Odonis (Axis) vs OwlGod (Allies) BML20

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
            19 armour, 5 artilleries, 19 infantry and 36 mech_infantrys moved from Eastern Poland to Western Ukraine
            5 mech_infantrys moved from Poland to Western Ukraine
            1 artillery moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
            3 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            3 armour moved from Nenetsia to Urals
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 19 armour, 5 artilleries, 19 infantry and 41 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 19 armour, 5 artilleries, 19 infantry and 41 mech_infantrys in Western Ukraine, round 2 : 25/84 hits, 22.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 19 armour, 5 artilleries, 18 infantry and 41 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Urals
                Germans attack with 3 armour
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour in Urals, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
            1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            2 aaGuns moved from Eastern Poland to Western Ukraine
            9 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from France to Southern France
            1 infantry moved from France to Western Germany
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 transport placed in 93 Sea Zone
            1 artillery placed in Southern France
            3 artilleries and 7 infantry placed in Germany
            3 armour placed in Novgorod
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.50
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 armour moved from Iraq to Syria
                  Russians take Syria from Italians
            1 armour moved from Syria to Trans-Jordan
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Northwest Persia to Trans-Jordan
            2 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 artillery and 1 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Trans-Jordan
                Russians attack with 2 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
                Russians win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Bessarabia
                Russians attack with 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Russia to Vologda
            9 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Iraq to Bryansk
            3 infantry moved from Rostov to Bryansk
            3 infantry moved from Volgograd to Rostov
            4 infantry moved from Northwest Persia to Iraq
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2
            Russians collect 29 PUs (1 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.00
    Russians : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Shan State
            6 artilleries, 1 infantry and 7 mech_infantrys moved from Yunnan to Shan State
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 1 armour, 10 artilleries, 5 infantry and 7 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 10 artilleries, 5 infantry and 7 mech_infantrys in Shan State, round 2 : 9/23 hits, 7.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 10 artilleries, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Malaya to Caroline Islands
            2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to French Indo China
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Anhwe to Kweichow
            2 armour moved from Anhwe to Kweichow
            1 armour and 1 mech_infantry moved from Kweichow to Shan State
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Kweichow to Hunan
            1 armour moved from Kweichow to Yunnan
            1 fighter moved from Japan to Hawaiian Islands
    
        Place Units - Japanese
            4 fighters placed in Japan
            3 submarines placed in 6 Sea Zone
            1 armour and 1 mech_infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : 1.50
    

    Savegame


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 2 fighters moved from 64 Sea Zone to 26 Sea Zone
            2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 10 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
    

    Savegame


  • scramble?

  • '20 '19 '18 '15 '13

    @OwlGod
    Full scramble. Leave 1 DD alive until SS’s are dead. Otherwise Max D


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 2 fighters moved from 64 Sea Zone to 26 Sea Zone
            2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 10 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 26 Sea Zone
                Americans attack with 4 carriers, 1 cruiser, 6 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
                    Americans roll dice for 10 submarines in 26 Sea Zone, round 2 : 4/10 hits, 3.33 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 4 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/13 hits, 5.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 13/19 hits, 9.83 expected hits
                    5 submarines owned by the Americans, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 5 submarines in 26 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 1 cruiser, 6 destroyers, 4 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/13 hits, 5.83 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/16 hits, 8.83 expected hits
                    2 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 6/11 hits, 5.17 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer and 7 fighters in 26 Sea Zone, round 4 : 5/10 hits, 6.33 expected hits
                    6 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser, 4 destroyers and 1 tactical_bomber in 26 Sea Zone, round 5 : 2/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 cruiser and 4 destroyers in 26 Sea Zone, round 6 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship in 26 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 20
                Casualties for Americans: 4 carriers, 3 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            3 fighters moved from French West Africa to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 3 fighters and 2 mech_infantrys
                Italians defend with 1 artillery
                    British roll dice for 3 fighters and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 85 Sea Zone: 2 infantry
            EDIT: Removing units owned by Americans from 85 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 83 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 infantry moved from French Central Africa to French Equatorial Africa
            3 fighters moved from Anglo Egyptian Sudan to French Equatorial Africa
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour, 1 artillery and 2 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from United Kingdom to French West Africa
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,5
            British collect 29 PUs (6 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
            Turning on Edit Mode
            EDIT: Adding units owned by British to French West Africa: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : 1.17
    Italians : 0.67
    Americans : -0.67
    Japanese : -0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Egypt to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Trans-Jordan
            1 armour, 2 fighters and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Southern Italy to Trans-Jordan
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 marine moved from Algeria to 94 Sea Zone
            1 cruiser and 1 marine moved from 94 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Trans-Jordan
            1 armour and 1 infantry moved from Morocco to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 marine moved from Gibraltar to 92 Sea Zone
            1 battleship and 1 marine moved from 92 Sea Zone to 89 Sea Zone
            1 marine moved from 89 Sea Zone to Central America
            1 submarine moved from 92 Sea Zone to 83 Sea Zone
    
