Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4

  • '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            5 transports moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 123 Sea Zone
            1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            2 bombers moved from Scotland to Germany
            3 bombers moved from Scotland to 112 Sea Zone
            1 bomber moved from Scotland to Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 bombers moved from Yunnan to India
            1 fighter moved from Sumatra to India
            2 bombers moved from Yunnan to Malaya
            4 fighters moved from Eastern United States to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0,50 expected hits
                Bombing raid in Germany rolls: 7,6,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Germany causes 20 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 bombers
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 2 bombers in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
                    2 bombers owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Germans: 2 bombers
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 2 carriers, 6 destroyers, 4 fighters and 7 submarines
                Germans defend with 1 submarine
                    Americans roll dice for 7 submarines in 110 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
                    Americans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 2 : 3/10 hits, 4,00 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 6 destroyers, 4 fighters and 6 submarines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in 112 Sea Zone
                Americans attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                Americans win with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in India
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in India
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                Americans attack with 2 bombers
                Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 2 bombers in Malaya, round 2 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Malaya
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Malaya to Burma
            2 bombers moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
            3 bombers moved from 112 Sea Zone to Normandy Bordeaux
            3 bombers moved from Germany to Normandy Bordeaux
            2 artilleries moved from Iceland to 123 Sea Zone
            5 submarines moved from 26 Sea Zone to 63 Sea Zone
            1 tactical_bomber moved from Queensland to New Zealand
            1 submarine moved from 10 Sea Zone to 27 Sea Zone
            1 submarine moved from 27 Sea Zone to 30 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            3 fighters placed in Normandy Bordeaux
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Americans : -1,17
    Japanese : 0,33
    AA fire in Germany : : -0,50
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Anhwe to Kiangsu
            1 artillery moved from Anhwe to Kiangsu
            3 artilleries and 12 infantry moved from Anhwe to Kiangsi
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Anhwe to Kiangsu
            1 artillery moved from Anhwe to Kiangsu
            3 artilleries and 12 infantry moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsi
                Chinese attack with 3 artilleries and 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
            1 infantry placed in Chahar
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,67
    Japanese : 1,33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Chinese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Anhwe to Kiangsu
            1 artillery moved from Anhwe to Kiangsu
            3 artilleries and 12 infantry moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsi
                Chinese attack with 3 artilleries and 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
            1 infantry placed in Chahar
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
            EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 1,67
    Japanese : 1,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 33 PUs; 
            British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to India
                  UK_Pacific take India from Japanese
            2 armour moved from Anhwe to Kiangsi
            2 armour moved from Kiangsi to Kwangtung
            2 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Yunnan to Shan State
            2 armour moved from Caucasus to Tambov
            1 artillery and 2 infantry moved from Caucasus to Rostov
            1 armour moved from Caucasus to Novosibirsk
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            5 transports moved from 110 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 123 Sea Zone
            1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            2 bombers moved from Scotland to Germany
            3 bombers moved from Scotland to 112 Sea Zone
            1 bomber moved from Scotland to Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 bombers moved from Yunnan to India
            1 fighter moved from Sumatra to India
            2 bombers moved from Yunnan to Malaya
            4 fighters moved from Eastern United States to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0,50 expected hits
                Bombing raid in Germany rolls: 7,6,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Germany causes 20 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 bombers
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 2 bombers in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
                    2 bombers owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Germans: 2 bombers
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 2 carriers, 6 destroyers, 4 fighters and 7 submarines
                Germans defend with 1 submarine
                    Americans roll dice for 7 submarines in 110 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
                    Americans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 2 : 3/10 hits, 4,00 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 6 destroyers, 4 fighters and 6 submarines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in 112 Sea Zone
                Americans attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                Americans win with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in India
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in India
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                Americans attack with 2 bombers
                Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 2 bombers in Malaya, round 2 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Malaya
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Malaya to Burma
            2 bombers moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
            3 bombers moved from 112 Sea Zone to Normandy Bordeaux
            3 bombers moved from Germany to Normandy Bordeaux
            2 artilleries moved from Iceland to 123 Sea Zone
            5 submarines moved from 26 Sea Zone to 63 Sea Zone
            1 tactical_bomber moved from Queensland to New Zealand
            1 submarine moved from 10 Sea Zone to 27 Sea Zone
            1 submarine moved from 27 Sea Zone to 30 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            3 fighters placed in Normandy Bordeaux
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Anhwe to Kiangsu
            1 artillery moved from Anhwe to Kiangsu
            3 artilleries and 12 infantry moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsi
                Chinese attack with 3 artilleries and 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
            1 infantry placed in Chahar
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
            EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 33 PUs; 
            British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to India
                  UK_Pacific take India from Japanese
            2 armour moved from Anhwe to Kiangsi
            2 armour moved from Kiangsi to Kwangtung
            2 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Yunnan to Shan State
            2 armour moved from Caucasus to Tambov
            1 artillery and 2 infantry moved from Caucasus to Rostov
            1 armour moved from Caucasus to Novosibirsk
    
