@wizmark
I’m ok with it
L20 dawgoneit (L) vs AetV (X)
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 4 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Western United States to Midway Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers, 9 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/23 hits, 10.67 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/21 hits, 10.17 expected hits 1 submarine owned by the Americans, 9 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 bombers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 6/19 hits, 9.50 expected hits 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 9/12 hits, 7.17 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -82 Casualties for Americans: 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 5 carriers, 5 destroyers, 2 submarines and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans Place Units - Americans 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -5.33 Japanese : -0.17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 23 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 25 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 25 infantry in Hopei, round 2 : 6/26 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 25 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 4 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Western United States to Midway Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers, 9 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/23 hits, 10.67 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/21 hits, 10.17 expected hits 1 submarine owned by the Americans, 9 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 bombers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 6/19 hits, 9.50 expected hits 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 9/12 hits, 7.17 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -82 Casualties for Americans: 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 5 carriers, 5 destroyers, 2 submarines and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans Place Units - Americans 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 23 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 25 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 25 infantry in Hopei, round 2 : 6/26 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 25 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 1 armour moved from Alexandria to Trans-Jordan 3 armour and 3 infantry moved from Egypt to Trans-Jordan 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo Non Combat Move - British Place Units - British 1 armour and 2 fighters placed in Egypt 1 armour placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -5.33 Chinese : 1.33 Japanese : -0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 armour moved from Smolensk to Belarus 1 fighter moved from Iraq to Southern Italy Place Units - Italians 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 armour moved from Smolensk to Belarus 1 fighter moved from Iraq to Southern Italy Place Units - Italians 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Wake Island to 17 Sea Zone Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 tactical_bomber moved from 17 Sea Zone to Marianas Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - French 1 infantry moved from Trans-Jordan to Syria French take Syria from Germans
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Wake Island to 17 Sea Zone Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 tactical_bomber moved from 17 Sea Zone to Marianas Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Syria French take Syria from Germans Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 bombers, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 infantry moved from Caucasus to Volgograd 1 artillery and 1 mech_infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber moved from Iraq to Volgograd 1 fighter and 1 tactical_bomber moved from Smolensk to Rostov 1 bomber moved from Smolensk to Bryansk 1 tactical_bomber moved from Smolensk to Vologda 1 infantry moved from Archangel to Vologda Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 4 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 bomber in Volgograd, round 3 : 0/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 bomber in Volgograd, round 4 : 0/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 bomber in Volgograd, round 5 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda retreated to Vologda Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Vologda to Belarus 1 artillery moved from Archangel to Belarus 1 artillery moved from Nenetsia to Archangel 3 mech_infantrys moved from Novgorod to Belarus 1 aaGun, 14 armour and 18 mech_infantrys moved from Smolensk to Belarus 1 bomber moved from Bryansk to Iraq 1 bomber moved from Volgograd to Iraq 1 fighter and 1 tactical_bomber moved from Rostov to Belarus 1 aaGun, 1 armour and 1 artillery moved from Ukraine to Rostov 3 mech_infantrys moved from Eastern Poland to Belarus 7 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Iraq 2 artilleries placed in Western Germany 2 infantry and 1 mech_infantry placed in Novgorod 3 infantry placed in Ukraine 3 bombers placed in Western Germany 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -5,83 Russians : 0,00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Kweichow to Jehol Japanese take Jehol from Chinese 1 mech_infantry moved from Iraq to Syria 1 fighter moved from Iraq to Syria 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Hawaiian Islands Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Hawaiian Islands from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Syria Japanese attack with 1 fighter and 1 mech_infantry French defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Syria Japanese win, taking Syria from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Japanese 1 fighter moved from Syria to Iraq 1 armour, 2 artilleries and 2 infantry moved from Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 artillery and 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Yunnan to Kweichow 1 artillery moved from Anhwe to Kweichow 1 mech_infantry moved from Kweichow to Hunan 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 2 fighters moved from 55 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 transport placed in 37 Sea Zone 2 infantry and 1 mech_infantry placed in Persia 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
French : -0,33 ANZAC : -0,67 Japanese : -1,33
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@aequitas-et-veritas i cant get any of the victory city’s back so your win.
great game.
thank you for the notes that you posted. -
@dawgoneit What I loved is that you took very good use and advantage of your US Bmbrs. Keep it in your games! Bring China back in and try to bmb the Axis facilities if you can.
Also your Korea grab was a good and solid move. You just failed to take advantage of it.
All you needed to do is bring more units in via the IC there and use some chances to either snipe Japanes units out of china or target TT’s and lone ships or even get a decent shot on a minor Japanese navy group.
As I mentioned before, the attack was unneccessary and you could just simply convoy Japan and build up Fleet or get more hold on Japanese Territories.You def. should work on holding India longer or make Japan bleed as much as possible to get India.
Thank you for the game. We will do another one soon.