@mikawagunichi Dice are loving the axis this turn…
19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 infantry moved from Jehol to Manchuria 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 fighters moved from 19 Sea Zone to Guam 4 fighters moved from 19 Sea Zone to Manchuria 1 artillery, 1 infantry and 3 marines moved from Ceylon to 39 Sea Zone 1 artillery, 2 battleships, 2 cruisers, 1 infantry, 3 marines and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 3 marines moved from 42 Sea Zone to Java 4 fighters moved from 39 Sea Zone to 79 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 bombers moved from Anhwe to India 1 bomber and 1 tactical_bomber moved from Kwangsi to India Combat - Japanese Battle in Manchuria Japanese attack with 4 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Manchuria, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 1 transport ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 infantry and 3 marines ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 3 marines in Java, round 2 : 2/5 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 3 marines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Guam Japanese attack with 2 fighters and 2 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery Japanese roll dice for 2 fighters and 2 infantry in Guam, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 79 Sea Zone Japanese attack with 4 fighters French defend with 1 destroyer Japanese roll dice for 4 fighters in 79 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 79 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in India Japanese attack with 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 carriers and 2 transports moved from 39 Sea Zone to 42 Sea Zone 4 fighters moved from 79 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from Shan State to Burma 1 tactical_bomber moved from India to Burma 1 bomber moved from India to Kwangsi 2 bombers moved from India to Yunnan 2 mech_infantrys moved from French Indo China to Burma 1 armour moved from Yunnan to Burma 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Jehol to Anhwe 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kweichow to Hunan 1 aaGun moved from Jehol to Shantung 1 submarine moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from Guam to 35 Sea Zone 4 fighters moved from Manchuria to 35 Sea Zone 1 fighter moved from Japan to Kwangsi 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 3 carriers, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 3 mech_infantrys placed in Shantung 2 armour and 1 mech_infantry placed in French Indo China 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
French : -0.33 ANZAC : -0.33 Americans : -0.33 Chinese : -0.67 UK_Pacific : 0.33 Japanese : 0.50
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 3 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Korea to Manchuria 4 fighters moved from Korea to Manchuria 1 armour moved from Norway to Finland 2 bombers moved from Norway to Finland 1 artillery moved from Norway to Finland
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 3 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Korea to Manchuria 4 fighters moved from Korea to Manchuria 1 armour moved from Norway to Finland 2 bombers moved from Norway to Finland 1 artillery moved from Norway to Finland Combat - Americans Battle in Manchuria Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 5/6 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria Americans win with 4 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Finland Americans attack with 1 armour, 1 artillery and 2 bombers Germans defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 bombers in Finland, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from Finland to United Kingdom 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tunisia to Morocco 4 fighters moved from Manchuria to Korea 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 4 fighters moved from Korea to 17 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 119 Sea Zone to 117 Sea Zone Place Units - Americans 3 bombers placed in Korea 2 transports placed in 10 Sea Zone 4 infantry placed in Western United States 3 infantry placed in Norway 2 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 2.50 Japanese : 1.33
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@BobbaRossa Actually I think I’m cooked! Just realised you can take gb this turn and I can’t stop it. Could have moved Us fleet to block for 1 turn but it would then be sunk and I’d be in the same position and hooked out of the ME as well.
Well played, that was certainly an eye opener…my new tactic is now move everything to Moscow post haste!
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@wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@BobbaRossa Actually I think I’m cooked! Just realised you can take gb this turn and I can’t stop it. Could have moved Us fleet to block for 1 turn but it would then be sunk and I’d be in the same position and hooked out of the ME as well.
Well played, that was certainly an eye opener…my new tactic is now move everything to Moscow post haste!
Hmmm, I don’t think I see what you’re saying. Gb is Great Britain? If you drop 10 units there on their turn, not a chance I can take it. Granted, that will set you back massively in the ME while also losing Norway, but that was my hope ;) . It’s definitely tough sledding, and I don’t think this position is recoverable without some fantastically hot dice, but London isn’t in any immediate danger unless I’m really missing something. Let me know if you still want to concede. I obviously don’t mind ;) , but want to make sure its what you want.
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@BobbaRossa Thanks for the option but I will still concede. Thanks for the game and a look at how the high levels play! I think I’m a way off being a contender at the top levels but learning every game!
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interesting. Allies have nothing here so I agree with wizmark. What is really the take home message is you can not buy so many fighters with russia. if 3 fighters were changed to men, moscow would probably not fall G5. I think that is what it comes down to. Also bold by BR to buy 10 armor round 2 when there is no clue about what Russia is doing. It just shows how volnurable the allies are, for the first rounds it is men men men and maybe some art if germany buys navy
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@oysteilo My thinking at the time…before I realised the bomber spam was coming…was that Bob was going to flatten the moscow IC with Strat bombing, negating the extra money I had at that point. Therefore some extra fighters would dissuade unescorted bombers, keeping a max 10 build in moscow. Seemed a good idea at the time!
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understand, but moscow should noty fall G5 ever never
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@wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@BobbaRossa Thanks for the option but I will still concede. Thanks for the game and a look at how the high levels play! I think I’m a way off being a contender at the top levels but learning every game!
Good game Wiz! You’ve got some solid instincts. Taking Norway and Korea were good moves, just have to avoid the catastrophes in the process :D . Best of luck to you!