@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
Adam514 (Axis) vs VonAlba (Allies) BM3
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 106 Sea Zone to 101 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 artilleries, 7 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico 2 transports moved from 87 Sea Zone to 89 Sea Zone 3 transports moved from 92 Sea Zone to 89 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 4 fighters moved from 92 Sea Zone to 95 Sea Zone 3 fighters moved from Libya to 95 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 3 submarines moved from 87 Sea Zone to 92 Sea Zone 1 carrier moved from 87 Sea Zone to 92 Sea Zone 1 fighter moved from 87 Sea Zone to 92 Sea Zone 1 destroyer moved from 87 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 2 artilleries moved from Algeria to Tunisia 2 mech_infantrys moved from Algeria to Libya 1 marine moved from Morocco to 92 Sea Zone 1 artillery moved from French West Africa to French Central Africa 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 8 fighters moved from 33 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Caroline Islands to 43 Sea Zone 2 bombers moved from India to 43 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 6 submarines and 1 transport moved from 33 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 artillery moved from Johnston Island to 30 Sea Zone 1 armour moved from Johnston Island to 30 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 63 Sea Zone 3 submarines moved from 101 Sea Zone to 87 Sea Zone Combat - Americans Battle in Crete Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win, taking Crete from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Celebes Battle in 43 Sea Zone Americans attack with 2 bombers, 8 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 43 Sea Zone Americans roll dice for 1 bomber and 8 fighters in 43 Sea Zone, round 3 : 4/9 hits, 4,67 expected hits Japanese roll dice for 1 battleship and 1 transport in 43 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone Americans win, taking Celebes from Japanese with 8 fighters remaining. Battle score for attacker is 29 Casualties for Americans: 2 bombers and 1 tactical_bomber Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Battle in 95 Sea Zone Americans attack with 1 bomber and 7 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber and 7 fighters in 95 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 95 Sea Zone Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 marine moved from 92 Sea Zone to Gibraltar 1 bomber moved from 95 Sea Zone to Gibraltar 6 fighters moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to Tobruk 1 aaGun moved from French West Africa to French Central Africa 1 fighter moved from 92 Sea Zone to Gibraltar 1 carrier moved from 101 Sea Zone to 87 Sea Zone 8 fighters moved from 43 Sea Zone to 44 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 carrier and 2 submarines placed in 101 Sea Zone 5 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : 0,67 Americans : -2,83 Japanese : 0,17
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 106 Sea Zone to 101 Sea Zone 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 artilleries, 7 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico 2 transports moved from 87 Sea Zone to 89 Sea Zone 3 transports moved from 92 Sea Zone to 89 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 4 fighters moved from 92 Sea Zone to 95 Sea Zone 3 fighters moved from Libya to 95 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 3 submarines moved from 87 Sea Zone to 92 Sea Zone 1 carrier moved from 87 Sea Zone to 92 Sea Zone 1 fighter moved from 87 Sea Zone to 92 Sea Zone 1 destroyer moved from 87 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 2 artilleries moved from Algeria to Tunisia 2 mech_infantrys moved from Algeria to Libya 1 marine moved from Morocco to 92 Sea Zone 1 artillery moved from French West Africa to French Central Africa 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 8 fighters moved from 33 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Caroline Islands to 43 Sea Zone 2 bombers moved from India to 43 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 6 submarines and 1 transport moved from 33 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 artillery moved from Johnston Island to 30 Sea Zone 1 armour moved from Johnston Island to 30 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 63 Sea Zone 3 submarines moved from 101 Sea Zone to 87 Sea Zone Combat - Americans Battle in Crete Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win, taking Crete from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Celebes Battle in 43 Sea Zone Americans attack with 2 bombers, 8 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 2 bombers, 8 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 43 Sea Zone Americans roll dice for 1 bomber and 8 fighters in 43 Sea Zone, round 3 : 4/9 hits, 4,67 expected hits Japanese roll dice for 1 battleship and 1 transport in 43 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone Americans win, taking Celebes from Japanese with 8 fighters remaining. Battle score for attacker is 29 Casualties for Americans: 2 bombers and 1 tactical_bomber Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Battle in 95 Sea Zone Americans attack with 1 bomber and 7 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber and 7 fighters in 95 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 95 Sea Zone Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 marine moved from 92 Sea Zone to Gibraltar 1 bomber moved from 95 Sea Zone to Gibraltar 6 fighters moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to Tobruk 1 aaGun moved from French West Africa to French Central Africa 1 fighter moved from 92 Sea Zone to Gibraltar 1 carrier moved from 101 Sea Zone to 87 Sea Zone 8 fighters moved from 43 Sea Zone to 44 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 carrier and 2 submarines placed in 101 Sea Zone 5 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Suiyuyan 2 infantry moved from Shensi to Sikang 1 infantry moved from Szechwan to Sikang 5 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kweichow to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 6 infantry Germans defend with 2 armour Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 0/6 hits, 1,00 expected hits Germans roll dice for 2 armour in Suiyuyan, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0,83 expected hits Germans roll dice for 2 armour in Suiyuyan, round 3 : 1/2 hits, 1,00 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 armour in Suiyuyan, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 armour in Suiyuyan, round 6 : 0/1 hits, 0,50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 armour in Suiyuyan, round 7 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Hopei