        Combat - Italians
            Battle in Central America
            Battle in 83 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 83 Sea Zone
                    Italians roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Italians win, taking Central America from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Trans-Jordan
                Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry
                British defend with 1 armour, 1 artillery and 2 infantry; Russians defend with 2 armour and 1 mech_infantry
                    Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry in Trans-Jordan, round 2 : 4/11 hits, 4.33 expected hits
                    British roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 marines in Trans-Jordan, round 3 : 4/8 hits, 3.67 expected hits
                    British roll dice for 3 armour in Trans-Jordan, round 3 : 1/3 hits, 1.50 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 armour, 1 bomber, 2 fighters and 2 marines remaining. Battle score for attacker is 18
                Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for British: 1 armour, 1 artillery and 2 infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to Egypt
            1 bomber moved from Trans-Jordan to Egypt
            1 carrier and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 mech_infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 armour, 1 artillery and 1 fighter placed in Egypt
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            2 armour moved from Urals to Timguska
            1 armour moved from Novgorod to Belarus
            2 armour moved from Novgorod to Archangel
            3 mech_infantrys moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 infantry moved from Western Ukraine to Bessarabia
            2 fighters and 2 tactical_bombers moved from Novgorod to Bessarabia
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 armour moved from Novgorod to Archangel
    
        Combat - Germans
            Germans creates battle in territory 109 Sea Zone
            Battle in Syria
            Battle in Timguska
                Germans attack with 2 armour
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour in Timguska, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Timguska
                    Germans roll dice for 1 armour in Timguska, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Germans win, taking 109 Sea Zone from Americans, taking Syria from Russians, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bessarabia
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Germans: 1 infantry and 1 tactical_bomber
                Casualties for Russians: 2 infantry
            Battle in Anglo Egyptian Sudan
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 6 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Germans win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Archangel
                Germans attack with 3 armour
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour in Archangel, round 3 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour in Archangel, round 4 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 armour and 4 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 4 mech_infantrys in Belarus, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Bessarabia to Western Ukraine
            5 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 armour moved from Novgorod to Eastern Poland
            3 artilleries and 7 infantry moved from Germany to Poland
            1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to Northern Italy
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 submarine moved from 109 Sea Zone to 107 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            Germans undo move 1.
            1 artillery placed in Western Germany
            2 transports placed in 112 Sea Zone
            Germans undo move 2.
            2 transports placed in 113 Sea Zone
            1 infantry placed in Western Germany
            1 armour and 2 artilleries placed in Novgorod
            9 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.00
    British : -1.67
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            3 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Belarus
            3 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            2 fighters moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            2 infantry moved from Volgograd to Kazakhstan
            4 infantry moved from Iraq to Syria
    
        Combat - Russians
            Battle in Syria
                Russians attack with 4 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 4 infantry in Syria, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Syria
                    Russians roll dice for 4 infantry in Syria, round 3 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Syria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Syria
                    Russians roll dice for 3 infantry in Syria, round 4 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Syria, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Syria
                Russians win, taking Syria from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                1 infantry owned by the Russians retreated to Volgograd
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 4 mech_infantrys
                    Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/8 hits, 2.83 expected hits
                    Germans roll dice for 1 armour and 4 mech_infantrys in Belarus, round 2 : 4/5 hits, 1.83 expected hits
                    4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                1 artillery owned by the Russians retreated to Bryansk
                Germans win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -8
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Ukraine
                Russians attack with 3 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Timguska
                Russians attack with 3 infantry
                Germans defend with 1 armour
                    Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Timguska
                    Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Timguska, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Timguska
                1 infantry owned by the Russians retreated to Novosibirsk
                Germans win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
            8 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6
            Russians collect 24 PUs (1 lost to blockades); end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    Russians : -2.33
    Japanese : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            4 fighters moved from Japan to 26 Sea Zone
            2 armour and 1 mech_infantry moved from Yunnan to Burma
            2 armour, 10 artilleries, 5 infantry and 8 mech_infantrys moved from Shan State to Burma
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
            1 bomber moved from Caroline Islands to 62 Sea Zone
            1 armour and 1 mech_infantry moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in 62 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Burma
                Japanese attack with 5 armour, 11 artilleries, 6 infantry and 10 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 5 armour, 11 artilleries, 6 infantry and 10 mech_infantrys in Burma, round 2 : 10/32 hits, 10.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 5 armour, 11 artilleries, 6 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 4 fighters, 3 submarines and 1 tactical_bomber
                Americans defend with 1 cruiser and 3 destroyers
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 cruiser and 3 destroyers in 26 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Americans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Japanese: 2 submarines
                Casualties for Americans: 1 cruiser and 3 destroyers
    
        Non Combat Move - Japanese
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 aaGun moved from Yunnan to Burma
            2 mech_infantrys moved from Kweichow to Burma
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Burma
            1 fighter moved from 42 Sea Zone to Malaya
            1 bomber moved from 62 Sea Zone to New Guinea
    
        Place Units - Japanese
            1 mech_infantry placed in Kiangsu
            1 mech_infantry placed in French Indo China
            1 mech_infantry placed in Malaya
            3 fighters placed in Japan
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : -0.33
    UK_Pacific : -0.33
    Japanese : -3.50
    

    Savegame


  • I am out. gg!

Suggested Topics

  • 24
  • 60
  • 85
  • 38
  • 64
  • 48
  • 145
  • 155
Axis & Allies Boardgaming Custom Painted Miniatures

62

Online

17.4k

Users

39.9k

Topics

1.7m

Posts