@max334 Yes, in wrong battles :)
Anyway, you earned luck here, you risked both in Yunnan and Manchuria and it paid off, so my bitching is just… how do they say in English, something about the grapes?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Politics - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Yunnan to India
1 infantry moved from New South Wales to Queensland
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea Zone
ANZAC undo move 1.
2 fighters placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Ugh. Forgot to move the destroyer from SZ 10. Sorry about that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour and 12 artilleries moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Iraq to Tanganyika Territory
1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory
1 mech_infantry moved from Timguska to Samara
Germans take Samara from Russians
5 armour and 21 mech_infantrys moved from Volgograd to Bryansk
1 armour, 8 artilleries, 30 infantry and 12 mech_infantrys moved from Tambov to Bryansk
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Tanganyika Territory
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tanganyika Territory
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Tanganyika Territory to Kenya
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 destroyer moved from 81 Sea Zone to 94 Sea Zone
2 fighters moved from Western Germany to 94 Sea Zone
2 artilleries and 2 infantry moved from France to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 5 mech_infantrys moved from Finland to Novgorod
1 mech_infantry moved from Eastern Poland to Bryansk
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Volgograd to Tambov
1 mech_infantry moved from Turkmenistan to West India
1 infantry moved from Persia to 80 Sea Zone
1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
2 tactical_bombers moved from Iraq to West India
5 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
1 armour, 1 artillery, 1 infantry and 5 mech_infantrys placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 0.67
One second.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour and 12 artilleries moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Iraq to Tanganyika Territory
1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory
1 mech_infantry moved from Timguska to Samara
Germans take Samara from Russians
5 armour and 21 mech_infantrys moved from Volgograd to Bryansk
1 armour, 8 artilleries, 30 infantry and 12 mech_infantrys moved from Tambov to Bryansk
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Tanganyika Territory
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Tanganyika Territory to Kenya
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 destroyer moved from 81 Sea Zone to 94 Sea Zone
2 fighters moved from Western Germany to 94 Sea Zone
2 artilleries and 2 infantry moved from France to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 artilleries and 1 infantry moved from Normandy Bordeaux to France
1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 5 mech_infantrys moved from Finland to Novgorod
1 mech_infantry moved from Eastern Poland to Bryansk
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Volgograd to Tambov
1 mech_infantry moved from Turkmenistan to West India
1 infantry moved from Persia to 80 Sea Zone
1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
2 tactical_bombers moved from Iraq to West India
5 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
1 armour, 1 artillery, 1 infantry and 5 mech_infantrys placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 1 bomber
EDIT: Adding units owned by Germans to West India: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Good to go now.
At first glance, I thought I’d really thrown away my advantages just on that last Italian turn. Still should have been much better but not as bad as first thought.
Sorry about the delay. Thanks for your patience.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
5 fighters and 1 tactical_bomber moved from Russia to Samara
8 infantry moved from Jehol to Manchuria
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 2/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 1 armour, 6 artilleries and 35 infantry moved from Smolensk to Russia
5 fighters and 1 tactical_bomber moved from Samara to Russia
2 aaGuns moved from Jehol to Manchuria
1 submarine moved from 112 Sea Zone to 105 Sea Zone
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.33
Japanese : -0.33
@simon33 said in Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game III:
Good to go now.
At first glance, I thought I’d really thrown away my advantages just on that last Italian turn. Still should have been much better but not as bad as first thought.
Sorry about the delay. Thanks for your patience.
