very nice playing a game with you.
Maxi VS David
-
@Maxiheimer nå, men din Japanske flåde klarede lige en 87% chance for sejr for Amerikanerne… Dejligt.
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Norway Battle in Denmark Battle in 6 Sea Zone Americans attack with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 2 carriers, 3 destroyers, 2 fighters, 1 submarine and 4 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 3 destroyers, 2 fighters and 4 transports in 6 Sea Zone, round 2 : 5/7 hits, 3,00 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/6 hits, 3,00 expected hits Japanese roll dice for 2 carriers, 3 destroyers, 2 fighters and 4 transports in 6 Sea Zone, round 3 : 4/7 hits, 3,00 expected hits 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits Japanese roll dice for 2 carriers, 2 fighters and 4 transports in 6 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 tactical_bomber in 6 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 fighters and 4 transports in 6 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Americans lost in 6 Sea Zone Japanese win, taking Norway from Germans, taking Denmark from Germans with 2 fighters and 4 transports remaining. Battle score for attacker is -45 Casualties for Americans: 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 carriers, 3 destroyers and 1 submarine 2 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 4 transports moved from 110 Sea Zone to 109 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone 4 infantry moved from Quebec to 106 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 armour placed in Normandy Bordeaux 1 carrier and 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : -1,17 Japanese : 3,50
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 2 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Norway Battle in Denmark Battle in 6 Sea Zone Americans attack with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 2 carriers, 3 destroyers, 2 fighters, 1 submarine and 4 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 3 destroyers, 2 fighters and 4 transports in 6 Sea Zone, round 2 : 5/7 hits, 3,00 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/6 hits, 3,00 expected hits Japanese roll dice for 2 carriers, 3 destroyers, 2 fighters and 4 transports in 6 Sea Zone, round 3 : 4/7 hits, 3,00 expected hits 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits Japanese roll dice for 2 carriers, 2 fighters and 4 transports in 6 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 tactical_bomber in 6 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 fighters and 4 transports in 6 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Americans lost in 6 Sea Zone Japanese win, taking Norway from Germans, taking Denmark from Germans with 2 fighters and 4 transports remaining. Battle score for attacker is -45 Casualties for Americans: 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 carriers, 3 destroyers and 1 submarine 2 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 4 transports moved from 110 Sea Zone to 109 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone 4 infantry moved from Quebec to 106 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 armour placed in Normandy Bordeaux 1 carrier and 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 2 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 4 artilleries, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 armour moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Sikang Combat - British Battle in Holland Belgium Battle in Sikang British attack with 1 armour and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Sikang British win, taking Holland Belgium from Germans, taking Sikang from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 4 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 4 infantry EDIT: Turning off Edit Mode 1 mech_infantry moved from Eire to United Kingdom 1 armour moved from Suriname to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 armour moved from 87 Sea Zone to French West Africa 1 infantry moved from 87 Sea Zone to French West Africa 2 mech_infantrys moved from India to Yunnan 2 infantry moved from India to Burma 1 carrier, 2 cruisers and 1 transport moved from 39 Sea Zone to 42 Sea Zone Place Units - British 1 submarine and 1 transport placed in 110 Sea Zone 4 artilleries placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0,33 Italians : -0,50 Americans : -1,17 Chinese : 0,17 Japanese : 3,17
-
nej i mellemøsten - troede det var der du gav mig odds for.
