@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
JDOW Axis vs Giallo BM3
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 7 fighters and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia 4 fighters moved from 98 Sea Zone to Persia 1 cruiser moved from 98 Sea Zone to 80 Sea Zone 2 fighters moved from Egypt to Persia Combat - Americans Battle in Persia Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry Germans defend with 1 armour, 1 factory_minor and 3 infantry; Italians defend with 1 aaGun; Japanese defend with 1 fighter AA fire in Persia : 0/3 hits, 0,50 expected hits Americans roll dice for 1 cruiser in Persia, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry in Persia, round 2 : 5/10 hits, 4,00 expected hits Germans roll dice for 1 aaGun, 1 armour, 1 fighter and 3 infantry in Persia, round 2 : 3/5 hits, 2,17 expected hits 1 fighter owned by the Japanese, 1 aaGun owned by the Italians, 3 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 artillery and 6 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 2 infantry and 1 mech_infantry Casualties for Italians: 1 aaGun Casualties for Germans: 1 armour and 3 infantry Casualties for Japanese: 1 fighter Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 carriers and 1 fighter moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to West India 5 fighters moved from Persia to 80 Sea Zone 2 destroyers moved from 98 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 3 fighters moved from Gibraltar to Egypt 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 7 fighters placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0,83 AA fire in Persia : : -0,50 Americans : 1,50
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Shensi to Kweichow 18 infantry moved from Hopei to Kweichow 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Chahar Battle in Kweichow Chinese attack with 19 infantry Japanese defend with 1 infantry Chinese roll dice for 19 infantry in Kweichow, round 2 : 3/19 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 7 fighters and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia 4 fighters moved from 98 Sea Zone to Persia 1 cruiser moved from 98 Sea Zone to 80 Sea Zone 2 fighters moved from Egypt to Persia Combat - Americans Battle in Persia Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry Germans defend with 1 armour, 1 factory_minor and 3 infantry; Italians defend with 1 aaGun; Japanese defend with 1 fighter AA fire in Persia : 0/3 hits, 0,50 expected hits Americans roll dice for 1 cruiser in Persia, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry in Persia, round 2 : 5/10 hits, 4,00 expected hits Germans roll dice for 1 aaGun, 1 armour, 1 fighter and 3 infantry in Persia, round 2 : 3/5 hits, 2,17 expected hits 1 fighter owned by the Japanese, 1 aaGun owned by the Italians, 3 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 artillery and 6 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 2 infantry and 1 mech_infantry Casualties for Italians: 1 aaGun Casualties for Germans: 1 armour and 3 infantry Casualties for Japanese: 1 fighter Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 carriers and 1 fighter moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to West India 5 fighters moved from Persia to 80 Sea Zone 2 destroyers moved from 98 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 3 fighters moved from Gibraltar to Egypt 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 7 fighters placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Shensi to Kweichow 18 infantry moved from Hopei to Kweichow 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Chahar Battle in Kweichow Chinese attack with 19 infantry Japanese defend with 1 infantry Chinese roll dice for 19 infantry in Kweichow, round 2 : 3/19 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Iraq British take Iraq from Germans 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Germans 2 infantry moved from West India to India 3 bombers, 7 fighters and 2 tactical_bombers moved from West India to India 1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 submarine moved from 109 Sea Zone to 92 Sea Zone Combat - British Battle in India British attack with 3 bombers, 7 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry AA fire in India : 0/3 hits, 0,50 expected hits British roll dice for 3 bombers, 7 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 8/14 hits, 7,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 3 bombers, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - British 3 bombers, 7 fighters and 2 tactical_bombers moved from India to West India 1 aaGun moved from West India to India Place Units - British 2 artilleries and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0,83 AA fire in Persia : : -0,50 British : 0,83 Americans : 1,50 Chinese : 0,17 AA fire in India : : -0,50 Japanese : -0,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Morocco 1 artillery moved from Caucasus to Rostov 1 armour moved from Northwest Persia to Rostov 1 fighter moved from Northwest Persia to Rostov 1 artillery moved from Bessarabia to Western Ukraine 1 bomber moved from Caucasus to Western Ukraine Combat - Italians Battle in Morocco Italians attack with 1 bomber Americans defend with 1 infantry Italians roll dice for 1 bomber in Morocco, round 2 : 1/1 hits, 0,67 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Italians and 1 infantry owned by the Americans lost in Morocco French win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Americans: 1 infantry Battle in Western Ukraine Italians attack with 1 artillery and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 armour, 1 artillery and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 fighter in Rostov, round 2 : 3/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Southern Italy 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 bomber moved from Western Ukraine to Romania 1 fighter moved from Rostov to Romania 1 infantry moved from Northwest Persia to Caucasus Place Units - Italians 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,3,6,1 Italians collect 7 PUs (9 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 3,00 French : 0,67 Russians : -0,67
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TripleA Manual Gamesave Post: ANZAC round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to New South Wales 2 submarines moved from 61 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
ANZAC : 0,33
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1 hit in 56
