@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
@BobbaRossa Obvs max def in russia, uk bomber is just a hit point…uk planes before russians please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Belarus to Russia
11 armour, 5 artilleries, 3 fighters, 26 infantry and 3 tactical_bombers moved from Bryansk to Russia
7 armour and 3 mech_infantrys moved from Ukraine to Russia
11 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 11 bombers, 4 fighters, 26 infantry, 5 mech_infantrys and 5 tactical_bombers
British defend with 1 bomber, 2 fighters and 2 tactical_bombers; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 10 artilleries, 1 factory_major, 6 fighters, 41 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 3/12 hits, 2.00 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 20 armour, 5 artilleries, 11 bombers, 1 fighter, 26 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/73 hits, 28.83 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 1 bomber, 8 fighters, 41 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/70 hits, 26.67 expected hits
25 infantry owned by the Russians, 24 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 20 armour, 5 artilleries, 11 bombers, 1 fighter, 2 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 23/49 hits, 24.83 expected hits
Russians roll dice for 2 armour, 10 artilleries, 8 fighters, 16 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 22/44 hits, 18.17 expected hits
5 mech_infantrys owned by the Russians, 16 infantry owned by the Russians, 2 artilleries owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans, 10 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 11 bombers, 1 fighter and 5 tactical_bombers in Russia, round 4 : 15/27 hits, 16.17 expected hits
Russians roll dice for 2 armour, 8 artilleries, 8 fighters and 3 tactical_bombers in Russia, round 4 : 10/21 hits, 10.50 expected hits
1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 8 artilleries owned by the Russians, 1 fighter owned by the Germans, 9 armour owned by the Germans and 2 fighters owned by the British lost in Russia
Germans roll dice for 1 armour, 11 bombers and 5 tactical_bombers in Russia, round 5 : 10/17 hits, 10.50 expected hits
Russians roll dice for 6 fighters in Russia, round 5 : 2/6 hits, 4.00 expected hits
6 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Russia
Germans captures 43PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 11 bombers and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 19 armour, 5 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 bomber, 2 fighters and 2 tactical_bombers
Casualties for Russians: 4 aaGuns, 2 armour, 10 artilleries, 6 fighters, 41 infantry, 5 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
2 infantry moved from Finland to Vyborg
1 infantry moved from Karelia to Vyborg
1 bomber moved from Russia to Tambov
10 bombers and 3 tactical_bombers moved from Russia to Bryansk
1 submarine moved from 122 Sea Zone to 119 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
3 aaGuns moved from Bryansk to Rostov
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 destroyer placed in 113 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.00
Germans : -2.33
Russians : -1.33
Welp, that went about as close to average as can be in this silly game. No complaints from me :D .
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Novgorod to Vyborg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Novgorod to Vyborg
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 3 fighters
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Vyborg
Russians attack with 3 infantry
Germans defend with 3 infantry
Russians roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Vyborg, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 3 infantry in Vyborg, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 infantry in Vyborg, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 infantry in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 aaGuns and 14 infantry moved from Manchuria to Korea
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.17
@BobbaRossa Would have been nice to see the dice swing my way but hey ho…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
4 infantry and 1 mech_infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 bombers moved from Kwangsi to Manchuria
4 marines moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 battleships, 2 cruisers and 4 marines moved from 36 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
3 marines moved from 39 Sea Zone to Ceylon
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from Kwangsi to 19 Sea Zone
1 fighter moved from Kwangsi to Jehol
1 fighter moved from Yunnan to Jehol
2 destroyers and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
4 fighters moved from Yunnan to India
Combat - Japanese
Battle in Ceylon
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Ceylon from UK_Pacific, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 2 destroyers, 3 fighters, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers, 3 fighters and 1 transport in 19 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win with 2 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Americans defend with 1 fighter; Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in Manchuria, round 3 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 fighter
Battle in Jehol
Japanese attack with 2 fighters, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Jehol, round 2 : 2/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 marine
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 3/3 hits, 1.83 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
4 fighters moved from India to 39 Sea Zone
2 carriers moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
3 artilleries and 3 infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Chahar
2 fighters moved from Jehol to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
2 bombers moved from Manchuria to Anhwe
1 aaGun moved from Shantung to Jehol
5 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
1 carrier moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
2 carriers and 1 submarine placed in 19 Sea Zone
3 mech_infantrys placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,1,1,4,5,5,1,1,1,6,5,5,4,2,3
Japanese collect 52 PUs (8 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.50
Chinese : -0.67
UK_Pacific : 0.00
Japanese : -1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 factory_minors, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
2 bombers moved from Eastern United States to 119 Sea Zone