dejligt at japanerne endelig har lidt held:) troede dog ikke du havde så høje odds. fik det kun til 23%
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 artilleries moved from Iraq to Persia 7 infantry moved from Iraq to Persia 4 fighters moved from Iraq to Persia 1 armour moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French 1 armour moved from French Central Africa to Nigeria Italians take Nigeria from British 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Iraq to Libya 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 1 battleship and 2 cruisers moved from 95 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 artillery moved from Belgian Congo to Rhodesia Italians take Rhodesia from British Combat - Italians Battle in Gibraltar Battle in Persia Italians attack with 4 artilleries, 4 fighters, 7 infantry and 1 mech_infantry Russians defend with 3 armour, 1 factory_minor and 9 mech_infantrys Italians roll dice for 4 artilleries, 4 fighters, 7 infantry and 1 mech_infantry in Persia, round 2 : 5/16 hits, 5,33 expected hits Russians roll dice for 3 armour and 9 mech_infantrys in Persia, round 2 : 5/12 hits, 4,50 expected hits 5 mech_infantrys owned by the Russians and 5 infantry owned by the Italians lost in Persia Italians roll dice for 4 artilleries, 4 fighters, 2 infantry and 1 mech_infantry in Persia, round 3 : 3/11 hits, 4,33 expected hits Russians roll dice for 3 armour and 4 mech_infantrys in Persia, round 3 : 3/7 hits, 2,83 expected hits 3 mech_infantrys owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Persia Italians roll dice for 3 artilleries, 4 fighters and 1 mech_infantry in Persia, round 4 : 4/8 hits, 3,33 expected hits Russians roll dice for 3 armour and 1 mech_infantry in Persia, round 4 : 1/4 hits, 1,83 expected hits 1 mech_infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Italians lost in Persia Italians win, taking Gibraltar from British, taking Persia from Russians with 2 artilleries, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 25 Casualties for Italians: 2 artilleries and 7 infantry Casualties for Russians: 3 armour and 9 mech_infantrys Battle in Libya Italians attack with 1 bomber and 2 infantry French defend with 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 bomber and 2 infantry in Libya, round 2 : 1/3 hits, 1,00 expected hits French roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 bomber and 1 infantry in Libya, round 3 : 1/2 hits, 0,83 expected hits French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for French: 3 infantry Non Combat Move - Italians 3 armour moved from Egypt to French Equatorial Africa 1 bomber moved from Libya to Alexandria 1 fighter moved from Persia to Ethiopia 3 fighters moved from Persia to Trans-Jordan 1 aaGun moved from Western Ukraine to Ukraine Place Units - Italians 6 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 1. 6 infantry placed in Northern Italy 3 armour placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians : -1,00 French : 0,67 Russians : -0,17
-
@Maxiheimer jeg ku ta flyene med fra USA, det ka være du har glemt at tælle dem med.
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 80 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 2 transports moved from 80 Sea Zone to 39 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 3 submarines EDIT: Adding units owned by ANZAC to 36 Sea Zone: 3 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 harbour placed in Java 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 80 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 2 transports moved from 80 Sea Zone to 39 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 3 submarines EDIT: Adding units owned by ANZAC to 36 Sea Zone: 3 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 harbour placed in Java 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 bomber moved from Iraq to 39 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Eastern Persia 3 armour moved from Novgorod to Archangel 3 mech_infantrys moved from Belarus to Archangel 7 infantry moved from Belarus to Archangel 3 bombers moved from Iraq to Russia 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Rostov to Tambov 1 infantry moved from Bryansk to Smolensk 1 bomber moved from Iraq to Tambov 1 bomber moved from Iraq to Smolensk 1 infantry moved from Northern Italy to Southern France 2 mech_infantrys moved from Western Germany to Southern France 4 infantry moved from Western Germany to Denmark 1 bomber moved from Western Germany to Archangel Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 2/3 hits, 0,50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Eastern Persia Battle in 39 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 submarine and 2 transports 1 submarine owned by the ANZAC Submerged Germans roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the ANZAC lost in 39 Sea Zone 1 transport owned by the ANZAC lost in 39 Sea Zone Germans win, taking Eastern Persia from British with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Tambov Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 4 infantry Americans defend with 2 infantry Germans roll dice for 4 infantry in Denmark, round 2 : 1/4 hits, 0,67 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Germans roll dice for 2 infantry in Denmark, round 3 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Denmark Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Denmark, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 infantry in Denmark, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 4 infantry Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 3 armour, 1 bomber, 7 infantry and 3 mech_infantrys Russians defend with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry Germans roll dice for 3 armour, 1 bomber, 7 infantry and 3 mech_infantrys in Archangel, round 