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Damage carrier.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to New South Wales 2 submarines moved from 61 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 2 submarines owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 submarines 2 fighters owned by the Japanese forced to land in Western Australia Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to New South Wales 2 submarines moved from 61 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 2 submarines owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 2 submarines 2 fighters owned by the Japanese forced to land in Western Australia Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 fighter and 2 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 fighter, 1 tactical_bomber and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 bombers moved from Southern Italy to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 bomber moved from Caucasus to Iraq 2 infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Rostov 1 mech_infantry moved from Rostov to Volgograd 2 artilleries moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Urals 1 armour moved from Northwest Persia to Persia 1 bomber moved from Caucasus to Iraq Combat - Germans Air Battle in United Kingdom Germans attacks with 7 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 2/5 hits, 0,83 expected hits 2 bombers killed by AA Bombing raid in United Kingdom rolls: 8,7,4 and causes: 19 damage to unit: factory_major Bombing raid in United Kingdom causes 19 damage total. Battle in Persia Germans attack with 1 armour, 1 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 factory_minor Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 2/3 hits, 0,83 expected hits Americans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Persia Germans win, taking Persia from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Volgograd Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry Russians defend with 1 aaGun, 1 factory_minor and 3 infantry Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 1/6 hits, 1,67 expected hits Russians roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Russians lost in Volgograd Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Volgograd, round 3 : 1/6 hits, 1,67 expected hits Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Volgograd, round 4 : 3/6 hits, 1,67 expected hits Russians roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 3 infantry Casualties for Germans: 1 infantry Battle in Iraq Germans attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Iraq, round 2 : 3/4 hits, 1,67 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Germany to Western Germany 2 infantry moved from Poland to Germany 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery moved from Novgorod to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from 112 Sea Zone to Western Germany 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 4 bombers moved from Caucasus to Western Germany 1 fighter and 2 tactical_bombers moved from Caucasus to Southern Italy 2 armour, 7 artilleries, 12 infantry and 2 mech_infantrys moved from Caucasus to Rostov 15 mech_infantrys moved from Bessarabia to Rostov 2 bombers moved from Iraq to Southern Italy 1 fighter moved from Novgorod to Western Germany 8 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 2 armour moved from Romania to Germany 1 armour moved from Germany to Western Germany 4 mech_infantrys moved from Romania to Bessarabia 3 mech_infantrys moved from Germany to Western Germany 13 armour and 25 mech_infantrys moved from Northwest Persia to Rostov 1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus Place Units - Germans 2 transports placed in 113 Sea Zone 4 transports placed in 112 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,4,2,5,6,6,5,1,3,5,2,1,5,5,5,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,1,1,1 Germans collect 51 PUs (9 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2,50 British : -0,33 Americans : -0,33 Russians : -1,67 AA fire in United Kingdom : : 1,17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 fighter, 1 tactical_bomber and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 bombers moved from Southern Italy to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 bomber moved from Caucasus to Iraq 2 infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Rostov 1 mech_infantry moved from Rostov to Volgograd 2 artilleries moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Urals 1 armour moved from Northwest Persia to Persia 1 bomber moved from Caucasus to Iraq Combat - Germans Air Battle in United Kingdom Germans attacks with 7 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 2/5 hits, 0,83 expected hits 2 bombers killed by AA Bombing raid in United Kingdom rolls: 8,7,4 and causes: 19 damage to unit: factory_major Bombing raid in United Kingdom causes 19 damage total. Battle in Persia Germans attack with 1 armour, 1 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 factory_minor Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 2/3 hits, 0,83 expected hits Americans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Persia Germans win, taking Persia from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Volgograd Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry Russians defend with 1 aaGun, 1 factory_minor and 3 infantry Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 1/6 hits, 1,67 expected hits Russians roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Russians lost in Volgograd Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Volgograd, round 3 : 1/6 hits, 1,67 expected hits Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Volgograd, round 4 : 3/6 hits, 1,67 expected hits Russians roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 3 infantry Casualties for Germans: 1 infantry Battle in Iraq Germans attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Iraq, round 2 : 3/4 hits, 1,67 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Germany to Western Germany 2 infantry moved from Poland to Germany 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery moved from Novgorod to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from 112 Sea Zone to Western Germany 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 4 bombers moved from Caucasus to Western Germany 1 fighter and 2 tactical_bombers moved from Caucasus to Southern Italy 2 armour, 7 artilleries, 12 infantry and 2 mech_infantrys moved from Caucasus to Rostov 15 mech_infantrys moved from Bessarabia to Rostov 2 bombers moved from Iraq to Southern Italy 1 fighter moved from Novgorod to Western Germany 8 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 2 armour moved from Romania to Germany 1 armour moved from Germany to Western Germany 4 mech_infantrys moved from Romania to Bessarabia 3 mech_infantrys moved from Germany to Western Germany 13 armour and 25 mech_infantrys moved from Northwest Persia to Rostov 1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus Place Units - Germans 2 transports placed in 113 Sea Zone 4 transports placed in 112 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,4,2,5,6,6,5,1,3,5,2,1,5,5,5,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,1,1,1 Germans collect 51 PUs (9 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 infantry EDIT: Adding units owned by Germans to Vologda: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,50 British : -0,33 Americans : -0,33 Russians : -1,67 AA fire in United Kingdom : : 1,17
