@max334 yes
Wizmark (X) vs Aldoraine (L) BM3 g1
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 2 fighters and 3 tactical_bombers moved from Belarus to Ukraine Combat - Germans Battle in Crete Battle in Ukraine Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 : 5/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Crete from Neutral_Allies, taking Ukraine from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Changing ownership of Tambov from Germans to Russians EDIT: Turning off Edit Mode 2 fighters and 3 tactical_bombers moved from Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 3 aaGuns, 9 armour, 7 artilleries, 24 infantry and 5 mech_infantrys moved from Belarus to Bryansk 7 infantry moved from Novgorod to Belarus 4 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Adding units owned by Germans to Tambov: 1 mech_infantry EDIT: Turning off Edit Mode 1 destroyer placed in 110 Sea Zone 3 infantry placed in Southern France 1 artillery and 2 infantry placed in France 2 armour and 1 mech_infantry placed in Novgorod 1 fighter and 1 infantry placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -0.33
-
@AldoRaine hope you had a great xmas!
Managed to miss the walkover in tambov in the CM segment…hope you don’t mind the edit. If you want to disallow it then please do.
-
No problem. Unfortunately I am still out of town. I won’t be able to post a move until the 2nd. Please let me know if this is an issue.
Thanks again for the fun game.
-
@AldoRaine No worries…enjoy your new year fun!
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda 1 tactical_bomber moved from Russia to Rostov 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 5 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov retreated to Rostov Germans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 6 infantry Germans defend with 1 mech_infantry Russians roll dice for 6 infantry in Vologda, round 2 : 0/6 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 6 infantry in Vologda, round 3 : 2/6 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Italians with 6 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 mech_infantrys moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 submarine moved from 104 Sea Zone to 91 Sea Zone Place Units - Russians 2 artilleries, 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.00 Italians : -0.67 Russians : -1.67
-
TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Szechwan to Sikang 1 infantry moved from Suiyuyan to Kansu 5 infantry moved from Kweichow to Shensi 2 artilleries moved from Kweichow to Shensi 2 bombers moved from French Indo China to Shensi 2 fighters and 2 tactical_bombers moved from Kweichow to Kansu 1 fighter and 1 tactical_bomber moved from Kweichow to Sikang 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 submarine moved from 35 Sea Zone to 32 Sea Zone 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Kweichow to Shensi 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 35 Sea Zone to 38 Sea Zone
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Szechwan to Sikang 1 infantry moved from Suiyuyan to Kansu 5 infantry moved from Kweichow to Shensi 2 artilleries moved from Kweichow to Shensi 2 bombers moved from French Indo China to Shensi 2 fighters and 2 tactical_bombers moved from Kweichow to Kansu 1 fighter and 1 tactical_bomber moved from Kweichow to Sikang 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 submarine moved from 35 Sea Zone to 32 Sea Zone 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Kweichow to Shensi 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 35 Sea Zone to 38 Sea Zone Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kansu Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kansu, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sikang Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 4/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 2 artilleries, 2 bombers and 7 infantry Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 2 bombers and 7 infantry in Shensi, round 2 : 4/11 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Shensi 1 aaGun moved from Yunnan to Szechwan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 armour moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 1 marine moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to French Indo China 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from Kwangtung to Kwangsi 2 fighters and 1 tactical_bomber moved from Burma to French Indo China 1 fighter moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from Sikang to Szechwan 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 2 bombers moved from Shensi to French Indo China 2 fighters and 2 tactical_bombers moved from Kansu to Kweichow 1 infantry moved from Kweichow to Szechwan 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 1 harbour placed in French Indo China 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.67 Japanese : 1.17
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 6 bombers moved from New Zealand to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 32 Sea Zone 1 destroyer moved from 54 Sea Zone to 32 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 55 Sea Zone Americans attack with 6 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers in 55 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 6 bombers moved from 55 Sea Zone to India 2 fighters moved from Morocco to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to Suriname 2 bombers moved from Eastern United States to New Zealand 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 2 bombers placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Americans : -1.67 Japanese : 0.17
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 6 bombers moved from New Zealand to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 32 Sea Zone 1 destroyer moved from 54 Sea Zone to 32 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 55 Sea Zone Americans attack with 6 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers in 55 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 6 bombers moved from 55 Sea Zone to India 2 fighters moved from Morocco to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to Suriname 2 bombers moved from Eastern United States to New Zealand 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 2 bombers placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries, 2 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 bomber moved from Trans-Jordan to 99 Sea Zone 1 artillery moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 99 Sea Zone British attack with 1 bomber Germans defend with 1 transport; Italians defend with 1 transport 1 transport owned by the Italians and 1 transport owned by the Germans lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 transport Casualties for Germans: 1 transport Battle in Burma British attack with 2 artilleries, 2 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 artilleries, 2 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/32 hits, 7.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries, 2 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from India to Burma 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from Persia to Northwest Persia 4 mech_infantrys moved from Trans-Jordan to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 1 bomber moved from 99 Sea Zone to Trans-Jordan 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Trans-Jordan to Persia 1 fighter moved from Persia to Eastern Persia 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Trans-Jordan to Eastern Persia 1 bomber moved from Trans-Jordan to Eastern Persia Place Units - British 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 destroyer placed in 71 Sea Zone 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to United Kingdom: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 British collect 33 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 British : -1.17 Americans : -1.67 Japanese : -0.17
-
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone
-
@AldoRaine scramble sz 92?
-
no scramble
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 2 fighters and 3 submarines British defend with 1 destroyer and 1 transport Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone 1 transport owned by the British lost in 92 Sea Zone Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Italians win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 9 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer and 1 transport Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Archangel to Bryansk 2 aaGuns and 2 infantry moved from Western Ukraine to Bryansk 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Albania to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 2 infantry moved from Albania to Greece Place Units - Italians 2 transports placed in 95 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -2.33 British : 0.67
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Tsinghai to Burma 1 infantry moved from India to Burma 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from New South Wales to 54 Sea Zone 2 aaGuns and 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Tsinghai to Burma 1 infantry moved from India to Burma 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from New South Wales to 54 Sea Zone 2 aaGuns and 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 2 fighters and 3 tactical_bombers moved from Bryansk to Smolensk
-
@AldoRaine scramble sz110?
-
no scramble
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 2 fighters and 3 tactical_bombers moved from Bryansk to Smolensk Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Smolensk Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Smolensk, round 2 : 1/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 infantry moved from Bryansk to Tambov 5 infantry moved from Belarus to Bryansk 4 artilleries and 6 infantry moved from Western Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Ukraine to Rostov 3 infantry moved from Southern France to France 2 bombers moved from 110 Sea Zone to Western Germany 3 tactical_bombers moved from Smolensk to Bryansk 2 fighters moved from Smolensk to Bryansk 1 fighter moved from 110 Sea Zone to Western Germany Place Units - Germans 1 factory_minor placed in Western Ukraine 1 destroyer and 1 submarine placed in 112 Sea Zone Germans undo move 2. 1 destroyer placed in 113 Sea Zone 1 submarine placed in 112 Sea Zone 2 armour and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 fighter placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.50 Americans : 0.67 Russians : 0.67
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Tambov 12 infantry moved from Novosibirsk to Samara 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Russians Battle in Tambov Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 12 infantry Germans defend with 1 mech_infantry Russians roll dice for 12 infantry in Samara, round 2 : 4/12 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 12 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 2 aaGuns moved from Novosibirsk to Samara 6 infantry moved from Vologda to Russia 3 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 2.33