2 : 7/14 hits, 3,83 expected hits Russians roll dice for 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Archangel, round 2 : 3/11 hits, 3,83 expected hits 1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Archangel Germans roll dice for 3 armour, 1 bomber, 4 infantry and 3 mech_infantrys in Archangel, round 3 : 8/11 hits, 3,33 expected hits Russians roll dice for 1 armour and 3 artilleries in Archangel, round 3 : 2/4 hits, 1,50 expected hits 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Germans: 5 infantry Casualties for Russians: 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 infantry and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 infantry and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 8 armour and 2 mech_infantrys moved from Ukraine to Bryansk 3 aaGuns and 10 infantry moved from Rostov to Bryansk 1 bomber moved from Tambov to Ukraine 1 bomber moved from Smolensk to Bryansk 1 bomber moved from Russia to Bryansk 1 bomber moved from Archangel to Novgorod 7 armour and 3 mech_infantrys moved from Caucasus to Bryansk 2 artilleries moved from Volgograd to Kazakhstan 5 fighters and 5 tactical_bombers moved from Iraq to Bryansk 5 infantry moved from Western Germany to Northern Italy 3 aaGuns and 3 infantry moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany 1 bomber moved from 39 Sea Zone to Persia Place Units - Germans 10 infantry placed in Germany 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1,50 Germans : 8,67 Americans : 2,00 Russians : 0,00
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Russia to Tambov 1 armour moved from Russia to Tambov Combat - Russians Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tambov Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns and 47 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.50
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 fighter and 2 tactical_bombers moved from Kiangsu to Chahar 2 artilleries moved from Jehol to Chahar 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from French Indo China to Philippines 1 infantry moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 infantry moved from French Indo China to Kwangsi 2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi Combat - Japanese Battle in Soviet Far East Battle in Siberia Battle in Alaska Battle in Kwangtung Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Alaska from Americans, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Siam Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam retreated to Siam UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Chahar Japanese attack with 2 artilleries, 1 fighter and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 2 tactical_bombers in Chahar, round 2 : 3/5 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Chinese: 2 infantry Battle in Philippines Japanese attack with 2 bombers and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 3 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 1 fighter and 2 tactical_bombers moved from Chahar to Kiangsu 1 aaGun moved from Jehol to Chahar 2 bombers moved from Philippines to French Indo China 2 infantry moved from Kiangsu to Anhwe Place Units - Japanese 3 infantry placed in French Indo China 2 infantry placed in Kiangsu 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,1 Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Americans : 0,00 Chinese : -0,67 UK_Pacific : 0,00 Japanese : -3,33
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 1 infantry moved from Denmark to Western Germany Americans take Western Germany from Germans 3 armour moved from Normandy Bordeaux to Western Germany 2 artilleries, 4 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 artilleries moved from 112 Sea Zone to Western Germany 2 infantry moved from Norway to Finland Americans take Finland from Germans 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries moved from 112 Sea Zone to Western Germany 1 infantry moved from 112 Sea Zone to Western Germany 1 submarine moved from 10 Sea Zone to 2 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 transport moved from 125 Sea Zone to 112 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 1 carrier and 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 armour, 1 infantry and 1 mech_infantry placed in Western United States 1 factory_minor placed in Norway 1 armour and 2 infantry placed in Normandy Bordeaux 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0,67
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 6 infantry placed in Shensi Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 1 infantry moved from Denmark to Western Germany Americans take Western Germany from Germans 3 armour moved from Normandy Bordeaux to Western Germany 2 artilleries, 4 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 artilleries moved from 112 Sea Zone to Western Germany 2 infantry moved from Norway to Finland Americans take Finland from Germans 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries moved from 112 Sea Zone to Western Germany 1 infantry moved from 112 Sea Zone to Western Germany 1 submarine moved from 10 Sea Zone to 2 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 transport moved from 125 Sea Zone to 112 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 1 carrier and 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 armour, 1 infantry and 1 mech_infantry placed in Western United States 1 factory_minor placed in Norway 1 armour and 2 infantry placed in Normandy Bordeaux 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 6 infantry placed in Shensi Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 4 artilleries and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 24 PUs; UK_Pacific buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Italians 1 armour moved from French Central Africa to French