19L Semis Adam514(Allies +13) vs ksmckay

  • '19

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Shan State to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
            4 fighters moved from 35 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from Philippines to Paulau Island
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Sikang to Shensi
            1 mech_infantry moved from Shensi to Kansu
            1 armour and 17 mech_infantrys moved from Kweichow to Kansu
            2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Kansu
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                ANZAC defend with 1 destroyer, 1 submarine and 2 transports
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 transports owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer, 1 submarine and 2 transports
            Battle in Java
                Japanese attack with 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
                ANZAC defend with 2 artilleries, 1 harbour and 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits, 3.00 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 artilleries and 1 infantry
            Battle in Paulau Island
                Japanese attack with 1 artillery, 6 fighters and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Paulau Island, round 2 : 2/8 hits, 3.67 expected hits
                    Americans roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 1 artillery and 6 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Kansu
                Japanese attack with 1 armour, 2 bombers, 4 fighters, 19 mech_infantrys and 4 tactical_bombers
                British defend with 1 mech_infantry; Chinese defend with 3 artilleries, 1 fighter and 18 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 19 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 15/30 hits, 9.67 expected hits
                    Chinese roll dice for 3 artilleries, 1 fighter, 18 infantry and 1 mech_infantry in Kansu, round 2 : 9/23 hits, 8.00 expected hits
                    9 mech_infantrys owned by the Japanese and 15 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 10 mech_infantrys and 4 tactical_bombers in Kansu, round 3 : 11/21 hits, 8.17 expected hits
                    Chinese roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Kansu, round 3 : 2/8 hits, 3.00 expected hits
                    2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers, 4 fighters, 8 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Japanese: 11 mech_infantrys
                Casualties for Chinese: 3 artilleries, 1 fighter and 18 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 bombers, 4 fighters and 4 tactical_bombers moved from Kansu to Shensi
            1 mech_infantry moved from Szechwan to Suiyuyan
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to French Indo China
            1 fighter moved from Philippines to French Indo China
            6 fighters moved from Paulau Island to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from Japan to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 carrier and 1 destroyer placed in 39 Sea Zone
            1 fighter placed in India
            2 submarines placed in 6 Sea Zone
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.50
    Americans : 0.67
    Chinese : 0.00
    Japanese : 7.00
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Shan State to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
            4 fighters moved from 35 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from Philippines to Paulau Island
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Sikang to Shensi
            1 mech_infantry moved from Shensi to Kansu
            1 armour and 17 mech_infantrys moved from Kweichow to Kansu
            2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Kansu
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                ANZAC defend with 1 destroyer, 1 submarine and 2 transports
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 transports owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer, 1 submarine and 2 transports
            Battle in Java
                Japanese attack with 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
                ANZAC defend with 2 artilleries, 1 harbour and 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits, 3.00 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 artilleries and 1 infantry
            Battle in Paulau Island
                Japanese attack with 1 artillery, 6 fighters and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Paulau Island, round 2 : 2/8 hits, 3.67 expected hits
                    Americans roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 1 artillery and 6 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Kansu
                Japanese attack with 1 armour, 2 bombers, 4 fighters, 19 mech_infantrys and 4 tactical_bombers
                British defend with 1 mech_infantry; Chinese defend with 3 artilleries, 1 fighter and 18 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 19 mech_infantrys and 4 tactical_bombers in Kansu, round 2 : 15/30 hits, 9.67 expected hits
                    Chinese roll dice for 3 artilleries, 1 fighter, 18 infantry and 1 mech_infantry in Kansu, round 2 : 9/23 hits, 8.00 expected hits
                    9 mech_infantrys owned by the Japanese and 15 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 10 mech_infantrys and 4 tactical_bombers in Kansu, round 3 : 11/21 hits, 8.17 expected hits
                    Chinese roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Kansu, round 3 : 2/8 hits, 3.00 expected hits
                    2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers, 4 fighters, 8 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Japanese: 11 mech_infantrys
                Casualties for Chinese: 3 artilleries, 1 fighter and 18 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 bombers, 4 fighters and 4 tactical_bombers moved from Kansu to Shensi
            1 mech_infantry moved from Szechwan to Suiyuyan
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to French Indo China
            1 fighter moved from Philippines to French Indo China
            6 fighters moved from Paulau Island to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from Japan to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 carrier and 1 destroyer placed in 39 Sea Zone
            1 fighter placed in India
            2 submarines placed in 6 Sea Zone
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Korea: 2 infantry
            EDIT: Adding units owned by Japanese to Manchuria: 2 infantry
    

