L20 dawgoneit (L) vs AetV (X)


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor and 6 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 6 Sea Zone to Korea
            1 infantry moved from Manchuria to Korea
            1 bomber, 1 fighter and 1 tactical_bomber moved from Iwo Jima to Korea
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
            2 fighters moved from 25 Sea Zone to Korea
            1 destroyer and 1 submarine moved from 25 Sea Zone to 23 Sea Zone
            1 carrier moved from 25 Sea Zone to 23 Sea Zone
            2 fighters moved from 10 Sea Zone to 23 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Korea
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            3 bombers moved from United Kingdom to Western United States
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Egypt to Eastern Persia
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @aequitas-et-veritas scramble in sz112?


  • @dawgoneit No, thank you.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor and 6 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 6 Sea Zone to Korea
            1 infantry moved from Manchuria to Korea
            1 bomber, 1 fighter and 1 tactical_bomber moved from Iwo Jima to Korea
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
            2 fighters moved from 25 Sea Zone to Korea
            1 destroyer and 1 submarine moved from 25 Sea Zone to 23 Sea Zone
            1 carrier moved from 25 Sea Zone to 23 Sea Zone
            2 fighters moved from 10 Sea Zone to 23 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Korea
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            3 bombers moved from United Kingdom to Western United States
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Egypt to Eastern Persia
    
        Combat - Americans
            Battle in Eastern Persia
                Americans attack with 1 fighter
                Japanese defend with 1 armour
                    Americans roll dice for 1 fighter in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Eastern Persia
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Norway
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 marine
                    Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 marine in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 marine
    
        Non Combat Move - Americans
            3 transports moved from 112 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Libya to Alexandria
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Eastern Persia to Turkmenistan
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Korea
            6 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.00
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor and 6 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 6 Sea Zone to Korea
            1 infantry moved from Manchuria to Korea
            1 bomber, 1 fighter and 1 tactical_bomber moved from Iwo Jima to Korea
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
            2 fighters moved from 25 Sea Zone to Korea
            1 destroyer and 1 submarine moved from 25 Sea Zone to 23 Sea Zone
            1 carrier moved from 25 Sea Zone to 23 Sea Zone
            2 fighters moved from 10 Sea Zone to 23 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Korea
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            3 bombers moved from United Kingdom to Western United States
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Egypt to Eastern Persia
    
        Combat - Americans
            Battle in Eastern Persia
                Americans attack with 1 fighter
                Japanese defend with 1 armour
                    Americans roll dice for 1 fighter in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Eastern Persia
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Norway
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 marine
                    Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 marine in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 marine
    
        Non Combat Move - Americans
            3 transports moved from 112 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Libya to Alexandria
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Eastern Persia to Turkmenistan
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Korea
            6 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Combat - British
            British creates battle in territory 106 Sea Zone
    
        Non Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 fighters moved from Libya to Gibraltar
            1 fighter moved from Egypt to Gibraltar
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour and 1 infantry moved from Trans-Jordan to Iraq
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Alexandria to Egypt
            2 artilleries and 1 infantry moved from Tobruk to Alexandria
            1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
            1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Belgian Congo to Ethiopia
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
            1 infantry moved from Italian Somaliland to Ethiopia
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 armour and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.00
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Baltic States to Belarus
            1 bomber moved from Eastern Poland to Belarus
            1 mech_infantry moved from Romania to Belarus
            2 fighters moved from Southern Italy to 112 Sea Zone
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 2 armour and 2 mech_infantrys
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1,67 expected hits
                    2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
                1 armour owned by the Italians retreated to Eastern Poland
                Russians win with 2 armour remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in 112 Sea Zone
                Italians attack with 2 fighters
                Americans defend with 1 cruiser and 1 transport
                    Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 2 fighters in 112 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
                    1 transport owned by the Americans lost in 112 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 9
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 cruiser and 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 112 Sea Zone to Western Germany
            1 bomber moved from Belarus to Western Germany
            1 artillery and 1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 armour placed in Northern Italy
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,83
    Americans : 0,00
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 49 Sea Zone
            2 fighters moved from Paulau Island to Iwo Jima
            1 tactical_bomber moved from New South Wales to Queensland
            1 armour and 1 artillery moved from New South Wales to Queensland
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 2 destroyers
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser in 49 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 2 destroyers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 49 Sea Zone
            2 fighters moved from Paulau Island to Iwo Jima
            1 tactical_bomber moved from New South Wales to Queensland
            1 armour and 1 artillery moved from New South Wales to Queensland
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 2 destroyers
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser in 49 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 2 destroyers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Iwo Jima: 2 fighters
            EDIT: Adding units owned by ANZAC to 23 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -1.00
    

    Savegame


  • @dawgoneit Am I allowed to skip France?


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 49 Sea Zone
            2 fighters moved from Paulau Island to Iwo Jima
            1 tactical_bomber moved from New South Wales to Queensland
            1 armour and 1 artillery moved from New South Wales to Queensland
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 2 destroyers
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 destroyers in 49 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser in 49 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 2 destroyers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Iwo Jima: 2 fighters
            EDIT: Adding units owned by ANZAC to 23 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            2 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -1.00
    

    Savegame


  • @aequitas-et-veritas said in L20 dawgoneit (L) vs AetV (X):

    @dawgoneit Am I allowed to skip France?

    sorry.


