• TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery, 2 bombers and 5 infantry moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Hunan to Yunnan
            5 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            6 fighters and 8 tactical_bombers moved from Jehol to Yunnan
            3 armour moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Sakha to Amur
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            8 infantry moved from Manchuria to Amur
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Amur
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 infantry moved from 20 Sea Zone to Kiangsi
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 battleships in Kiangsi, round 2 : 2/2 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 7 artilleries, 2 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 8 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 3 fighters; Chinese defend with 14 infantry
                    AA fire in Yunnan : 3/9 hits, 1.50 expected hits
                    2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
                    Japanese roll dice for 7 artilleries, 2 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 14/32 hits, 13.17 expected hits
                    Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery, 5 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 11/29 hits, 11.67 expected hits
                    11 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 7 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 3 : 11/21 hits, 10.33 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 5 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 6/18 hits, 8.00 expected hits
                    5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Chinese, 1 artillery owned by the British and 6 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters and 6 tactical_bombers in Yunnan, round 4 : 3/15 hits, 8.33 expected hits
                    Chinese roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/7 hits, 4.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Yunnan
                    Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Yunnan, round 5 : 9/12 hits, 7.17 expected hits
                    Chinese roll dice for 4 fighters in Yunnan, round 5 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC and 1 fighter owned by the British lost in Yunnan
                Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 7 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers
                Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Chinese: 14 infantry
                Casualties for ANZAC: 3 fighters
    
        Non Combat Move - Japanese
            3 fighters moved from Yunnan to Hunan
            4 tactical_bombers moved from Yunnan to Hunan
            2 bombers moved from Yunnan to Hunan
            2 fighters moved from Manchuria to Japan
            1 aaGun moved from Manchuria to Amur
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Japanese
            5 infantry placed in Japan
            3 armour placed in Manchuria
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
            Japanese collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    AA fire in Yunnan : : 1.50
    Chinese : -4.00
    Japanese : -1.33
    

    Savegame


  • @Maxiheimer ja, det må man sige. Men det ser sort ud i længden.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Central United States
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            1 fighter moved from Philippines to Yunnan
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,67
    Japanese : 2,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 fighter moved from Kansu to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Central United States
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            1 fighter moved from Philippines to Yunnan
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 fighter moved from Kansu to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 armour moved from Tunisia to Libya
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 battleship moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - British
            Battle in Siam
            Battle in Belgian Congo
                British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 3/6 hits, 2,67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 4/5 hits, 2,50 expected hits
                    Italians roll dice for 1 artillery in Belgian Congo, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                British win, taking Siam from Japanese with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Burma to Yunnan
            5 mech_infantrys moved from India to Yunnan
            1 infantry moved from West India to India
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - UK_Pacific
            1 fighter and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,2,4,2,3,4,2,3,1,5,5
            UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
            Some Units in India change ownership: 1 fighter and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 1,83
    Italians : 0,33
    Americans : -1,67
    Japanese : 2,33
    

    Savegame


  • Havde det mest psy-realistiske slag ved caroline islands…
    ramte med 1 af 3 støtteskud, og slog så 4 seksere runde 1. Endte med at abe til dine 2 mænd og 1 aa;(


  • @Maxiheimer wtf?? Vildt. Jeg har et spil igang med Thomas. Der havde jge 87% chance for sejr i Taranto med England. England ramte 2 på 2 runder og Italien ramte 8…


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Thomas har næsten lige tabt på samme odds i samme slag i et spil imod mig:(


  • @Maxiheimer i Taranto eller ved Caroline Islands? Ku godt tyde på, at Thomas har ret, når han siger, at Triple A har en bug med Italien, altså en fordel til Italienerne. Jeg har bare ik oplevet det før de sidste 2 spil mod Thomas.


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from Shan State to French Indo China
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  ANZAC take Kenya from Italians
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 38 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                ANZAC attack with 4 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 4 infantry in French Indo China, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,17
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from Shan State to French Indo China
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  ANZAC take Kenya from Italians
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 38 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                ANZAC attack with 4 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 4 infantry in French Indo China, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Algeria to Tunisia
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,17
    Japanese : 1,00
    

    Savegame


  • Ved taranto…

    Det kan ikke være omkring italien der er en bug, dice generatoren er ekstern, og ikke ved hvem den slår for. Det må være dice generatoren generelt der er noget med hvis det er.


  • @Maxiheimer ja, det er selvfølgelig rigtigt nok. Det er sgu bare lidt besynderligt. Men jeg er også stadig tilbøjelig til at tro på, at det bare er helt tilfældigt, men at det bare er uheld.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            2 infantry moved from Poland to Eastern Poland
            1 bomber moved from Western Germany to Eastern Poland
            1 bomber moved from Western Germany to Novgorod
            8 armour moved from Germany to Romania
            2 mech_infantrys moved from Germany to Romania
            4 armour moved from Greece to Romania
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 110 Sea Zone to Norway
            1 fighter moved from 110 Sea Zone to Norway
    