    Combat Hit Differential Summary :

    ANZAC : 1.50
    Americans : 0.67
    Chinese : 0.00
    Japanese : 7.00
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 26 Sea Zone to 46 Sea Zone
            2 submarines moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            15 fighters and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            2 submarines moved from 33 Sea Zone to 34 Sea Zone
            1 armour moved from Iraq to Eastern Persia
                  Americans take Persia from Italians
                  Americans take Eastern Persia from Germans
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 46 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in 42 Sea Zone
                Americans attack with 15 fighters and 1 tactical_bomber
                Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Americans roll dice for 15 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/16 hits, 8.17 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits
                    2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 9 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/10 hits, 5.17 expected hits
                    Japanese roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone
                Americans win with 8 fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 7 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
            Battle in 34 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 34 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                    1 transport owned by the Japanese lost in 34 Sea Zone
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            8 fighters moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 8 carriers, 1 cruiser, 9 destroyers, 1 infantry, 21 submarines and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Eastern United States to Wake Island
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
            2 infantry moved from Iraq to Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 fighter moved from Trans-Jordan to Gibraltar
            1 artillery, 1 bomber and 2 mech_infantrys moved from Iraq to Trans-Jordan
            2 marines moved from Trans-Jordan to 98 Sea Zone
            2 cruisers, 3 destroyers, 2 marines and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            2 marines moved from 92 Sea Zone to Gibraltar
            1 armour and 3 infantry moved from Central United States to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Libya to Alexandria
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            2 infantry placed in Central United States
            2 fighters placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 mech_infantrys moved from Iraq to Eastern Persia
            15 fighters and 1 tactical_bomber moved from Iraq to Bryansk
            1 fighter moved from Trans-Jordan to Bryansk
            1 bomber and 1 tactical_bomber moved from Iraq to Trans-Jordan
            2 fighters moved from United Kingdom to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            2 marines moved from Trans-Jordan to 98 Sea Zone
            2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 marines and 4 transports moved from 98 Sea Zone to 92 Sea Zone
            1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
            3 artilleries and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 battleship moved from 33 Sea Zone to 45 Sea Zone
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            2 artilleries and 1 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 4.17
    

    Savegame

  • '19

    didnt think you would go for it. glad i got lucky.

  • '19 '17

    @ksmckay Big projected TUV swing, and could stack Java with an average result.

  • '19

    for sure. this is where limited experience kills me. I have a hard time seeing how the game might play out if you go south. Probably not nearly as risky with the naval base there, but I thought I would be able to bring quite a punch in 2 rounds if you went there, but I guess you dont have to stay for 2 rounds.

    Also, i could look it up but I am sure you know the answer. If I invade Amur or any of the mongolian borders, then all the mongolians turn russian. Can I attack them that same turn, or is that the same as invading the neutrals, meaning I have to wait a turn to invade mongolia. No clue if I will do this but wasnt quite sure how it works.

  • '19 '17

    @ksmckay You have to wait a turn, unless you want to declare war on all the neutrals.

  • '19 '17 '16

    @ksmckay said in 19L Semis Adam514(Allies +13) vs ksmckay:

    didnt think you would go for it. glad i got lucky.

    If USA trades ships/planes evenly with Japan, that is in USA’s favour. In this case, the battle was in USA’s favour. Adam is quite risk averse at least when playing Axis but I would have thought he would still make that attack.

  • '19

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Belarus to Vologda
                  Italians take Vologda from Russians
            1 artillery and 1 infantry moved from Northwest Persia to Persia
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Yugoslavia to Persia
            1 fighter moved from Yugoslavia to Caucasus
            1 fighter moved from Yugoslavia to Caucasus
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Persia
                Italians win, taking Persia from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Persia: 1 bomber
            EDIT: Adding units owned by Italians to Persia: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters moved from Caucasus to Romania
            1 artillery and 1 infantry moved from Greece to Bulgaria
            1 armour and 2 mech_infantrys moved from Belarus to Vologda
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Southern France to France
            1 mech_infantry moved from Northern Italy to France
            1 fighter moved from Yugoslavia to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,1,3,5,2,2,5,6
            Italians collect 5 PUs (9 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -0.33
    Russians : -0.33
    

    Savegame

  • '19

    made a mistake with casualty choice in Persia. Edited after, assuming it was ok.

