Whoops went too far.
Maxi VS David
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Vil du scramble?
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@Maxiheimer Nope. Det er vidst min eneste chance for at holde London. Go go aaa guns.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 transports moved from 111 Sea Zone to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 113 Sea Zone 3 armour moved from Western Germany to 112 Sea Zone 3 armour moved from Western Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone 3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 armour and 6 infantry moved from 110 Sea Zone to United Kingdom 6 infantry moved from Scotland to United Kingdom 1 carrier moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from 111 Sea Zone to 110 Sea Zone 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 4 tactical_bombers moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 bomber moved from Southern France to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in United Kingdom Germans attack with 6 armour, 4 bombers, 3 fighters, 12 infantry and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 0/11 hits, 1,83 expected hits Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 6 armour, 4 bombers, 3 fighters, 12 infantry and 4 tactical_bombers in United Kingdom, round 2 : 13/29 hits, 11,83 expected hits British roll dice for 5 aaGuns, 1 artillery, 3 fighters, 21 infantry and 1 mech_infantry in United Kingdom, round 2 : 13/26 hits, 9,67 expected hits 5 aaGuns owned by the British, 12 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 4 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 3 : 10/16 hits, 9,33 expected hits British roll dice for 1 artillery, 3 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/18 hits, 7,00 expected hits 1 fighter owned by the Germans, 4 armour owned by the Germans and 10 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 4 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 7/11 hits, 6,67 expected hits British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 5/8 hits, 3,67 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Germans, 4 tactical_bombers owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British, 1 fighter owned by the British and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 4 bombers and 1 fighter in United Kingdom, round 5 : 4/6 hits, 3,67 expected hits British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in United Kingdom Germans captures 26PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour and 4 bombers remaining. Battle score for attacker is -14 Casualties for Germans: 5 armour, 3 fighters, 12 infantry and 4 tactical_bombers Casualties for British: 5 aaGuns, 1 artillery, 2 fighters, 19 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 4 bombers moved from United Kingdom to Western Germany 1 artillery and 1 infantry moved from Germany to Slovakia Hungary 3 aaGuns, 3 artilleries and 10 infantry moved from Poland to Slovakia Hungary 4 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 armour moved from Greece to Yugoslavia Place Units - Germans 10 infantry placed in Germany 2 armour placed in Western Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,4,3,1,3 Germans collect 50 PUs (4 lost to blockades); end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1,67 British : 3,00 AA fire in United Kingdom : : -1,83
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Fik den med nød og næppe, men av av den blev dyr. måtte tage de fleste fly som tab…
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians 1 armour moved from Eastern Poland to Romania Russians take Romania from Germans 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 infantry moved from Bessarabia to Romania Combat - Russians Non Combat Move - Russians 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 tactical_bomber moved from Novgorod to Northwest Persia 3 armour moved from Ukraine to Eastern Poland 2 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 2 aaGuns, 1 artillery and 5 infantry moved from Bryansk to Western Ukraine 8 infantry moved from Baltic States to Novgorod 2 fighters moved from Novgorod to Eastern Poland 1 infantry moved from Buryatia to Amur Place Units - Russians 3 armour placed in Ukraine 3 armour placed in Novgorod Turn Complete - Russians Russians collect 43 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs
Combat Hit Differential Summary :
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@Maxiheimer ja, ka se, der kun står 1 tank. Men altså, jeg ved sgu ikke, håber Rusland kan blive store de næste par ture, ellers er det jo rimelig meget overstået.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 bombers moved from Kwangsi to Sikang 3 artilleries and 6 infantry moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Kwangsi to Yunnan 3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Yunnan 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Java 2 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers ANZAC defend with 3 fighters and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Java, round 2 : 4/10 hits, 4,33 expected hits ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 : 2/5 hits, 2,67 expected hits 2 infantry owned by the Japanese, 3 fighters owned by the ANZAC and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 2 infantry Casualties for ANZAC: 3 fighters and 2 infantry Battle in Szechwan Japanese attack with 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers in Szechwan, round 2 : 8/15 hits, 6,00 expected hits Chinese roll dice for 8 infantry in Szechwan, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 2 infantry Casualties for Chinese: 8 infantry Battle in Yunnan Japanese attack with 1 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 4,00 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 2/5 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 2 fighters and 1 mech_infantry Casualties for Chinese: 5 infantry Battle in Sikang Japanese attack with 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1,33 expected hits Chinese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 bomber Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 bomber moved from Sikang to Kwangsi 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 2 fighters moved from Java to 42 Sea Zone 3 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 artillery and 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Chinese : 0,67 Japanese : 0,67
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@Maxiheimer ok, troede jeg havde stillet den kinesiske fighter et sikkert sted. Åbenbart ikke. Den er vidst afgjort…?
