@wizmark Make sure the captain of the French DD gets a medal.
Wizmark (X) vs Aldoraine (L) BM3 g1
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British
Combat Hit Differential Summary :
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honestly didnt mean to roll that round. I meant to play as local game to get a feel for DOW the neutrals. Die is cast now i suppose. Really fun game so far.
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 12 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 fighters moved from 8 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 submarine moved from 8 Sea Zone to 25 Sea Zone 4 bombers moved from Queensland to Yunnan 2 bombers moved from Trans-Jordan to Saudi Arabia 1 armour and 1 mech_infantry moved from Trans-Jordan to Saudi Arabia 1 destroyer moved from 80 Sea Zone to 98 Sea Zone 1 bomber moved from India to 98 Sea Zone 1 fighter moved from India to Saudi Arabia 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 2 fighters moved from Morocco to Spain 1 bomber moved from Central America to 123 Sea Zone 1 destroyer moved from 122 Sea Zone to 123 Sea Zone 1 bomber moved from Central America to Spain 6 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 6 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from Gibraltar to Spain 8 infantry moved from Gibraltar to Spain 1 bomber moved from Queensland to 41 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 mech_infantry, 3 submarines and 1 transport moved from 8 Sea Zone to 26 Sea Zone 1 carrier and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to India Combat - Americans Battle in Normandy Bordeaux Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia Americans attack with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Saudi Arabia, round 2 : 3/5 hits, 2.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in 93 Sea Zone Americans attack with 1 fighter, 1 tactical_bomber and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 armour, 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry, 10 submarines and 2 transports Japanese defend with 1 destroyer and 1 transport Americans roll dice for 10 submarines in 26 Sea Zone, round 2 : 1/10 hits, 3.33 expected hits Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers and 2 transports in 26 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 10 submarines and 2 transports remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Yunnan Americans attack with 4 bombers Japanese defend with 2 infantry Americans roll dice for 4 bombers in Yunnan, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Americans win with 4 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 98 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine; Italians defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 98 Sea Zone 1 submarine owned by the Italians Submerged Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 25 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Southern France Battle in 123 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win, taking Southern France from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Spain Americans attack with 1 artillery, 1 bomber, 2 fighters, 14 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 14 infantry and 1 mech_infantry in Spain, round 2 : 4/19 hits, 4.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 12 infantry and 1 mech_infantry in Spain, round 3 : 5/17 hits, 4.33 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 2 fighters, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 bomber moved from Spain to Gibraltar 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 fighters moved from 25 Sea Zone to 26 Sea Zone 4 bombers moved from Yunnan to Shan State 2 bombers moved from Saudi Arabia to Persia 1 fighter moved from Saudi Arabia to 80 Sea Zone 1 bomber moved from 98 Sea Zone to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone 2 fighters moved from Spain to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 armour and 1 mech_infantry moved from Algeria to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from 41 Sea Zone to India 4 aaGuns moved from Gibraltar to Spain 1 bomber moved from 123 Sea Zone to Iceland 2 bombers moved from 26 Sea Zone to Queensland Place Units - Americans 1 armour and 5 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 2 bombers placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 12 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 13 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 28 PUs; British buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 2 infantry moved from Iraq to Turkey 8 armour moved from Northwest Persia to Turkey 1 mech_infantry moved from Persia to Caucasus 3 fighters moved from Trans-Jordan to Caucasus 2 mech_infantrys moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 2 armour moved from Persia to Turkey 2 mech_infantrys moved from Northwest Persia to Turkey 2 mech_infantrys moved from Trans-Jordan to Turkey 1 bomber moved from Trans-Jordan to Caucasus 1 artillery and 2 infantry moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 armour moved from Gibraltar to Spain 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone Combat - British Battle in Turkey British attack with 10 armour, 2 infantry and 4 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 10 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 2/16 hits, 6.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 10 armour and 4 mech_infantrys in Turkey, round 3 : 6/14 hits, 5.67 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 3 : 0/6 hits, 2.00 expected hits 6 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Battle in French Indo China British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 4 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/7 hits, 2.67 expected hits Japanese roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 3 infantry in French Indo China, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 fighter and 3 infantry Casualties for Japanese: 4 infantry Battle in 110 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Battle in Caucasus British attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 mech_infantrys Germans defend with 1 artillery, 1 infantry and 5 mech_infantrys British roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 3/11 hits, 4.