@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 carriers moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns, 2 artilleries and 11 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 carriers moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns, 2 artilleries and 11 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@weddingsinger Still a good chess match, nobody is giving much…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 4 artilleries, 1 bomber, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 123 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Ukraine to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Ukraine to Tambov
1 fighter moved from Ukraine to Smolensk
2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Ukraine to Rostov
1 bomber moved from Ukraine to Archangel
1 bomber moved from Ukraine to Archangel
1 tactical_bomber moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 4 artilleries, 1 bomber, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 123 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Ukraine to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Ukraine to Tambov
1 fighter moved from Ukraine to Smolensk
2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Ukraine to Rostov
1 bomber moved from Ukraine to Archangel
1 bomber moved from Ukraine to Archangel
1 tactical_bomber moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Archangel
Combat - Germans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 2 bombers and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 bomber and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
3 infantry moved from Romania to Bessarabia
1 bomber moved from Archangel to Bryansk
1 fighter moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
3 artilleries placed in Ukraine
1 artillery and 1 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Normandy Bordeaux
2 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,1,2,2,6,4,1,2,1,5
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -1.00
AA fire in Volgograd : : -0.17
Americans : -0.33
Russians : 3.67
Curious to see who makes the first major mistake.
Its a game like this where I regret playing other matches at the same time because I don’t necessarily remember all the correct details.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy nothing; Remaining resources: 20 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy nothing; Remaining resources: 20 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Kansu to Suiyuyan
Turn Complete - Russians
Russians collect 21 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -1,00
@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
Curious to see who makes the first major mistake.
Its a game like this where I regret playing other matches at the same time because I don’t necessarily remember all the correct details.
Ya I agree, playing 2-3 games at the same times you can’t remember everything :snowman_without_snow:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shantung to Kiangsi
Japanese take Kiangsi from Chinese
2 mech_infantrys moved from Hunan to Yunnan
2 bombers moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Suiyuyan
1 armour moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Suiyuyan
1 armour moved from Central Mongolia to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Jehol
1 mech_infantry moved from Shantung to Jehol
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 transport moved from 20 Sea Zone to 5 Sea Zone
2 infantry moved from Amur to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Japanese attack with 3 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 1/8 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
3 infantry moved from Malaya to Shan State
1 bomber moved from Suiyuyan to Buyant-Uhaa
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
1 battleship, 5 carriers, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
3 carriers moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 infantry, 1 mech_infantry and 2 transports
EDIT: Removing units owned by Japanese from 19 Sea Zone: 3 infantry, 1 mech_infantry and 2 transports
EDIT: Turning off Edit Mode
1 airfield placed in French Indo China
1 factory_minor placed in Kwangtung
3 artilleries placed in French Indo China
2 mech_infantrys placed in Shantung
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.00
Russians : 1.33
Japanese : -0.67
Some minor editing… not sure why it wouldn’t let me move my 2 loaded transports on the non-combat turn… changed by mind about a destroyer blocker down by ANZAC since it only blocks 2 territories and fine whatever.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Kwangtung
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
4 bombers moved from India to Shan State
2 fighters moved from India to Shan State
3 bombers and 1 fighter moved from India to Yunnan
1 fighter moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Kwangtung
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
4 bombers moved from India to Shan State
2 fighters moved from India to Shan State
3 bombers and 1 fighter moved from India to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Yunnan
Americans attack with 3 bombers and 2 fighters
Japanese defend with 2 mech_infantrys
Americans roll dice for 3 bombers and 2 fighters in Yunnan, round 2 : 3/5 hits, 3,00 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Yunnan
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Shan State
Americans attack with 4 bombers and 2 fighters
Japanese defend with 3 infantry
Americans roll dice for 4 bombers and 2 fighters in Shan State, round 2 : 4/6 hits, 3,67 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 bomber
Casualties for Japanese: 3 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 carriers, 6 destroyers and 11 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
6 submarines moved from 26 Sea Zone to 54 Sea Zone
5 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Kwangtung to Szechwan
3 bombers and 2 fighters moved from Shan State to India
3 bombers and 2 fighters moved from Yunnan to India
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17
Germans : -0,50
Americans : 0,33
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from Szechwan to Shantung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Kwangtung
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
4 bombers moved from India to Shan State
2 fighters moved from India to Shan State
3 bombers and 1 fighter moved from India to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Yunnan
Americans attack with 3 bombers and 2 fighters
Japanese defend with 2 mech_infantrys
Americans roll dice for 3 bombers and 2 fighters in Yunnan, round 2 : 3/5 hits, 3,00 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Yunnan
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Shan State
Americans attack with 4 bombers and 2 fighters
Japanese defend with 3 infantry
Americans roll dice for 4 bombers and 2 fighters in Shan State, round 2 : 4/6 hits, 3,67 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 bomber
Casualties for Japanese: 3 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 carriers, 6 destroyers and 11 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
6 submarines moved from 26 Sea Zone to 54 Sea Zone
5 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Kwangtung to Szechwan
3 bombers and 2 fighters moved from Shan State to India
3 bombers and 2 fighters moved from Yunnan to India
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 38 PUs;
British buy 1 armour and 4 destroyers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from Szechwan to Shantung
Combat - British
Strategic bombing raid in Shantung
AA fire in Shantung : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Shantung causes 0 damage total.
Non Combat Move - British
2 mech_infantrys moved from West India to India
2 mech_infantrys moved from Northwest Persia to Volgograd
5 armour and 3 mech_infantrys moved from Northwest Persia to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Northwest Persia to Russia
Place Units - British
4 destroyers placed in 110 Sea Zone
1 armour placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17
Germans : -0,50
Americans : 0,33
AA fire in Shantung : : 0,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Ukraine to Rostov
3 bombers, 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 fighters in Rostov, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Italians attack with 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 2 mech_infantrys; Russians defend with 1 factory_minor
Italians roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 3.17 expected hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Volgograd
Italians win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Non Combat Move - Italians
1 bomber and 2 fighters moved from Rostov to Novgorod
3 bombers moved from Volgograd to Novgorod
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
6 infantry moved from Southern Italy to Northern Italy
2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to France
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,6,2,2,3,4,1,5,3,2
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.83
Russians : -1.00
@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
Some minor editing… not sure why it wouldn’t let me move my 2 loaded transports on the non-combat turn… changed by mind about a destroyer blocker down by ANZAC since it only blocks 2 territories and fine whatever.
@weddingsinger I don’t understand, have you done your editing before I did my turn with USA?