@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
4 fighters moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 4 fighters and 1 infantry in Queensland, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,4,5,3,1,3,5,1,5,1,2,3,2,2,6,1,5,6,3,5,1,4,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,33
@JDOW said in JDOW Axis vs Giallo BM3:
Battle in Western Ukraine
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 5 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 6 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 7 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 7 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 8 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 8 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 9 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 9 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryWhat a mutual pathetic performance:D
If you could just keep the trend with the Germans…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from Germany to 113 Sea Zone
1 artillery, 5 infantry and 3 mech_infantrys moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
8 bombers, 4 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Southern Italy to United Kingdom
1 armour moved from Urals to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 artillery moved from Rostov to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
5 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
3 artilleries moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in United Kingdom
Germans attack with 3 armour, 1 artillery, 10 bombers, 5 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 3/15 hits, 2,50 expected hits
3 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 10 bombers, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in United Kingdom, round 2 : 12/28 hits, 12,67 expected hits
British roll dice for 5 aaGuns, 3 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/20 hits, 7,67 expected hits
5 aaGuns owned by the British, 4 infantry owned by the Germans and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 10 bombers, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in United Kingdom, round 3 : 12/24 hits, 12,00 expected hits
British roll dice for 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/13 hits, 5,33 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans, 2 infantry owned by the French, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 10 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in United Kingdom, round 4 : 12/20 hits, 11,33 expected hits
British roll dice for 1 fighter in United Kingdom, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the French lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 1 artillery, 10 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 3 fighters, 7 infantry and 1 mech_infantry
Casualties for British: 5 aaGuns, 2 fighters, 14 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 artilleries and 6 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 artilleries and 6 infantry in Volgograd, round 2 : 3/9 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
8 bombers moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Holland Belgium
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to Western Germany
1 armour moved from Caucasus to Northwest Persia
30 mech_infantrys moved from Rostov to Northwest Persia
12 armour moved from Rostov to Northwest Persia
5 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
2 armour, 3 artilleries, 5 infantry and 7 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from Archangel to Smolensk
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
2 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
2 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,4,4,3,2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Germans collect 66 PUs (3 lost to blockades); end with 100 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 112 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 116 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 131 PUs
Combat Hit Differential Summary :
Germans : 2,17
British : -5,67
Russians : 1,33
AA fire in United Kingdom : : 0,50
I did not scramble off London as I kept the sea battle safe with 6 attackers and I genuinely believed it would be the better choice to let the planes fight the invasion in the ground battle.
I hope this was ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
30 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
32 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 18 infantry in Bryansk, round 2 : 2/20 hits, 4,00 expected hits
Japanese roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Bryansk
Russians win, taking Bryansk from Japanese with 2 fighters and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 32 infantry
Germans defend with 1 infantry
Russians roll dice for 32 infantry in Tambov, round 2 : 7/32 hits, 5,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 31 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 30 infantry
Germans defend with 1 infantry
Russians roll dice for 30 infantry in Smolensk, round 2 : 7/30 hits, 5,00 expected hits
Japanese roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Japanese with 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 fighters and 2 infantry in Vologda, round 2 : 0/6 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 4 fighters and 2 infantry in Vologda, round 3 : 4/6 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 fighters moved from Vologda to Russia
2 fighters moved from Bryansk to Russia
2 fighters moved from Samara to Russia
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Tambov
2 armour and 1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 0,67
Japanese : -0,67
@JDOW said in JDOW Axis vs Giallo BM3:
I did not scramble off London as I kept the sea battle safe with 6 attackers and I genuinely believed it would be the better choice to let the planes fight the invasion in the ground battle.
I hope this was ok.