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Caucasus, round 2 : 3/7 hits, 2.33 expected hits 2 mech_infantrys owned by the British, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery, 1 bomber, 5 fighters and 1 mech_infantry in Caucasus, round 3 : 4/8 hits, 3.83 expected hits Germans roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 infantry and 3 mech_infantrys Casualties for Germans: 1 artillery, 1 infantry and 5 mech_infantrys Non Combat Move - British 1 bomber and 5 fighters moved from Caucasus to Iraq 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 4 infantry moved from Burma to Shan State 1 artillery and 3 infantry moved from India to Burma 1 fighter moved from 110 Sea Zone to Spain 1 tactical_bomber moved from 110 Sea Zone to United Kingdom Place Units - British 3 artilleries placed in Iraq 2 armour and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.17 British : -5.33 Americans : -1.00 Neutral_True : -4.00 Japanese : 1.33
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 artilleries, 1 bomber and 5 infantry moved from Greece to Turkey 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Turkey 3 marines moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries moved from Southern Italy to 97 Sea Zone 4 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone 2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone 2 artilleries, 4 infantry and 3 marines moved from 99 Sea Zone to Turkey 1 armour and 2 infantry moved from Rostov to Caucasus 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Turkey 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 artilleries, 1 bomber and 5 infantry moved from Greece to Turkey 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Turkey 3 marines moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries moved from Southern Italy to 97 Sea Zone 4 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone 2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone 2 artilleries, 4 infantry and 3 marines moved from 99 Sea Zone to Turkey 1 armour and 2 infantry moved from Rostov to Caucasus 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Turkey 1 destroyer moved from 97 Sea Zone to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Turkey Italians attack with 4 artilleries, 1 bomber, 2 fighters, 11 infantry, 3 marines and 1 tactical_bomber British defend with 10 armour and 4 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Turkey, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 11 infantry, 3 marines and 1 tactical_bomber in Turkey, round 2 : 9/22 hits, 7.17 expected hits British roll dice for 10 armour and 4 mech_infantrys in Turkey, round 2 : 8/14 hits, 6.33 expected hits 4 mech_infantrys owned by the British, 8 infantry owned by the Italians and 7 armour owned by the British lost in Turkey Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 3 infantry, 3 marines and 1 tactical_bomber in Turkey, round 3 : 2/14 hits, 5.67 expected hits British roll dice for 3 armour in Turkey, round 3 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Italians and 2 armour owned by the British lost in Turkey Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 1 infantry, 3 marines and 1 tactical_bomber in Turkey, round 4 : 5/12 hits, 5.00 expected hits British roll dice for 1 armour in Turkey, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Turkey Italians win, taking Turkey from British with 4 artilleries, 1 bomber, 2 fighters, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 43 Casualties for Italians: 11 infantry Casualties for British: 10 armour and 4 mech_infantrys Battle in Caucasus Italians attack with 1 armour and 2 infantry British defend with 1 artillery Italians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 aaGun moved from Greece to 97 Sea Zone 1 aaGun and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 aaGun moved from 99 Sea Zone to Turkey 2 carriers moved from 97 Sea Zone to 99 Sea Zone 2 fighters and 1 tactical_bomber moved from Turkey to 99 Sea Zone 1 bomber moved from Turkey to Southern Italy 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 2.67 Russians : 0.33
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@AldoRaine Certainly an interesting game! Wasn’t expecting the neutral crush just yet tbh…but nice to destroy all that UK armour…ME is looking a bit vulnerable now
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 8 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 30 Sea Zone 1 fighter moved from Queensland to 30 Sea Zone 3 fighters moved from Queensland to Sumatra 2 fighters moved from Shan State to India 2 infantry moved from Trans-Jordan to Iraq 2 fighters and 6 infantry moved from New South Wales to Queensland 2 fighters moved from Shan State to 80 Sea Zone 1 fighter moved from Shan State to 80 Sea Zone 1 fighter moved from Shan State to Eastern Persia Combat - ANZAC Battle in 30 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5 ANZAC collect 10 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 8 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 30 Sea Zone 1 fighter moved from Queensland to 30 Sea Zone 3 fighters moved from Queensland to Sumatra 2 fighters moved from Shan State to India 2 infantry moved from Trans-Jordan to Iraq 2 fighters and 6 infantry moved from New South Wales to Queensland 2 fighters moved from Shan State to 80 Sea Zone 1 fighter moved from Shan State to 80 Sea Zone 1 fighter moved from Shan State to Eastern Persia Combat - ANZAC Battle in 30 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5 ANZAC collect 10 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 9 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Southern France 2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France 1 fighter moved from Southern France to Normandy Bordeaux 1 bomber moved from Western Germany to 105 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 marine moved from Yugoslavia to 97 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Syria 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Vologda to Samara 1 infantry moved from Tambov to Samara 1 infantry moved from Volgograd to Samara 5 fighters and 2 tactical_bombers moved from Bryansk to Samara 1 armour and 1 mech_infantry moved from Yenisey to Dzavhan Germans take Dzavhan from Russians 1 armour and 1 mech_infantry moved from Dzavhan to Yakut S.S.R. 