        Combat - Germans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Battle in Romania
                Germans attack with 12 armour and 2 mech_infantrys
                Russians defend with 2 armour and 2 mech_infantrys
                    Germans roll dice for 12 armour and 2 mech_infantrys in Romania, round 2 : 10/14 hits, 6.33 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 0/4 hits, 1.67 expected hits
                    2 mech_infantrys owned by the Russians and 2 armour owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 12 armour and 2 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Russians: 2 armour and 2 mech_infantrys
            Battle in Norway
                Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Norway, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Eastern Poland to Western Germany
            1 bomber moved from Novgorod to Germany
            5 artilleries moved from Poland to Slovakia Hungary
            3 infantry moved from Poland to Slovakia Hungary
            2 aaGuns moved from Poland to Slovakia Hungary
            3 aaGuns moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 fighter moved from Normandy Bordeaux to Western Germany
            2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            1 carrier moved from 110 Sea Zone to 103 Sea Zone
            1 battleship moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 123 Sea Zone
            1 transport moved from 110 Sea Zone to 117 Sea Zone
            1 transport moved from 110 Sea Zone to 119 Sea Zone
            1 transport moved from 110 Sea Zone to 111 Sea Zone
            3 infantry moved from Greece to Bulgaria
            1 tactical_bomber moved from Norway to Western Germany
            1 fighter moved from Norway to Western Germany
    
        Place Units - Germans
            10 armour placed in Germany
            2 infantry placed in France
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
            Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Russians : -2.33
    AA fire in Novgorod : : -0.17
    

    Savegame


  • @Maxiheimer nå, Tyskland er all over og alt det der. Jeg er ikke hamrende optimistisk, må jeg indrømme. :p Jeg er virkelig ikke særlig skarp for tiden. Eller generelt. Der er et eller andet, der ikke er faldet på plads for mig endnu, for jeg har stadig ik været i nærheden af en sejr endnu.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 57 PUs; 
            Russians buy 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 mech_infantrys moved from Karelia to Norway
            2 infantry moved from Novgorod to Baltic States
            1 infantry moved from Belarus to Baltic States
            3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from Bessarabia to Romania
            3 mech_infantrys moved from Ukraine to Romania
            4 mech_infantrys moved from Western Ukraine to Romania
            1 submarine moved from 125 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from Novgorod to Romania
            1 fighter moved from Northwest Persia to Romania
            3 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
    
        Combat - Russians
            Battle in 111 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 111 Sea Zone
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Romania
                Russians attack with 3 artilleries, 3 fighters, 6 infantry, 7 mech_infantrys and 2 tactical_bombers
                Germans defend with 12 armour and 2 mech_infantrys
                    Russians roll dice for 3 artilleries, 3 fighters, 6 infantry, 7 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 7/21 hits, 6,50 expected hits
                    Germans roll dice for 12 armour and 2 mech_infantrys in Romania, round 2 : 3/14 hits, 6,67 expected hits
                    3 infantry owned by the Russians, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
                    Russians roll dice for 3 artilleries, 3 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers in Romania, round 3 : 5/18 hits, 6,00 expected hits
                    Germans roll dice for 7 armour in Romania, round 3 : 6/7 hits, 3,50 expected hits
                    3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 5 armour owned by the Germans lost in Romania
                    Russians roll dice for 3 artilleries, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Romania, round 4 : 4/12 hits, 5,00 expected hits
                    Germans roll dice for 2 armour in Romania, round 4 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 3 artilleries, 3 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Russians: 6 infantry and 3 mech_infantrys
                Casualties for Germans: 12 armour and 2 mech_infantrys
            Battle in Norway
                Russians attack with 3 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 3 mech_infantrys in Norway, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians lost in Norway
                    Russians roll dice for 2 mech_infantrys in Norway, round 3 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 armour
            Battle in Baltic States
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 4 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 5 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 3 infantry in Eastern Poland, round 3 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 5 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Russia to Bryansk
            4 infantry moved from Iraq to Northwest Persia
            2 fighters moved from Romania to Western Ukraine
            1 fighter moved from Romania to Bessarabia
            2 tactical_bombers moved from Romania to Western Ukraine
            1 aaGun moved from Western Ukraine to Bessarabia
            8 infantry moved from Belarus to Baltic States
            2 aaGuns moved from Belarus to Baltic States
            2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
            3 infantry moved from Suiyuyan to Hopei
    
        Place Units - Russians
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            1 fighter, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Russians : -2,50
    

    Savegame


  • Jeg er enig med din vurdering.
    Rusland tjener 13 ipc mere end tyskland, og usa er klar til landsætning lige om lidt.

    Hvis jeg må give dig lidt konstruktiv feedback, så syntes jeg du bør prøve at gå tilbage til en helt flad standard taktik. Altså med de allierede er man selvføgelig nødt til at spille reaktivt på hvis aksen gør, men med aksen kan man godt spille den “safe”
    Krig tur 2 med japan, og tur 3 med tyskland. Giv dig tid og tag kun chancer hvis gevinsten er meget stor. Lige meget hvor mange kunstfærdige taktikker der findes, er det at rusland falder der er nøglen til sejr.
    Lad japan sørge for at usa er godt beskæftiget så tyskland får luft til at mase rusland.
    Det er for mig det der har givet flest sejre.


  • @Maxiheimer ja, ok. Så er det derfor at alle på forummet vil være de allierede altid. Jeg giver gerne op. Der er ingen grund til at spilde 2-3 timer mere, når udfaldet er tydeligt.
    Tak for feedback


  • Tak for spillet - og godt spillet, også selvom du tabte:)

    Vil du stare et ny med byttede sider?

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