@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
19L G40 BM3 Game II ArtofWar1947 (Axis) vs. Simon33 (Allies+6)
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 8 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 artillery moved from Manchuria to Jehol Japanese take Jehol from Chinese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Kwangtung to Guam Combat - Japanese Battle in Paulau Island Battle in 26 Sea Zone Japanese attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking Paulau Island from Americans with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 8 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Japanese roll dice for 1 artillery and 1 bomber in Guam, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 2 tactical_bombers moved from Japan to Kwangtung 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from Manchuria to 19 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 bomber moved from 26 Sea Zone to Marshall Islands 1 bomber moved from 8 Sea Zone to Japan 1 bomber moved from Guam to Okinawa Place Units - Japanese 3 infantry placed in Kwangtung 2 artilleries and 2 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans buy 2 artilleries, 1 factory_minor, 2 infantry, 9 submarines and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 1 mech_infantry moved from Caucasus to Volgograd 2 bombers moved from Ukraine to Volgograd 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer and 24 fighters moved from 25 Sea Zone to 32 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 34 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 1 destroyer and 24 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 24 fighters in 32 Sea Zone, round 2 : 15/25 hits, 12.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 24 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Volgograd Americans attack with 2 bombers and 1 mech_infantry Germans defend with 1 factory_minor and 2 infantry Americans roll dice for 2 bombers and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Volgograd Americans win, taking Volgograd from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Volgograd to Ukraine 24 fighters moved from 32 Sea Zone to 17 Sea Zone 1 battleship, 12 carriers, 2 cruisers, 7 destroyers and 29 submarines moved from 25 Sea Zone to 17 Sea Zone 1 carrier and 1 fighter moved from 30 Sea Zone to 32 Sea Zone 1 fighter moved from 34 Sea Zone to 32 Sea Zone 1 infantry moved from Central United States to Western United States 2 artilleries moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries and 6 infantry moved from Southeast Mexico to 89 Sea Zone 4 artilleries, 3 carriers, 5 destroyers, 6 fighters, 6 infantry and 5 transports moved from 89 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 8 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 89 Sea Zone 6 artilleries and 2 infantry moved from Central United States to Southeast Mexico 4 infantry moved from Eastern United States to Central United States Place Units - Americans 1 factory_minor placed in Caucasus 9 submarines and 1 transport placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Place Units - Chinese 6 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 bomber moved from Ukraine to Caucasus EDIT: 1 bomber moved from Caucasus to Persia 11 fighters, 1 infantry and 2 tactical_bombers moved from Caucasus to Rostov EDIT: 3 fighters moved from Egypt to Caucasus 3 fighters moved from Scotland to 124 Sea Zone 3 fighters moved from United Kingdom to 124 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone Combat - British Battle in 124 Sea Zone British attack with 1 destroyer and 6 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 6 fighters in 124 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone British win with 6 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Rostov British attack with 11 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry British roll dice for 11 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 7/14 hits, 7.00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov British win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 52 artilleries and 43 infantry moved from Ukraine to Bryansk 1 armour and 15 mech_infantrys moved from Ukraine to Bryansk 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 4 fighters moved from Ukraine to Caucasus 11 fighters and 2 tactical_bombers moved from Rostov to Caucasus 10 artilleries, 16 fighters and 30 infantry moved from Kazakhstan to Caucasus 3 armour and 5 mech_infantrys moved from Szechwan to Hopei 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 3 fighters moved from 124 Sea Zone to United Kingdom 3 fighters moved from 124 Sea Zone to Scotland 1 cruiser and 2 destroyers moved from 25 Sea Zone to 17 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 aaGun, 3 artilleries and 4 infantry moved from Northwest Persia to Caucasus EDIT: 1 transport moved from 55 Sea Zone to 54 Sea Zone EDIT: 1 artillery moved from Northern Territory to 54 Sea Zone EDIT: 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone Place Units - British 1 destroyer placed in 106 Sea Zone 2 infantry and 1 mech_infantry placed in Union of South Africa 3 infantry placed in Persia 2 armour and 1 mech_infantry placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Place Units - UK_Pacific 2 fighters and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 2 fighters and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.83 British : 1.67 Americans : 3.17 Japanese : -0.17
