Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded

  • 2024 2023 '22 '21 '20

    ugh. another ugly bomber run…


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 carriers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 16 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from British Columbia to Western United States
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 bombers moved from India to Burma
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Eastern United States to British Guiana
    
        Combat - Americans
            Battle in Morocco
            Battle in Burma
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Burma, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Burma to India
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
            Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 carriers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 16 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from British Columbia to Western United States
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 bombers moved from India to Burma
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Eastern United States to British Guiana
    
        Combat - Americans
            Battle in Morocco
            Battle in Burma
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Burma, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Burma to India
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
            Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            3 infantry moved from Trans-Jordan to Syria
            3 fighters moved from Egypt to Syria
            1 infantry moved from Persia to Eastern Persia
    
        Combat - British
            Battle in Syria
                British attack with 3 fighters and 3 infantry
                Italians defend with 2 infantry
                    British roll dice for 3 fighters and 3 infantry in Syria, round 2 : 0/6 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 3 fighters and 3 infantry in Syria, round 3 : 5/6 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
                British win, taking Syria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            3 fighters moved from Syria to Egypt
            3 armour moved from Samara to Novosibirsk
            3 mech_infantrys moved from Caucasus to Samara
    
        Place Units - British
            3 infantry placed in Persia
            2 infantry and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,2,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,4,6,6,2,3
            British collect 28 PUs (8 lost to blockades); end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : 1.00
    Italians : -0.33
    Americans : -0.33
    Japanese : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Italians round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_major; Remaining resources: 29 PUs; 
            Italians buy 1 armour, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Algeria to Morocco
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to Morocco
            1 armour moved from 92 Sea Zone to Morocco
            1 fighter and 1 infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from Southern Italy to Morocco
            2 armour moved from Yugoslavia to Bessarabia
            1 fighter moved from 98 Sea Zone to Bessarabia
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_major; Remaining resources: 29 PUs; 
            Italians buy 1 armour, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Algeria to Morocco
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to Morocco
            1 armour moved from 92 Sea Zone to Morocco
            1 fighter and 1 infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from Southern Italy to Morocco
            2 armour moved from Yugoslavia to Bessarabia
            1 fighter moved from 98 Sea Zone to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 2 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 fighter in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Morocco
                Italians attack with 1 armour, 3 fighters and 3 infantry
                Americans defend with 2 artilleries and 3 infantry
                    Italians roll dice for 1 armour, 3 fighters and 3 infantry in Morocco, round 2 : 3/7 hits, 2.50 expected hits
                    Americans roll dice for 2 artilleries and 3 infantry in Morocco, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 armour, 3 fighters and 2 infantry in Morocco, round 3 : 4/6 hits, 2.33 expected hits
                    Americans roll dice for 2 artilleries in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Americans lost in Morocco
                Italians win, taking Morocco from Americans with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 artilleries and 3 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Morocco to Gibraltar
            1 fighter moved from Morocco to 92 Sea Zone
            1 fighter moved from Bessarabia to Romania
            2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 armour and 2 infantry placed in Northern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : -1.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Germans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            3 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 armour moved from Belarus to Western Ukraine
            2 tactical_bombers moved from Novgorod to Western Ukraine
            1 bomber moved from Romania to Western Ukraine
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Germans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 bomber moved from Romania to Western Ukraine
            2 tactical_bombers moved from Novgorod to Western Ukraine
            1 armour moved from Belarus to Western Ukraine
            9 armour, 8 artilleries, 2 infantry and 15 mech_infantrys moved from Belarus to Bryansk
            1 armour and 4 mech_infantrys moved from Archangel to Bryansk
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 bomber moved from Romania to Western Ukraine
            2 tactical_bombers moved from Novgorod to Western Ukraine
            1 armour moved from Belarus to Western Ukraine
            9 armour, 8 artilleries, 2 infantry and 15 mech_infantrys moved from Belarus to Bryansk
            1 armour and 4 mech_infantrys moved from Archangel to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 10 armour, 8 artilleries, 2 infantry and 19 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 8 artilleries, 2 infantry and 19 mech_infantrys in Bryansk, round 2 : 10/39 hits, 12.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 10 armour, 8 artilleries, 2 infantry and 19 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 bomber, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 bomber, 3 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Ukraine from Russians to Germans
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Eastern Poland to Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            2 aaGuns moved from Belarus to Bryansk
            3 artilleries moved from Novgorod to Belarus
            1 aaGun moved from Archangel to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Western Ukraine to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from Western Ukraine to Western Germany
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 battleship moved from 98 Sea Zone to 95 Sea Zone
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Place Units - Germans
            1 armour and 1 infantry placed in Southern France
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 artillery placed in France
            2 infantry placed in Western Germany
            1 mech_infantry and 2 tactical_bombers placed in Novgorod
            1 mech_infantry placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    Russians : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    Ok, that was my impatient mistake. I’ve tried to make this move 5 times, and kept having server/computer problems. Then I finally make a move and forgot to attack Bryansk, so i redid the attack (which helped you since you hit once this time, you had missed the first). Only this time I forgot to walk into Ukraine.

