General 6 Stars 1941 WW2 Game
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Ok. Here’s the tech chart we are going to use. For each tech token you get to roll 2d6 dice. Add your total and mark on income chart. Once you get to the number you need in total dice rolls you get the tech. Can use right away on your turn. This should make things more interesting in game. The tech will be a secret too until you get it.
Max tech tokens per tech is 2. max tech is 2. Unless you get a free tech event card and you haven’t gone for tech or you already have 1 or 2 techs. If you don’t have your techs yet then the free tech goes towards one of the techs your going for.
Cost is 5 icps per tech token. Now I can see Russia buying a tech token.We will be playing this hopefully a week from Saturday. Also have in game now the Armistice of Italy.
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Here’s a game result from Saturday March 25th. The Italians 2 National Advantages were German Influence and Puppet State. So Germany could build 2 units and place at a Italy IC and build 2 Italian units too once per turn. But it seems that Germany over spent for Italy and the Russians were able to push back the German stack in later turns.
The Germans had sub Interdiction and was doing a good job for battle of the Atlantic. UK even had ASW Tacs Planes attack subs @4 and still couldn’t take out all the subs. LOL.
Germany wasn’t able to take out 1 of the UK fleets with his major wolf pack attacks with first strikes so that gave the UK a fleet which always helps to a certain point.
Axis got Cairo and was at 30 points for a few turns for the win but allies were able to take back a few cities and or bonus points as game went on.
Germany did influence Spain and did help take out the first allies landing in game.
Also it looks like US has 22 units that are going to land in France or West Germany… Germany probably will need to move its big stack back to protect Warsaw.Japan did well in game most part. Allies baited the Japan to come out with 2 sets of planes to kill the FEC/Anzac fleet and Anzac transports to the point of now US fleet could now move into Hong Kong and Shangia to take a few points away. Game ended with axis having 24 points and looks like Allies were going to get Paris and probably win the game. Don’t think axis could recover in time. Could go for Cape Town and oil but Russia could afford to start sending troops to middle east.
here’s some pics of map at end of turn 6.
You can double click map to get a blow up
Of map and pieces. -
Here’s the tech that was in the game. What a change to game here. Seemed at first it was to strong for axis early but seemed to mellow out.
As you can see the Italians were still going for a tech on income tracker we used for that too. Will have some tech country tokens made up for this. -
here is the National Advantages each country got at start of game. Germany & Japan had there best 2 NA’s for game plus Italy had both German LL NA’s. The chart also shows where axis are at in victory points at end of turn 6.
Some NA’s will make you go for more of a certain tech in games.
Any way was a great game and probably no changes.
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Ray,
looks like you had a great game!!
Mark
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Yeah, it was a fun game. Though, Cairo being such a close fight goes to show just how ludicrously strong the Brits are.
I’m just shocked at what the Allies managed to take back.
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Yea that looks like a real good one. Never noticed the Ground Force Boards in action before. Good idea.
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Ya Barnee some task force cards made.
As far as UK being to strong or possibly to strong got to remember Germany spent a lot for Italy and some more money on another strict neutral. I think that just hurt Germany to much in away and also they didn’t kill 1 of the UK fleets on turn 1.
According to the UK player he was buying 5 units a turn for Africa. Also UK never had really a good landing in Europe. Just saying.
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@general-6-stars right on. Sounds like a keeper. Worth a replay for sure
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Hi General,
Do you have the latest updated version of your 1941 map ?
And do you have any plans to change that map?
We are gonna play with your map and setup in May and June.
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@the-captain said in General 6 Stars 1941 WW2 Game:
Hi General,
Do you have the latest updated version of your 1941 map ?
And do you have any plans to change that map?
We are gonna play with your map and setup in May and June.
Yes
No
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@general-6-stars
Can you please send the updated version to my e-mail, so I can order the print from the Copy Shop. -
@the-captain said in General 6 Stars 1941 WW2 Game:
@general-6-stars
Can you please send the updated version to my e-mail, so I can order the print from the Copy Shop.Give me size you want. Unless print shop can do it.
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Map has been e mailed
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@general-6-stars said in General 6 Stars 1941 WW2 Game:
Here’s the tech that was in the game. What a change to game here. Seemed at first it was to strong for axis early but seemed to mellow out.
As you can see the Italians were still going for a tech on income tracker we used for that too. Will have some tech country tokens made up for this.OK. Only 2 changes for tech.
Spy steals a tech event card will now be Spy sabotages tech designs. You will now roll 2d6 dice and total of roll will subtract points from the highest tech on chart. Like in above chart Italy going for a tech. The allies spy sabotages it’s design then rolls 2d6 dice say rolls a 3-5 = 8 points. Now subtract that from Italy’s points from 20 to 12.Receive a free tech token event card will not be used if you are at 4 max tech tokens. If you have 0 to 3 tech tokens then receive the free tech token you can use it towards a tech now.
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Do you have a complete rulebook for your game - that includes all these features and detailed rule descriptions etc. ?
What I mean is a rulebook something like the OOB rulebook - or the rulebook for Axis & Allies Global 1940 House Rules Expansion.
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Redesigning my event cards for the 9 countries with like 12 good and 8 bad per deck per country
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Got another game in Saturday. “Operation Smoky Boo”. Axis won in 5 turns. Germany influenced turkey turn 1 and funneled to the Middle East. Probably get Stalingrad turn 6 with axis losing 2 points in Med still have 30 points for win end of turn 6 anyway.
US came out quick in pacific but then was pushed back home. Then went back to take truk. Russia attacked Japan but luckily japan had NA destroyer express to retake north city back.
Europe side US UK did finally get a push into the Med but was a bit to late.
I’ll try and get pics in order.
Also the tech worked out great in game.
Only change as we played was if you received a free tech with no token or one tech left to go for u could roll a D6 and that’s the tech u got. At least a bit random there which game is all about.
Only change is US will start with no damaged battleships in Hawaii and receive 2 more transports in Hawaii on setup.