JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.

  • '15 '14

    I kept the battleship last, although there was a decent chance it may die to a sub surprise hit.
    In case you’d like to have the DD kept last, please roll a die at 2 for the defense of the DD in round 2 and remove a sub in case you hit.

  • '19 '17 '16

    @JDOW said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:

    I kept the battleship last, although there was a decent chance it may die to a sub surprise hit.
    In case you’d like to have the DD kept last, please roll a die at 2 for the defense of the DD in round 2 and remove a sub in case you hit.

    Interesting question. I guess there’s an 8/27 chance of the BB surviving the subs; that becomes 16/81 of actually hitting something. So about 1/5 vs 1/3 of the DD hitting something.

    Makes sense to keep the DD, on objective analysis so I’ll roll the dice.

  • '15 '14

    sure, go ahead.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Italians
            1 armour moved from Belarus to Bryansk
                  Italians take Bryansk from Russians
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Archangel to Bryansk
            1 fighter moved from Southern France to Southern Italy
            1 aaGun, 1 artillery and 1 infantry moved from Southern France to France
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,2,4
            Italians collect 11 PUs (6 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    It missed, BTW.

    I was thinking to buy a German sub last round and forgot. Blast, says Newman.

  • '15 '14

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from Kwangtung to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Caroline Islands to Philippines
            1 fighter moved from New South Wales to Queensland
            3 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            1 fighter moved from Shensi to Russia
            1 infantry moved from India to Burma
            2 infantry moved from Iraq to Northwest Persia
            1 cruiser and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Trans-Jordan to Tambov
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from Cyprus to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Belarus to Rostov
                  Germans take Rostov from Russians
            2 bombers and 1 fighter moved from Belarus to Russia
            2 fighters moved from Eastern Poland to Russia
            1 bomber moved from Western Germany to Russia
            1 armour moved from Belarus to Bryansk
                  Germans take Smolensk from Russians
            3 tactical_bombers moved from Belarus to Ukraine
            1 artillery and 4 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Southern France to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 6 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Tempted to assume no, but intercept in Moscow?

  • '15 '14

    keep them down, no intercept.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from Cyprus to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Belarus to Rostov
                  Germans take Rostov from Russians
            2 bombers and 1 fighter moved from Belarus to Russia
            2 fighters moved from Eastern Poland to Russia
            1 bomber moved from Western Germany to Russia
            1 armour moved from Belarus to Bryansk
                  Germans take Smolensk from Russians
            3 tactical_bombers moved from Belarus to Ukraine
            1 artillery and 4 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Southern France to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 6 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 5,4,4 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Battle in Ukraine
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Ukraine, round 2 : 3/7 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Germans: 1 infantry and 1 tactical_bomber
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 4 infantry and 1 mech_infantry
                British defend with 1 aaGun and 2 infantry; French defend with 1 infantry; Americans defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/6 hits, 1.33 expected hits
                    Americans roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Holland Belgium
                1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans retreated to Western Germany
                Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for French: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 artilleries moved from Southern France to France
            1 artillery and 8 infantry moved from Novgorod to Belarus
            2 aaGuns, 6 armour, 4 artilleries, 21 infantry and 7 mech_infantrys moved from Belarus to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            3 bombers and 3 fighters moved from Russia to Bryansk
            2 armour and 4 mech_infantrys moved from Archangel to Bryansk
            1 fighter and 3 tactical_bombers moved from Ukraine to Bryansk
            1 aaGun, 2 artilleries and 5 infantry moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Poland to Belarus
            9 artilleries moved from Poland to Eastern Poland
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            8 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            2 submarines placed in 113 Sea Zone
            2 infantry placed in Germany
            2 infantry placed in France
            2 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,3,5,5
            Germans collect 44 PUs (5 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : 1.67
    Americans : 0.67
    Russians : 1.33
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Archangel
                  Russians take Archangel from Italians
            2 infantry moved from Tambov to Rostov
            3 fighters moved from Russia to Rostov
    
        Purchase Units - Russians
            Russians repair damage of 15x factory_major; Remaining resources: 18 PUs; 
            Russians buy 5 infantry; Remaining resources: 3 PUs; 
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun, 2 artilleries and 19 infantry moved from Tambov to Russia
            1 aaGun moved from Russia to Samara
            4 infantry moved from Novosibirsk to Samara
            3 mech_infantrys moved from Volgograd to Russia
            1 fighter moved from Shensi to Russia
            1 mech_infantry moved from Shensi to Kazakhstan
            2 aaGuns and 12 infantry moved from Amur to Buryatia
            3 fighters moved from Rostov to Russia
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,17
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Siberia to Amur
                  Japanese take Sakha from Russians
                  Japanese take Amur from Russians
            1 infantry moved from Jehol to Manchuria
                  Japanese take Manchuria from Chinese
            1 fighter moved from 5 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 bomber and 1 fighter moved from French Indo China to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to 35 Sea Zone
            1 bomber moved from Kiangsu to 35 Sea Zone
            EDIT: 2 fighters moved from Japan to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble from The Philippines?

    This is a nail biter.