West Africa 4 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 3 mech_infantrys moved from Yunnan to Kwangtung 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - British Battle in 92 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kwangtung British attack with 2 infantry and 3 mech_infantrys Japanese defend with 1 harbour and 1 infantry British roll dice for 2 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Southern France British attack with 1 fighter and 4 infantry Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys British roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France British roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Non Combat Move - British 1 fighter moved from Southern France to Western Germany 1 infantry moved from Holland Belgium to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 2 artilleries moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 aaGuns moved from 112 Sea Zone to Western Germany 2 artilleries moved from 112 Sea Zone to Western Germany 1 destroyer moved from 110 Sea Zone to 87 Sea Zone 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery moved from 87 Sea Zone to French West Africa 1 infantry moved from 87 Sea Zone to French West Africa 1 armour and 1 mech_infantry moved from Sikang to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan 2 infantry moved from Burma to Yunnan Place Units - British 4 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 28 PUs Place Units - UK_Pacific 1 armour and 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Some Units in India change ownership: 1 armour and 6 infantry
Combat Hit Differential Summary :
Germans : 0,67 British : 1,67 Americans : 0,67 Chinese : 0,17 Japanese : 0,33
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from French Equatorial Africa to French West Africa 1 armour moved from Nigeria to French Central Africa Italians take French Central Africa from British 1 armour moved from French Central Africa to French West Africa 1 bomber moved from Alexandria to French West Africa 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Italians take 93 Sea Zone from Americans 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 mech_infantry moved from Persia to West India Italians take West India from UK_Pacific 1 artillery moved from Rhodesia to South West Africa Italians take South West Africa from British 1 mech_infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 4 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Persia to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to French Madagascar Combat - Italians Battle in French Madagascar Battle in Libya Battle in 92 Sea Zone Italians attack with 1 destroyer British defend with 1 submarine Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone British win, taking French Madagascar from French, taking Libya from French with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Battle in French West Africa Italians attack with 4 armour and 1 bomber British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 4 armour and 1 bomber in French West Africa, round 2 : 4/5 hits, 2,67 expected hits French roll dice for 1 armour, 1 artillery and 2 infantry in French West Africa, round 2 : 3/4 hits, 1,50 expected hits 1 artillery owned by the British, 2 infantry owned by the British, 1 armour owned by the British and 3 armour owned by the Italians lost in French West Africa Italians win, taking French West Africa from French with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 3 armour Casualties for British: 1 armour, 1 artillery and 2 infantry Battle in Southern France Italians attack with 5 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 5 infantry in Southern France, round 2 : 1/5 hits, 0,83 expected hits British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Southern France Italians roll dice for 5 infantry in Southern France, round 3 : 1/5 hits, 0,83 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 5 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 aaGun moved from Southern Italy to Northern Italy 1 bomber moved from French West Africa to Nigeria 1 fighter moved from Ethiopia to Tobruk 3 fighters moved from Trans-Jordan to Southern Italy 3 armour moved from Iraq to Eastern Persia 1 artillery moved from Persia to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 1 aaGun moved from Ukraine to Bryansk Place Units - Italians 3 armour placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 42 PUs; end with 42 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 51 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Italians : 2,00 British : -0,33 French : 1,50
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 80 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 80 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 72 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 72 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,33
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 80 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 80 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 72 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 72 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,33