No worries! Glad you’re back. Hope everything is ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer and 2 fighters moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 fighter moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Kiangsu to Hopei
2 tactical_bombers moved from Szechwan to Hopei
3 fighters and 1 tactical_bomber moved from Szechwan to Shensi
1 tactical_bomber moved from French Indo China to Shensi
1 bomber moved from Japan to Iwo Jima
Purchase Units - Japanese
Japanese buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Midway from Americans, taking Iwo Jima from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Hopei
Japanese attack with 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 1/4 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in Shensi, round 2 : 2/5 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 30 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 30 Sea Zone to 25 Sea Zone
1 bomber moved from Iwo Jima to Japan
1 bomber moved from Japan to French Indo China
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 artillery and 2 infantry moved from Amur to Korea
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
3 artilleries and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Hopei to Anhwe
3 fighters and 2 tactical_bombers moved from Shensi to Szechwan
1 aaGun moved from Szechwan to Sikang
1 armour moved from Suiyuyan to Anhwe
1 armour moved from Yenisey to Kansu
2 battleships, 2 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 31 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 1 infantry placed in Kiangsu
1 infantry placed in Kiangsu
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.67
Chinese : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Norway to Germany
1 armour, 3 artilleries, 8 infantry and 1 marine moved from Norway to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 armour, 7 artilleries, 14 infantry and 1 marine moved from 112 Sea Zone to Western Germany
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 2 PUs;
Combat - Americans
Battle in Denmark
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking Denmark from Germans, taking 26 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Western Germany
Americans attack with 1 armour, 7 artilleries, 14 infantry and 1 marine
Germans defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 8 mech_infantrys and 1 tactical_bomber
Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 7 artilleries, 14 infantry and 1 marine in Western Germany, round 2 : 6/23 hits, 6.67 expected hits
Germans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 2/17 hits, 6.67 expected hits
2 aaGuns owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 7 artilleries, 12 infantry and 1 marine in Western Germany, round 3 : 4/21 hits, 6.33 expected hits
Germans roll dice for 1 armour, 2 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Western Germany, round 3 : 8/12 hits, 5.00 expected hits
8 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 7 artilleries, 4 infantry and 1 marine in Western Germany, round 4 : 4/13 hits, 4.50 expected hits
Germans roll dice for 1 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 4 : 4/8 hits, 3.67 expected hits
2 artilleries owned by the Germans, 4 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 7 artilleries and 1 marine in Western Germany, round 5 : 3/9 hits, 3.17 expected hits
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Western Germany, round 5 : 3/4 hits, 2.33 expected hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 3 artilleries owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 4 artilleries and 1 marine in Western Germany, round 6 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 fighter in Western Germany, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 4 artilleries and 1 marine remaining. Battle score for attacker is 42
Casualties for Americans: 3 artilleries and 14 infantry
Casualties for Germans: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber
Battle in Germany
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_major and 6 infantry; Italians defend with 1 infantry
AA fire in Germany : 2/3 hits, 0.50 expected hits
2 fighters owned by the Americans lost in Germany
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Germany, round 2 : 1/3 hits, 1.83 expected hits
Germans roll dice for 1 aaGun and 7 infantry in Germany, round 2 : 6/7 hits, 2.33 expected hits
1 aaGun owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Germany
Germans win with 7 infantry remaining. Battle score for attacker is -48
Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 aaGun
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to Norway
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 2 fighters and 9 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 infantry placed in Norway
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 66 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries moved from Norway to 113 Sea Zone
2 artilleries and 4 infantry moved from 113 Sea Zone to Germany
2 fighters moved from United Kingdom to Germany
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Union of South Africa to Belgian Congo
Purchase Units - British
British buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Belgian Congo
British attack with 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Belgian Congo
retreated to Belgian Congo
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Germany
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 factory_major and 6 infantry; Italians defend with 1 infantry
British roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 7 infantry in Germany, round 2 : 4/7 hits, 2.33 expected hits
3 infantry owned by the Germans and 4 infantry owned by the British lost in Germany
British roll dice for 2 artilleries and 2 fighters in Germany, round 3 : 3/4 hits, 1.67 expected hits
Germans roll dice for 4 infantry in Germany, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Germany
British roll dice for 1 artillery and 2 fighters in Germany, round 4 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Germany, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 fighters in Germany, round 5 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Germany, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Germany
British captures 83PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 4 infantry
Casualties for Germans: 6 infantry
Casualties for Italians: 1 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
2 fighters moved from Germany to 113 Sea Zone
1 mech_infantry moved from India to Yunnan
1 battleship and 1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from Belgian Congo to Union of South Africa
1 artillery moved from Rhodesia to Union of South Africa
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 artillery, 1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 114 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 117 PUs
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
Germans : 3.00
British : 0.33
Italians : 0.67
Americans : -4.83
Japanese : 0.83
AA fire in Germany : : 1.50
I swear this game is going to give me a heart attack one of these days :P .
@BobbaRossa said in Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game III:
I swear this game is going to give me a heart attack one of these days :P .
Bugger!
I think that I didn’t consider the prospect of mobilising the US CV in SZ113.
Heart attacks like that you can live with, I think.
@simon33 said in Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game III:
@BobbaRossa said in Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game III:
I swear this game is going to give me a heart attack one of these days :P .
Bugger!
I think that I didn’t consider the prospect of mobilising the US CV in SZ113.
Heart attacks like that you can live with, I think.
Yeah, just need to take a lot of deep breaths and long walks :P . Good game!
I don’t think I’m going to try that strategy of moving into the Med too soon. Japan was left really, really weak. Perhaps strat bombing on India, perhaps collecting the extra 8IPC J1 from leaving FIC French could have made a difference. I guess building but never using an IC on Malaya was bad. As was not really defending the North.
Perhaps a problem is that the German fleet got way too far from Gibraltar.
As I’ve done too often I gave up Norway too easily. If I had no transports nearby, should have had some troops within reach.
Thanks for the game. Let me know if you want to go again.