Simon33 (X) vs ksmkcay (L+8) BM3

  • '19

    3 bombers remaining after clearing.

  • '19

    forgot walkin to fin. Going to add. assume thats ok

  • '19

    TripleA Manual Gamesave Post: British round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    attacking z113 with 1 dd 14 ftrs, scramble 2 ftrs from germany? I assume no but you are on so I will ask. Has nothing to do with battle for germany

  • '19 '17 '16

    Doesn’t really matter. I think that’s it.

    I’ll say no scramble.

  • '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Americans
            1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 20 Sea Zone to Philippines
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            5 fighters moved from 20 Sea Zone to Borneo
            2 fighters moved from 20 Sea Zone to Philippines
            1 tactical_bomber moved from 20 Sea Zone to Borneo
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Egypt
            12 bombers and 6 fighters moved from Norway to 113 Sea Zone
            8 fighters moved from 112 Sea Zone to 113 Sea Zone
            4 fighters and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
    
        Purchase Units - Americans
            Americans buy 3 carriers, 4 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Americans attack with 12 bombers, 18 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 12 fighters, 6 submarines, 3 tactical_bombers and 1 transport
                6 submarines owned by the Germans Submerged
                    Americans roll dice for 12 bombers, 18 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 14/31 hits, 17.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 12 fighters, 3 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 13/24 hits, 13.00 expected hits
                    1 destroyer owned by the Germans, 6 carriers owned by the Germans and 13 fighters owned by the Americans lost in 113 Sea Zone
                    Americans roll dice for 12 bombers, 5 fighters and 1 tactical_bomber in 113 Sea Zone, round 3 : 14/18 hits, 11.17 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 12 fighters, 3 tactical_bombers and 1 transport in 113 Sea Zone, round 3 : 12/17 hits, 10.67 expected hits
                    10 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans, 3 tactical_bombers owned by the Germans, 6 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                    Americans roll dice for 6 bombers in 113 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
                    Germans roll dice for 1 battleship, 2 fighters and 1 transport in 113 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    1 battleship owned by the Germans, 2 fighters owned by the Germans, 3 bombers owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is -3
                Casualties for Americans: 9 bombers, 18 fighters and 1 tactical_bomber
                Casualties for Germans: 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 12 fighters, 3 tactical_bombers and 1 transport
            Battle in Borneo
                Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Philippines
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Philippines, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                Americans win, taking Philippines from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Denmark
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Finland from Germans to Americans
            EDIT: Turning off Edit Mode
            3 bombers moved from 113 Sea Zone to Norway
            2 aaGuns and 8 infantry moved from Morocco to 91 Sea Zone
            2 aaGuns, 1 carrier, 1 destroyer, 8 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to Finland
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            4 infantry moved from 123 Sea Zone to Iceland
            2 infantry moved from Southeast Mexico to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Hunan to Burma
            3 submarines moved from 20 Sea Zone to 6 Sea Zone
            1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 carrier moved from 20 Sea Zone to 35 Sea Zone
            4 fighters moved from Philippines to 35 Sea Zone
            3 carriers moved from 20 Sea Zone to 43 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 20 Sea Zone to 37 Sea Zone
            5 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Norway
            2 fighters placed in 112 Sea Zone
            Americans undo move 2.
            2 fighters placed in Norway
            3 carriers placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery, 1 fighter and 9 infantry moved from Hunan to Kweichow
            2 infantry moved from Anhwe to Kweichow
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Politics - British
            Turning on Edit Mode
    
        Combat Move - British
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            EDIT: 15 artilleries and 25 infantry moved from Manchuria to Jehol
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from 114 Sea Zone to Germany
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            2 fighters moved from 112 Sea Zone to 113 Sea Zone
            3 fighters moved from United Kingdom to 113 Sea Zone
            9 fighters moved from Norway to 113 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
            2 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 bomber moved from Gibraltar to Libya
            1 infantry moved from Egypt to Trans-Jordan
    