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Finland
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Finland
            1 fighter and 1 tactical_bomber moved from Western Germany to Norway
            1 bomber moved from Western Germany to Novgorod
            1 bomber moved from Western Germany to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Norway
            2 tactical_bombers moved from Western Germany to 114 Sea Zone
            1 armour and 6 mech_infantrys moved from Baltic States to Novgorod
            1 mech_infantry moved from Baltic States to Belarus
            1 bomber moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Poland to Belarus
            1 artillery and 1 infantry moved from Rostov to Caucasus
            4 armour and 4 mech_infantrys moved from Rostov to Caucasus
            4 armour and 4 mech_infantrys moved from Rostov to Volgograd
            2 artilleries and 2 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Poland to Belarus
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 4/6 hits, 3,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Novgorod
                Germans attack with 1 armour, 2 bombers and 6 mech_infantrys
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 armour, 2 bombers and 6 mech_infantrys in Novgorod, round 2 : 3/9 hits, 2,83 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour, 2 bombers and 5 mech_infantrys in Novgorod, round 3 : 4/8 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 4 mech_infantrys
                Russians defend with 2 armour
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Belarus, round 2 : 0/5 hits, 1,33 expected hits
                    Russians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 2 armour in Belarus, round 3 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 armour
            Battle in Caucasus
                Germans attack with 4 armour, 3 artilleries, 3 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Caucasus, round 2 : 2/14 hits, 4,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour, 3 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 4 armour and 4 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 4/8 hits, 2,67 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 destroyer and 2 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 2 tactical_bombers in 114 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Norway to Western Germany
            2 tactical_bombers moved from 114 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from Finland to 113 Sea Zone
            1 aaGun moved from Baltic States to Novgorod
            1 bomber moved from Belarus to Eastern Poland
            3 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Poland to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            6 armour moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Volgograd
            2 infantry moved from Rostov to Volgograd
            5 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            2 bombers moved from Novgorod to Eastern Poland
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Western Germany
            3 armour, 1 fighter and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,33
    Russians : -0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            3 infantry moved from Bryansk to Belarus
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Rostov
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Tambov
            1 fighter moved from Rostov to Tambov
            1 aaGun, 10 artilleries and 28 infantry moved from Bryansk to Tambov
            1 artillery and 2 infantry moved from Russia to Vologda
            1 aaGun, 1 artillery and 3 infantry moved from Russia to Tambov
    
        Place Units - Russians
            4 artilleries, 1 fighter and 5 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
            EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 18 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
    
        Non Combat Move - Japanese
            2 battleships, 5 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 4 transports moved from 36 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from French Indo China to 6 Sea Zone
            4 fighters moved from Japan to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            2 fighters moved from French Indo China to Japan
            1 fighter moved from French Indo China to Japan
            1 infantry moved from Kweichow to Hunan
            2 mech_infantrys moved from Hunan to Shensi
            1 aaGun, 1 artillery and 8 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Hopei
            1 artillery moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Szechwan
            2 mech_infantrys moved from Yunnan to Shensi
            3 mech_infantrys moved from Malaya to Yunnan
            1 infantry moved from India to West India
            1 aaGun moved from India to West India
            1 artillery moved from India to West India
            1 artillery moved from Ceylon to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
            4 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 23 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 destroyer moved from 23 Sea Zone to 16 Sea Zone
            2 fighters moved from 23 Sea Zone to Korea
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
            6 fighters moved from Western United States to Midway
            2 bombers, 7 fighters and 1 tactical_bomber moved from Korea to Japan
            3 bombers moved from Western United States to Korea
            1 fighter moved from Turkmenistan to Iraq
            1 fighter moved from United Kingdom to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Libya to Tobruk
            3 transports moved from 104 Sea Zone to 102 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Air Battle in Japan
    

    Combat Hit Differential Summary :

    Savegame


  • @aequitas-et-veritas intercept in japan?


  • @dawgoneit No, Thank you.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 23 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 destroyer moved from 23 Sea Zone to 16 Sea Zone
            2 fighters moved from 23 Sea Zone to Korea
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
            6 fighters moved from Western United States to Midway
            2 bombers, 7 fighters and 1 tactical_bomber moved from Korea to Japan
            3 bombers moved from Western United States to Korea
            1 fighter moved from Turkmenistan to Iraq
            1 fighter moved from United Kingdom to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Libya to Tobruk
            3 transports moved from 104 Sea Zone to 102 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 10 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/2 hits, 0.33 expected hits
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 3,7 and causes: 10 damage to unit: factory_major
                Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield
                Bombing raid in Japan causes 11 damage total.  Damaged units is as follows: factory_major = 10, airfield = 1
            Battle in New Guinea
            Battle in Malta
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Malta
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Malta, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Malta
                Americans win, taking New Guinea from Japanese, taking Malta from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 bombers, 7 fighters and 1 tactical_bomber moved from Japan to Korea
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            7 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,6,2,1,2,1,5,6,3,6,6,4,5,3,5,2,3,3,1,2,1,3,6,5,5,1,3,4,1,2,3,5,5,2,6,5
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    AA fire in Japan : : -0.50
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 50
  • 19
  • 27
  • 39
  • 413
  • 75
  • 114
  • 128
Axis & Allies Boardgaming Custom Painted Miniatures

84

Online

17.3k

Users

39.9k

Topics

1.7m

Posts