19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3

  • '20 '19

    TripleA Manual Gamesave Post: ANZAC round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            3 fighters moved from Queensland to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : -3.67
    Japanese : -2.33
    

    Savegame

  • '20 '19

    @BobbaRossa well this move has gone horrifically wrong…played it out 3 or 4 times offline and it was pretty much a draw but I think you will slaughter me this round.

    Picked a carrier for your first hit as I think that was the right move but I think you should choose from now! -3.67!! Unbelievable


  • @wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:

    @BobbaRossa well this move has gone horrifically wrong…played it out 3 or 4 times offline and it was pretty much a draw but I think you will slaughter me this round.

    Picked a carrier for your first hit as I think that was the right move but I think you should choose from now! -3.67!! Unbelievable

    Yikes! That is pretty bad. At least my guys sucked at shooting too! Tip another carrier please.

  • '20 '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            3 fighters moved from Queensland to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
                    1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                 retreated to 42 Sea Zone
                Japanese win with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -42
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
            Battle in Guam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Guam
                    ANZAC roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            2 fighters moved from 42 Sea Zone to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 aaGun and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
            EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -3.67
    Japanese : -1.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            3 fighters moved from Queensland to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
                    1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                 retreated to 42 Sea Zone
                Japanese win with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -42
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
            Battle in Guam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Guam
                    ANZAC roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            2 fighters moved from 42 Sea Zone to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 aaGun and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
            EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -3.67
    Japanese : -1.33
    

    Savegame

  • '20 '19

    @BobbaRossa Completely abandoned by the dice gods! I was playing the tabletop version with friends last night and the dice were hot for me…completely wrecked a german counterattack in normandy. So I was hoping my lucky streak continued but it was not to be :cry:

    Still…if I lose now I can blame it on the dice and not my strategy!


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 1 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
            1 infantry moved from Vyborg to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 6 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 5/9 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 6 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 3 armour, 5 artilleries, 26 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
            4 bombers moved from Eastern Poland to Western Germany
            1 armour and 2 mech_infantrys moved from Poland to Belarus
            3 fighters moved from Southern Italy to Bryansk
            1 mech_infantry moved from Eastern Poland to Ukraine
            8 armour moved from Eastern Poland to Bryansk
            1 armour moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Vyborg to Bryansk
            1 fighter and 2 tactical_bombers moved from Vyborg to Belarus
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            1 submarine moved from 119 Sea Zone to 122 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            3 bombers and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Russians : -0.33
    

    Savegame


  • @wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:

    @BobbaRossa Completely abandoned by the dice gods! I was playing the tabletop version with friends last night and the dice were hot for me…completely wrecked a german counterattack in normandy. So I was hoping my lucky streak continued but it was not to be :cry:

    Still…if I lose now I can blame it on the dice and not my strategy!

    Hah! You can always blame any loss on the dice. That’s the best part of this game is blaming them! Who cares who had the better strategy! :D

    Though, I do have to point out that that attack had a 5-10% chance of success for you. Not particularly likely to succeed ;) .

  • '20 '19

    TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            15 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            15 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Battle in 110 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is 2
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 destroyer
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Manchuria
            3 infantry moved from Yenisey to Timguska
            2 aaGuns, 1 armour, 7 artilleries, 23 infantry and 3 mech_infantrys moved from Tambov to Russia
            5 infantry and 1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            2 fighters, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.67
    

    Savegame

  • '20 '19

    @BobbaRossa Oh I wasnt intending to win…just wanted to make you have some tough choices about which expensive kit to lose!

    Ive never been just walked over by the germans like that before…it would seem impossible to stop your strategy…the far east stuff wouldnt arrive even if they set off first turn…although I played about with russian counter attacks they were very limited and I dont think a few odd infantry would make the difference anyway.

    Is there anything that could be done to make it harder for the germans? I guess uk should have bought the factory in persia T2 to start fighter production…


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 7 infantry, 3 marines and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 44 Sea Zone to 21 Sea Zone
            2 bombers moved from Kwangsi to 21 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Szechwan to Shensi
            2 fighters and 2 tactical_bombers moved from Hunan to Shensi
            2 fighters and 3 tactical_bombers moved from Anhwe to Shensi
            5 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
            1 infantry moved from Yunnan to Burma
            1 bomber moved from Kwangsi to Burma
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 2 : 3/10 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in 21 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 21 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Shensi, round 2 : 4/12 hits, 5.67 expected hits
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Shantung to Chahar
            1 aaGun and 4 infantry moved from Jehol to Shantung
            1 armour moved from Malaya to Yunnan
            2 artilleries moved from Yunnan to French Indo China
            4 fighters and 5 tactical_bombers moved from Shensi to Yunnan
            1 fighter moved from Burma to Yunnan
            1 tactical_bomber moved from Burma to Kwangsi
            1 bomber moved from Burma to Kwangsi
            1 fighter moved from Japan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Java to Kwangsi
            2 bombers moved from 21 Sea Zone to Kwangsi
            1 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 2 carriers, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 battleship moved from 43 Sea Zone to 36 Sea Zone
            1 cruiser moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 44 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 marines placed in French Indo China
            3 mech_infantrys placed in Shantung
            2 fighters and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
            Japanese collect 54 PUs (3 lost to blockades); end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 1.33
    UK_Pacific : 1.00
    Japanese : -2.67
    

    Savegame


  • @wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:

    @BobbaRossa Oh I wasnt intending to win…just wanted to make you have some tough choices about which expensive kit to lose!

    Ive never been just walked over by the germans like that before…it would seem impossible to stop your strategy…the far east stuff wouldnt arrive even if they set off first turn…although I played about with russian counter attacks they were very limited and I dont think a few odd infantry would make the difference anyway.

    Is there anything that could be done to make it harder for the germans? I guess uk should have bought the factory in persia T2 to start fighter production…

    Oh yeah, if you go all in on the Moscow defense I can’t take it. I’m committing everything and the kitchen sink, bypassing all other objectives, so you have to do the same. If you do though, it’s over for me. This is very much a cheese strat. I only commit to it (nowadays) if the northern troops take the bait. You have 7 other planes that could have made it and the infantry that traded Novgorod (as well as the Persia factory you mentioned). If either of those went to Moscow instead, you’d have stopped me cold. Though, I am definitely not going to count my chickens yet. I’ve lost too many 90%+ battles in this silly game :P .

  • '20 '19

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:51:05 PM
    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            4 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 bombers moved from Gibraltar to Morocco
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    

    Savegame

  • '20 '19

    @BobbaRossa …yeah, a good AA roll and a good defensive first round can turn the odds around quick, although I think you will be OK!

    Scramble SZ6?


  • No scramble.

  • '20 '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            4 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 bombers moved from Gibraltar to Morocco
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Norway
            Battle in Denmark
            Battle in Korea
            Battle in Morocco
                Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Norway from Germans, taking Denmark from Germans, taking Korea from Japanese, taking Morocco from Neutral_Axis with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 16 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to Manchuria
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Morocco to United Kingdom
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in Western United States
            1 destroyer placed in 101 Sea Zone
            2 bombers and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Neutral_Axis : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.67
    

    Savegame

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