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Timguska to Yakut S.S.R.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 9 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Southern France 2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France 1 fighter moved from Southern France to Normandy Bordeaux 1 bomber moved from Western Germany to 105 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 marine moved from Yugoslavia to 97 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Syria 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Vologda to Samara 1 infantry moved from Tambov to Samara 1 infantry moved from Volgograd to Samara 5 fighters and 2 tactical_bombers moved from Bryansk to Samara 1 armour and 1 mech_infantry moved from Yenisey to Dzavhan Germans take Dzavhan from Russians 1 armour and 1 mech_infantry moved from Dzavhan to Yakut S.S.R. 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Timguska to Yakut S.S.R. Combat - Germans Battle in Egypt Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win, taking Egypt from British with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Syria Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Syria from British, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Yakut S.S.R. Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yakut S.S.R. Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yakut S.S.R., round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yakut S.S.R. Germans win, taking Yakut S.S.R. from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 infantry Battle in Trans-Jordan Germans attack with 1 artillery and 1 infantry British defend with 1 airfield; Americans defend with 1 bomber Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber in Trans-Jordan, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Germans lost in Trans-Jordan Germans roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 bomber in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Americans: 1 bomber Battle in Southern France Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Samara Germans attack with 5 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Samara, round 2 : 7/10 hits, 4.33 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 3 armour moved from Ukraine to Caucasus 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Samara to Caucasus 1 fighter moved from Samara to Caucasus 4 fighters and 1 tactical_bomber moved from Samara to Bryansk 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 3 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Bryansk to Caucasus 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from 105 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Timguska 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 mech_infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 infantry moved from Western Germany to France 3 infantry moved from Novgorod to Belarus Place Units - Germans 10 mech_infantrys placed in Western Germany 3 artilleries placed in France 2 mech_infantrys placed in Yugoslavia 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : 0.50 Americans : 1.33 Russians : 2.00
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@AldoRaine sorry for the wait…had to thin k about this one!
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 2 armour and 7 mech_infantrys moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 2 fighters moved from Russia to Samara Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 armour and 7 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour and 7 mech_infantrys in Vologda, round 2 : 1/9 hits, 2.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.83
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 fighter, 1 harbour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 armour and 7 mech_infantrys moved from Hunan to French Indo China 2 marines moved from Wake Island to 31 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 marines, 2 tactical_bombers and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 48 Sea Zone to 54 Sea Zone 1 battleship and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 20 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan 2 armour, 5 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kwangsi to French Indo China
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 fighter, 1 harbour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 armour and 7 mech_infantrys moved from Hunan to French Indo China 2 marines moved from Wake Island to 31 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 marines, 2 tactical_bombers and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 48 Sea Zone to 54 Sea Zone 1 battleship and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 20 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Kwangsi to Yunnan 2 armour, 5 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kwangsi to French Indo China Combat - Japanese Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 3 armour, 5 artilleries, 1 bomber, 2 infantry, 8 mech_infantrys and 1 tactical_bomber British defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 3 armour, 5 artilleries, 1 bomber, 2 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 8/20 hits, 7.00 expected hits UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 armour, 5 artilleries, 1 bomber, 2 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 25 Sea Zone Japanese attack with 3 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 10 fighters, 2 marines, 2 submarines, 4 tactical_bombers and 1 transport Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 10 fighters, 4 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 9/23 hits, 12.17 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 10 fighters, 2 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 marines moved from 25 Sea Zone to Midway 5 fighters moved from 25 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Japan to 25 Sea Zone 2 carriers moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 1 bomber moved from French Indo China to Japan 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 infantry moved from Manchuria to Korea 1 armour moved from Soviet Far East to Amur 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Sikang to Szechwan 1 aaGun moved from Kwangsi to French Indo China 2 fighters and 3 tactical_bombers moved from Yunnan to Hunan 1 tactical_bomber moved from French Indo China to Hunan 2 armour and 1 mech_infantry moved from Kiangsu to Hunan 3 mech_infantrys moved from Shantung to Hunan 3 infantry moved from Kwangtung to Kwangsi 1 bomber moved from 25 Sea Zone to Japan 1 mech_infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Hopei 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Tsinghai to Kansu 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Suiyuyan Place Units - Japanese 1 harbour placed in Midway 1 destroyer and 1 fighter placed in 6 Sea Zone 1 bomber placed in Japan 3 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,4,5,2,4,6,3,2,4,6,3,1,4,2,3,2,4,3,1,5,3,3,5,1,1,4,2,1,4,2,4,6,6,6,3,1,1 Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0.50 Chinese : -0.33 UK_Pacific : -0.33 Japanese : -2.00