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@Maxiheimer havde jeg nu rykket alle mine 18 Russiske infantry ind der nord for Japans område, så havde jeg måske haft en chance med USA, der ku ha nuppet noget fastland, men altså, jeg havde igen ike overskud til at tænke så langt.
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Jeg ved ikke helt hvor afgjort den er. Jeg er ikke sikker på om tyskland står særlig godt. rusland har fået rimelig mange muskler. Japan står rimelig godt, men indien står jo ikke lige til at falde…
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@Maxiheimer var også bare lige ekstra skuffet og irriteret. Gir det gerne et skud.
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@Makalakalane Hej drenge. Lidt af et spil I har gang i… Jeg kigger lidt med på sidelinjen, mens jeg venter på om David vil scramble ved Italien :-)
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Jamen så gi bare los:)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Midway to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Japan causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Japan to Soviet Far East 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Midway to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Japan causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Japan to Soviet Far East 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from India to Yunnan 2 fighters moved from India to Yunnan 2 infantry moved from Burma to Yunnan 1 armour moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 armour moved from Kenya to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya Combat - British Battle in Libya Battle in Belgian Congo British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Libya from Italians, taking Belgian Congo from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Siam to Shan State 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 cruiser moved from 81 Sea Zone to 96 Sea Zone 1 battleship moved from 79 Sea Zone to 76 Sea Zone 3 aaGuns moved from Burma to India 3 infantry moved from Persia to Eastern Persia Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 3 PUs (8 lost to blockades); end with 3 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1.33 Italians : -0.33 AA fire in Japan : : -0.17 Japanese : -0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 6 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Slovakia Hungary to Poland 2 infantry moved from Slovakia Hungary to Romania 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Greece to 96 Sea Zone 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 cruiser, 1 destroyer and 1 transport Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 destroyer owned by the British, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -14 Casualties for Italians: 1 bomber and 1 fighter Casualties for British: 1 destroyer Battle in Romania Italians attack with 2 infantry Russians defend with 1 infantry Italians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry in Romania, round 3 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Italians win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern France to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,2,3,1 Italians collect 1 PU (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : 1,17 Russians : -1,00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 3 infantry moved from Tunisia to Libya 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 15 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 1 infantry moved from Greece to Bulgaria 1 fighter moved from Western Germany to 97 Sea Zone 5 bombers moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone 1 submarine moved from 109 Sea Zone to 104 Sea Zone Combat - Germans Battle in 97 Sea Zone Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber British defend with 1 carrier, 1 cruiser and 2 fighters Germans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/7 hits, 4,50 expected hits British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is 27 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser and 2 fighters Battle in Bulgaria Germans attack with 1 armour and 1 infantry Russians defend with 1 armour Germans roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Germans win, taking Bulgaria from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in 104 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 1 armour moved from United Kingdom to 110 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 submarine and 6 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Western Germany 2 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary 10 infantry moved from Germany to Slovakia Hungary 5 bombers moved from 97 Sea Zone to Western Germany 2 armour moved from Yugoslavia to Slovakia Hungary Place Units - Germans 10 infantry placed in Western Germany Germans undo move 1. 8 infantry placed in Western Germany 2 armour placed in Western Germany 1 armour, 1 bomber, 7 infantry and 1 tactical_bomber placed in Germany Germans undo move 2. Germans undo move 2. 3 armour placed in Germany 1 bomber and 1 tactical_bomber placed in Western Germany 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Changing ownership of Karelia from Russians to Germans EDIT: Removing units owned by Germans from Finland: 7 infantry EDIT: Adding units owned by Germans to Karelia: 7 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germans from 58 to 59 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,17 British : -0,17 Americans : 0,33 Russians : 0,50