  • '19 '17

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Caroline Islands to Paulau Island
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour and 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in Paulau Island
                ANZAC attack with 3 fighters and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 3 fighters and 2 infantry in Paulau Island, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            3 fighters moved from Paulau Island to 45 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser, 2 destroyers and 1 marine moved from 33 Sea Zone to 45 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Iraq to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.17
    Japanese : 0.00
    

    Savegame

  • '19

    might have a minor OOL question here in a second.

  • '19

    TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Eastern Poland to Russia
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 fighters and 2 tactical_bombers moved from Yugoslavia to Ukraine
            1 mech_infantry moved from Northwest Persia to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Sikang to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            4 mech_infantrys moved from Northwest Persia to Eastern Persia
            1 fighter moved from Northwest Persia to Eastern Persia
            1 bomber moved from French Indo China to Eastern Persia
            2 bombers moved from Yugoslavia to Eastern Persia
            1 bomber moved from Yugoslavia to Iraq
            1 bomber moved from Southern Italy to Iraq
            1 fighter moved from Northwest Persia to Iraq
            3 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    3 hits in iraq, casualties?

  • '19

    1 UK aa gun, 2 uk inf, 3 us inf.

  • '19 '17

    AA and 2 UK inf.

  • '19

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Eastern Poland to Russia
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 fighters and 2 tactical_bombers moved from Yugoslavia to Ukraine
            1 mech_infantry moved from Northwest Persia to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Sikang to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            4 mech_infantrys moved from Northwest Persia to Eastern Persia
            1 fighter moved from Northwest Persia to Eastern Persia
            1 bomber moved from French Indo China to Eastern Persia
            2 bombers moved from Yugoslavia to Eastern Persia
            1 bomber moved from Yugoslavia to Iraq
            1 bomber moved from Southern Italy to Iraq
            1 fighter moved from Northwest Persia to Iraq
            3 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Russia causes 5 damage total. 
            Battle in Iraq
                Germans attack with 2 bombers, 1 fighter and 4 infantry
                British defend with 1 aaGun and 2 infantry; Americans defend with 2 infantry
                    AA fire in Iraq : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Iraq, round 2 : 3/7 hits, 2.50 expected hits
                    British roll dice for 1 aaGun and 4 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
                    Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Iraq, round 3 : 3/6 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Iraq
                Germans win, taking 125 Sea Zone from British, taking Iraq from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for British: 1 aaGun and 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Eastern Persia
                Germans attack with 3 bombers, 1 fighter and 4 mech_infantrys
                British defend with 2 mech_infantrys; Americans defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 3 bombers, 1 fighter and 4 mech_infantrys in Eastern Persia, round 2 : 4/8 hits, 3.17 expected hits
                    Americans roll dice for 1 armour and 4 mech_infantrys in Eastern Persia, round 2 : 1/5 hits, 1.83 expected hits
                    2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Eastern Persia
                    Germans roll dice for 3 bombers, 1 fighter and 3 mech_infantrys in Eastern Persia, round 3 : 3/7 hits, 3.00 expected hits
                    Americans roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Eastern Persia
                Germans win, taking Eastern Persia from Americans with 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 armour and 2 mech_infantrys
                Casualties for British: 2 mech_infantrys
            Battle in Ukraine
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Ukraine to Romania
            2 mech_infantrys moved from Sikang to Novosibirsk
            1 fighter moved from Eastern Persia to Caucasus
            1 bomber moved from Eastern Persia to India
            1 bomber moved from Eastern Persia to India
            1 bomber moved from Eastern Persia to Caucasus
            2 bombers and 1 fighter moved from Iraq to Caucasus
            3 aaGuns, 12 armour, 5 artilleries, 11 infantry and 13 mech_infantrys moved from Northwest Persia to Caucasus
            1 bomber moved from Russia to Caucasus
            1 armour and 2 mech_infantrys moved from Novgorod to Vologda
            2 infantry moved from Archangel to Vologda
            27 mech_infantrys moved from Belarus to Vologda
            1 aaGun, 4 artilleries and 8 infantry moved from Belarus to Archangel
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            4 infantry moved from Eastern Poland to Bessarabia
            4 mech_infantrys moved from Eastern Poland to Archangel
            1 aaGun moved from Yugoslavia to Bulgaria
            4 mech_infantrys moved from Yugoslavia to Romania
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Norway to Finland
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
            9 artilleries and 13 infantry moved from Southern France to France
            4 fighters and 3 tactical_bombers moved from Yugoslavia to Romania
            5 bombers moved from Western Germany to Romania
    
        Place Units - Germans
            2 artilleries and 1 mech_infantry placed in Novgorod
            2 infantry and 3 mech_infantrys placed in Germany
            1 airfield placed in Romania
            1 armour and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,2,4,3,4,1,5,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
            Germans collect 55 PUs (9 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 1.33
    British : 0.00
    Americans : -0.33
    AA fire in Iraq : : -0.50
    Russians : -0.33
    

    Savegame

  • '19

    i might juggle a few units around. But cant finish looking at things till later. but figured I would post anyway, but please hold off on Russia.

