use last please
19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 3 fighters moved from Queensland to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Combat Hit Differential Summary :
ANZAC : -3.67 Japanese : -2.33
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@BobbaRossa well this move has gone horrifically wrong…played it out 3 or 4 times offline and it was pretty much a draw but I think you will slaughter me this round.
Picked a carrier for your first hit as I think that was the right move but I think you should choose from now! -3.67!! Unbelievable
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@wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@BobbaRossa well this move has gone horrifically wrong…played it out 3 or 4 times offline and it was pretty much a draw but I think you will slaughter me this round.
Picked a carrier for your first hit as I think that was the right move but I think you should choose from now! -3.67!! Unbelievable
Yikes! That is pretty bad. At least my guys sucked at shooting too! Tip another carrier please.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 3 fighters moved from Queensland to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone retreated to 42 Sea Zone Japanese win with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -42 Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines Battle in Guam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Guam ANZAC roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 2 fighters moved from 42 Sea Zone to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry EDIT: Turning off Edit Mode 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -3.67 Japanese : -1.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 3 fighters moved from Queensland to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone retreated to 42 Sea Zone Japanese win with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -42 Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines Battle in Guam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Guam ANZAC roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 2 fighters moved from 42 Sea Zone to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry EDIT: Turning off Edit Mode 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3.67 Japanese : -1.33
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@BobbaRossa Completely abandoned by the dice gods! I was playing the tabletop version with friends last night and the dice were hot for me…completely wrecked a german counterattack in normandy. So I was hoping my lucky streak continued but it was not to be :cry:
Still…if I lose now I can blame it on the dice and not my strategy!
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 1 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Vyborg to Karelia Germans take Karelia from Russians Combat - Germans Battle in Ukraine Germans attack with 6 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 5/9 hits, 3.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 6 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 3 armour, 5 artilleries, 26 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk 4 bombers moved from Eastern Poland to Western Germany 1 armour and 2 mech_infantrys moved from Poland to Belarus 3 fighters moved from Southern Italy to Bryansk 1 mech_infantry moved from Eastern Poland to Ukraine 8 armour moved from Eastern Poland to Bryansk 1 armour moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Belarus 2 tactical_bombers moved from Vyborg to Bryansk 1 fighter and 2 tactical_bombers moved from Vyborg to Belarus 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 submarine moved from 119 Sea Zone to 122 Sea Zone Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 bombers and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : -0.33
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@wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@BobbaRossa Completely abandoned by the dice gods! I was playing the tabletop version with friends last night and the dice were hot for me…completely wrecked a german counterattack in normandy. So I was hoping my lucky streak continued but it was not to be :cry:
Still…if I lose now I can blame it on the dice and not my strategy!
Hah! You can always blame any loss on the dice. That’s the best part of this game is blaming them! Who cares who had the better strategy! :D
Though, I do have to point out that that attack had a 5-10% chance of success for you. Not particularly likely to succeed ;) .
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 15 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 15 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 3 infantry moved from Yenisey to Timguska 2 aaGuns, 1 armour, 7 artilleries, 23 infantry and 3 mech_infantrys moved from Tambov to Russia 5 infantry and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 2 fighters, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.67
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@BobbaRossa Oh I wasnt intending to win…just wanted to make you have some tough choices about which expensive kit to lose!
Ive never been just walked over by the germans like that before…it would seem impossible to stop your strategy…the far east stuff wouldnt arrive even if they set off first turn…although I played about with russian counter attacks they were very limited and I dont think a few odd infantry would make the difference anyway.
Is there anything that could be done to make it harder for the germans? I guess uk should have bought the factory in persia T2 to start fighter production…
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 fighters, 7 infantry, 3 marines and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 44 Sea Zone to 21 Sea Zone 2 bombers moved from Kwangsi to 21 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Szechwan to Shensi 2 fighters and 2 tactical_bombers moved from Hunan to Shensi 2 fighters and 3 tactical_bombers moved from Anhwe to Shensi 5 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma 1 infantry moved from Yunnan to Burma 1 bomber moved from Kwangsi to Burma Combat - Japanese Battle in Burma Japanese attack with 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 2 : 3/10 hits, 3.33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in 21 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 21 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone 1 submarine owned by the Japanese Submerged 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Shensi, round 2 : 4/12 hits, 5.67 expected hits Chinese roll dice for 5 infantry in Shensi, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Chahar 1 aaGun and 4 infantry moved from Jehol to Shantung 1 armour moved from Malaya to Yunnan 2 artilleries moved from Yunnan to French Indo China 4 fighters and 5 tactical_bombers moved from Shensi to Yunnan 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Kwangsi 1 bomber moved from Burma to Kwangsi 1 fighter moved from Japan to Kwangsi 2 fighters and 2 tactical_bombers moved from Java to Kwangsi 2 bombers moved from 21 Sea Zone to Kwangsi 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 battleship moved from 43 Sea Zone to 36 Sea Zone 1 cruiser moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 3 marines placed in French Indo China 3 mech_infantrys placed in Shantung 2 fighters and 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Japanese collect 54 PUs (3 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 1.33 UK_Pacific : 1.00 Japanese : -2.67
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@wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@BobbaRossa Oh I wasnt intending to win…just wanted to make you have some tough choices about which expensive kit to lose!
Ive never been just walked over by the germans like that before…it would seem impossible to stop your strategy…the far east stuff wouldnt arrive even if they set off first turn…although I played about with russian counter attacks they were very limited and I dont think a few odd infantry would make the difference anyway.
Is there anything that could be done to make it harder for the germans? I guess uk should have bought the factory in persia T2 to start fighter production…
Oh yeah, if you go all in on the Moscow defense I can’t take it. I’m committing everything and the kitchen sink, bypassing all other objectives, so you have to do the same. If you do though, it’s over for me. This is very much a cheese strat. I only commit to it (nowadays) if the northern troops take the bait. You have 7 other planes that could have made it and the infantry that traded Novgorod (as well as the Persia factory you mentioned). If either of those went to Moscow instead, you’d have stopped me cold. Though, I am definitely not going to count my chickens yet. I’ve lost too many 90%+ battles in this silly game :P .
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:51:05 PM
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 4 fighters moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 bombers moved from Gibraltar to Morocco 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
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@BobbaRossa …yeah, a good AA roll and a good defensive first round can turn the odds around quick, although I think you will be OK!
Scramble SZ6?
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No scramble.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 4 fighters moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 bombers moved from Gibraltar to Morocco 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Norway Battle in Denmark Battle in Korea Battle in Morocco Americans attack with 2 bombers, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Norway from Germans, taking Denmark from Germans, taking Korea from Japanese, taking Morocco from Neutral_Axis with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 16 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Manchuria 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Morocco to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone 2 bombers and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0.33 Neutral_Axis : 0.67
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.67