Yes most certain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Burma to India
1 fighter moved from Burma to India
3 fighters moved from Yunnan to India
5 tactical_bombers moved from Shan State to India
2 bombers moved from Shan State to India
1 fighter moved from Shan State to India
1 artillery moved from Northern Territory to Queensland
6 fighters moved from 54 Sea Zone to Queensland
1 marine moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in India
Japanese attack with 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers in India, round 2 : 8/15 hits, 7,67 expected hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the British and 3 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 3 infantry
Battle in Queensland
Japanese attack with 1 artillery and 6 fighters
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 6 fighters in Queensland, round 2 : 5/7 hits, 3,33 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery and 5 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
4 fighters moved from 54 Sea Zone to Caroline Islands
5 fighters moved from Queensland to 34 Sea Zone
1 battleship and 1 cruiser moved from 45 Sea Zone to 34 Sea Zone
1 battleship, 5 carriers, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 34 Sea Zone
7 submarines moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 carrier and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
2 carriers moved from 37 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
3 fighters moved from 37 Sea Zone to 34 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from India to Shan State
2 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Jehol
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Amur to Siberia
1 aaGun moved from Kansu to Tsinghai
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
4 fighters moved from French Indo China to Shan State
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from French Indo China to 34 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
1 harbour placed in Paulau Island
1 submarine placed in 6 Sea Zone
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
UK_Pacific : -1,00
AA fire in India : : -0,50
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber and 10 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from Line Islands to Eastern United States
1 bomber moved from Johnston Island to Western United States
1 submarine moved from 16 Sea Zone to 26 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
9 fighters moved from West India to India
2 armour moved from Iraq to 80 Sea Zone
2 armour, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 80 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
2 armour moved from 39 Sea Zone to India
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in India
Americans attack with 2 armour and 9 fighters
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 armour and 9 fighters in India, round 2 : 5/11 hits, 5,50 expected hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 armour owned by the Americans lost in India
Americans win, taking India from Japanese with 1 armour and 9 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
5 fighters moved from India to 39 Sea Zone
4 fighters moved from India to West India
1 aaGun moved from British Columbia to Western United States
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
10 fighters and 3 tactical_bombers moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to Anhwe
6 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Chahar, round 2 : 2/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Tsinghai : 1/1 hits, 0,17 expected hits
1 fighter owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
AA fire in Tsinghai : : 0,83
Chinese : 0,17
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber and 10 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from Line Islands to Eastern United States
1 bomber moved from Johnston Island to Western United States
1 submarine moved from 16 Sea Zone to 26 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
9 fighters moved from West India to India
2 armour moved from Iraq to 80 Sea Zone
2 armour, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 80 Sea Zone to 39 Sea Zone
Americans take 39 Sea Zone from Japanese
2 armour moved from 39 Sea Zone to India
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in India
Americans attack with 2 armour and 9 fighters
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 armour and 9 fighters in India, round 2 : 5/11 hits, 5,50 expected hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 armour owned by the Americans lost in India
Americans win, taking India from Japanese with 1 armour and 9 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
5 fighters moved from India to 39 Sea Zone
4 fighters moved from India to West India
1 aaGun moved from British Columbia to Western United States
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
10 fighters and 3 tactical_bombers moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to Anhwe
6 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Chahar, round 2 : 2/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Tsinghai : 1/1 hits, 0,17 expected hits
1 fighter owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Move - British
1 mech_infantry moved from Iraq to Persia
British take Persia from Germans
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 109 Sea Zone to 111 Sea Zone
Combat - British
Non Combat Move - British
5 artilleries and 10 infantry moved from Trans-Jordan to Egypt
2 submarines moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour, 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers moved from West India to India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
AA fire in Tsinghai : : 0,83
Americans : 0,00
Chinese : 0,17
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 bomber and 2 infantry
British defend with 1 airfield, 1 harbour and 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Caucasus to Northwest Persia
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,00
British : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Queensland
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
2 fighters moved from South Australia to New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
ANZAC collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Queensland
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
2 fighters moved from South Australia to New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
ANZAC collect 6 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 12 armour and 6 mech_infantrys
EDIT: Removing units owned by British from Iraq: 12 armour and 6 mech_infantrys
EDIT: Turning off Edit Mode
Combat Move - French
2 infantry moved from Iraq to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -1,00
forgot to move my uk units in iraq, I moved them
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 5 armour, 2 artilleries, 2 bombers, 2 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 bombers moved from Holland Belgium to 111 Sea Zone
1 armour moved from Novosibirsk to Shensi
2 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Iraq from Americans
2 armour moved from Northwest Persia to Persia
4 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
3 infantry moved from Archangel to Vologda
3 bombers moved from Western Germany to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
1 bomber moved from Western Germany to 111 Sea Zone
Combat - Germans
Battle in Morocco
Battle in Algeria
Battle in Shensi
Germans attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Shensi
Germans win, taking Morocco from French, taking Algeria from Americans, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 111 Sea Zone
Germans attack with 3 bombers and 1 destroyer
British defend with 1 submarine
Germans roll dice for 3 bombers and 1 destroyer in 111 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 111 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Persia
Germans attack with 2 armour and 4 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Persia, round 2 : 2/6 hits, 1,67 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 4 bombers and 1 mech_infantry
French defend with 2 infantry
Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Trans-Jordan, round 2 : 2/6 hits, 3,33 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for French: 2 infantry