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Bryansk to Russia 22 infantry and 4 mech_infantrys moved from Germany to Western Germany 5 infantry moved from Northern Italy to Western Germany 1 bomber moved from Ukraine to Western Germany 1 bomber moved from Novgorod to Western Germany 2 bombers moved from Bryansk to Western Germany 1 bomber moved from Persia to India 1 armour moved from Bryansk to Smolensk 1 artillery moved from Novosibirsk to Timguska Germans take Timguska from Russians 2 artilleries moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 3 armour moved from Ukraine to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Archangel to Smolensk 10 armour moved from Bryansk to Russia 3 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 3 armour moved from Vyborg to Finland Combat - Germans Germans creates battle in territory 113 Sea Zone Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India causes 3 damage total. Battle in Western Germany Germans attack with 4 bombers, 27 infantry and 4 mech_infantrys British defend with 2 aaGuns, 2 artilleries, 2 fighters and 5 infantry; Americans defend with 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 4 mech_infantrys AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 bomber owned by the Germans lost in Western Germany Germans roll dice for 3 bombers, 27 infantry and 4 mech_infantrys in Western Germany, round 2 : 7/34 hits, 7,17 expected hits Americans roll dice for 2 aaGuns, 3 armour, 6 artilleries, 2 fighters, 11 infantry and 4 mech_infantrys in Western Germany, round 2 : 9/26 hits, 9,83 expected hits 2 aaGuns owned by the British, 9 infantry owned by the Germans and 5 infantry owned by the Americans lost in Western Germany Germans roll dice for 3 bombers, 18 infantry and 4 mech_infantrys in Western Germany, round 3 : 5/25 hits, 5,67 expected hits Americans roll dice for 3 armour, 6 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys in Western Germany, round 3 : 7/21 hits, 8,17 expected hits 7 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the British lost in Western Germany Germans roll dice for 3 bombers, 11 infantry and 4 mech_infantrys in Western Germany, round 4 : 4/18 hits, 4,50 expected hits Americans roll dice for 3 armour, 6 artilleries, 2 fighters, 1 infantry and 4 mech_infantrys in Western Germany, round 4 : 7/16 hits, 6,50 expected hits 7 infantry owned by the Germans, 1 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Western Germany Germans roll dice for 3 bombers, 4 infantry and 4 mech_infantrys in Western Germany, round 5 : 4/11 hits, 3,33 expected hits Americans roll dice for 3 armour, 6 artilleries, 2 fighters and 1 mech_infantry in Western Germany, round 5 : 7/12 hits, 5,17 expected hits 4 infantry owned by the Germans, 3 artilleries owned by the Americans, 3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Western Germany 1 mech_infantry owned by the Germans retreated to Germany Americans win with 3 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is -34 Casualties for Germans: 1 bomber, 27 infantry and 3 mech_infantrys Casualties for Americans: 3 artilleries, 6 infantry and 4 mech_infantrys Casualties for British: 2 aaGuns and 5 infantry Battle in Finland Germans attack with 3 armour Americans defend with 2 infantry Germans roll dice for 3 armour in Finland, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland Germans roll dice for 2 armour in Finland, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Finland Germans roll dice for 1 armour in Finland, round 4 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win with no units remaining. Battle score for attacker is -12 Casualties for Germans: 3 armour Casualties for Americans: 2 infantry Battle in 113 Sea Zone Germans attack with 1 submarine Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Battle in Smolensk Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans winRussians win with 1 cruiser remaining, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 13 armour and 11 infantry Russians defend with 1 airfield, 1 factory_major and 8 infantry Germans roll dice for 13 armour and 11 infantry in Russia, round 2 : 12/24 hits, 8,33 expected hits Russians roll dice for 8 infantry in Russia, round 2 : 0/8 hits, 2,67 expected hits 8 infantry owned by the Russians lost in Russia Germans captures 13PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour and 11 infantry remaining. Battle score for attacker is 24 Casualties for Russians: 8 infantry Non Combat Move - Germans 3 bombers moved from Western Germany to Germany 5 fighters and 5 tactical_bombers moved from Bryansk to Germany 3 armour and 3 mech_infantrys moved from Archangel to Karelia 2 aaGuns moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 3 armour moved from Volgograd to Turkmenistan 1 armour moved from Bryansk to Russia 5 mech_infantrys moved from Bryansk to Russia 3 armour moved from Bryansk to Novgorod 2 carriers and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from India to Eastern Persia 1 transport moved from 80 Sea Zone to 79 Sea Zone Place Units - Germans 7 armour, 2 infantry and 1 mech_infantry placed in Germany Germans undo move 1. 10 armour placed in Germany 2 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 2,33 AA fire in Western Germany : : 0,33 Americans : 2,00 AA fire in India : : -0,17 Russians : -2,00
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - Russians 41 infantry moved from Vologda to Archangel 5 infantry moved from Vologda to Smolensk 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 1 submarine moved from 113 Sea Zone to 104 Sea Zone Combat - Russians Battle in Archangel Russians attack with 41 infantry Germans defend with 1 infantry Russians roll dice for 41 infantry in Archangel, round 2 : 6/41 hits, 6,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 41 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 5 infantry Germans defend with 1 armour Russians roll dice for 5 infantry in Smolensk, round 2 : 0/5 hits, 0,83 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 4 infantry in Smolensk, round 3 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 armour in Smolensk, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 3 infantry in Smolensk, round 5 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 armour in Smolensk, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 4 aaGuns moved from Vologda to Archangel Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67 Russians : -2,33