Germans win with 1 armour remaining. Battle score for attacker is -9 Casualties for Chinese: 5 infantry Casualties for Germans: 1 armour Battle in Sikang Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Chinese win, taking Sikang from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 31 PUs; British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 4 PUs; Combat Move - British 3 armour moved from Iraq to Persia 8 mech_infantrys moved from Iraq to Persia 2 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 2 artilleries and 14 infantry moved from Trans-Jordan to Iraq 3 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 3 armour moved from Trans-Jordan to Iraq 1 armour moved from French Equatorial Africa to Egypt 4 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from Tobruk to Iraq 1 infantry moved from Libya to Tobruk 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from India to Burma 2 fighters moved from India to Burma 2 fighters moved from Iraq to India 1 infantry moved from Quebec to Eastern United States 1 artillery moved from Quebec to Eastern United States 1 transport moved from 106 Sea Zone to 101 Sea Zone Combat - British Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 infantry moved from 80 Sea Zone to Persia 1 artillery moved from 80 Sea Zone to Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,33 Italians : 0,67 British : 1,67 Americans : -2,83 Chinese : -2,67 Japanese : 0,50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Bryansk to Vologda Italians take Vologda from Russians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Tambov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 fighter moved from Novgorod to Caucasus 1 fighter moved from 99 Sea Zone to Caucasus 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Southern France to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 carriers, 4 fighters and 1 submarine moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from Caroline Islands to 44 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 carriers, 4 fighters and 1 submarine moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from Caroline Islands to 44 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 bombers, 6 infantry and 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 12 armour and 18 mech_infantrys moved from Russia to Urals 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 1 fighter moved from Caucasus to Northwest Persia 1 bomber moved from Novgorod to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Tsinghai to Shensi 1 bomber moved from Shantung to Shensi 1 armour and 6 mech_infantrys moved from Caucasus to Sikang 1 bomber moved from Anhwe to Sikang 1 bomber moved from Novgorod to Sikang 1 bomber moved from Novgorod to Sikang 1 armour moved from Suiyuyan to Shensi Combat - Germans Battle in Urals Germans attack with 12 armour and 18 mech_infantrys Russians defend with 2 aaGuns, 2 fighters and 17 infantry Germans roll dice for 12 armour and 18 mech_infantrys in Urals, round 2 : 5/30 hits, 9.00 expected hits Russians roll dice for 2 aaGuns, 2 fighters and 17 infantry in Urals, round 2 : 6/19 hits, 7.00 expected hits 3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Urals Germans roll dice for 12 armour and 12 mech_infantrys in Urals, round 3 : 8/24 hits, 8.00 expected hits Russians roll dice for 2 fighters and 14 infantry in Urals, round 3 : 7/16 hits, 6.00 expected hits 8 infantry owned by the Russians and 7 mech_infantrys owned by the Germans lost in Urals Germans roll dice for 12 armour and 5 mech_infantrys in Urals, round 4 : 5/17 hits, 6.83 expected hits Russians roll dice for 2 fighters and 6 infantry in Urals, round 4 : 1/8 hits, 3.33 expected hits 5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans roll dice for 12 armour and 4 mech_infantrys in Urals, round 5 : 7/16 hits, 6.67 expected hits Russians roll dice for 2 fighters and 1 infantry in Urals, round 5 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Russians, 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Urals Germans win, taking Urals from Russians with 12 armour and 2 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Germans: 16 mech_infantrys Casualties for Russians: 2 aaGuns, 2 fighters and 17 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 bomber, 1 fighter and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Sikang Germans attack with 1 armour, 3 bombers and 6 mech_infantrys Chinese defend with 7 infantry Germans roll dice for 1 armour, 3 bombers and 6 mech_infantrys in Sikang, round 2 : 2/10 hits, 3.50 expected hits Chinese roll dice for 7 infantry in Sikang, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Sikang Germans roll dice for 1 armour, 3 bombers and 4 mech_infantrys in Sikang, round 3 : 7/8 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Sikang, round 3 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang Germans win, taking Sikang from Chinese with 1 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 mech_infantrys Casualties for Chinese: 7 infantry Battle in Shensi Germans attack with 1 armour, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 bomber moved from Shensi to French Indo China 1 bomber moved from Sikang to French Indo China 2 bombers moved from Sikang to Caucasus 1 mech_infantry moved from Volgograd to Tsinghai 3 infantry moved from Volgograd to Caucasus 1 artillery moved from Rostov to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 bomber and 1 fighter moved from Northwest Persia to Caucasus 1 aaGun, 1 artillery and 3 infantry moved from Russia to Samara 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Caucasus 2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Karelia 1 aaGun and 2 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Germany 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -3.33 Americans : 0.67 Chinese : -1.33 Russians : -1.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 45 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 43 Sea Zone to 44 Sea Zone 2 carriers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 44 Sea Zone 10 fighters moved from 35 Sea Zone to 44 Sea Zone 3 fighters moved from Philippines to 44 Sea Zone 1 bomber, 2 fighters and 4 tactical_bombers moved from French Indo China to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to 44 Sea Zone 2 fighters moved from Japan to 44 Sea Zone 1 armour moved from Yunnan to Hopei Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in Hopei Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters, 4 submarines and 7 tactical_bombers Americans defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 6 fighters and 1 submarine Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 2 : 18/32 hits, 17.00 expected hits
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.17
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19 hits total, OOL?