Battle in Samara
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Archangel to Belarus
11 infantry moved from Archangel to Novgorod
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 armour, 3 artilleries, 5 infantry and 6 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Volgograd
13 mech_infantrys moved from Northwest Persia to Volgograd
6 armour moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Northwest Persia to Volgograd
4 bombers moved from Trans-Jordan to Northwest Persia
1 transport moved from 110 Sea Zone to 123 Sea Zone
1 fighter moved from 110 Sea Zone to Iceland
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from Holland Belgium to 91 Sea Zone
3 bombers moved from Western Germany to Gibraltar
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Novgorod
2 bombers moved from 111 Sea Zone to Novgorod
1 bomber moved from 111 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Holland Belgium to Romania
1 tactical_bomber moved from Holland Belgium to Southern Italy
Place Units - Germans
1 aaGun and 2 infantry placed in Ukraine
2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Volgograd
2 infantry placed in Southern France
2 armour and 1 infantry placed in Novgorod
3 armour and 5 mech_infantrys placed in Germany
2 bombers and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Germans collect 72 PUs (5 lost to blockades); end with 72 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 2,17
British : -0,17
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
3 infantry moved from Tambov to Samara
3 fighters moved from Russia to Samara
2 fighters moved from Russia to Vologda
3 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Samara, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 3 fighters and 2 infantry in Samara, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Vologda
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Vologda, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
3 fighters moved from Samara to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Rostov to Russia
2 aaGuns and 26 infantry moved from Smolensk to Russia
1 aaGun and 28 infantry moved from Tambov to Russia
2 armour, 13 infantry and 1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 1,33
AA fire in Ukraine : : -0,17
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 5 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
4 artilleries and 10 infantry moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to India
2 bombers, 10 fighters and 5 tactical_bombers moved from Shan State to India
1 bomber moved from Philippines to India
1 infantry and 1 mech_infantry moved from Western Australia to South Australia
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Johnston Island
Battle in India
Japanese attack with 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers; Americans defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/36 hits, 15,00 expected hits
UK_Pacific roll dice for 2 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 11/29 hits, 11,83 expected hits
10 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 bombers owned by the British, 3 artilleries owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 2 mech_infantrys and 5 tactical_bombers in India, round 3 : 15/25 hits, 12,83 expected hits
UK_Pacific roll dice for 2 armour, 3 artilleries, 6 fighters and 2 tactical_bombers in India, round 3 : 8/13 hits, 7,00 expected hits
2 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 tactical_bombers owned by the British, 1 armour owned by the Americans, 3 artilleries owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking Johnston Island from Americans, taking India from UK_Pacific with 1 armour, 3 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Japanese: 4 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys
Casualties for British: 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers
Casualties for Americans: 1 armour
Battle in South Australia
Japanese attack with 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in South Australia, round 2 : 1/2 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Jehol to Shantung
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
2 infantry moved from Yunnan to Kweichow
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Hunan
2 bombers moved from India to Kiangsi
1 bomber moved from India to Burma
1 fighter moved from India to Shan State
2 fighters moved from India to Burma
5 fighters and 5 tactical_bombers moved from India to Shan State
1 transport moved from 37 Sea Zone to 34 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 16 Sea Zone
1 transport moved from 56 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 6 Sea Zone
1 battleship moved from 34 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to 6 Sea Zone
4 carriers moved from 34 Sea Zone to 6 Sea Zone
1 cruiser moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
2 fighters moved from 34 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 4 fighters placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,6,3,1,1,2,2,4,4,5,1,2,4,5,6,6
Japanese collect 77 PUs (3 lost to blockades); end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 fighters and 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67
UK_Pacific : 0,17
Japanese : 3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 5 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
4 artilleries and 10 infantry moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to India
2 bombers, 10 fighters and 5 tactical_bombers moved from Shan State to India
1 bomber moved from Philippines to India
1 infantry and 1 mech_infantry moved from Western Australia to South Australia
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Johnston Island
Battle in India
Japanese attack with 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers; Americans defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/36 hits, 15,00 expected hits
UK_Pacific roll dice for 2 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 11/29 hits, 11,83 expected hits
10 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 bombers owned by the British, 3 artilleries owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 2 mech_infantrys and 5 tactical_bombers in India, round 3 : 15/25 hits, 12,83 expected hits
UK_Pacific roll dice for 2 armour, 3 artilleries, 6 fighters and 2 tactical_bombers in India, round 3 : 8/13 hits, 7,00 expected hits
2 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 tactical_bombers owned by the British, 1 armour owned by the Americans, 3 artilleries owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking Johnston Island from Americans, taking India from UK_Pacific with 1 armour, 3 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Japanese: 4 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys
Casualties for British: 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers
Casualties for Americans: 1 armour
Battle in South Australia
Japanese attack with 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in South Australia, round 2 : 1/2 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Jehol to Shantung
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
2 infantry moved from Yunnan to Kweichow
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Hunan
2 bombers moved from India to Kiangsi
1 bomber moved from India to Burma
1 fighter moved from India to Shan State
2 fighters moved from India to Burma
5 fighters and 5 tactical_bombers moved from India to Shan State
1 transport moved from 37 Sea Zone to 34 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 16 Sea Zone
1 transport moved from 56 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 6 Sea Zone
1 battleship moved from 34 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to 6 Sea Zone
4 carriers moved from 34 Sea Zone to 6 Sea Zone
1 cruiser moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
2 fighters moved from 34 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 4 fighters placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,6,3,1,1,2,2,4,4,5,1,2,4,5,6,6
Japanese collect 77 PUs (3 lost to blockades); end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 fighters and 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67
UK_Pacific : 0,17
Japanese : 3,83
Well played, waited too long with the allies. but you also got me stuck at Australia. ill post it
Thanks a lot for the game Sir!