        Purchase Units - British
            British buy 7 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat - British
            Battle in Germany
                British destroys 85PUs while taking Germans capital
            Battle in 113 Sea Zone
                British attack with 1 destroyer and 14 fighters
                Germans defend with 6 submarines
                    British roll dice for 1 destroyer and 14 fighters in 113 Sea Zone, round 2 : 7/15 hits, 7.33 expected hits
                    Germans roll dice for 6 submarines in 113 Sea Zone, round 2 : 2/6 hits, 1.00 expected hits
                    1 destroyer owned by the British and 6 submarines owned by the Germans lost in 113 Sea Zone
                British win, taking Germany from Germans with 14 fighters remaining. Battle score for attacker is 28
                Casualties for British: 1 destroyer
                Casualties for Germans: 6 submarines
            Battle in Trans-Jordan
                British attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Italians defend with 1 airfield and 2 mech_infantrys
                    British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 5/7 hits, 2.83 expected hits
                    Italians roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Italians: 2 mech_infantrys
            Battle in Libya
                British attack with 1 bomber, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 bomber moved from Libya to Egypt
            2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
            8 fighters moved from 113 Sea Zone to Novgorod
            3 fighters moved from 113 Sea Zone to Norway
            1 fighter moved from 113 Sea Zone to Norway
            2 fighters moved from 113 Sea Zone to 112 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun moved from Manchuria to Jehol
            2 fighters moved from Norway to 112 Sea Zone
            1 transport moved from 109 Sea Zone to 112 Sea Zone
            2 transports moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 25 PUs; end with 26 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 fighter placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
            UK_Pacific collect 19 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 2 artilleries and 1 fighter
    

    Combat Hit Differential Summary :

    Germans : 3.33
    British : 2.67
    Italians : 0.00
    Americans : 0.17
    Japanese : -0.67
    

    Savegame

  • '19

    @simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:

    Doesn’t really matter. I think that’s it.

    I’ll say no scramble.

    Probably not. I dont see how anything is going to get better. You arent going to be able to get enough vcs anytime soon and US is just going to spread. Good news is UK didnt get much plunder b/c it already sacked berlin, but still losing 85 and the fleet is going to hurt.

  • '19 '17 '16

    Japan did have a bad start with failing to take Yunnan. I guess getting the SZ62 TT was nice though, probably not enough to compensate though.

    I’ve always struggled with playing Japan. They really died this game. Perhaps the starting dice was a factor but I’m sure I could have played them better by a fair bit.

    Thanks for the game. Looking to reduce my games at the moment. Just not enjoying it as much.


  • @simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:

    Japan did have a bad start with failing to take Yunnan. I guess getting the SZ62 TT was nice though, probably not enough to compensate though.

    I’ve always struggled with playing Japan. They really died this game. Perhaps the starting dice was a factor but I’m sure I could have played them better by a fair bit.

    Thanks for the game. Looking to reduce my games at the moment. Just not enjoying it as much.

    for one thing, you gave up Korea way too easily to the Russians. also, I think you should give up on j1 for a while, let it go in favor of a j2 or 3. j1 is harder to pull off when you don’t have the expertise yet.


  • @axis-dominion said in Simon33 (X) vs ksmkcay (L+8) BM3:

    I think you should give up on j1 for a while

    But I used to do a J2 for quite a while, I just found it less good than a J1. One thing I think I should reconsider is the attack on the SZ37 BB. I can’t really see that it is worth it.

    Regarding Korea, I’m guessing that you mean that it took me too long to dislodge the Russians. I can’t see that it would have been worth it to stack it up with a bunch of inf and perhaps planes.

  • '19

    J3 is great. Gives Japan time to setup, and Germany/Italy time to get situated. J1 for me is ugly just because I havent played against it much recently so I overreacted to some things.

