@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
19 armour, 5 artilleries, 19 infantry and 36 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Poland to Western Ukraine
1 artillery moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
3 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
3 armour moved from Nenetsia to Urals
Combat - Germans
Battle in Western Ukraine
Germans attack with 19 armour, 5 artilleries, 19 infantry and 41 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 19 armour, 5 artilleries, 19 infantry and 41 mech_infantrys in Western Ukraine, round 2 : 25/84 hits, 22.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 19 armour, 5 artilleries, 18 infantry and 41 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Urals
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Urals, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 aaGuns moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from France to Southern France
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
1 transport placed in 93 Sea Zone
1 artillery placed in Southern France
3 artilleries and 7 infantry placed in Germany
3 armour placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Trans-Jordan
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Russians attack with 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
9 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Iraq to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
4 infantry moved from Northwest Persia to Iraq
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2
Russians collect 29 PUs (1 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
6 artilleries, 1 infantry and 7 mech_infantrys moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 10 artilleries, 5 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 10 artilleries, 5 infantry and 7 mech_infantrys in Shan State, round 2 : 9/23 hits, 7.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 10 artilleries, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Malaya to Caroline Islands
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to French Indo China
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
2 armour moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Kweichow to Shan State
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kweichow to Hunan
1 armour moved from Kweichow to Yunnan
1 fighter moved from Japan to Hawaiian Islands
Place Units - Japanese
4 fighters placed in Japan
3 submarines placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : 1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 destroyer and 2 fighters moved from 64 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 10 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
scramble?
@OwlGod
Full scramble. Leave 1 DD alive until SS’s are dead. Otherwise Max D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 destroyer and 2 fighters moved from 64 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 10 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 6 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 10 submarines in 26 Sea Zone, round 2 : 4/10 hits, 3.33 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 4 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/13 hits, 5.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 13/19 hits, 9.83 expected hits
5 submarines owned by the Americans, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 5 submarines in 26 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
Americans roll dice for 1 cruiser, 6 destroyers, 4 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/13 hits, 5.83 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/16 hits, 8.83 expected hits
2 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 6/11 hits, 5.17 expected hits
Japanese roll dice for 2 battleships, 1 destroyer and 7 fighters in 26 Sea Zone, round 4 : 5/10 hits, 6.33 expected hits
6 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser, 4 destroyers and 1 tactical_bomber in 26 Sea Zone, round 5 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 cruiser and 4 destroyers in 26 Sea Zone, round 6 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 20
Casualties for Americans: 4 carriers, 3 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
Non Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from French West Africa to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 3 fighters and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 3 fighters and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 85 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 85 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 83 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry moved from French Central Africa to French Equatorial Africa
3 fighters moved from Anglo Egyptian Sudan to French Equatorial Africa
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from United Kingdom to French West Africa
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,5
British collect 29 PUs (6 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to French West Africa: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 1.17
Italians : 0.67
Americans : -0.67
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Egypt to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 armour, 2 fighters and 1 mech_infantry moved from Egypt to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Algeria to 94 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Gibraltar to 92 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to Central America
1 submarine moved from 92 Sea Zone to 83 Sea Zone
Combat - Italians
Battle in Central America
Battle in 83 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 83 Sea Zone
Italians roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win, taking Central America from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry
British defend with 1 armour, 1 artillery and 2 infantry; Russians defend with 2 armour and 1 mech_infantry
Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry in Trans-Jordan, round 2 : 4/11 hits, 4.33 expected hits
British roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.83 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 marines in Trans-Jordan, round 3 : 4/8 hits, 3.67 expected hits
British roll dice for 3 armour in Trans-Jordan, round 3 : 1/3 hits, 1.50 expected hits
2 armour owned by the Russians, 1 artillery owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 1 bomber, 2 fighters and 2 marines remaining. Battle score for attacker is 18
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 carrier and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from Yugoslavia to Romania
Place Units - Italians
1 armour, 1 artillery and 1 fighter placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 armour moved from Urals to Timguska
1 armour moved from Novgorod to Belarus
2 armour moved from Novgorod to Archangel
3 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Bessarabia
2 fighters and 2 tactical_bombers moved from Novgorod to Bessarabia
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Novgorod to Archangel
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Syria
Battle in Timguska
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Timguska, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Timguska
Germans roll dice for 1 armour in Timguska, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking 109 Sea Zone from Americans, taking Syria from Russians, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bessarabia
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 6 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Archangel, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour in Archangel, round 3 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour in Archangel, round 4 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Belarus, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Bessarabia to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Novgorod to Eastern Poland
3 artilleries and 7 infantry moved from Germany to Poland
1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 109 Sea Zone to 107 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
Germans undo move 1.
1 artillery placed in Western Germany
2 transports placed in 112 Sea Zone
Germans undo move 2.
2 transports placed in 113 Sea Zone
1 infantry placed in Western Germany
1 armour and 2 artilleries placed in Novgorod
9 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -5.00
British : -1.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novosibirsk to Timguska
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
3 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Volgograd to Kazakhstan
4 infantry moved from Iraq to Syria
Combat - Russians
Battle in Syria
Russians attack with 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 infantry in Syria, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Syria
Russians roll dice for 4 infantry in Syria, round 3 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Syria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Syria
Russians roll dice for 3 infantry in Syria, round 4 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Syria, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Syria
Russians win, taking Syria from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
1 infantry owned by the Russians retreated to Volgograd
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour and 4 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/8 hits, 2.83 expected hits
Germans roll dice for 1 armour and 4 mech_infantrys in Belarus, round 2 : 4/5 hits, 1.83 expected hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 4 infantry
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Timguska
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Timguska, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Timguska
1 infantry owned by the Russians retreated to Novosibirsk
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
8 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6
Russians collect 24 PUs (1 lost to blockades); end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 2.50
Russians : -2.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from Japan to 26 Sea Zone
2 armour and 1 mech_infantry moved from Yunnan to Burma
2 armour, 10 artilleries, 5 infantry and 8 mech_infantrys moved from Shan State to Burma
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 bomber moved from Caroline Islands to 62 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Burma
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 5 armour, 11 artilleries, 6 infantry and 10 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 5 armour, 11 artilleries, 6 infantry and 10 mech_infantrys in Burma, round 2 : 10/32 hits, 10.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 11 artilleries, 6 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 4 fighters, 3 submarines and 1 tactical_bomber
Americans defend with 1 cruiser and 3 destroyers
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 cruiser and 3 destroyers in 26 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 cruiser and 3 destroyers
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 aaGun moved from Yunnan to Burma
2 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 fighter moved from 42 Sea Zone to Malaya
1 bomber moved from 62 Sea Zone to New Guinea
Place Units - Japanese
1 mech_infantry placed in Kiangsu
1 mech_infantry placed in French Indo China
1 mech_infantry placed in Malaya
3 fighters placed in Japan
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : -0.33
UK_Pacific : -0.33
Japanese : -3.50
I am out. gg!