German is at -5.5
-3 in the Atlantic
-2.5 East front
@Maxiheimer hvordan vil du bruge dine kamikaze? :)
Hold kæft… mig store idiot… Det var meningen at den destroyer jeg havde købt skulle ligge som blokker ved japan…:grimacing: :lying_face:
Nå men jeg bruger 2 kami på hver carrier.
@Maxiheimer hehe, ja syns nok der manglede noget familiært :D Anyways, du ramte 2 carriers med 1 hit. Jeg kører krigen nu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines and 3 transports moved from 16 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from 15 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 15 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
2 artilleries moved from 19 Sea Zone to Manchuria
3 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1
Units damaged: 1 carrier owned by the Americans
Battle in 19 Sea Zone
Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/15 hits, 6,83 expected hits
Units damaged: 2 battleships owned by the Americans
3 carriers owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Americans roll dice for 2 battleships, 1 bomber, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 8/15 hits, 7,83 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 7/15 hits, 6,83 expected hits
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 2/10 hits, 5,67 expected hits
Japanese roll dice for 2 battleships, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 3/5 hits, 3,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 5 : 4/7 hits, 4,17 expected hits
Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 19 Sea Zone, round 5 : 1/3 hits, 2,00 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Manchuria
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber could not land in 19 Sea Zone and was removed
1 bomber moved from 19 Sea Zone to Amur
3 fighters moved from 19 Sea Zone to Amur
Place Units - Americans
1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 carrier, 2 fighters and 1 submarine placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -3,50
Japanese : -2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 2 submarines and 3 transports moved from 16 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from 15 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 15 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
2 artilleries moved from 19 Sea Zone to Manchuria
3 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1
Units damaged: 1 carrier owned by the Americans
Battle in 19 Sea Zone
Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 7/15 hits, 7,83 expected hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/15 hits, 6,83 expected hits
Units damaged: 2 battleships owned by the Americans
3 carriers owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Americans roll dice for 2 battleships, 1 bomber, 3 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 8/15 hits, 7,83 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 7/15 hits, 6,83 expected hits
2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 2/10 hits, 5,67 expected hits
Japanese roll dice for 2 battleships, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 3/5 hits, 3,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 5 : 4/7 hits, 4,17 expected hits
Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 19 Sea Zone, round 5 : 1/3 hits, 2,00 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Manchuria
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber could not land in 19 Sea Zone and was removed
1 bomber moved from 19 Sea Zone to Amur
3 fighters moved from 19 Sea Zone to Amur
Place Units - Americans
1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 carrier, 2 fighters and 1 submarine placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 4 armour and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 tactical_bomber moved from British Somaliland to Trans-Jordan
2 fighters moved from 76 Sea Zone to Trans-Jordan
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
3 armour moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from French Central Africa to 76 Sea Zone
2 infantry moved from Kenya to Italian Somaliland
2 artilleries and 5 infantry moved from India to Burma
1 armour moved from Suriname to Brazil
1 artillery moved from British Guiana to Brazil
2 infantry moved from British Guiana to Brazil
Place Units - British
1 armour and 2 infantry placed in Iraq
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,1,3,4,5
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Germans : -0,33
British : 0,67
Americans : -3,50
Japanese : -2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Alexandria to Trans-Jordan
3 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
5 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
2 armour and 2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Northern Italy to Trans-Jordan
Combat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 2 artilleries, 1 bomber, 3 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Trans-Jordan, round 2 : 4/9 hits, 3,67 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Syria from French, taking Trans-Jordan from British with 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Belarus
Italians attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
2 cruisers moved from 98 Sea Zone to 99 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
3 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
Place Units - Italians
3 artilleries placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1,00
British : -0,67
Russians : -0,33
Ja - det var en rimelig dyr fejl…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 2 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 infantry moved from 55 Sea Zone to Northern Territory
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 2 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 infantry moved from 55 Sea Zone to Northern Territory
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to Algeria
1 fighter moved from French Central Africa to Italian Somaliland
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : -0,33
@Maxiheimer enig. Japan får det svært nu.
Havde det nu gået som jeg havde tænkt det, så havde jeg kunne holde usa væk nogle runder endnu…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Yugoslavia to Bessarabia
2 bombers moved from Yugoslavia to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 bombers and 7 infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 3 bombers and 7 infantry in Western Ukraine, round 2 : 2/10 hits, 3,17 expected hits
Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 3/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 3 bombers and 4 infantry in Western Ukraine, round 3 : 1/7 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 3/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 4 : 1/4 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 5 : 1/4 hits, 2,17 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 3 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery and 4 infantry
Non Combat Move - Germans
3 bombers moved from Western Ukraine to Bulgaria
2 bombers moved from Bessarabia to Bulgaria
11 armour, 3 artilleries, 7 infantry and 9 mech_infantrys moved from Baltic States to Belarus
9 infantry moved from Eastern Poland to Belarus
2 fighters and 3 tactical_bombers moved from Eastern Poland to Syria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 97 Sea Zone
3 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Greece to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns moved from Eastern Poland to Belarus
1 infantry moved from Slovakia Hungary to Eastern Poland
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 carrier and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to Syria
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -3,83
Russians : 3,00
mellemøsten er stadigvæk spændende:face_with_rolling_eyes:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Archangel to Smolensk
2 aaGuns, 2 armour, 1 artillery, 15 infantry and 12 mech_infantrys moved from Archangel to Vologda
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
4 artilleries and 6 infantry moved from Tambov to Russia
1 fighter moved from Russia to Iraq
2 aaGuns and 14 infantry moved from Amur to Manchuria
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,50
@Maxiheimer ja, du har sat dig for at vise, at England ikke bare kan dominere det område, hvis de bruger deres bid der. :D Men tror Italien har brug for at Tyskerne kommer fra Caucasus, for at kunne drive England ud, hvis de bruger deres bid i mellemøsten. Men havde sgu ik regnet med du ville stå så stærkt.
De briter i mellemøsten er bare SKIDE irriterende, så ville se om det er muligt at drive dem ud? nu må vi se om det kan lade sig gøre…
Hvordan gør vi konkret med UK i vores 2v2 spil. Jeg har denne tur ikke nogle angreb på pacific siden. men non combat skal vi vel egentlig også dele??? sender vi samegame til hinanden??
@Maxiheimer ah ja, godt spørgsmål. Det havde jeg ikke tænkt over. Hmm, det blir langhåret med saves - tænker vi kan klare os med billede med tlf langt henad vejen?
Jeg kan dele UK turen, når jeg har lavet mine combat moves, så kan jeg fortælle dig, hvor jeg gerne vil have enheder rykket hen og sat ind? Ved meget skrøbelige kampe, må vi ta den derfra, men ellers må jeg fortælle dig hvad jeg prioriterer at beholde. Det blir en udfordring :) Men sikkert sjovt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
2 mech_infantrys moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
2 bombers moved from French Indo China to 19 Sea Zone
1 tactical_bomber moved from French Indo China to Burma
3 fighters moved from Japan to 15 Sea Zone
1 tactical_bomber moved from Japan to 15 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Shensi to Szechwan
2 fighters and 1 tactical_bomber moved from Suiyuyan to Szechwan
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Hunan to Kweichow
Combat - Japanese
Battle in 15 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 2 carriers
Japanese roll dice for 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers in 15 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
Americans roll dice for 2 carriers in 15 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Japanese and 2 carriers owned by the Americans lost in 15 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 carriers
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries and 5 infantry
Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3,33 expected hits
UK_Pacific roll dice for 2 artilleries and 5 infantry in Burma, round 2 : 2/7 hits, 2,33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 3 : 3/6 hits, 3,00 expected hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 0/5 hits, 1,67 expected hits
3 infantry owned by the British lost in Burma
Japanese roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 4 : 3/6 hits, 3,00 expected hits
UK_Pacific roll dice for 2 artilleries in Burma, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 2 artilleries and 5 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 battleship and 3 transports
Japanese roll dice for 2 bombers in 19 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 battleship and 3 transports in 19 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 transport owned by the Americans and 1 battleship owned by the Americans lost in 19 Sea Zone
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 41
Casualties for Americans: 1 battleship and 3 transports
Non Combat Move - Japanese
2 bombers moved from 19 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 armour and 1 mech_infantry moved from Hunan to French Indo China
2 fighters and 3 tactical_bombers moved from Burma to French Indo China
2 fighters moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 aaGun, 2 artilleries and 11 infantry moved from Hunan to Anhwe
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Americans : -1,00
Chinese : 1,00
UK_Pacific : -1,00
Japanese : -0,33
Okay!
Skal vi forsøge at holde frankrig?? UK kan lande med 8 fly. så kan italien ikke tage det…