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Southern France 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux 1 fighter moved from 92 Sea Zone to Southern France 1 armour moved from Morocco to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Spain to 91 Sea Zone 3 infantry moved from Spain to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Iceland to 112 Sea Zone 1 bomber moved from Gibraltar to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 2 fighters moved from Morocco to 112 Sea Zone 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 fighter moved from 80 Sea Zone to 98 Sea Zone 2 bombers moved from Persia to Szechwan 2 bombers moved from Queensland to Yunnan 1 infantry moved from Shan State to Yunnan 1 bomber moved from Shan State to French Indo China 1 bomber moved from Shan State to Kwangtung 2 bombers moved from India to Kweichow 2 bombers moved from Shan State to Anhwe 1 armour and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan 1 infantry moved from Spain to Normandy Bordeaux 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
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scramble 112?
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@AldoRaine no scrambles thanks
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Southern France 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux 1 fighter moved from 92 Sea Zone to Southern France 1 armour moved from Morocco to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Spain to 91 Sea Zone 3 infantry moved from Spain to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Iceland to 112 Sea Zone 1 bomber moved from Gibraltar to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 2 fighters moved from Morocco to 112 Sea Zone 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 fighter moved from 80 Sea Zone to 98 Sea Zone 2 bombers moved from Persia to Szechwan 2 bombers moved from Queensland to Yunnan 1 infantry moved from Shan State to Yunnan 1 bomber moved from Shan State to French Indo China 1 bomber moved from Shan State to Kwangtung 2 bombers moved from India to Kweichow 2 bombers moved from Shan State to Anhwe 1 armour and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan 1 infantry moved from Spain to Normandy Bordeaux 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Norway Battle in Normandy Bordeaux Americans attack with 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yunnan Americans attack with 2 bombers and 1 infantry Japanese defend with 2 infantry Americans roll dice for 2 bombers and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Americans win, taking Yunnan from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Anhwe Americans attack with 2 bombers Japanese defend with 1 artillery Americans roll dice for 2 bombers in Anhwe, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 98 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports; Italians defend with 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 transports owned by the Germans lost in 98 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Kweichow Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Kweichow, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Szechwan Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan Americans attack with 1 armour and 1 mech_infantry Germans defend with 1 airfield and 1 artillery Americans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Trans-Jordan Americans win, taking Trans-Jordan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 fighter moved from 98 Sea Zone to 81 Sea Zone 2 carriers, 1 cruiser and 3 fighters moved from 80 Sea Zone to 81 Sea Zone 1 armour, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 10 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States 2 infantry moved from Spain to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 3 fighters moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from 112 Sea Zone to United Kingdom 2 carriers moved from 92 Sea Zone to 110 Sea Zone 1 armour and 5 infantry moved from Central United States to 101 Sea Zone 1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Spain 5 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Southern France to Gibraltar 1 tactical_bomber moved from Normandy Bordeaux to Gibraltar 1 bomber moved from Kweichow to Shan State 2 bombers moved from Szechwan to Shan State 2 bombers moved from Anhwe to Shan State 1 bomber moved from Kwangtung to Shan State 1 bomber moved from French Indo China to Shan State 2 bombers moved from Yunnan to Shan State 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 destroyer moved from 123 Sea Zone to 109 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 factory_minor placed in Saudi Arabia 1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone Americans undo move 4. 2 fighters placed in Western United States 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 bombers EDIT: Adding units owned by Americans to Queensland: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 2 bombers EDIT: Adding units owned by Americans to United Kingdom: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,1 Americans collect 66 PUs (4 lost to blockades); end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17 Germans : 0.00 Americans : 1.50 Japanese : -0.67 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 13 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Chinese creates battle in territory Anhwe Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :