@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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TripleA Move Summary: ANZAC round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Ukraine to Bessarabia ANZAC take Bessarabia from Germans 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 43 Sea Zone
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Ukraine to Bessarabia ANZAC take Bessarabia from Germans 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Kazakhstan to Samara 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from France to Normandy Bordeaux 3 armour moved from Novgorod to Bryansk 3 fighters and 3 tactical_bombers moved from Bulgaria to Tambov 3 artilleries moved from Russia to Tambov 1 bomber moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Bryansk 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Romania to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 3 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 3 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from ANZAC with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Bryansk Germans attack with 3 armour and 2 bombers British defend with 1 armour and 3 infantry Germans roll dice for 3 armour and 2 bombers in Bryansk, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 armour and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits 1 armour owned by the Germans and 3 infantry owned by the British lost in Bryansk Germans roll dice for 2 armour and 2 bombers in Bryansk, round 3 : 0/4 hits, 2.33 expected hits British roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Germans roll dice for 1 armour and 2 bombers in Bryansk, round 4 : 3/3 hits, 1.83 expected hits British roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Bryansk Germans win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Germans: 3 armour Casualties for British: 1 armour and 3 infantry Battle in Tambov Germans attack with 3 artilleries, 3 fighters and 3 tactical_bombers British defend with 1 armour, 1 infantry and 2 mech_infantrys Germans roll dice for 3 artilleries, 3 fighters and 3 tactical_bombers in Tambov, round 2 : 3/9 hits, 4.50 expected hits British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1.50 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Tambov Germans roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Tambov, round 3 : 3/8 hits, 4.17 expected hits British roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Tambov Germans win, taking Tambov from British with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys Non Combat Move - Germans 2 bombers moved from Bryansk to Russia 3 fighters and 3 tactical_bombers moved from Tambov to Russia 1 artillery and 2 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Greece to Romania 4 mech_infantrys moved from Yugoslavia to Bessarabia 1 bomber moved from Normandy Bordeaux to Western Germany 2 artilleries moved from Western Germany to France Place Units - Germans 10 mech_infantrys placed in Western Germany 3 artilleries placed in Russia 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,4,1,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,1,1,5,5,5,2,3,2,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,2,5 Germans collect 54 PUs (6 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1.67 British : -0.17 ANZAC : 0.67
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Burma to India 3 mech_infantrys moved from Yunnan to Shensi 2 bombers moved from French Indo China to Shensi 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Chahar 1 armour moved from Shantung to Chahar 1 armour moved from Shantung to Kweichow 1 tactical_bomber moved from Yunnan to Shensi 1 artillery moved from Burma to India 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 mech_infantry moved from Anhwe to Hopei 1 armour moved from Shantung to Hopei 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Wake Island Battle in Dutch New Guinea Battle in Midway Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Wake Island from Americans, taking Dutch New Guinea from ANZAC, taking Midway from Americans, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Jehol Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol Chinese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 artillery and 2 mech_infantrys British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 3 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 2.00 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 3/4 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Shensi, round 3 : 3/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -20 Casualties for Japanese: 1 bomber, 3 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to French Indo China 1 armour moved from Burma to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 1 battleship, 5 carriers, 5 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 4 carriers moved from 44 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from 44 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in Shantung Japanese undo move 1. 1 armour and 2 mech_infantrys placed in French Indo China 2 armour and 1 mech_infantry placed in Shantung 2 mech_infantrys placed in Malaya 2 destroyers placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Japanese collect 64 PUs (3 lost to blockades); end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Chinese : 3.67 UK_Pacific : -0.67 Japanese : 1.00
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TripleA Move Summary: Americans round 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 19 Sea Zone 6 bombers moved from West India to India 3 bombers moved from West India to India
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 19 Sea Zone 6 bombers moved from West India to India 3 bombers moved from West India to India Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 12 infantry Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits 9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 4 infantry Casualties for Germans: 12 infantry Battle in 25 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in India Americans attack with 9 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 8 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - Americans 8 bombers moved from India to West India 5 bombers moved from Western United States to Queensland 3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 aaGun moved from 112 Sea Zone to Norway 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 4 submarines moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 bomber moved from 19 Sea Zone to Jehol Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1,00 Americans : -0,00 Japanese : -0,33
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TripleA Move Summary: Chinese round 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kansu to Suiyuyan
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Shensi 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - British British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese 1 armour and 1 mech_infantry moved from Samara to Vologda British take Vologda from Germans 1 mech_infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Novosibirsk to Timguska UK_Pacific take Timguska from Germans 1 mech_infantry moved from Samara to Urals British take Urals from Germans 1 armour and 1 mech_infantry moved from Vologda to Smolensk British take Smolensk from Germans 1 mech_infantry moved from Ukraine to Belarus British take Belarus from Germans 1 infantry moved from Ukraine to Western Ukraine British take Western Ukraine from Germans 3 mech_infantrys moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 19 Sea Zone 6 bombers moved from West India to India 3 bombers moved from West India to India Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 12 infantry Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits 9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 4 infantry Casualties for Germans: 12 infantry Battle in 25 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in India Americans attack with 9 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 8 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - Americans 