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Siberia to Amur
                  Japanese take Sakha from Russians
                  Japanese take Amur from Russians
            1 infantry moved from Jehol to Manchuria
                  Japanese take Manchuria from Chinese
            1 fighter moved from 5 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 bomber and 1 fighter moved from French Indo China to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to 35 Sea Zone
            1 bomber moved from Kiangsu to 35 Sea Zone
            EDIT: 2 fighters moved from Japan to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:

    Scramble from The Philippines?

    This is a nail biter.

    Added an amphibious assault on The Philippines. Same Q.

  • '19 '17 '16

    @simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:

    @simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:

    Scramble from The Philippines?

    This is a nail biter.

    Added an amphibious assault on The Philippines. Same Q.

    Sorry about the indecision but I’m going to go back to the original attack. I need the troops on land.

  • '15 '14

    full scramble.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Siberia to Amur
                  Japanese take Sakha from Russians
                  Japanese take Amur from Russians
            1 infantry moved from Jehol to Manchuria
                  Japanese take Manchuria from Chinese
            1 fighter moved from 5 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 bomber and 1 fighter moved from French Indo China to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to 35 Sea Zone
            1 bomber moved from Kiangsu to 35 Sea Zone
            EDIT: 2 fighters moved from Japan to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in Kwangtung
            Battle in Korea
                Japanese attack with 2 artilleries and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Kwangtung from UK_Pacific, taking Korea from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 3 fighters and 2 submarines
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 6 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 6/13 hits, 7.00 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 1 transport in 35 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 5 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 5/10 hits, 5.83 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits
                    2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
                 retreated to 35 Sea Zone
                Americans win with 1 battleship, 1 cruiser, 5 fighters and 1 transport remaining. Battle score for attacker is -61
                Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
                Casualties for ANZAC: 2 submarines
                Casualties for Americans: 2 carriers, 2 cruisers, 1 submarine and 1 tactical_bomber
            Battle in Kwangsi
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                2 fighters owned by the Americans forced to land in Philippines
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Kweichow to Yunnan
            3 artilleries and 7 infantry moved from Kweichow to Hopei
            1 infantry moved from Chahar to Hopei
            1 aaGun moved from Anhwe to Kiangsu
            1 infantry moved from Jehol to Anhwe
            1 fighter moved from 35 Sea Zone to French Indo China
            1 bomber moved from 35 Sea Zone to French Indo China
            1 bomber moved from 35 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 59 Sea Zone
            1 transport moved from 37 Sea Zone to 74 Sea Zone
            1 tactical_bomber moved from Siberia to 6 Sea Zone
            2 artilleries and 5 infantry moved from Siberia to Amur
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            2 artilleries moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 carrier and 2 fighters placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.17
    Chinese : -1.00
    Russians : -0.33
    Japanese : -1.33
    

    Savegame

  • '15 '14

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 armour moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 mech_infantry moved from Holland Belgium to Southern France
                  Americans take Southern France from Germans
    
        Purchase Units - Americans
            Americans buy 1 carrier, 7 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Borneo
            Battle in Norway
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking Borneo from Japanese, taking Norway from Germans, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
            Battle in Malaya
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 35 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            1 cruiser moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            3 destroyers moved from 33 Sea Zone to 35 Sea Zone
            1 bomber moved from Caroline Islands to India
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 artillery moved from 30 Sea Zone to Johnston Island
            4 fighters moved from Western United States to Wake Island
            1 bomber moved from Western United States to Scotland
            1 bomber moved from Eastern United States to Scotland
            1 bomber moved from Gibraltar to 112 Sea Zone
            2 bombers moved from 112 Sea Zone to Scotland
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 mech_infantry moved from Marianas to 22 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 carrier placed in 10 Sea Zone
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
            3 artilleries, 1 fighter and 8 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Suiyuyan: 1 fighter
            EDIT: Adding units owned by Americans to Russia: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            2 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 bomber moved from India to Shan State
            1 armour, 3 artilleries, 11 infantry and 2 mech_infantrys moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Denmark
            Battle in Yunnan
                British attack with 1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/18 hits, 4,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Denmark from Germans, taking Yunnan from Japanese with 1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Shan State to Shensi
            1 bomber moved from Shan State to India
            2 aaGuns moved from Burma to Yunnan
            1 marine moved from Persia to 80 Sea Zone
            1 cruiser, 2 destroyers, 1 marine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 aaGun and 7 infantry moved from India to Burma
            1 marine moved from 39 Sea Zone to India
            1 aaGun, 2 artilleries and 4 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Ethiopia to Egypt
            3 fighters moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Scotland
            1 artillery moved from 109 Sea Zone to Scotland
            1 aaGun moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
    
        Place Units - British
            2 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 3 mech_infantrys
            Turning on Edit Mode
            EDIT: Adding units owned by British to Norway: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 112 Sea Zone: 1 aaGun
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Norway: 1 aaGun
            EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 transport
            EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 transport
            EDIT: Removing units owned by British from Morocco: 1 armour and 1 infantry
            EDIT: Adding units owned by British to United Kingdom: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 112 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Norway: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -1,83
    Americans : -0,33
    Japanese : -0,67
    

    Savegame

  • '15 '14

    Sorry, the AI was messing around. The inf in the UK transport in sz112 has to be removed. I could not remove the transport, will get rid of it as soon as I can.

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