Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded


  • TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
            ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
            ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 3 armour, 2 bombers, 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Vologda
            8 armour, 7 artilleries and 7 mech_infantrys moved from Samara to Kazakhstan
            3 mech_infantrys moved from Caucasus to Northwest Persia
            1 bomber and 4 tactical_bombers moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Persia
            3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
            2 mech_infantrys moved from Russia to Kazakhstan
            4 mech_infantrys moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Vologda to Kazakhstan
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in Northwest Persia
                Germans attack with 1 bomber, 3 mech_infantrys and 4 tactical_bombers
                British defend with 3 infantry
                    Germans roll dice for 1 bomber, 3 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 6/8 hits, 3.17 expected hits
                    British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 bomber, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Kazakhstan
                Germans attack with 12 armour, 7 artilleries and 18 mech_infantrys
                Russians defend with 6 artilleries and 2 infantry
                    Germans roll dice for 12 armour, 7 artilleries and 18 mech_infantrys in Kazakhstan, round 2 : 12/37 hits, 12.50 expected hits
                    Russians roll dice for 6 artilleries and 2 infantry in Kazakhstan, round 2 : 1/8 hits, 2.67 expected hits
                    2 infantry owned by the Russians, 6 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 12 armour, 7 artilleries and 17 mech_infantrys remaining. Battle score for attacker is 26
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 6 artilleries and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Northwest Persia to Caucasus
            3 artilleries moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            2 artilleries moved from Ukraine to Rostov
            1 aaGun and 1 artillery moved from Tambov to Volgograd
            1 aaGun moved from Samara to Kazakhstan
            1 infantry moved from Russia to Tambov
            1 armour and 1 mech_infantry moved from Belarus to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            3 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Northern Italy
            4 tactical_bombers moved from Northwest Persia to Caucasus
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Volgograd
            Germans undo move 1.
            2 armour and 1 mech_infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            3 infantry placed in Southern France
            1 factory_minor placed in Yugoslavia
            2 bombers and 3 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern France: 2 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            Germans undo move 3.
            2 infantry placed in Southern France
            1 submarine placed in 93 Sea Zone
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    AA fire in Persia : : 0.83
    British : -1.00
    Russians : -1.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 fighter, 7 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            2 fighters moved from 26 Sea Zone to Midway
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from Szechwan to Yunnan
            1 bomber moved from French Indo China to India
            1 mech_infantry moved from Hopei to Yunnan
            1 armour moved from Novosibirsk to Turkmenistan
                  Japanese take Turkmenistan from Russians
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 fighter, 7 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            2 fighters moved from 26 Sea Zone to Midway
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from Szechwan to Yunnan
            1 bomber moved from French Indo China to India
            1 mech_infantry moved from Hopei to Yunnan
            1 armour moved from Novosibirsk to Turkmenistan
                  Japanese take Turkmenistan from Russians
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Midway
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Midway, round 2 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 2 destroyers and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 battleship moved from 33 Sea Zone to 36 Sea Zone
            2 carriers moved from 26 Sea Zone to 54 Sea Zone
            4 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
            1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            3 mech_infantrys moved from Kwangtung to French Indo China
            1 bomber moved from India to French Indo China
            1 armour and 2 mech_infantrys moved from Szechwan to French Indo China
            4 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            3 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Suiyuyan to Chahar
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Novosibirsk to Tsinghai
            2 armour and 12 mech_infantrys moved from Novosibirsk to Turkmenistan
            2 aaGuns, 1 artillery and 3 infantry moved from Novosibirsk to Tsinghai
            1 armour moved from Hopei to Hunan
            1 mech_infantry moved from Anhwe to Kwangsi
            2 mech_infantrys moved from Kiangsu to Kwangsi
            1 fighter moved from Wake Island to Hawaiian Islands
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            2 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 artillery, 1 fighter and 4 infantry placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : -0.33
    Chinese : -0.33
    AA fire in India : : -0.17
    Japanese : 2.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    I skipped the Russian turn. If you want to do anything with the tac ftr, please do.


  • @surfer ok. i say uncle. you win. nice game.

  • 2024 2023 '22 '21 '20

    Yea!! I win :) Good game!


  • @surfer another?

  • 2024 2023 '22 '21 '20

    Be glad to but I don’t play enough for our game to count. I also need to finish some work items…I post again when I’m looking for a game.


  • @surfer sounds good. thanks for the games.

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