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I expected no intercept at London.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Samara to Novosibirsk 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Novosibirsk 4 infantry moved from Tambov to Volgograd 4 fighters moved from Russia to Volgograd 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 submarine moved from 93 Sea Zone to 95 Sea Zone Combat - Russians Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Italians defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Volgograd Russians attack with 4 fighters and 4 infantry Germans defend with 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry Russians roll dice for 4 fighters and 4 infantry in Volgograd, round 2 : 3/8 hits, 2,67 expected hits Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 4 fighters and 3 infantry in Volgograd, round 3 : 2/7 hits, 2,50 expected hits Germans roll dice for 2 artilleries in Volgograd, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry Battle in 95 Sea Zone Russians attack with 1 submarine Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters Russians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits 1 submarine owned by the Russians lost in 95 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Novosibirsk to Russia 4 fighters moved from Volgograd to Russia 1 aaGun, 1 armour and 24 infantry moved from Tambov to Russia 2 aaGuns and 46 infantry moved from Bryansk to Russia Place Units - Russians 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : 0,33 Russians : 0,50 Japanese : -0,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 33 Sea Zone to 49 Sea Zone 2 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 artillery moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 marine moved from Shan State to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from Suiyuyan to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 3 infantry moved from Jehol to Chahar 1 artillery moved from Hunan to Kweichow 1 armour and 9 mech_infantrys moved from Yunnan to Kweichow 1 mech_infantry moved from Shan State to Kweichow 1 fighter and 3 tactical_bombers moved from French Indo China to Kweichow 1 bomber moved from Shan State to Kweichow 1 fighter moved from Shan State to Kweichow 1 tactical_bomber moved from Shan State to Kweichow 1 fighter moved from Burma to Kweichow 1 tactical_bomber moved from Burma to Kweichow 2 infantry moved from Burma to India 1 artillery moved from Burma to India 1 fighter moved from 37 Sea Zone to India 1 bomber and 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Smolensk to Bryansk Japanese take Bryansk from Russians Combat - Japanese Battle in New Zealand Battle in New Britain Battle in Dutch New Guinea Battle in Queensland Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 11 mech_infantrys and 5 tactical_bombers Chinese defend with 19 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 11 mech_infantrys and 5 tactical_bombers in Kweichow, round 2 : 5/23 hits, 8,83 expected hits Chinese roll dice for 19 infantry in Kweichow, round 2 : 4/19 hits, 6,33 expected hits 4 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 7 mech_infantrys and 5 tactical_bombers in Kweichow, round 3 : 5/19 hits, 8,17 expected hits Chinese roll dice for 14 infantry in Kweichow, round 3 : 5/14 hits, 4,67 expected hits 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow 3 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese retreated to Yunnan Chinese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Dutch New Guinea from ANZAC, taking Queensland from ANZAC with 9 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 artillery and 8 mech_infantrys Casualties for Chinese: 10 infantry Battle in Chahar Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 aaGun and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 2 : 3/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Japanese 1 infantry moved from Tsagaan Olom to Suiyuyan 1 aaGun and 1 infantry moved from Timguska to Kansu 2 infantry moved from Shan State to Burma 3 infantry moved from French Indo China to Yunnan 2 infantry moved from Malaya to Shan State 1 fighter moved from India to Burma 1 aaGun moved from Burma to India 2 fighters moved from Kweichow to Yunnan 1 cruiser moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 4 carriers moved from 33 Sea Zone to 54 Sea Zone 8 fighters moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 battleship moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 carrier moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Kweichow to Yunnan 2 bombers and 5 tactical_bombers moved from Kweichow to Shan State 1 carrier moved from 33 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 56 Sea Zone to 37 Sea Zone 1 destroyer and 1 transport moved from 56 Sea Zone to 37 Sea Zone 2 fighters moved from 33 Sea Zone to 37 Sea Zone 1 fighter moved from Caroline Islands to 37 Sea Zone 1 tactical_bomber moved from Caroline Islands to 37 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 2 fighters moved from 6 Sea Zone to French Indo China 3 fighters moved from Japan to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from Western Australia to Shan State 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 37 Sea Zone 1 mech_infantry placed in Malaya 3 infantry placed in French Indo China 2 fighters placed in Japan 7 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 84 PUs; end with 84 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from French Indo China: 2 infantry EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -2,67 UK_Pacific : -0,33 AA fire in India : : -0,17 Japanese : -5,33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 bombers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 63 Sea Zone 1 bomber moved from Hawaiian Islands to 47 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 7 fighters moved from Western United States to 26 