@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
French converts factory_major into different units
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Algeria to Morocco
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Southern France to Northern Italy
French take Northern Italy from Italians
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
If you forgot to defend NI let me know
Oh LOL, yes I did. I shouldn’t move in between when making the kids ready for bed^^
Would you allow me to move 3 inf+AA to NI.
If so, thanks a lot man, I owe you!
@JDOW said in JDOW Axis vs Giallo BM3:
Oh LOL, yes I did. I shouldn’t move in between when making the kids ready for bed^^
Would you allow me to move 3 inf+AA to NI.If so, thanks a lot man, I owe you!
Sure just edit it
Thanks a lot, will do. How would you like to place the Frenchies then? 1 at Holland and how to distribute the other 3?
@JDOW said in JDOW Axis vs Giallo BM3:
Thanks a lot, will do. How would you like to place the Frenchies then? 1 at Holland and how to distribute the other 3?
one in HB 2 in Normandy one in sf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Germans
Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 armour moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
French defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/6 hits, 3,00 expected hits
French roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for French: 2 artilleries
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,50 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,83 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 aaGuns, 5 artilleries and 2 infantry moved from Germany to Poland
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
2 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Romania
2 artilleries and 8 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Southern France to Western Germany
5 armour moved from France to Yugoslavia
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 3,67
French : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
7 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Sorry for the delay. You made the J2 quite complicated so I procrastinated it for a while. Will move during the weekend though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 infantry moved from Hunan to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Siam to Shan State
2 fighters moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Kwangsi
1 fighter moved from Kwangsi to 37 Sea Zone
1 bomber moved from Kwangsi to Shan State
2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 2 destroyers, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 marine in Philippines, round 2 : 3/6 hits, 2,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3,17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3,33 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Chahar to Kweichow
3 artilleries and 5 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Jehol to Chahar
1 aaGun and 3 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
1 bomber and 2 tactical_bombers moved from Shan State to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
Place Units - Japanese
3 infantry placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : 0,67
Americans : 0,33
Chinese : -0,67
UK_Pacific : -0,33
Japanese : 0,67
Oh lol. forgot my German subs in 106. But this time I deserve the punishment.
If you want to be gracious, move them to 118 and 121. But as said, butchering them in 106 is your good right!
@JDOW said in JDOW Axis vs Giallo BM3:
If you want to be gracious, move them to 118 and 121. But as said, butchering them in 106 is your good right!
Ofcourse no problem. It wouldn’t change anything for the game
@JDOW said in JDOW Axis vs Giallo BM3:
If you want to be gracious, move them to 118 and 121. But as said, butchering them in 106 is your good right!
Only 118 is no option while my UK DD is there
I guess there are not 2 safe spots anywhere, are they? in 118 the UK DD would at least be badly positioned after the kill.
Thanks man, 118 and 121 are good places to die:D
BTW: The best option would be to put the German sub into 101, because then you cannot move your TT after the kill. But I definitely would not want this option for this situation.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 carriers and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Eastern United States to 121 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 121 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 121 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 121 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
3 mech_infantrys moved from Central United States to Western United States
3 fighters moved from Eastern United States to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
2 carriers placed in 10 Sea Zone
Americans undo move 2.
1 carrier placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0,83
Americans : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
10 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,67