Cool! I can’t wait! Keep going!
General 6 Stars 1941 WW2 Game
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End of Turn 1 from Saturday’s game. Wolf packs in full mode. They did win a huge battle on turn 1 against the UK fleet west of London. UK did not kill one sub with 2 BB 2 CR 2 DD 2 scrambled figs plus 2 missed rerolls for the admiral in the fleet commanding. UN REAL !
Germany first strike was way above average. That’s the Chance Germany takes.
Italy grabbing Malta and all the islands plus Germany grabbing Gibraltar for the 3 island group money bonuses.
Also US did not come out of port turn 1 which they need to do so they can hit subs on turn 2. It is what it was.
UK desert rats didn’t come out of Sahara desert turn 1 to. But we only had 4 guys so when playing multiple countries some stuff gets missed. Sucks big time but got no choice if you even want to play. 😍 -
End of turn 2. US moved to Morocco sz but was a non combat move with some reinforcements in Liberia. Italy went to the Middle East for oil after Germany influenced Turkey to try to get oil bonus points and income. But Uk and Russia was able to counter most of it. But not pictured is Germany will on turn 5 will go into Rostov in the North. Plus Italy went back home to get supplies and has to decide whether there going to go back in Middle East and fortify Tobruk.
UK can bring out Navy if they want but maybe to risky. Then we had to end game at end of turn 4 based on 4 players and time limits. -
This is the pacific at end of turn 2 US attacked the Japan fleet and won with 7 cruisers left in coast off of Vietnam on turn 4. Japan can counter. I wouldn’t say this game over with yet. Depends on turns 5-6 in Europe.
But was great playing on new map. Bigger and brighter. Couple more changes to it and a few tweaks for Japan so now we added Rangoon as a VC and force the units hopefully to come out of Calcutta towards Burma and Middle East while keeping capital city.Keep in mind also my game is the only one that has the India Lovejoy rule when Calcutta falls.
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@general-6-stars you leave it setup ? Play some more at a later date ? Good action. I like a busy N Atlantic
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@barnee said in General 6 Stars 1941 Global War Game:
@general-6-stars you leave it setup ? Play some more at a later date ? Good action. I like a busy N Atlantic
Yes. I’m going to play Europe side since I was Ger and Italy. Want a check couple of different battles
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Barnee
Here’s a pic on Germany’s next turn. Germans have Rostov and will get Stalingrad since Moscow can’t send most troops that way based on eastern front pressure with Raspituta season - move only 1 and there’s 34 tanks in Rostov. Italy can drop off 8-10 ground in Rostov to defend plus turkey units moving out in middle east since Turkey was influenced by Germany on turn 2.
But on Japan side it be tougher and if axis wins it will be on turn 6 but depends on pacific. -
OK. Next game Saturday. After many games and trying to find that 1 more point for Japan to get and help more with the win is going to be Rangoon is a VC now. It’s Gotta bring more action to Burma. If FEC slips up than japan may get to hit Calcutta too. This may open the door a bit more for axis to get Cairo to. Depends on which ground units are gonna jump around for the triangle affect. Also open Middle East up a bit. Gives axis more options for wins.
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Here’s some pics of the game. Germany up hill after turn 1. Some bad rolls etc etc. japan doing ok. US late start in Pacific. Can be costly.
Allies pretty much gonna win. -
We are going to go to each country gets there own tech chart now instead of getting a bad one every so often. This way now it will be good. Still have to roll a d6 dice to see what you get.
Also going to add the Armistice of Italy to game.
If Southern Italy falls this is what happens now.- Italy out of game.
- Conquer gets Italy’s money.
- Roll for Italy ships.
Roll of 1 Germany receives ship and move to Rome sz.
Roll 2-6 ship is destroyed.
Roll 7-12 UK recieves the ship and moves to Malta sz. - Any controlled territory under Italian becomes Germany and they
can collect the money. - Remove all Italian inf ground units and planes from game except
in Northern Italy and Rome. All theses units become German.
Allies joint strike now even in play for med now too.
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Ray,
Thanks for all the pictures!! Looks like you guys had a great time.
The chart looks interesting. Is the new technologies something you guys have been playing with lately or is it just new!!
Looks so fun!!
Mark
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@aagamer said in General 6 Stars 1941 Global War Game:
Ray,
Thanks for all the pictures!! Looks like you guys had a great time.
The chart looks interesting. Is the new technologies something you guys have been playing with lately or is it just new!!
Looks so fun!!
