• TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 bomber moved from Midway to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Japan causes 5 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Japan to Soviet Far East
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 mech_infantry moved from 25 Sea Zone to Midway
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 bomber moved from Midway to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Japan causes 5 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Japan to Soviet Far East
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 mech_infantry moved from 25 Sea Zone to Midway
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 5x factory_major; Remaining resources: 6 PUs; 
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from India to Yunnan
            2 fighters moved from India to Yunnan
            2 infantry moved from Burma to Yunnan
            1 armour moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
    
        Combat - British
            Battle in Libya
            Battle in Belgian Congo
                British attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Libya from Italians, taking Belgian Congo from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Siam to Shan State
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 cruiser moved from 81 Sea Zone to 96 Sea Zone
            1 battleship moved from 79 Sea Zone to 76 Sea Zone
            3 aaGuns moved from Burma to India
            3 infantry moved from Persia to Eastern Persia
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (8 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 1.33
    Italians : -0.33
    AA fire in Japan : : -0.17
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 6 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Slovakia Hungary to Poland
            2 infantry moved from Slovakia Hungary to Romania
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Greece to 96 Sea Zone
            1 artillery moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    1 destroyer owned by the British, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -14
                Casualties for Italians: 1 bomber and 1 fighter
                Casualties for British: 1 destroyer
            Battle in Romania
                Italians attack with 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 infantry in Romania, round 3 : 1/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Poland
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Italians win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,2,3,1
            Italians collect 1 PU (8 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : 1,17
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            3 infantry moved from Tunisia to Libya
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 15 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour and 1 infantry moved from Greece to Bulgaria
            1 fighter moved from Western Germany to 97 Sea Zone
            5 bombers moved from Western Germany to 97 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 carrier, 1 cruiser and 2 fighters
                    Germans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/7 hits, 4,50 expected hits
                    British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 5 bombers remaining. Battle score for attacker is 27
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser and 2 fighters
            Battle in Bulgaria
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria
                Germans win, taking Bulgaria from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in 104 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Germans
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 submarine and 6 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Western Germany
            2 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary
            10 infantry moved from Germany to Slovakia Hungary
            5 bombers moved from 97 Sea Zone to Western Germany
            2 armour moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Germans
            10 infantry placed in Western Germany
            Germans undo move 1.
            8 infantry placed in Western Germany
            2 armour placed in Western Germany
            1 armour, 1 bomber, 7 infantry and 1 tactical_bomber placed in Germany
            Germans undo move 2.
            Germans undo move 2.
            3 armour placed in Germany
            1 bomber and 1 tactical_bomber placed in Western Germany
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
            Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Karelia from Russians to Germans
            EDIT: Removing units owned by Germans from Finland: 7 infantry
            EDIT: Adding units owned by Germans to Karelia: 7 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 58 to 59
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,17
    British : -0,17
    Americans : 0,33
    Russians : 0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 fighters and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry and 1 tactical_bomber moved from Northwest Persia to Iraq
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            2 artilleries moved from Eastern Poland to Poland
            2 infantry moved from Eastern Poland to Poland
            1 mech_infantry moved from Eastern Poland to Romania
            1 armour moved from Ukraine to Romania
            1 artillery moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            1 armour moved from Novgorod to Finland
                  Russians take Finland from Germans
            2 fighters moved from Eastern Poland to Karelia
            5 armour and 8 infantry moved from Novgorod to Karelia
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/5 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Iraq
                    Russians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 2/3 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 2 infantry and 1 mech_infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Poland
                Russians attack with 2 artilleries and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Poland
                    Russians roll dice for 2 artilleries and 2 infantry in Poland, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Poland
                Russians win, taking Poland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Romania
                Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Italians defend with 2 infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Romania, round 3 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Russians roll dice for 1 armour and 1 artillery in Romania, round 4 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Italians: 2 infantry
            Battle in Karelia
                Russians attack with 5 armour, 2 fighters and 8 infantry
                Germans defend with 7 infantry
                    Russians roll dice for 5 armour, 2 fighters and 8 infantry in Karelia, round 2 : 5/15 hits, 4.83 expected hits
                    Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 5 armour, 2 fighters and 6 infantry in Karelia, round 3 : 4/13 hits, 4.50 expected hits
                    Germans roll dice for 2 infantry in Karelia, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 5 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 4 infantry
                Casualties for Germans: 7 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Karelia to Novgorod
            2 aaGuns moved from Eastern Poland to Western Ukraine
            2 armour moved from Ukraine to Western Ukraine
            3 armour moved from Eastern Poland to Western Ukraine
            17 infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Iraq to Rostov
            2 aaGuns and 17 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            2 fighters and 1 infantry placed in Novgorod
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -2.00
    Neutral_Axis : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory_major; Remaining resources: 64 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 bomber, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 artilleries and 1 infantry moved from Java to 42 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery and 1 infantry moved from Anhwe to Chahar
            1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
            3 artilleries and 3 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 bomber moved from Kwangsi to Malaya
            1 infantry moved from Shensi to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
            2 battleships and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1,50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Yunnan
                Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 3,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Malaya
                Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 4 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/10 hits, 4,67 expected hits
                    UK_Pacific roll dice for 5 infantry in Malaya, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                    Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Malaya, round 3 : 6/8 hits, 4,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kwangsi to Manchuria
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Hunan
            2 fighters and 2 tactical_bombers moved from Chahar to Manchuria
            3 mech_infantrys moved from Shantung to Manchuria
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 bomber moved from Malaya to Hunan
            2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 bomber and 5 infantry placed in Japan
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,5
            Japanese collect 58 PUs (2 lost to blockades); end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Chinese : 0,00
    UK_Pacific : 1,00
    Japanese : 1,83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Soviet Far East to Japan
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Japan causes 6 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from Japan to Soviet Far East
            1 artillery moved from Midway to 25 Sea Zone
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 armour moved from Midway to 25 Sea Zone
            3 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 31 Sea Zone
            3 infantry moved from 31 Sea Zone to Wake Island
            1 artillery moved from 31 Sea Zone to Wake Island
            1 mech_infantry moved from 31 Sea Zone to Wake Island
            1 armour moved from 31 Sea Zone to Wake Island
            1 artillery moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 2 fighters placed in 101 Sea Zone
            1 harbour placed in Wake Island
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Belgian Congo to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Shan State to French Indo China
            1 armour moved from Burma to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 infantry in French Indo China, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 artillery, 3 infantry and 2 mech_infantrys moved from Burma to India
            3 infantry moved from Eastern Persia to West India
            1 fighter moved from Trans-Jordan to Persia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 cruiser moved from 96 Sea Zone to 81 Sea Zone
            1 transport moved from 96 Sea Zone to 81 Sea Zone
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,3,1,2,5,1,5,1,2,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : -1.00
    AA fire in Japan : : -0.17
    Americans : 0.33
    Chinese : 1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            2 armour moved from Slovakia Hungary to Romania
            1 fighter moved from Southern Italy to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 2 armour and 1 fighter
                Russians defend with 1 armour
                    Italians roll dice for 2 armour and 1 fighter in Romania, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Italians lost in Romania
                Italians win, taking Romania from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Romania to Northern Italy
            2 infantry moved from Northern Italy to Greater Southern Germany
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    Russians : 0,50
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 61 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 55 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Java from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            3 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
            1 cruiser and 2 destroyers moved from 96 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame


  • @Maxiheimer det var da helt ekstremt så undeligt mange fejl jeg bliver ved med at lave. Gad vide hvor mange år man skal spille før man kan finde ud af at tælle havfelter. Helt spild af 15 IPC at købe havn på Wake Island.

    Må indrømme jeg er ved at være lidt træt af at tabe. Må hellere ta en pause, når jeg er færdig med de spil jeg har gang i nu. Lavede endda en mega brøler i den, hvor det så godt ud og tabte Japan. Super. Anyways, jeg har svært ved at se den her vende også, men ok, så længe du ik har Rusland og Indien, så er der vel håb.


  • Tja er det ikke altid når man føler sig presset man begynder at lave fejl?

    Jeg ved ikke til hvem den hælder lige nu. tyskland står ikke for at tage rusland, og usa bliver kun stærkere. Du skal bare lade være med at spille så defensivt:)
    Usa kunne i øvrigt være rykket ind og have tage begge japans fastlandsfabrikker sidste tur. ville have være et kæmpe tilbageslag:)


  • @Maxiheimer USA ku da ik ta de lande? Du havde jo købt en Destroyer ved Japan, så der var mere end 3 felter ind til fastlandet?


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Western Germany to 127 Sea Zone
            1 bomber moved from Western Germany to 127 Sea Zone
            1 carrier and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
            8 infantry moved from Western Germany to 112 Sea Zone
            4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            4 infantry moved from 127 Sea Zone to Novgorod
            4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            4 infantry moved from 127 Sea Zone to Finland
            3 armour and 7 infantry moved from Germany to Poland
            1 armour moved from Western Germany to Poland
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
                  Germans take Bessarabia from Russians
            4 armour, 6 artilleries, 29 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Bulgaria to Eastern Poland
            5 bombers moved from Western Germany to Novgorod
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer har lige åbnet og tjekket. Jeg kunne ikke sejle ind og ta de fabrikker. Det var bl.a derfor jeg købte havnen - for at true dem. Men 1 sølle skib kan så stå i vejen for det. Det var nok derfor jeg troede at jeg skulle have købt havn på Wake Island istedet…


  • vil du scramble?


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Western Germany to 127 Sea Zone
            1 bomber moved from Western Germany to 127 Sea Zone
            1 carrier and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
            8 infantry moved from Western Germany to 112 Sea Zone
            4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            4 infantry moved from 127 Sea Zone to Novgorod
            4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            4 infantry moved from 127 Sea Zone to Finland
            3 armour and 7 infantry moved from Germany to Poland
            1 armour moved from Western Germany to Poland
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
                  Germans take Bessarabia from Russians
            4 armour, 6 artilleries, 29 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Bulgaria to Eastern Poland
            5 bombers moved from Western Germany to Novgorod
    
        Combat - Germans
            Russians scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
            Russians scrambles to create a battle in territory 127 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer shit og i Novgorod havde jeg regnet med 4 Fighters ku Scramble… Det kan de selvsagt ikke… -.- Nå, der røg de så :p Var heller ikke med på, at man kan flyve en Bomber ind i havfeltet i tilfældet af scramble.

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