Weddingsinger (Allies) vs Odonis (Axis) BM3 Game#2


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 armour and 1 mech_infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Rostov
                Italians win with 1 armour remaining. Battle score for attacker is -10
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            6 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : -1.67
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 marine moved from Borneo to 43 Sea Zone
            2 fighters moved from French Indo China to Malaya
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Anhwe to Hunan
            1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Japanese
            Battle in Sumatra
                Japanese attack with 1 marine
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                UK_Pacific win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 marine
                Casualties for British: 1 infantry
            Battle in Hunan
                Japanese attack with 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters and 1 infantry in Malaya, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Malaya, round 3 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Malaya to French Indo China
            3 fighters moved from Japan to French Indo China
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun moved from Anhwe to Hopei
            3 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 factory_minor placed in Kiangsu
            1 fighter placed in Japan
            1 artillery and 1 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    UK_Pacific : 0.00
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 bomber moved from United Kingdom to Algeria
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 110 Sea Zone
            2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 battleship, 1 carrier and 2 cruisers moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 0/4 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Gibraltar, round 3 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Algeria
                Americans attack with 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Normandy Bordeaux from Germans, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Malaya
                Americans attack with 1 artillery and 2 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Algeria to Morocco
            1 bomber moved from Gibraltar to Morocco
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            2 infantry moved from Brazil to Suriname
            1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Samoa: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.67
    Americans : -1.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 artillery and 1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Szechwan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Anhwe from Japanese, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 bomber moved from United Kingdom to Algeria
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 110 Sea Zone
            2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 battleship, 1 carrier and 2 cruisers moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 0/4 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Gibraltar, round 3 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Algeria
                Americans attack with 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Normandy Bordeaux from Germans, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Malaya
                Americans attack with 1 artillery and 2 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Algeria to Morocco
            1 bomber moved from Gibraltar to Morocco
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            2 infantry moved from Brazil to Suriname
            1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Samoa: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 artillery and 1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Szechwan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Anhwe from Japanese, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery and 2 infantry moved from Persia to Iraq
            2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 bomber moved from Egypt to Iraq
            1 fighter moved from Egypt to 98 Sea Zone
            1 infantry moved from Syria to Iraq
            1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from India to Burma
            1 fighter moved from Yunnan to 41 Sea Zone
            1 tactical_bomber moved from India to 41 Sea Zone
            1 armour moved from Yunnan to Kwangtung
                  Chinese take Kwangsi from Japanese
                  UK_Pacific take Kwangtung from Japanese
            4 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Burma
            4 mech_infantrys moved from Yunnan to Hopei
    
        Combat - British
            Battle in Hunan
                British attack with 5 infantry
                Japanese defend with 2 infantry
                    British roll dice for 5 infantry in Hunan, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Hunan
                    British roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hunan
                    British roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 4 infantry
                Casualties for Japanese: 2 infantry
            Battle in Hopei
                British attack with 4 mech_infantrys
                Japanese defend with 1 aaGun and 1 artillery
                    British roll dice for 4 mech_infantrys in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Japanese lost in Hopei
                    British roll dice for 4 mech_infantrys in Hopei, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Hopei
                    British roll dice for 3 mech_infantrys in Hopei, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Hopei
                    British roll dice for 2 mech_infantrys in Hopei, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Hopei
                    British roll dice for 1 mech_infantry in Hopei, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Hopei, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Hopei, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Hopei, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 9 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Hopei, round 10 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 10 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                British win, taking Hopei from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 aaGun and 1 artillery
                Casualties for British: 3 mech_infantrys
            Battle in 98 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Iraq
                British attack with 1 artillery, 1 bomber and 5 infantry
                Neutral_Axis defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 5 infantry in Iraq, round 2 : 1/7 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 1 bomber and 5 infantry in Iraq, round 3 : 3/7 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 2 infantry
                Casualties for British: 1 infantry
            Battle in Burma
                British attack with 1 artillery and 2 mech_infantrys
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in 41 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Trans-Jordan
                British attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 bomber moved from Iraq to Egypt
            1 carrier moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 transport moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 infantry placed in Egypt
            1 destroyer placed in 81 Sea Zone
            3 transports placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -1.00
    British : -1.33
    Americans : -1.00
    Chinese : 0.50
    Neutral_Axis : 0.00
    Japanese : 1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Libya to Algeria
            1 armour moved from Rostov to Caucasus
                  Italians take Caucasus from Russians
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 armour and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Yugoslavia to France
            1 artillery moved from Yugoslavia to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Libya to Tobruk
            1 infantry moved from Libya to Tobruk
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            2 fighters moved from Southern Italy to 95 Sea Zone
    
        Place Units - Italians
            1 carrier and 1 transport placed in 95 Sea Zone
            1 artillery and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Java to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 infantry moved from French Central Africa to French West Africa
                  ANZAC take French West Africa from Neutral_Axis
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to Kwangtung
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Move Summary: French round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Java to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 infantry moved from French Central Africa to French West Africa
                  ANZAC take French West Africa from Neutral_Axis
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to Kwangtung
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            11 armour, 5 artilleries, 2 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
            1 armour moved from Tunisia to Morocco
    
