Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded


  • @surfer scramble in sz91?

  • 2024 2023 '22 '21 '20

    Nope. Stay put…I hate having to make a post 8 characters. I should be able to answer yes/no…


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from British Guiana to Gibraltar
            2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour, 8 infantry and 1 marine; Italians defend with 1 fighter
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/19 hits, 6.67 expected hits
                    Germans roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 marine in Gibraltar, round 2 : 10/17 hits, 7.00 expected hits
                    8 infantry owned by the Germans, 8 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 3/9 hits, 4.00 expected hits
                    Germans roll dice for 4 artilleries, 4 fighters and 1 marine in Gibraltar, round 3 : 5/9 hits, 4.33 expected hits
                    3 artilleries owned by the Germans, 1 armour owned by the Americans, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                    Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 4 fighters and 1 marine in Gibraltar, round 4 : 4/6 hits, 3.33 expected hits
                    1 armour owned by the Americans lost in Gibraltar
                Germans win with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is -24
                Casualties for Americans: 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry
                Casualties for Germans: 3 artilleries and 8 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Gibraltar to British Guiana
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            7 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
            Americans undo move 1.
            2 destroyers placed in 10 Sea Zone
            5 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.33
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from British Guiana to Gibraltar
            2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 4 artilleries, 3 fighters, 1 harbour, 8 infantry and 1 marine; Italians defend with 1 fighter
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/19 hits, 6.67 expected hits
                    Germans roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 marine in Gibraltar, round 2 : 10/17 hits, 7.00 expected hits
                    8 infantry owned by the Germans, 8 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 3/9 hits, 4.00 expected hits
                    Germans roll dice for 4 artilleries, 4 fighters and 1 marine in Gibraltar, round 3 : 5/9 hits, 4.33 expected hits
                    3 artilleries owned by the Germans, 1 armour owned by the Americans, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                    Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 4 fighters and 1 marine in Gibraltar, round 4 : 4/6 hits, 3.33 expected hits
                    1 armour owned by the Americans lost in Gibraltar
                Germans win with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is -24
                Casualties for Americans: 2 armour, 5 artilleries, 8 infantry and 1 mech_infantry
                Casualties for Germans: 3 artilleries and 8 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Gibraltar to British Guiana
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            7 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
            Americans undo move 1.
            2 destroyers placed in 10 Sea Zone
            5 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Egypt to 99 Sea Zone
            1 infantry moved from Scotland to Eire
                  British take Eire from Germans
            6 armour, 6 artilleries, 6 infantry, 17 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Caucasus
            3 armour moved from Iraq to Caucasus
            1 infantry moved from India to Burma
            3 infantry moved from Rhodesia to Belgian Congo
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Caucasus
                British attack with 9 armour, 6 artilleries, 6 infantry, 17 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    British roll dice for 9 armour, 6 artilleries, 6 infantry, 17 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 9/39 hits, 12.00 expected hits
                    Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 9 armour, 6 artilleries, 4 infantry, 17 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Caucasus to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            3 infantry moved from Eastern Persia to West India
            2 armour moved from Egypt to Iraq
            1 fighter moved from 99 Sea Zone to Egypt
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            1 infantry and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
            British collect 35 PUs (2 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 5.00
    British : -3.00
    Americans : -0.67
    

    Savegame


  • @surfer i agree


  • @surfer said in Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded:

    Nope. Stay put…I hate having to make a post 8 characters. I should be able to answer yes/no…

    i agree

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Italians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 2 infantry
                Americans defend with 2 aaGuns
                    2 aaGuns owned by the Americans lost in Morocco
                Italians win, taking Morocco from British with 2 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 2 aaGuns
            Battle in 104 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in 104 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Gibraltar
            1 armour moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Java to 54 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Borneo
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
            EDIT: Turning off Edit Mode
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
            ANZAC collect 15 PUs (3 lost to blockades); end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Java to 54 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Borneo
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
            EDIT: Turning off Edit Mode
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
            ANZAC collect 15 PUs (3 lost to blockades); end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : 1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 2 fighters, 9 infantry, 1 marine and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from Gibraltar to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Norway to 104 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            2 infantry moved from Volgograd to Samara
            1 artillery moved from Volgograd to Samara
            2 infantry moved from Volgograd to Tambov
            2 infantry moved from Archangel to Vologda
            1 tactical_bomber moved from Novgorod to Vologda
            1 tactical_bomber moved from Volgograd to Tambov
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 bomber and 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 8 transports
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 8 transports in 91 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Americans, 1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/7 hits, 4.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports in 91 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 3 fighters in 91 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits
                    Americans roll dice for 1 cruiser, 2 fighters and 8 transports in 91 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 cruiser owned by the Americans, 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
                    8 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 89
                Casualties for Germans: 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 8 transports
            Battle in Tambov
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 5 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 6 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 tactical_bomber in Vologda, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                 retreated to Vologda
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Vologda to Novgorod
            1 tactical_bomber moved from Tambov to Novgorod
            2 mech_infantrys moved from Timguska to Urals
            1 armour and 1 mech_infantry moved from Yenisey to Urals
            9 armour and 7 mech_infantrys moved from Volgograd to Ukraine
            1 infantry moved from Volgograd to Kazakhstan
            1 aaGun moved from Volgograd to Kazakhstan
            2 mech_infantrys moved from Western Ukraine to Ukraine
            1 armour moved from Western Ukraine to Ukraine
            7 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery and 2 infantry moved from France to Northern Italy
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun moved from Southern France to 93 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 aaGun moved from 92 Sea Zone to Gibraltar
            3 infantry moved from Algeria to Tunisia
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 91 Sea Zone to Gibraltar
            4 submarines moved from 112 Sea Zone to 91 Sea Zone
            1 bomber moved from 104 Sea Zone to Gibraltar
            4 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 infantry placed in Volgograd
            2 infantry and 1 marine placed in Southern France
            7 mech_infantrys placed in Germany
            1 bomber and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.17
    Americans : -1.00
    Russians : -2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 3 PUs; 
            Russians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
    
