@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
19L BM3 FMErwinRommel (x) vs Owentoo (L) g2
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4 FOR 4 I mean
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to Wake Island 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 2 aaGuns moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 2 mech_infantrys moved from Central United States to Western United States 1 cruiser moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 2 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 2 infantry moved from Szechwan to Yunnan 4 infantry moved from Szechwan to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 artilleries and 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to Wake Island 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 2 aaGuns moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 2 mech_infantrys moved from Central United States to Western United States 1 cruiser moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 2 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 2 infantry moved from Szechwan to Yunnan 4 infantry moved from Szechwan to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 artilleries and 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Scotland to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 111 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 battleship and 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 111 Sea Zone British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26 Casualties for Germans: 1 battleship and 1 submarine Non Combat Move - British 1 aaGun moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 bomber moved from 111 Sea Zone to Gibraltar 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 aaGun moved from 92 Sea Zone to Algeria 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 fighter moved from Burma to India 1 fighter moved from India to Tanganyika Territory 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Burma to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Syria 1 fighter moved from 111 Sea Zone to Gibraltar 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 armour moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 1 airfield placed in Gibraltar 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5 British collect 29 PUs (1 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.83 British : 0.33 Italians : -0.33 Chinese : -1.17 Japanese : -1.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 2 marines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Northern Italy to Syria 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in Cyprus Battle in Syria Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry; French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 0/3 hits, 1.33 expected hits French roll dice for 1 infantry and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 3 : 2/3 hits, 1.33 expected hits French roll dice for 1 infantry and 1 mech_infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the French lost in Syria Italians win, taking Cyprus from British, taking Syria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 infantry Casualties for British: 1 mech_infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 2/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Syria to Southern Italy 1 armour moved from Northern Italy to Slovakia Hungary 1 armour moved from Albania to Slovakia Hungary 1 artillery and 1 infantry moved from Libya to Tobruk 2 infantry moved from Albania to Yugoslavia Place Units - Italians 2 marines placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -3.17 British : -0.67 French : -1.33
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Brits made a great move consolidating by Gib, with its naval and new air bases that could reach and sink the Italian fleet anywhere. Rather than sit around or expose my transports, I put a blocker DD in place. Nobody wanted to fight. I rolled 0-for 11 on round 1. Luckily, the Brits also missed. I guess you wanted to discourage me from trying your Axis Gibraltar move. I couldn’t take Egypt this turn, but will build up to it. Didn’t want to sacrifice the Ethiopian army by going north, altho it is still at risk going south. However, you have to choose between Iraq and Kenya.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun moved from 42 Sea Zone to Java 1 fighter moved from Queensland to Sumatra 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to 92 Sea Zone 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Well, you did another very aggressive opening move, this time for Italy. We will see if it works…
Yes, my British turn was to discourage you from going west in the Med. I let Gibralter fall to the Axis in a game against Farmboy last year, and never could get it back. Previously, I had thought that Gibralter was indefensible for the Axis, but he proved me wrong.
However, the real prize in the Med is Egypt. I’ll need a wee bit of help with the dice, but an eastern Med battle is shaping up nicely!
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Taking out Cyprus early takes away 2 Brit N.O.'s, a significant amount for the country that plays a key role in the allied effort. You spent most of U.S. cash on 2 CV’s this turn, that was a serious bet. So I have Farmboy to blame for your Gibraltar opening gambit. Italy can still retreat to home waters if need be. However, the long arm of the Luftwaffe is never far away.