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Southern France 1 mech_infantry moved from Yugoslavia to Poland 2 mech_infantrys moved from Novgorod to Poland 1 mech_infantry moved from Novgorod to Karelia 1 fighter moved from Southern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,3,4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,5,3,3,6,3,6,4,2,2,1,5 Italians collect 0 PUs (11 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Philippines to 21 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 4 fighters moved from Caroline Islands to Marshall Islands 1 cruiser moved from 25 Sea Zone to 32 Sea Zone 1 fighter moved from 25 Sea Zone to Marshall Islands 3 fighters moved from Midway to Marshall Islands Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marshall Islands ANZAC attack with 1 artillery, 8 fighters and 1 infantry Japanese defend with 1 bomber and 2 infantry ANZAC roll dice for 1 cruiser in Marshall Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 8 fighters and 1 infantry in Marshall Islands, round 2 : 5/10 hits, 4.67 expected hits Japanese roll dice for 1 bomber and 2 infantry in Marshall Islands, round 2 : 1/3 hits, 0.83 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Marshall Islands ANZAC win, taking Marshall Islands from Japanese with 1 artillery and 8 fighters remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 bomber and 2 infantry Non Combat Move - ANZAC 1 carrier moved from 30 Sea Zone to 32 Sea Zone 3 carriers moved from 25 Sea Zone to 32 Sea Zone 2 destroyers and 5 submarines moved from 25 Sea Zone to 17 Sea Zone 8 fighters moved from Marshall Islands to 32 Sea Zone 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery moved from Yunnan to Szechwan 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 1 fighter moved from 21 Sea Zone to Philippines 3 fighters moved from Kazakhstan to Caucasus Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - ANZAC ANZAC collect 20 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 infantry moved from Ukraine to Rostov French take Rostov from Germans Combat - French Non Combat Move - French 1 destroyer moved from 25 Sea Zone to 17 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.17
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 8 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov 1 mech_infantry moved from Yugoslavia to Bessarabia 1 bomber moved from Greece to Iraq 4 fighters moved from Greece to Bessarabia 4 fighters moved from Greece to Rostov 2 bombers moved from Greece to Bessarabia 2 bombers moved from Greece to Rostov 1 bomber moved from Greece to Volgograd 1 armour, 5 fighters, 51 mech_infantrys and 2 tactical_bombers moved from Russia to Volgograd Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Bessarabia Germans attack with 2 bombers, 4 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Bessarabia, round 2 : 4/7 hits, 3.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber, 5 fighters, 2 infantry, 51 mech_infantrys and 2 tactical_bombers Americans defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber, 5 fighters, 2 infantry, 51 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 14/62 hits, 13.83 expected hits Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win, taking Volgograd from Americans with 1 armour, 1 bomber, 5 fighters, 2 infantry, 51 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Rostov Germans attack with 2 bombers, 4 fighters and 1 infantry French defend with 1 infantry Germans roll dice for 2 bombers, 4 fighters and 1 infantry in Rostov, round 2 : 5/7 hits, 3.50 expected hits French roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Rostov Germans win, taking Rostov from French with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Novgorod to Karelia 29 mech_infantrys moved from Yugoslavia to Poland 5 fighters and 2 tactical_bombers moved from Volgograd to Russia 1 bomber moved from Iraq to Southern Italy 1 fighter moved from Germany to Western Germany 1 fighter moved from Greece to Germany 2 bombers and 4 fighters moved from Bessarabia to Greece 2 bombers and 4 fighters moved from Rostov to Greece 1 bomber moved from Volgograd to Russia 1 artillery, 1 fighter and 6 infantry moved from France to Southern France 1 aaGun moved from France to Normandy Bordeaux 8 mech_infantrys moved from Western Germany to Normandy Bordeaux 10 mech_infantrys moved from Germany to Western Germany 15 armour, 12 artilleries, 1 infantry and 59 mech_infantrys moved from Tambov to Russia Place Units - Germans 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Russia 2 infantry and 1 mech_infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in Greece 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,3,4,5,3,6,1,1,4,6,4,1 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Russia: 1 armour and 51 mech_infantrys EDIT: Removing units owned by Germans from Volgograd: 1 armour and 51 mech_infantrys
Combat Hit Differential Summary :
Germans : 2.17 French : -0.33 Americans : -0.33 AA fire in Iraq : : -0.17 Russians : -0.33