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 factory_minors, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
2 bombers moved from Eastern United States to 119 Sea Zone
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 119 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 119 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 carriers and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from 119 Sea Zone to United Kingdom
4 fighters moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Gibraltar to 110 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 factory_minor placed in Norway
1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
1 artillery placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 0.17
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Neutral_Axis
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
3 infantry moved from West India to India
2 fighters moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 factory_minors, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
2 bombers moved from Eastern United States to 119 Sea Zone
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 119 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 119 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 carriers and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from 119 Sea Zone to United Kingdom
4 fighters moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Gibraltar to 110 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 factory_minor placed in Norway
1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
1 artillery placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Neutral_Axis
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
3 infantry moved from West India to India
2 fighters moved from West India to India
Combat - British
Battle in Caucasus
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in India
British attack with 2 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 marine
British roll dice for 2 fighters and 3 infantry in India, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 marine in India, round 2 : 1/2 hits, 0.67 expected hits
1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Egypt to Gibraltar
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
2 fighters moved from India to West India
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 3 transports moved from 79 Sea Zone to 80 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,1
British collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,5,3,2,4,2,2,2,1,6,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.17
Italians : -1.00
Americans : 0.17
Japanese : 0.33
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 3 infantry and 1 marine; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Vologda to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Italians take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Bryansk to Caucasus
2 bombers moved from Southern Italy to Caucasus
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Crete
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Crete from Neutral_Allies, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 2 armour, 2 bombers and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 2 armour, 2 bombers and 1 mech_infantry in Caucasus, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
2 bombers moved from Caucasus to Yugoslavia
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
3 infantry moved from Northern Italy to France
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
3 infantry and 1 marine placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.83
Americans : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
3 fighters and 2 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
1 aaGun and 2 infantry moved from Western Germany to Germany
3 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns and 1 infantry moved from Rostov to Caucasus
3 tactical_bombers moved from Bryansk to Germany
10 bombers moved from Bryansk to Western Germany
1 bomber moved from Tambov to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 carrier, 1 destroyer and 3 transports placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 fighters moved from 19 Sea Zone to Guam
4 fighters moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 3 marines moved from Ceylon to 39 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 1 infantry, 3 marines and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 42 Sea Zone to Java
4 fighters moved from 39 Sea Zone to 79 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 bombers moved from Anhwe to India
1 bomber and 1 tactical_bomber moved from Kwangsi to India
Combat - Japanese
Battle in Manchuria
Japanese attack with 4 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters and 2 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 1 transport
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 3 marines
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 marines in Java, round 2 : 2/5 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 3 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Guam
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield; ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Guam, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 79 Sea Zone
Japanese attack with 4 fighters
French defend with 1 destroyer
Japanese roll dice for 4 fighters in 79 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 79 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 carriers and 2 transports moved from 39 Sea Zone to 42 Sea Zone
4 fighters moved from 79 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Shan State to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from India to Kwangsi
2 bombers moved from India to Yunnan
2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Jehol to Anhwe
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Hunan
1 aaGun moved from Jehol to Shantung
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from Guam to 35 Sea Zone
4 fighters moved from Manchuria to 35 Sea Zone
1 fighter moved from Japan to Kwangsi
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in Shantung
2 armour and 1 mech_infantry placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
French : -0.33
ANZAC : -0.33
Americans : -0.33
Chinese : -0.67
UK_Pacific : 0.33
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Korea to Manchuria
4 fighters moved from Korea to Manchuria
1 armour moved from Norway to Finland
2 bombers moved from Norway to Finland
1 artillery moved from Norway to Finland