        Combat - British
            Battle in Kwangtung
                British attack with 2 armour
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 armour in Kwangtung, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 armour in Kwangtung, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Novosibirsk
                British attack with 1 armour
                Germans defend with 1 armour
                    British roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Novosibirsk
                Germans win with 1 armour remaining. Battle score for attacker is -6
                Casualties for British: 1 armour
            Battle in Tambov
                British attack with 2 armour
                Germans defend with 1 armour
                    British roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Tambov
                British win, taking Tambov from Germans with 2 armour remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Kwangsi
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Caucasus to Samara
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Yunnan to Szechwan
            5 infantry moved from Yunnan to Burma
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns and 1 infantry moved from Scotland to United Kingdom
            1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
            3 infantry moved from Persia to Northwest Persia
            3 infantry moved from Iraq to Northwest Persia
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 infantry placed in Iraq
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,4,2,5
            UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -2,67
    Americans : -1,17
    Chinese : 1,67
    Japanese : 2,00
    AA fire in Germany : : -0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            5 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 5 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 5 infantry in Holland Belgium, round 2 : 1/5 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Italians roll dice for 5 infantry in Holland Belgium, round 3 : 2/5 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 5 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,6,5,2,6,1,4,3,6
            Italians collect 2 PUs (13 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -1.67
    

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to Malaya
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to Malaya
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Malaya causes 0 damage total. 
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 transports
            EDIT: Adding units owned by ANZAC to 63 Sea Zone: 2 transports
            EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 2 artilleries
            EDIT: Adding units owned by ANZAC to New Zealand: 2 artilleries and 2 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
            EDIT: Removing units owned by ANZAC from New Zealand: 1 artillery
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to New Zealand: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 54 Sea Zone
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    AA fire in Malaya : : 0,83
    