  • '19

    TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 armour, 2 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Eastern Poland to Russia
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 fighters and 2 tactical_bombers moved from Yugoslavia to Ukraine
            1 mech_infantry moved from Northwest Persia to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Sikang to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            4 mech_infantrys moved from Northwest Persia to Eastern Persia
            1 fighter moved from Northwest Persia to Eastern Persia
            1 bomber moved from French Indo China to Eastern Persia
            2 bombers moved from Yugoslavia to Eastern Persia
            1 bomber moved from Yugoslavia to Iraq
            1 bomber moved from Southern Italy to Iraq
            1 fighter moved from Northwest Persia to Iraq
            3 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Russia causes 5 damage total. 
            Battle in Iraq
                Germans attack with 2 bombers, 1 fighter and 4 infantry
                British defend with 1 aaGun and 2 infantry; Americans defend with 2 infantry
                    AA fire in Iraq : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Iraq, round 2 : 3/7 hits, 2.50 expected hits
                    British roll dice for 1 aaGun and 4 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Iraq
                    Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Iraq, round 3 : 3/6 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Iraq
                Germans win, taking 125 Sea Zone from British, taking Iraq from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for British: 1 aaGun and 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Eastern Persia
                Germans attack with 3 bombers, 1 fighter and 4 mech_infantrys
                British defend with 2 mech_infantrys; Americans defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 3 bombers, 1 fighter and 4 mech_infantrys in Eastern Persia, round 2 : 4/8 hits, 3.17 expected hits
                    Americans roll dice for 1 armour and 4 mech_infantrys in Eastern Persia, round 2 : 1/5 hits, 1.83 expected hits
                    2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Eastern Persia
                    Germans roll dice for 3 bombers, 1 fighter and 3 mech_infantrys in Eastern Persia, round 3 : 3/7 hits, 3.00 expected hits
                    Americans roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Eastern Persia
                Germans win, taking Eastern Persia from Americans with 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 armour and 2 mech_infantrys
                Casualties for British: 2 mech_infantrys
            Battle in Ukraine
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Ukraine to Romania
            2 mech_infantrys moved from Sikang to Novosibirsk
            1 fighter moved from Eastern Persia to Caucasus
            1 bomber moved from Eastern Persia to India
            1 bomber moved from Eastern Persia to India
            2 bombers and 1 fighter moved from Iraq to Caucasus
            3 aaGuns, 12 armour, 5 artilleries, 11 infantry and 13 mech_infantrys moved from Northwest Persia to Caucasus
            1 bomber moved from Russia to Caucasus
            1 armour and 2 mech_infantrys moved from Novgorod to Vologda
            2 infantry moved from Archangel to Vologda
            27 mech_infantrys moved from Belarus to Vologda
            1 aaGun, 4 artilleries and 8 infantry moved from Belarus to Archangel
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            4 infantry moved from Eastern Poland to Bessarabia
            4 mech_infantrys moved from Eastern Poland to Archangel
            1 aaGun moved from Yugoslavia to Bulgaria
            4 mech_infantrys moved from Yugoslavia to Romania
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Norway to Finland
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            4 fighters and 3 tactical_bombers moved from Yugoslavia to Romania
            5 bombers moved from Western Germany to Romania
            10 infantry moved from Southern France to Normandy Bordeaux
            1 aaGun moved from Western Germany to France
            5 artilleries moved from Southern France to France
            1 infantry moved from France to Normandy Bordeaux
            4 artilleries and 3 infantry moved from Southern France to France
            1 bomber moved from Eastern Persia to India
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            Germans undo move 1.
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            1 artillery and 1 infantry placed in Western Germany
            2 mech_infantrys placed in France
            1 armour and 3 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
            1 airfield placed in Romania
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Vologda: 1 mech_infantry
            EDIT: Adding units owned by Germans to Archangel: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,2,2,2,1,4,1,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
            Germans collect 57 PUs (7 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 76 to 74
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bulgaria: 1 aaGun
            EDIT: Adding units owned by Germans to Romania: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 1.33
    British : 0.00
    Americans : -0.33
    AA fire in Iraq : : -0.50
    Russians : -0.33
    

    Savegame

  • '19

    ok good to go. thanks.

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