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 8 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov 1 mech_infantry moved from Yugoslavia to Bessarabia 1 bomber moved from Greece to Iraq 4 fighters moved from Greece to Bessarabia 4 fighters moved from Greece to Rostov 2 bombers moved from Greece to Bessarabia 2 bombers moved from Greece to Rostov 1 bomber moved from Greece to Volgograd 1 armour, 5 fighters, 51 mech_infantrys and 2 tactical_bombers moved from Russia to Volgograd Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Bessarabia Germans attack with 2 bombers, 4 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Bessarabia, round 2 : 4/7 hits, 3.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber, 5 fighters, 2 infantry, 51 mech_infantrys and 2 tactical_bombers Americans defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber, 5 fighters, 2 infantry, 51 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 14/62 hits, 13.83 expected hits Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win, taking Volgograd from Americans with 1 armour, 1 bomber, 5 fighters, 2 infantry, 51 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Rostov Germans attack with 2 bombers, 4 fighters and 1 infantry French defend with 1 infantry Germans roll dice for 2 bombers, 4 fighters and 1 infantry in Rostov, round 2 : 5/7 hits, 3.50 expected hits French roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Rostov Germans win, taking Rostov from French with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Novgorod to Karelia 29 mech_infantrys moved from Yugoslavia to Poland 5 fighters and 2 tactical_bombers moved from Volgograd to Russia 1 bomber moved from Iraq to Southern Italy 1 fighter moved from Germany to Western Germany 1 fighter moved from Greece to Germany 2 bombers and 4 fighters moved from Bessarabia to Greece 2 bombers and 4 fighters moved from Rostov to Greece 1 bomber moved from Volgograd to Russia 1 artillery, 1 fighter and 6 infantry moved from France to Southern France 1 aaGun moved from France to Normandy Bordeaux 8 mech_infantrys moved from Western Germany to Normandy Bordeaux 10 mech_infantrys moved from Germany to Western Germany 15 armour, 12 artilleries, 1 infantry and 59 mech_infantrys moved from Tambov to Russia Place Units - Germans 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Russia 2 infantry and 1 mech_infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in Greece 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,3,4,5,3,6,1,1,4,6,4,1 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Russia: 1 armour and 51 mech_infantrys EDIT: Removing units owned by Germans from Volgograd: 1 armour and 51 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.17 French : -0.33 Americans : -0.33 AA fire in Iraq : : -0.17 Russians : -0.33
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Apparently when the Germans attacked Volgograd and I selected to send all air units to support the attack, I also mistakenly sent the tank and 51 mechs also. I made the edit, but if you will not allow it, I re-edit my NCM.
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@ArtofWar1947 said in 19L G40 BM3 Game II ArtofWar1947 (Axis) vs. Simon33 (Allies+6):
Apparently when the Germans attacked Volgograd and I selected to send all air units to support the attack, I also mistakenly sent the tank and 51 mechs also. I made the edit, but if you will not allow it, I re-edit my NCM.
Nah, I won’t worry about it. Edit is fine.
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TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Combat Move - Russians 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Tambov 1 fighter moved from Caucasus to Tambov 1 fighter and 1 tactical_bomber moved from Caucasus to Belarus Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Tambov to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.50
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I tried to extend the game with the hope the Allies would make a critical mistake. That has not happened. The Germans never recovered from losing 2 fighters and 3 tac bombers in the Battle of SZ 110 first round or the somewhat daring counterattack by the Russians in Round 5. The income gap is so great that I see no viable path to victory for the Axis. Good game for you. I’ll post the result in a minute.
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Because the Luftwaffe got a mauling G1, that is why you delayed the DOW until G4? Interesting, but I think you needed to press on regardless. That attack R5 was absolutely compulsory though. Without it, well you had gotten between my forces and Moscow. Moscow would have been doomed.
I was thinking you were probably continuing this game to report it in 2020. Looks like that’s not the case. Was kind of hoping to have it count 2020, since I won’t get enough points to go up a tier in 2019.
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I could go again if you’re interested. Bid for allies?
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I’d like that. But let me sleep on it. I have a never-ending game with FMERommel (which requires enormous care), and I am going to take on a play-off game (which may also require enormous care). More than 2 games may not be manageable. If a third game is possible, it might be much slower than our previous game. Made too many important decisions in our last game too quickly and without enough thought.
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@ArtofWar1947
I am going to have my hands full playing JDOW in playoffs and my ongoing game. But I would welcome a set of re-matches once done with one of these games.