    Savegame

  • '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to Malaya
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Malaya causes 0 damage total. 
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 transports
            EDIT: Adding units owned by ANZAC to 63 Sea Zone: 2 transports
            EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 2 artilleries
            EDIT: Adding units owned by ANZAC to New Zealand: 2 artilleries and 2 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
            EDIT: Removing units owned by ANZAC from New Zealand: 1 artillery
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to New Zealand: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 54 Sea Zone
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    AA fire in Malaya : : 0,83
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 8 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            1 armour moved from Russia to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Tambov
            1 armour moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Rostov
            1 armour moved from Russia to Tambov
            1 armour moved from Novosibirsk to Samara
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 armour
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Samara
                Russians win with no units remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Germans attack with 3 infantry and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 4 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Rostov
                Germans win, taking Rostov from British with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Tambov
                Germans attack with 3 armour and 1 tactical_bomber
                British defend with 2 armour
                    Germans roll dice for 3 armour and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 2.17 expected hits
                    British roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Germans and 2 armour owned by the British lost in Tambov
                Germans win, taking Tambov from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
                Casualties for British: 2 armour
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Tambov to Ukraine
            1 tactical_bomber moved from Rostov to Ukraine
            1 tactical_bomber moved from Rostov to Russia
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            4 infantry moved from 113 Sea Zone to Norway
            3 aaGuns moved from Ukraine to Rostov
            6 mech_infantrys moved from Germany to Western Germany
            4 mech_infantrys moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            8 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,3,4,1,6,4,6,1
            Germans collect 54 PUs (4 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 0.00
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Central Mongolia to Chahar
            1 armour and 1 mech_infantry moved from Shantung to Jehol
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
            1 fighter moved from Shantung to Anhwe
            2 fighters moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            3 bombers and 4 fighters moved from French Indo China to Burma
            1 armour moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 mech_infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Yunnan to Burma
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Kiangsu
                Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 5 infantry; Americans defend with 3 bombers and 1 fighter; Chinese defend with 1 fighter
                    Japanese roll dice for 1 armour, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/13 hits, 6.17 expected hits
                    UK_Pacific roll dice for 3 bombers, 2 fighters and 5 infantry in Burma, round 2 : 4/10 hits, 3.50 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 3 bombers owned by the Americans and 3 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in Burma, round 3 : 3/9 hits, 5.17 expected hits
                    UK_Pacific roll dice for 2 fighters and 2 infantry in Burma, round 3 : 2/4 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in Burma, round 4 : 4/7 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 fighter in Burma, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Burma
                Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 armour, 3 fighters, 2 infantry and 1 mech_infantry
                Casualties for Americans: 3 bombers and 1 fighter
                Casualties for British: 5 infantry
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            3 bombers, 2 fighters and 1 tactical_bomber moved from Burma to French Indo China
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 carriers moved from 39 Sea Zone to 38 Sea Zone
            1 battleship moved from 39 Sea Zone to 38 Sea Zone
            1 carrier moved from 38 Sea Zone to 37 Sea Zone
            1 battleship and 2 carriers moved from 55 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            2 carriers moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Anhwe to Shantung
            3 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Japan
            2 armour and 1 mech_infantry placed in Shantung
            2 armour and 1 mech_infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : -2.00
    UK_Pacific : 0.83
    Japanese : -4.83
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 113 Sea Zone
            4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone
            6 bombers moved from Normandy Bordeaux to 113 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            5 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from New Zealand to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
    

    Savegame

  • '19

    @weddingsinger scramble sz 113 and or 112?


  • @Sovietishcat

    Well, F*ck me. I was desperately trying to figure out how you can bring all your planes and rememberd you have a damn factory sitting there to build carriers…


  • @Sovietishcat

    No scramble

  • '19

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 110 Sea Zone to 113 Sea Zone
            4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone
            6 bombers moved from Normandy Bordeaux to 113 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            5 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from New Zealand to 54 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in 54 Sea Zone
                Americans attack with 6 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Denmark from Germans, taking 54 Sea Zone from Japanese with 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 113 Sea Zone
                Americans attack with 6 bombers, 8 fighters and 2 tactical_bombers
                Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 tactical_bombers and 2 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 11/16 hits, 9,33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/10 hits, 4,50 expected hits
                    1 destroyer owned by the Germans, 3 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                    Americans roll dice for 6 bombers, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 5/11 hits, 6,83 expected hits
                    Germans roll dice for 1 battleship, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    1 battleship owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86
                Casualties for Americans: 6 fighters
                Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
            6 bombers moved from 113 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            3 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from Eastern United States to 10 Sea Zone
            2 artilleries and 2 transports moved from 123 Sea Zone to 109 Sea Zone
            2 artilleries moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
            2 carriers and 2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : -0,17
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Yunnan
                  Chinese take Yunnan from Japanese
            1 artillery and 2 infantry moved from Kiangsi to Kiangsu
            2 artilleries and 11 infantry moved from Kiangsi to Anhwe
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Yunnan
                  Chinese take Yunnan from Japanese
            1 artillery and 2 infantry moved from Kiangsi to Kiangsu
            2 artilleries and 11 infantry moved from Kiangsi to Anhwe
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 11 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 11 infantry in Anhwe, round 2 : 1/13 hits, 2,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Anhwe
            1 infantry placed in Hopei
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
            1 armour and 1 infantry moved from 114 Sea Zone to Germany
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Kazakhstan to Novosibirsk
                  British take Novosibirsk from Germans
    

    Savegame

Suggested Topics

  • 69
  • 34
  • 498
  • 111
  • 132
  • 162
  • 143
  • 203
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

17.4k

Users

39.9k

Topics

1.7m

Posts