        Place Units - Russians
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 7 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            1 bomber moved from Volgograd to Burma
            3 infantry moved from Jehol to Chahar
            1 artillery moved from Hopei to Chahar
            1 armour moved from Suiyuyan to Chahar
            1 fighter and 1 tactical_bomber moved from Shensi to Chahar
            1 bomber moved from Volgograd to Chahar
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 bomber moved from Volgograd to Persia
            1 bomber moved from Volgograd to Iraq
            1 fighter moved from French Indo China to Burma
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 7 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Burma
            1 bomber moved from Volgograd to Burma
            3 infantry moved from Jehol to Chahar
            1 artillery moved from Hopei to Chahar
            1 armour moved from Suiyuyan to Chahar
            1 fighter and 1 tactical_bomber moved from Shensi to Chahar
            1 bomber moved from Volgograd to Chahar
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 bomber moved from Volgograd to Persia
            1 bomber moved from Volgograd to Iraq
            1 fighter moved from French Indo China to Burma
    
        Combat - Japanese
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Chahar, round 2 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 3 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Hopei to Kweichow
            2 mech_infantrys moved from French Indo China to Malaya
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from French Indo China to Philippines
            1 fighter moved from Philippines to 35 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kiangsi to 35 Sea Zone
            1 fighter moved from Burma to French Indo China
            1 bomber moved from Burma to Yunnan
            1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from French Indo China to Yunnan
            1 bomber moved from Chahar to Hopei
            1 fighter and 1 tactical_bomber moved from Chahar to Hopei
            1 fighter moved from Shantung to 6 Sea Zone
            1 mech_infantry moved from Kiangsu to Hunan
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Yakut S.S.R. to Timguska
            2 aaGuns, 1 artillery and 7 infantry moved from Yakut S.S.R. to Yenisey
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Hunan to Shensi
            1 bomber moved from Iraq to Crete
            1 bomber moved from Persia to Tsinghai
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 infantry placed in Japan
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    Americans : -0.33
    Chinese : -0.67
    UK_Pacific : -0.33
    AA fire in Iraq : : -0.17
    Japanese : 2.67
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from British Guiana to Eastern United States
            5 infantry moved from Tobruk to Libya
            1 infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Northwest Persia to Rostov
            2 bombers moved from India to Rostov
    
        Combat - Americans
            Battle in Rostov
                Americans attack with 2 bombers and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Americans win, taking Rostov from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Rostov to Russia
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers and 8 submarines placed in 101 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from British Guiana to Eastern United States
            5 infantry moved from Tobruk to Libya
            1 infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Northwest Persia to Rostov
            2 bombers moved from India to Rostov
    
        Combat - Americans
            Battle in Rostov
                Americans attack with 2 bombers and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Americans win, taking Rostov from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Rostov to Russia
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers and 8 submarines placed in 101 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor, 5x factory_minor; Remaining resources: 25 PUs; 
            British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 artillery and 2 infantry moved from Caucasus to Kazakhstan
            2 artilleries moved from Caucasus to Volgograd
            1 bomber moved from Northwest Persia to Volgograd
            1 infantry moved from Caucasus to Volgograd
            9 armour, 3 artilleries, 1 infantry and 17 mech_infantrys moved from Caucasus to Rostov
            1 tactical_bomber moved from Northwest Persia to Volgograd
            3 infantry moved from Northwest Persia to Caucasus
            2 armour and 3 mech_infantrys moved from Iraq to Caucasus
            3 armour moved from Persia to Caucasus
            2 fighters moved from Egypt to Rostov
            3 infantry moved from West India to India
    
        Combat - British
            Battle in Kazakhstan
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 aaGun and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                    British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
            Battle in Burma
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Volgograd
                British attack with 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    British roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
                    British roll dice for 2 artilleries, 1 bomber and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 2 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Volgograd to Rostov
            1 bomber moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Iraq
            2 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Belgian Congo: 3 infantry
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -0.33
    British : -0.50
    Americans : 0.50
    Japanese : 1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Italians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Cyprus
            Battle in Malta
                Italians attack with 2 infantry
                British defend with 1 aaGun
                    1 aaGun owned by the British lost in Malta
                Italians win, taking Cyprus from British, taking Malta from British with 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
    
        Non Combat Move - Italians
            1 carrier moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from Morocco to Algeria
            1 armour moved from Shensi to Szechwan
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

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