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max defence
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 45 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 43 Sea Zone to 44 Sea Zone 2 carriers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 44 Sea Zone 10 fighters moved from 35 Sea Zone to 44 Sea Zone 3 fighters moved from Philippines to 44 Sea Zone 1 bomber, 2 fighters and 4 tactical_bombers moved from French Indo China to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to 44 Sea Zone 2 fighters moved from Japan to 44 Sea Zone 1 armour moved from Yunnan to Hopei Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in Hopei Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters, 4 submarines and 7 tactical_bombers Americans defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 6 fighters and 1 submarine Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 2 : 18/32 hits, 17.00 expected hits Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 7 submarines in 44 Sea Zone, round 2 : 2/7 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 14 fighters and 1 transport in 44 Sea Zone, round 2 : 13/28 hits, 15.00 expected hits 1 carrier owned by the ANZAC, 6 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 3 : 12/32 hits, 17.00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 1 transport in 44 Sea Zone, round 3 : 9/25 hits, 14.00 expected hits 7 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 44 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 13 fighters and 7 tactical_bombers in 44 Sea Zone, round 4 : 17/23 hits, 12.83 expected hits Americans roll dice for 2 battleships, 11 fighters and 1 transport in 44 Sea Zone, round 4 : 9/13 hits, 8.67 expected hits 3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 8 fighters owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 108 Casualties for Japanese: 5 carriers, 3 destroyers, 12 fighters, 4 submarines and 3 tactical_bombers Casualties for ANZAC: 2 carriers, 6 fighters and 1 submarine Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 marine moved from Manchuria to 19 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 19 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from 44 Sea Zone to French Indo China 7 fighters moved from 44 Sea Zone to French Indo China 4 tactical_bombers moved from 44 Sea Zone to Philippines 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 2 infantry moved from Amur to Manchuria 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Hunan Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone 1 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2 Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -5.83 Chinese : 0.33 Japanese : -0.67
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 45 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 43 Sea Zone to 44 Sea Zone 2 carriers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 44 Sea Zone 10 fighters moved from 35 Sea Zone to 44 Sea Zone 3 fighters moved from Philippines to 44 Sea Zone 1 bomber, 2 fighters and 4 tactical_bombers moved from French Indo China to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to 44 Sea Zone 2 fighters moved from Japan to 44 Sea Zone 1 armour moved from Yunnan to Hopei Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in Hopei Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters, 4 submarines and 7 tactical_bombers Americans defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 6 fighters and 1 submarine Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 2 : 18/32 hits, 17.00 expected hits Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 7 submarines in 44 Sea Zone, round 2 : 2/7 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 14 fighters and 1 transport in 44 Sea Zone, round 2 : 13/28 hits, 15.00 expected hits 1 carrier owned by the ANZAC, 6 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 3 : 12/32 hits, 17.00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 1 transport in 44 Sea Zone, round 3 : 9/25 hits, 14.00 expected hits 7 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 44 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 13 fighters and 7 tactical_bombers in 44 Sea Zone, round 4 : 17/23 hits, 12.83 expected hits Americans roll dice for 2 battleships, 11 fighters and 1 transport in 44 Sea Zone, round 4 : 9/13 hits, 8.67 expected hits 3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 8 fighters owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 108 Casualties for Japanese: 5 carriers, 3 destroyers, 12 fighters, 4 submarines and 3 tactical_bombers Casualties for ANZAC: 2 carriers, 6 fighters and 1 submarine Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 marine moved from Manchuria to 19 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 19 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from 44 Sea Zone to French Indo China 7 fighters moved from 44 Sea Zone to French Indo China 4 tactical_bombers moved from 44 Sea Zone to Philippines 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 2 infantry moved from Amur to Manchuria 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Hunan Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone 1 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2 Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 4 fighters EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber EDIT: Adding units owned by Japanese to Java: 4 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -5.83 Chinese : 0.33 Japanese : -0.67
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i surrender gg
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@VonAlba Thanks for the game!