Simon33 (X) vs ksmkcay (L+8) BM3

  • '19 '17 '16

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    thats not right. a bunch of inf/art moved from EPol to Ukr.

    Sorry about that. That’s why it’s better to load autosave than post an edit, but convoys had been rolled.

  • '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Russians
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Amur to Korea
            3 infantry moved from Volgograd to Samara
            4 infantry moved from Timguska to Novosibirsk
            1 aaGun and 3 infantry moved from Archangel to Vologda
            1 artillery and 8 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Yunnan to Kweichow
            2 fighters and 1 tactical_bomber moved from Yunnan to Samara
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,3
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Russians
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Amur to Korea
            3 infantry moved from Volgograd to Samara
            4 infantry moved from Timguska to Novosibirsk
            1 aaGun and 3 infantry moved from Archangel to Vologda
            1 artillery and 8 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Yunnan to Kweichow
            2 fighters and 1 tactical_bomber moved from Yunnan to Samara
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,3
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 1 fighter
            EDIT: Adding units owned by Russians to India: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @simon33 decided not to gamble. I was pretty comfortable with 15% but no real reason to risk it. Russia will be fine without that ftr for another turn.

  • '19

    @simon33 sorry one more edit coming.

  • '19

    TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Russians
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Amur to Korea
            3 infantry moved from Volgograd to Samara
            4 infantry moved from Timguska to Novosibirsk
            1 aaGun and 3 infantry moved from Archangel to Vologda
            1 artillery and 8 infantry moved from Russia to Bryansk
            1 armour and 2 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Yunnan to Kweichow
            2 fighters and 1 tactical_bomber moved from Yunnan to Samara
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,3
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 1 fighter
            EDIT: Adding units owned by Russians to India: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Manchuria
                  Japanese take Manchuria from Chinese
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Kwangsi
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 armour, 1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
            3 artilleries, 10 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Shan State
            2 tactical_bombers moved from French Indo China to Kwangsi
            1 artillery moved from Hunan to Yunnan
            1 bomber moved from Japan to Kwangsi
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                UK_Pacific defend with 1 harbour; Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/21 hits, 5.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Kiangsu
            1 infantry moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 bomber and 2 tactical_bombers moved from Kwangsi to French Indo China
            2 bombers and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Caroline Islands
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 21 Sea Zone to 20 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Caroline Islands
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 battleship and 2 carriers moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            1 armour, 3 artilleries and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : -4.17
    

    Savegame

  • '19 '17 '16

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    a 15% chance is smashing? But not even sure I will give you that chance. Have to think about when Russia needs its air back.

    Perhaps you weren’t counting the planes at sea which could reach here.

  • '19

    nah, it was 15% - wasnt missing anything. but i moved one more ftr to make it 4%.

  • '19 '17 '16

    If that’s right, shouldn’t you have stood and fought?

  • '19

    ? Not sure what you mean. Do you mean I should have left it at 15%? If so, no real reason to even risk a 15% chance of potential disaster.

  • '19

    Oh I thought you were talking about India, just realized you meant yunnan.

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Wake Island to Korea
            3 fighters moved from Wake Island to 17 Sea Zone
            3 fighters moved from Midway to 17 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Western United States to Wake Island
            2 fighters and 1 tactical_bomber moved from Western United States to Midway
            1 bomber moved from Western United States to Gibraltar
            1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
    
        Place Units - Americans
            1 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Kweichow to Hunan
            5 artilleries and 13 infantry moved from Kweichow to Anhwe
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 5 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 artilleries and 13 infantry in Anhwe, round 2 : 5/18 hits, 4.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 5 artilleries and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Combat Move - British
            3 mech_infantrys moved from Belgian Congo to Ethiopia
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 fighter moved from Egypt to Ethiopia
            1 bomber moved from India to Ethiopia
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Ethiopia, round 2 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 81 Sea Zone to 96 Sea Zone
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 fighters moved from United Kingdom to 92 Sea Zone
            2 fighters moved from Gibraltar to Trans-Jordan
            1 bomber and 1 fighter moved from Ethiopia to Egypt
            2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from Kweichow to Anhwe
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 infantry placed in Egypt
            1 submarine placed in 98 Sea Zone
            1 submarine placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,5,6,5,5,3
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.67
    Italians : 0.00
    Chinese : 0.50
    Japanese : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            3 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            3 fighters moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Cyprus to 96 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 4 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 4 fighters in 96 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
                Italians win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            4 fighters moved from 96 Sea Zone to Southern Italy
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 bomber moved from Rostov to Novgorod
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
            Italians collect 13 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 0.83
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            3 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            3 fighters moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Cyprus to 96 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 4 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 4 fighters in 96 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
                Italians win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            4 fighters moved from 96 Sea Zone to Southern Italy
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 bomber moved from Rostov to Novgorod
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
            Italians collect 13 PUs (1 lost to blockades); end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Novgorod: 1 bomber
            EDIT: Adding units owned by Italians to Bessarabia: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 0.83
    Russians : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            1 carrier and 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 fighter moved from New Zealand to 62 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 infantry moved from Northern Territory to South Australia
            2 aaGuns and 1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 77 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
            2 bombers moved from Bessarabia to Russia
            1 mech_infantry moved from Poland to Baltic States
            1 armour moved from Ukraine to Eastern Poland
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 fighter moved from Bessarabia to Ukraine
            1 mech_infantry moved from Ukraine to Volgograd
            1 fighter moved from Ukraine to Volgograd
            1 bomber moved from Western Germany to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            10 armour, 5 artilleries, 17 infantry and 10 mech_infantrys moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
            1 artillery moved from Eastern Poland to Baltic States
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 6,8 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in Baltic States
                Germans attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber and 1 fighter moved from Volgograd to Rostov
            2 bombers moved from Russia to Rostov
            2 aaGuns moved from Ukraine to Rostov
            3 mech_infantrys moved from Eastern Poland to Bessarabia
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 124 Sea Zone
            6 mech_infantrys moved from Western Germany to Poland
            1 fighter and 4 tactical_bombers moved from Cyprus to Rostov
            EDIT: 2 armour and 3 mech_infantrys moved from Rostov to Caucasus
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in Germany
            2 infantry placed in France
            4 mech_infantrys placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : 2.00
    Russians : 0.00
    

    Savegame

  • '19 '17 '16

    Wouldn’t it have been better to leave Tunisia for USA?

  • '19

    if I left a single US inf in Tunisia, would you leave it alone or attack with the italians? My guess is you would attack it, so trading one ipc for US for an inf seems like a bad trade. Especially since I dont have a supply line of US troops headed to North Africa. This way I get the 5 ipc bonus and dont risk any US troops which I value a lot more than Tunisia for a single turn.

  • '19

    If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.

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