19L BM3 FMErwinRommel (x) vs Owentoo (L) g2

  • 2024 2023 '22 '21 '20 '19

    Interesting U.S. move to Carolines. I just did that as the U.S. vs Wizmark. Carolines are often ignored. Even though Japan can attack from several locations, the odds aren’t great. Japan still has to defend the homeland and the allies can hit many targets from the Carolines. I should have landed the bomber near the China coast.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,5,1,5
            Italians collect 7 PUs (4 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    I was tempted to strat bomb London with the Italian bomber, but the sole UK interceptor discouraged me. Just my luck to get shot down by the fighter or AA, for little gain if the bomber survived.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from South Australia to Queensland
            1 artillery moved from South Australia to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Libya to Tobruk
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 4 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
            1 infantry moved from Archangel to Belarus
            2 mech_infantrys moved from Eastern Poland to Belarus
            3 fighters moved from Western Ukraine to Belarus
            2 artilleries and 2 infantry moved from France to Southern France
            2 armour, 1 fighter and 2 tactical_bombers moved from Western Germany to Southern France
            4 bombers moved from Western Ukraine to Southern France
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Need OOL for S. France 7 hits first round

  • '21 '20 '19 '18 '17

    Brit Inf, 5US Inf, US Art, Brit Tank, Brit Bomber, Brit Tac Bombers, Brit Fighters.

    So in the first round with 7 hits leave The Tank and all aircraft

  • 2024 2023 '22 '21 '20 '19

    I was lucky on the dice, got to keep all my planes and the tank. We each had a tank and all the planes remaining, with attack and defense both at 30. But my odds were low because of the mix of planes. But Germany can’t reinforce the eastern front with all the allied pressure.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 4 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
            1 infantry moved from Archangel to Belarus
            2 mech_infantrys moved from Eastern Poland to Belarus
            3 fighters moved from Western Ukraine to Belarus
            2 artilleries and 2 infantry moved from France to Southern France
            2 armour, 1 fighter and 2 tactical_bombers moved from Western Germany to Southern France
            4 bombers moved from Western Ukraine to Southern France
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 2 armour, 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 armour, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll dice for 2 armour, 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 7/13 hits, 6.83 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 6 infantry and 2 tactical_bombers in Southern France, round 2 : 5/16 hits, 7.33 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Southern France
                1 armour owned by the Germans retreated to France
                Americans win with 1 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
                Casualties for Americans: 1 artillery and 5 infantry
                Casualties for British: 1 infantry
            Battle in Ukraine
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 3 fighters, 1 infantry and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Belarus to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            4 bombers moved from Southern France to France
            1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to France
            1 artillery and 1 infantry moved from Western Germany to France
            1 armour and 5 mech_infantrys moved from Germany to Western Germany
            2 armour moved from Slovakia Hungary to Western Ukraine
            1 aaGun and 2 armour moved from Eastern Poland to Western Ukraine
            5 infantry moved from Poland to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
            1 mech_infantry moved from Western Germany to France
            1 artillery and 1 infantry moved from Karelia to Novgorod
    
        Place Units - Germans
            3 artilleries placed in France
            1 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Novgorod
            4 armour and 1 infantry placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,4,5,1
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -2.33
    Russians : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    I won’t be in range to strat bomb Moscow next turn. Not being able to reduce Russian income will doom Germany

  • '21 '20 '19 '18 '17

    Germany is far from doomed. Losing no air on that kind of an attack in Southern France has breathed new life into the German Reich. You have effectively kicked the Allies off the continent.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 20x factory_major; Remaining resources: 37 PUs; 
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 artillery moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 1 fighter in Belarus, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 mech_infantry moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            1 artillery moved from Russia to Bryansk
            1 armour moved from Bryansk to Russia
            1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 artillery moved from Volgograd to Tambov
    
        Place Units - Russians
            1 infantry placed in Volgograd
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.50
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Germany is hard to kill if Russia is on the defensive, because the U.S. and Brits have to transport troops to invade, while Germany can build many infantry at major I.C.'s. But if Russia starts pushing Germany back, and Japan hasn’t invaded Russia, then it’s a slow death.

  • '21 '20 '19 '18 '17

    Yes, I guess that it is the slow death that I am going for here…

  • 2024 2023 '22 '21 '20 '19

    If Japan is strong and Germany has Russia holed up in Moscow, then I think the Axis win almost every time. At least I know what mistakes I made as Germany in this game, and they are straightforward to fix in future games. Let’s see if Japan can contain the U.S. move to the center of the Pacific. Japan is doing good, but not making 80+ a turn like Wizmark is doing to me.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            7 artilleries, 11 infantry and 6 mech_infantrys moved from Burma to India
            1 artillery and 2 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            2 marines moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 cruiser, 2 marines and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Scramble ANZ fighter in India? Would expect not, but didn’t know if you left the ANZ fighter there on purpose or you forgot to move it.

  • '21 '20 '19 '18 '17

    I forgot to move it… no scramble…

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            7 artilleries, 11 infantry and 6 mech_infantrys moved from Burma to India
            1 artillery and 2 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            2 marines moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 cruiser, 2 marines and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in India
                Japanese attack with 9 artilleries, 13 infantry, 1 marine and 6 mech_infantrys
                British defend with 2 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 9 artilleries, 13 infantry, 1 marine and 6 mech_infantrys in India, round 2 : 6/29 hits, 8.00 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 infantry in India, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 9 artilleries, 12 infantry, 1 marine and 6 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
                Casualties for ANZAC: 1 fighter
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 32 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 aaGun moved from Burma to India
            1 bomber moved from Burma to French Indo China
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            2 fighters moved from Burma to 35 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from Suiyuyan to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Jehol
            2 fighters moved from Burma to Yunnan
            2 tactical_bombers moved from Kweichow to Yunnan
            3 armour moved from French Indo China to Burma
            1 mech_infantry moved from Kiangsu to Jehol
            1 fighter moved from Yunnan to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    ANZAC : -0.50
    UK_Pacific : -0.33
    Japanese : -0.83
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Took a lot of reallocating to guard everything as much as possible. The ANZ CV allows its fighters to attack the islands in support of amphib, so I can’t stop that. Disliked having to sacrifice 3 blockers. My league game with Wizmark is the mirror image of this game situation. As the Allies, I moved my strong fleet to Caroline. He didn’t strengthen the IJN home fleet enough and didn’t block my small Hawaiian fleet. So with those ships and CV planes and bombers, I sank his home fleet for a TUV of +97. It was great, but it will probably just prolong the inevitable loss to the Axis; as Japan just took India and has a fleet in the Indian Ocean.

Suggested Topics

  • 69
  • 34
  • 498
  • 151
  • 132
  • 162
  • 203
  • 201
Axis & Allies Boardgaming Custom Painted Miniatures

10

Online

17.4k

Users

39.9k

Topics

1.7m

Posts