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Just a reminder that it is really your turn (Germany2), and not mine. Your last post was merely a comment on my Allied move…
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I’m behind schedule on taking my turn with Wizmark’s game. Had other stuff going on, will take my turn this evening.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers and 1 fighter moved from Western Germany to 111 Sea Zone 3 armour moved from Yugoslavia to Greece 3 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Southern Italy to Greece 2 fighters and 2 tactical_bombers moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 3 armour, 2 fighters, 3 infantry and 3 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 2 fighters, 3 infantry and 3 tactical_bombers in Greece, round 2 : 4/11 hits, 5.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 111 Sea Zone Germans attack with 2 bombers and 1 fighter British defend with 1 destroyer Germans roll dice for 2 bombers and 1 fighter in 111 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 111 Sea Zone Germans roll dice for 2 bombers in 111 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Germans 2 bombers moved from 111 Sea Zone to Western Germany 2 bombers moved from Western Germany to Southern Italy 2 infantry moved from Finland to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 fighter moved from Tobruk to Alexandria 1 tactical_bomber moved from Greece to Alexandria 2 fighters and 2 tactical_bombers moved from Greece to Southern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 artillery moved from France to Northern Italy 5 armour and 3 mech_infantrys moved from France to Yugoslavia 2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Bulgaria to Romania 6 artilleries and 2 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to Germany Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 7 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone 1 submarine placed in 112 Sea Zone 1 submarine placed in 105 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -3.17 British : 0.33 Neutral_Allies : -0.33
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I wish that the Brit DD had sunk with the Bismarck. It cost me a fighter to sink it, but I wanted it out of the way of my subs. That’s also one less fighter to sink the Brit fleet in the Med. :relaxed:
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Rostov to Bryansk 7 infantry moved from Novgorod to Belarus 1 aaGun moved from Belarus to Novgorod 1 aaGun moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Bryansk 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus 1 artillery moved from Novgorod to Belarus 1 mech_infantry moved from Russia to Belarus 2 artilleries moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Belarus Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod Russians undo move 1. 3 infantry placed in Ukraine 4 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 infantry moved from Anhwe to Hunan 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan 1 fighter moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangsi to Hunan 3 fighters moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 9/15 hits, 7.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 2 : 4/9 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Hunan to Chahar 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 bombers, 4 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 aaGun and 6 infantry moved from Jehol to Anhwe 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 artillery moved from Anhwe to Kiangsi 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Wake Island to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 fighter placed in Eastern United States 1 fighter, 1 infantry and 1 marine placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone Americans undo move 3. 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 2 artilleries and 7 infantry moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Wake Island to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 fighter placed in Eastern United States 1 fighter, 1 infantry and 1 marine placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone Americans undo move 3. 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 2 artilleries and 7 infantry moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Persia to Iraq 1 fighter moved from India to Iraq 1 tactical_bomber moved from India to Iraq 1 armour moved from Egypt to Syria 1 bomber moved from Gibraltar to Syria 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from Gibraltar to 94 Sea Zone Combat - British Battle in 94 Sea Zone British attack with 3 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 3 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Syria British attack with 1 armour and 1 bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 bomber in Syria, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Iraq British attack with 1 fighter, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Non Combat Move - British 1 bomber moved from Syria to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 1 fighter moved from Tanganyika Territory to Egypt 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 aaGun moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 cruisers moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 94 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Egypt 1 fighter moved from 94 Sea Zone to Egypt 1 fighter moved from Iraq to Persia 1 tactical_bomber moved from Iraq to Persia 2 infantry moved from Rhodesia to Union of South Africa 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Malaya to Shan State Place Units - British 1 airfield placed in Egypt 1 factory_minor placed in Persia 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,6,5,4 British collect 27 PUs (4 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
British : 2.33 Italians : -1.00 Chinese : 0.33 Neutral_Axis : -1.00 Japanese : -0.33
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Touche’. I knew that UK might move fleet to protect Egypt, but didn’t think you would invest in airbase and move in all planes., while still attacking Iraq and Syria. The dice were kind to you. In Syria and Iraq, you could have lost your ground troops and not taken the territories. And my DD could have given a hit. Now, your fleet is too strong to attack and Italian fleet and army are too weak to stay where they are.
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That airbase in Egypt is golden. I lost a game earlier this year when I DIDN’T put an airbase there to protect my fleet, and a bad-Allied-dice battle sunk my fleet. So, you may use your Luftwaffe to sink it, but as in the real war, remember that any airplanes you lose will have your best Ace pilots, and that will come back to haunt you later.