        Combat - Germans
            Battle in Morocco
                Germans attack with 1 armour
                Americans defend with 2 bombers
                    Germans roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 bombers in Morocco, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 bombers in Morocco, round 3 : 1/2 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Morocco
                Americans win with 2 bombers remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
            Battle in Russia
                Germans attack with 11 armour, 5 artilleries, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 17 infantry and 3 mech_infantrys
                    Germans roll dice for 11 armour, 5 artilleries, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 8/25 hits, 10.00 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 17 infantry and 3 mech_infantrys in Russia, round 2 : 8/24 hits, 8.17 expected hits
                    8 infantry owned by the Russians, 2 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 11 armour, 5 artilleries and 1 tactical_bomber in Russia, round 3 : 3/17 hits, 7.83 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 9 infantry and 3 mech_infantrys in Russia, round 3 : 4/16 hits, 5.50 expected hits
                    3 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Russia
                    Germans roll dice for 11 armour, 1 artillery and 1 tactical_bomber in Russia, round 4 : 5/13 hits, 6.50 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys in Russia, round 4 : 5/13 hits, 4.50 expected hits
                    5 infantry owned by the Russians, 1 artillery owned by the Germans and 4 armour owned by the Germans lost in Russia
                    Germans roll dice for 7 armour and 1 tactical_bomber in Russia, round 5 : 4/8 hits, 4.17 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Russia, round 5 : 2/8 hits, 2.83 expected hits
                    3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
                    Germans roll dice for 5 armour and 1 tactical_bomber in Russia, round 6 : 3/6 hits, 3.17 expected hits
                    Russians roll dice for 1 armour and 3 artilleries in Russia, round 6 : 3/4 hits, 1.50 expected hits
                    3 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
                    Germans roll dice for 2 armour and 1 tactical_bomber in Russia, round 7 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Russia, round 7 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Russia
                Germans captures 29PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -23
                Casualties for Germans: 9 armour, 5 artilleries, 2 infantry and 6 mech_infantrys
                Casualties for Russians: 1 armour, 3 artilleries, 17 infantry and 3 mech_infantrys
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Russia to Novgorod
            5 infantry moved from Ukraine to Rostov
            4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Karelia to Western Germany
            2 artilleries and 3 infantry moved from France to Western Germany
            6 mech_infantrys moved from Germany to Western Germany
            4 infantry moved from Vyborg to Finland
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            3 fighters placed in Western Germany
            2 infantry placed in Southern France
            2 artilleries placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -10.33
    Americans : 0.33
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Russians
            3 infantry moved from Volgograd to Kazakhstan
            3 infantry moved from Novosibirsk to Vologda
            3 infantry moved from Novosibirsk to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 6 infantry in Vologda, round 2 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 3 infantry
                Italians defend with 1 armour
                    Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
                Russians win, taking Kazakhstan from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.50
    Russians : 0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Jehol to Anhwe
            1 infantry moved from Chahar to Hopei
            1 fighter moved from French Indo China to Hopei
            1 infantry moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 fighter moved from Japan to Anhwe
            3 fighters moved from French Indo China to Hunan
            1 fighter moved from French Indo China to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 4 fighters
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters in Hunan, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Hunan
                Japanese win with 3 fighters remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Anhwe to Kiangsu
            1 fighter moved from Hopei to Chahar
            1 infantry moved from Jehol to Chahar
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Hunan to French Indo China
            1 fighter moved from Hunan to Kiangsu
    
        Place Units - Japanese
            1 transport placed in 6 Sea Zone
            1 fighter placed in Japan
            1 factory_minor placed in Manchuria
            1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3,6,1,1,5
            Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 0.50
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from United Kingdom to 112 Sea Zone
            2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 bombers moved from Morocco to 95 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
    

    Savegame


  • @Odonis

    two scramble options.

    SZ 112/w. Germany?
    sz 95/S. Italy?


  • @weddingsinger

    Scramble Italy, max defence.


  • @Odonis

    Oh, shoot, forgot the kamikaze options at Philipines.


  • @Odonis

    Since I forgot the existence of kamikaze, can we pretend the carriers aren’t there in that combat?


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            2 bombers moved from Morocco to 95 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 fighter and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            2 bombers moved from Morocco to 95 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 fighter and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Borneo
            Battle in Norway
            Battle in Denmark
            Battle in 35 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Borneo from Japanese, taking Norway from Germans, taking Denmark from Germans, taking 35 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Americans roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 95 Sea Zone
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 2 bombers in 95 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
            Battle in Philippines
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Samoa to New Zealand
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 95 Sea Zone to Egypt
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            3 bombers placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : -0.50
    Japanese : -0.33
    

    Savegame

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