    For this game, I think you easily had the game won if you had played Japan better. As you continued to by ground units for Japan I got pretty confident that I wouldnt have any trouble. I had shut Japan down around J7 which is crazy. You had massive ground armies that effectively did nothing. I dont think its unreasonable for you to just decide to commit to buying at least half navy everyturn with Japan. I would do more than that. Japan has such an incredible airforce that even though US/Anzac can outspend Japan it takes them a long time to catch up. And since Japan just has to defend which is easier to do in a cost effective manner it can last a long time even with US spending 100% in the pac. Instead I was able to switch over to europe with pacific essentially shut down.

    I dont think my europe play was particularly good this game but hard to say since I bailed on my plans to sack Berlin.

    Also, you could have used your german/italian air much more effectively early game. I was able to make some important gains early on with minimal investment because most of your airforce was out of range (for example 6 or more air in cyprus).

    And then you need to pay more attention to things. You got caught up by a few tricks that really doomed you. Probably a result of playing too many games, losing berlin was ugly, having no italians around to open denmark really screwed you in the end. THen there were things like letting your japanese fleet get killed by a naval base buy, not defending z113 adequately, and leaving units in vulnerable positions to get annihilated. Some of those worked out in your favor due to dicings but eventually it adds up.

    Not trying to pile on, but I think in general the strategy is ok, you just need to do some little things to execute better (of course thats what A&A is all about).


  • @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    J3 is great. Gives Japan time to setup, and Germany/Italy time to get situated. J1 for me is ugly just because I havent played against it much recently so I overreacted to some things.

    For this game, I think you easily had the game won if you had played Japan better. As you continued to by ground units for Japan I got pretty confident that I wouldnt have any trouble. I had shut Japan down around J7 which is crazy. You had massive ground armies that effectively did nothing. I dont think its unreasonable for you to just decide to commit to buying at least half navy everyturn with Japan. I would do more than that. Japan has such an incredible airforce that even though US/Anzac can outspend Japan it takes them a long time to catch up. And since Japan just has to defend which is easier to do in a cost effective manner it can last a long time even with US spending 100% in the pac. Instead I was able to switch over to europe with pacific essentially shut down.

    I dont think my europe play was particularly good this game but hard to say since I bailed on my plans to sack Berlin.

    Also, you could have used your german/italian air much more effectively early game. I was able to make some important gains early on with minimal investment because most of your airforce was out of range (for example 6 or more air in cyprus).

    And then you need to pay more attention to things. You got caught up by a few tricks that really doomed you. Probably a result of playing too many games, losing berlin was ugly, having no italians around to open denmark really screwed you in the end. THen there were things like letting your japanese fleet get killed by a naval base buy, not defending z113 adequately, and leaving units in vulnerable positions to get annihilated. Some of those worked out in your favor due to dicings but eventually it adds up.

    Not trying to pile on, but I think in general the strategy is ok, you just need to do some little things to execute better (of course thats what A&A is all about).

    yes a lot of good advice in here.

    simon, I don’t think your problem is needing to take a break cuz you’re not enjoying it much. I think you need to take on fewer games, slow down your pace in a game, and really think about what you’re doing. and probably take on more competition closer to your level for a while, so as to rebuild your confidence. maybe tier 1 and lower end of E.

  • '19 '17 '16

    I’m interested in a slightly different opener as Japan, just not like what you’re suggesting. When I’ve done a J3 DOW I really haven’t liked it. I don’t think I really understand the merit in the J3 DOW unless Germany gets into the Med. Which doesn’t seem that great. J2 just weakens the J1 IMO although it does reduce the risk.

    If you’re saying that I should build more navy and less army, the only way I can see that would work out is if you don’t put an IC on Kiangsu, Shantung or Manchuria. Otherwise, you need to defend the IC if China rushes after it, quite obviously. JDOW had a strategy that he’d build on FIC & Malaya and avoid building in China, perhaps for the same reasons. China was a massive pain in my bum in this game. So perhaps there is merit in these ideas but then not having that IC makes fighting China a lot more difficult. Certainly, Malaya is far more useful than Kiangsu if Japan is going after Australia.

    One thing I’ve noticed in my games lately is that sometimes I’ve been failing to take Calcutta J5 for no particularly obvious reason. Perhaps this is just less focus on India allowing the stand there to be taken.

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