Mark
The tech chart is new. Most of it finalized unless somebody may have another one. We Ave about 6 techs per game. We want tech to be good if you get now for all with Italy basically getting more NA’s since they really didn’t have any tech.
Ya great time at game. Carl got diced and or played Germany a bit different ( no Idea ) and seems it was a up hill battle from there.
Japan took Schezwan and Rangoon with 3 other cities there so it was nice for Japan to get that extra point or 2 and force even more action in Pacific but this game US didn’t come right out which it needs to do.Good action down by the Dutch Islands. But again the India and Anzac fleet didn’t hookup with US fleet.
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Very good. Yes from playing the Anzacs they really need to hook up with the British and US as fast as possible otherwise there is really no threat for the Japanese down there since it does take time for the US to get there to really make a nice group. What country did you play this game? Carl, got diced – that is funny – that normally never happens to him - he is incredibly lucky normally.
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I played Japan. Ya as far as Carl you’d have to talk to him on what really happened.
Had a somewhat new guy for US Pacific but don’t know what he was thinking. Attacked Marshall’s and Carolinas without his fleet and all planes. I work with him and he wouldn’t talk about game on Monday. Lol We told him end of game what he should of done.
With Rangoon in game now hoping the allies need to make a attack move now.
As you know need more games in to see how that works out.
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@general-6-stars said in General 6 Stars 1941 Global War Game:
I work with him and he wouldn’t talk about game on Monday.
lol
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@barnee said in General 6 Stars 1941 Global War Game:
@general-6-stars said in General 6 Stars 1941 Global War Game:
I work with him and he wouldn’t talk about game on Monday.
lol
Ya. I was laughing my ass off. Got a taste of play and dice. Lol
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Redid the Armistice of Italy
This goes in to effect if either Rome or South Italy is captured by the allies.
- Italy is no longer in game now.
- If Rome is captured first. the allies receive all of Italy’s money.
- If South Italy is captured first the allies receive half of Italy’s money
and rest goes to the bank. - All Italian and German units in Africa are removed from the game
map now. They are considered surrendered. The US and UK split
the territories in Africa for control with US getting first. - Germany gets control of all the Italian territories that they own
and collects income for them on there next turn. - Germany does not get to receive any Italian tech or NA’s.
- Germany must now roll 1 d12 dice for each Italian unit in a Italian
control territory. Refer to charts. - All Italian infantry and motorized units converted to German units
must stay in the territory they are in at time of roll.
SHIPS : 1-2 Goes to Germany. Move to Rome sea zone.
3-5 Destroyed
6-12 Goes to UK. Move to Malta sea zone.INF : 1-3 Becomes German. Leave there.
4-12 Remove from game map. Prisoner of war now.PLANES : 1-8 becomes German. Move to N. Italy or Rome
9-12 becomes UK. Move to MaltaAA/MOTORIZED : 1-6 becomes German. Leave there.
7-9 destroyed
10-12 becomes UK. Move to nearest allies territory.That’s it.
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This is what we have for now for tech. May make a tweak. Lol
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@general-6-stars yea I’m just going to #6 if I’m US of A. Everybody would get in line real quick lol
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@barnee said in General 6 Stars 1941 Global War Game:
@general-6-stars yea I’m just going to #6 if I’m US of A. Everybody would get in line real quick lol
Not as easy to get as you think. Already looking at removing it. Probably replace Bomb with Armored carriers. Just feel the H bombers is better across the whole map.
Heavy Bombers: C12 A5@6 ground A4@6 naval SBR 1d6+4 DF@2
1 round only
Got to watch it so this tech doesn’t get out of hand.Also working on a another way to get tech using dice rolls and adding up totals and making the tech secret from other countries. I’ll post a chart to show kind a what I’m talking about.
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OK. See If I have this right. Russia is going for a tech. have 1 token. cost 5.
Now they roll 1 d12 dice on turn 1. They get a 8. They are going for Assembly line. But the token on chart on back side has the tech on it but nobody else can see it yet. He needs 24 in total dice rolls to get this tech. Chart says 30 but I fixed it. So here is turn 1. I’m going to use the income chart to make it easier. I’ll probably make own type of token to represent the tech.
Could convert to D6 tooTurn 2 rolls a 6 so now has 14 total for tech.
Turn 3 rolls a 8 and now has 22 total points for tech.
Turn 4 rolls a 5 and now has 27 totals points. Russia gets the tech.
then shows what tech he got to other players and places token in the correct box showing everybody.