8 bombers moved from India to West India 5 bombers moved from Western United States to Queensland 3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 aaGun moved from 112 Sea Zone to Norway 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 4 submarines moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 bomber moved from 19 Sea Zone to Jehol Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Shensi 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese 1 armour and 1 mech_infantry moved from Samara to Vologda British take Vologda from Germans 1 mech_infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Novosibirsk to Timguska UK_Pacific take Timguska from Germans 1 mech_infantry moved from Samara to Urals British take Urals from Germans 1 armour and 1 mech_infantry moved from Vologda to Smolensk British take Smolensk from Germans 1 mech_infantry moved from Ukraine to Belarus British take Belarus from Germans 1 infantry moved from Ukraine to Western Ukraine British take Western Ukraine from Germans 3 mech_infantrys moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov Combat - British Battle in Tambov British attack with 1 fighter and 3 mech_infantrys Germans defend with 2 artilleries British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Tambov British win, taking Tambov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 artilleries Non Combat Move - British 1 fighter moved from Tambov to Volgograd 1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 6 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 2 carriers and 3 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 4 mech_infantrys moved from Caucasus to Volgograd 2 infantry moved from Caucasus to Rostov Place Units - British 3 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Persia 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 6 infantry placed in United Kingdom Turn Complete - British British collect 53 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : -1,33 British : 0,00 Americans : -0,00 Japanese : -0,33
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 2 aaGuns and 7 infantry moved from Northern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,6,4,2,5,6,3,4,1 Italians collect 1 PU (12 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : 0.33
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TripleA Manual Gamesave Post: ANZAC round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - ANZAC
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 infantry moved from Samara to Volgograd Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 infantry moved from Samara to Volgograd Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@weddingsinger , I have never played a game pas 20 rounds lol! Japan is so strong !!
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 6 mech_infantrys moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Novgorod to Belarus 3 armour moved from Novgorod to Smolensk 1 mech_infantry moved from Romania to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 2 bombers moved from Russia to Ukraine 2 artilleries moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 artillery moved from Russia to Bryansk Germans take Bryansk from British 2 tactical_bombers moved from Russia to Smolensk 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 bombers and 6 mech_infantrys British defend with 1 factory_minor, 3 infantry and 1 mech_infantry Germans roll dice for 2 bombers and 6 mech_infantrys in Ukraine, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine Germans roll dice for 2 bombers and 5 mech_infantrys in Ukraine, round 3 : 2/7 hits, 2.17 expected hits British roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Ukraine Germans win, taking Ukraine from British with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry and 1 mech_infantry Battle in Tambov Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber British defend with 2 mech_infantrys Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 2 mech_infantrys in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.83 expected hits British roll dice for 2 mech_infantrys in Tambov, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Tambov Germans win, taking Tambov from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 3/3 hits, 1.33 expected hits British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Ukraine Germans win, taking Western Ukraine from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Belarus Germans win, taking Belarus from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Smolensk Germans attack with 3 armour and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 3 armour and 2 tactical_bombers in Smolensk, round 2 : 0/5 hits, 2.83 expected hits British roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits 2 armour owned by the Germans lost in Smolensk Germans roll dice for 1 armour and 2 tactical_bombers in Smolensk, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Smolensk Germans win, taking Smolensk from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 2 armour Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Bessarabia 1 bomber moved from Western Ukraine to Bessarabia 1 fighter moved from Western Ukraine to Bessarabia 1 bomber moved from Ukraine to Bessarabia 1 fighter moved from Belarus to Bessarabia 1 tactical_bomber moved from Smolensk to Bessarabia 1 submarine moved from 113 Sea Zone to 112 Sea Zone 6 artilleries and 4 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 armour and 2 mech_infantrys moved from Western Germany to Poland 6 infantry moved from Western Germany to Germany 1 bomber moved from Ukraine to Bessarabia 1 tactical_bomber moved from Smolensk to Bessarabia 2 aaGuns moved from Russia to Smolensk Place Units - Germans 10 infantry placed in Germany 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Russia 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,5,4,4,4,3,6,2,6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,2,6 Germans collect 53 PUs (4 lost to blockades); end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 3 bombers, 3 fighters and 3 tactical_bombers EDIT: Removing units owned by Germans from Bessarabia: 3 bombers, 3 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.33 British : -2.67
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 armour and 1 mech_infantry moved from Chahar to Suiyuyan 1 armour and 1 mech_infantry moved from Hopei to Shensi 1 armour and 1 mech_infantry moved from Shantung to Jehol 1 armour moved from Shantung to Hunan 1 mech_infantry moved from Yunnan to Hunan 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 2 mech_infantrys moved from Yunnan to India 1 bomber moved from French Indo China to India 2 mech_infantrys moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 2 fighters moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Manchuria Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hunan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 armour and 1 mech_infantry Americans defend with 1 bomber Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 bomber in Jehol, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 bomber in Jehol, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 bomber in Jehol, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 bomber in Jehol, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Szechwan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in India, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from India to French Indo China 2 fighters moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 2 mech_infantrys moved from Malaya to Yunnan 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya Place Units - Japanese 3 destroyers and 2 transports placed in 6 Sea Zone 2 infantry placed in Japan 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 71 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : -0.33 Chinese : -1.67 UK_Pacific : 0.67 Japanese : -5.00
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You can probably skip Italy’s turn. If I need to move their guys I’ll edit it on Germanys turn.
Can’t wait for the U.S. and Japan to clash in Moscow on turn 25.