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Iraq 5 fighters moved from 80 Sea Zone to Iraq 3 fighters moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 transport moved from 80 Sea Zone to 81 Sea Zone Combat - Americans Battle in 63 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iraq Americans attack with 2 armour, 8 fighters and 1 infantry Germans defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 armour, 8 fighters and 1 infantry in Iraq, round 2 : 6/11 hits, 5,17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 2 armour and 8 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in 49 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 bomber moved from 63 Sea Zone to 29 Sea Zone 1 bomber moved from 29 Sea Zone to Line Islands 1 bomber moved from 47 Sea Zone to 30 Sea Zone 1 bomber moved from 30 Sea Zone to Johnston Island 1 armour moved from Alaska to Western United States 1 aaGun moved from Alaska to British Columbia 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 3 fighters moved from Iraq to West India 5 fighters moved from Iraq to West India 1 submarine moved from 97 Sea Zone to 99 Sea Zone Place Units - Americans 8 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : -0,67 Japanese : 1,00
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 infantry moved from Kweichow to Hopei 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Hopei, round 2 : 3/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 bombers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 63 Sea Zone 1 bomber moved from Hawaiian Islands to 47 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 7 fighters moved from Western United States to 26 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Iraq 5 fighters moved from 80 Sea Zone to Iraq 3 fighters moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 transport moved from 80 Sea Zone to 81 Sea Zone Combat - Americans Battle in 63 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iraq Americans attack with 2 armour, 8 fighters and 1 infantry Germans defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 armour, 8 fighters and 1 infantry in Iraq, round 2 : 6/11 hits, 5,17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 2 armour and 8 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in 49 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 bomber moved from 63 Sea Zone to 29 Sea Zone 1 bomber moved from 29 Sea Zone to Line Islands 1 bomber moved from 47 Sea Zone to 30 Sea Zone 1 bomber moved from 30 Sea Zone to Johnston Island 1 armour moved from Alaska to Western United States 1 aaGun moved from Alaska to British Columbia 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 3 fighters moved from Iraq to West India 5 fighters moved from Iraq to West India 1 submarine moved from 97 Sea Zone to 99 Sea Zone Place Units - Americans 8 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 infantry moved from Kweichow to Hopei 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Hopei, round 2 : 3/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 15x factory_major; Remaining resources: 18 PUs; British buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from West India to India 1 infantry moved from Eastern Persia to Persia 2 submarines moved from 97 Sea Zone to 98 Sea Zone 4 fighters moved from West India to India 3 fighters and 2 tactical_bombers moved from West India to Persia 2 bombers moved from West India to India 1 bomber moved from West India to Persia 13 armour and 7 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 5 artilleries and 10 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 92 Sea Zone to 109 Sea Zone Combat - British Battle in Persia British attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry British roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Persia, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Battle in India British attack with 2 bombers, 4 fighters and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry AA fire in India : 1/3 hits, 0,50 expected hits 1 fighter owned by the British lost in India British roll dice for 2 bombers, 3 fighters and 3 infantry in India, round 2 : 6/8 hits, 3,33 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in India British win, taking India from Japanese with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry Non Combat Move - British 2 bombers and 3 fighters moved from India to West India 1 aaGun moved from West India to India 1 bomber, 3 fighters and 2 tactical_bombers moved from Persia to West India Place Units - British 6 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0,17 British : 3,00 Americans : -0,67 Chinese : -0,17 AA fire in India : : 0,50 Japanese : -0,67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Rostov to Western Ukraine 1 mech_infantry moved from Bessarabia to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 4 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 5 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 6 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 7 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 7 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 8 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 8 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 9 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery moved from Rostov to Caucasus 1 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Romania to Southern Italy 2 mech_infantrys moved from Yugoslavia to Bessarabia 5 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 transport placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -5,67 Russians : -2,67
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Battle in Western Ukraine
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 5 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 6 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 7 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 7 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 8 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 8 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 9 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 9 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryWhat a mutual pathetic performance:D
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 4 fighters moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 4 fighters and 1 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 4 fighters and 1 infantry in Queensland, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,4,5,3,1,3,5,1,5,1,2,3,2,2,6,1,5,6,3,5,1,4,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4 ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33