Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4

  • '19

    TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 17x factory_major; Remaining resources: 24 PUs; 
            Russians buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 17x factory_major; Remaining resources: 24 PUs; 
            Russians buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 mech_infantry moved from Russia to Rostov
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            6 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 1 artillery, 3 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from French Indo China to Shan State
            2 bombers moved from French Indo China to Malaya
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            3 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 bomber moved from Buyant-Uhaa to Shensi
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Kiangsi to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 mech_infantry moved from Hopei to Shensi
            1 fighter moved from French Indo China to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 armour moved from Suiyuyan to Kansu
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 cruiser
            Battle in Malaya
                Japanese attack with 2 bombers, 3 infantry and 1 mech_infantry
                ANZAC defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Malaya, round 2 : 2/6 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 mech_infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to French Indo China
            2 bombers moved from Malaya to French Indo China
            2 battleships and 8 carriers moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
            1 fighter moved from Kweichow to 37 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to 37 Sea Zone
            1 fighter moved from Japan to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
            1 tactical_bomber moved from Japan to French Indo China
            1 mech_infantry moved from Shantung to Buyant-Uhaa
            1 armour moved from Jehol to Ulaanbaatar
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 armour placed in Shantung
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : 0.67
    UK_Pacific : 2.00
    Japanese : 0.50
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
                  Americans take 125 Sea Zone from Germans
            5 bombers moved from India to Malaya
            1 bomber and 4 fighters moved from India to Yunnan
            1 bomber moved from Szechwan to Yunnan
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
                  Americans take 125 Sea Zone from Germans
            5 bombers moved from India to Malaya
            1 bomber and 4 fighters moved from India to Yunnan
            1 bomber moved from Szechwan to Yunnan
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 2 bombers and 4 fighters
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers and 4 fighters in Yunnan, round 2 : 5/6 hits, 3,33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Malaya
                Americans attack with 5 bombers
                Japanese defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll dice for 5 bombers in Malaya, round 2 : 5/5 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Malaya
                Americans win with 5 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers and 4 fighters moved from Yunnan to India
            5 bombers moved from Malaya to India
            4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            6 bombers moved from Western United States to Queensland
            1 cruiser moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : 3,33
    Japanese : -1,00
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            8 infantry moved from Szechwan to Shensi
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            8 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 8 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 8 infantry in Shensi, round 2 : 4/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,83
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
                  Americans take 125 Sea Zone from Germans
            5 bombers moved from India to Malaya
            1 bomber and 4 fighters moved from India to Yunnan
            1 bomber moved from Szechwan to Yunnan
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 2 bombers and 4 fighters
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers and 4 fighters in Yunnan, round 2 : 5/6 hits, 3,33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Malaya
                Americans attack with 5 bombers
                Japanese defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll dice for 5 bombers in Malaya, round 2 : 5/5 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Malaya
                Americans win with 5 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers and 4 fighters moved from Yunnan to India
            5 bombers moved from Malaya to India
            4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            6 bombers moved from Western United States to Queensland
            1 cruiser moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            8 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 8 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 8 infantry in Shensi, round 2 : 4/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 armour and 1 mech_infantry moved from Kazakhstan to Kansu
            2 armour and 2 mech_infantrys moved from Kazakhstan to Russia
            1 armour moved from Kazakhstan to Russia
            1 fighter moved from Northwest Persia to Russia
            3 armour and 3 mech_infantrys moved from Northwest Persia to Kazakhstan
            1 armour moved from Kazakhstan to Shensi
            1 armour moved from Persia to West India
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            3 armour placed in Persia
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,6,3,4,5,5,6,5,3,2,2,1,5,1,2,1,3,3,1,2,6,6,5,3,4,1,2,1,1,4,2,1,2
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Americans : 3,33
    Chinese : 2,83
    Japanese : -0,67
    

    Savegame


  • TripleA Move Summary: Italians round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
            1 bomber and 2 fighters moved from Novgorod to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            3 bombers moved from Novgorod to Russia
    

    Savegame


  • @Sovietishcat

    Scramble options Moscow.


  • @Sovietishcat

    Just in case you’ve gone to bed, and I am going to bed… I’ll assume full scramble like before. If not, no peaking, let me know and I’ll restart from 1st post.


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
            1 bomber and 2 fighters moved from Novgorod to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            3 bombers moved from Novgorod to Russia
    
        Combat - Italians
            Air Battle in Russia
                Italians attacks with 8 units heading to Russia
                Russians launches 6 interceptors out of Russia
                    Attackers Fire,  : 1/8 hits, 1.33 expected hits
                    Defenders Fire,  : 1/6 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Italians lost in Russia
                    1 fighter owned by the British lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 4,6,7,6 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Italians
            4 bombers and 3 fighters moved from Russia to Bryansk
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,4,3,1,1,4,2,1,1
            Italians collect 3 PUs (9 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.67
    Defenders Fire,  : : 0.00
    Attackers Fire,  : : -0.33
    

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Java
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Szechwan to Kazakhstan
            1 fighter moved from Szechwan to Russia
    
        Place Units - ANZAC
            1 destroyer and 2 transports placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Java
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Szechwan to Kazakhstan
            1 fighter moved from Szechwan to Russia
    
        Place Units - ANZAC
            1 destroyer and 2 transports placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Kazakhstan: 1 fighter
            EDIT: Adding units owned by ANZAC to Kansu: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:

    @Sovietishcat

    Just in case you’ve gone to bed, and I am going to bed… I’ll assume full scramble like before. If not, no peaking, let me know and I’ll restart from 1st post.

    @weddingsinger I am okay with scrambling!


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 infantry and 3 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Bryansk to Tambov
            1 bomber, 3 fighters and 2 tactical_bombers moved from Bryansk to Tambov
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            2 bombers moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Tambov
                Germans attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 4/7 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from 125 Sea Zone to Bryansk
            1 bomber, 3 fighters and 2 tactical_bombers moved from Tambov to Bryansk
            6 mech_infantrys moved from Western Ukraine to Bryansk
            3 artilleries and 1 infantry moved from Ukraine to Bryansk
            2 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            2 infantry moved from Ukraine to Bryansk
            3 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
            5 armour moved from Bryansk to Ukraine
            5 mech_infantrys moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 tactical_bombers placed in Novgorod
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,5,2,6,6,1,6,1,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6,1,6
            Germans collect 50 PUs (6 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Norway: 3 infantry and 1 mech_infantry
            EDIT: Removing units owned by Germans from Western Germany: 3 infantry and 1 mech_infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Changing ownership of Archangel from Russians to Germans
            EDIT: Adding units owned by Germans to Archangel: 1 mech_infantry
            EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.17
    Russians : -0.33
    

    Savegame


  • @Sovietishcat

    80% chance Moscow falls next turn.

    Did some light editing… forgot to move German troops to Norway with transports.

    Forgot to take Archangel with a mech.

  • '19

    TripleA Move Summary: Russians round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 19 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Russia to Tambov
            2 fighters and 1 tactical_bomber moved from Russia to Tambov
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 19 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Russia to Tambov
            2 fighters and 1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Tambov to Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,17
    

    Savegame

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