    So your dice will show 2 attacks on W. Ukraine.
    And the edit allowed me to walk into Ukraine.


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 23 PUs; 
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Novosibirsk to Urals
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            2 submarines moved from 42 Sea Zone to 55 Sea Zone
            6 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 bomber and 1 fighter moved from Yunnan to India
            2 infantry moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            2 mech_infantrys moved from Shensi to Kazakhstan
    

    Savegame

  • 2024 2023 '22 '21 '20

    scramble?


  • @surfer sure

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            2 submarines moved from 42 Sea Zone to 55 Sea Zone
            6 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 bomber and 1 fighter moved from Yunnan to India
            2 infantry moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            2 mech_infantrys moved from Shensi to Kazakhstan
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                UK_Pacific launches 1 interceptors out of India
                    Attackers Fire,  : 0/2 hits, 0.50 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Dutch New Guinea
            Battle in Wake Island
            Battle in 55 Sea Zone
                Japanese attack with 4 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 4 submarines in 55 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win, taking Dutch New Guinea from Dutch, taking Wake Island from Americans with 4 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 54 Sea Zone
                Japanese attack with 6 fighters
                ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports
                    Japanese roll dice for 6 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 54 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 5 fighters in 54 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 carrier, 2 fighters and 5 transports in 54 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the ANZAC and 2 fighters owned by the ANZAC lost in 54 Sea Zone
                    5 transports owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 49
                Casualties for Japanese: 3 fighters
                Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 5 transports
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 4 : 3/3 hits, 1.17 expected hits
                    Americans roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Burma
                Japanese attack with 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 4 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 5 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 6 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                2 mech_infantrys owned by the Japanese retreated to Tsinghai
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Kansu to Timguska
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            2 infantry moved from Kiangsu to Anhwe
            2 artilleries and 1 infantry moved from Shensi to Sikang
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Kiangsu to Hopei
            1 bomber moved from India to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            2 carriers moved from 42 Sea Zone to 45 Sea Zone
            3 fighters moved from 54 Sea Zone to 45 Sea Zone
            2 destroyers moved from 42 Sea Zone to 44 Sea Zone
            2 destroyers moved from 42 Sea Zone to 45 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 carrier, 1 destroyer and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Yunnan to Sikang
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from Hunan to Shensi
            1 artillery moved from Kwangsi to Yunnan
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Sikang
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Szechwan
    
        Place Units - Japanese
            1 fighter and 2 infantry placed in Japan
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
            2 infantry and 1 mech_infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            Japanese undo move 5.
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.67
    ANZAC : -1.00
    Americans : -0.67
    Attackers Fire,  : : -0.50
    UK_Pacific : -0.67
    AA fire in India : : -0.17
    Russians : 0.33
    Japanese : -3.17
    

    Savegame


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            4 transports moved from 91 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 armour and 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour and 2 infantry
    
        Non Combat Move - Americans
            2 bombers moved from British Guiana to French Equatorial Africa
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            10 submarines placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 11 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            4 transports moved from 91 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 armour and 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour and 2 infantry
    
        Non Combat Move - Americans
            2 bombers moved from British Guiana to French Equatorial Africa
            1 fighter moved from 31 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            10 submarines placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 5 PUs; 
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Iraq to Egypt
            2 infantry moved from Syria to Iraq
            3 infantry moved from Persia to Iraq
    
        Place Units - British
            1 artillery and 2 fighters placed in Egypt
            1 infantry and 1 mech_infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,4,2,4
            British collect 29 PUs (7 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.00
    Americans : 0.67
    Japanese : 1.00
    

    Savegame

Suggested Topics

  • 69
  • 34
  • 111
  • 132
  • 162
  • 143
  • 203
  • 201
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.4k

Users

39.9k

Topics

1.7m

Posts