Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Kazakhstan to Tsinghai
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 3 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 armour, 8 infantry and 20 mech_infantrys moved from Western Ukraine to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
            2 tactical_bombers moved from Novgorod to Bryansk
            3 bombers moved from Southern Italy to Bryansk
            1 bomber moved from Western Germany to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            2 fighters moved from 96 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Western Germany to 91 Sea Zone
            2 artilleries and 3 infantry moved from Archangel to Belarus
            3 infantry moved from Novgorod to Belarus
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 3 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 armour, 8 infantry and 20 mech_infantrys moved from Western Ukraine to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
            2 tactical_bombers moved from Novgorod to Bryansk
            3 bombers moved from Southern Italy to Bryansk
            1 bomber moved from Western Germany to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            2 fighters moved from 96 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Western Germany to 91 Sea Zone
            2 artilleries and 3 infantry moved from Archangel to Belarus
            3 infantry moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 10 armour, 3 bombers, 8 infantry, 27 mech_infantrys and 2 tactical_bombers
                British defend with 13 armour, 3 artilleries, 2 fighters, 1 infantry, 18 mech_infantrys and 1 tactical_bomber; Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 3 bombers, 8 infantry, 27 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 13/50 hits, 14.17 expected hits
                    Russians roll dice for 13 armour, 3 artilleries, 2 fighters, 2 infantry, 18 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 14/39 hits, 16.00 expected hits
                    1 infantry owned by the Russians, 11 mech_infantrys owned by the British, 8 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Bryansk
                    Germans roll dice for 10 armour, 3 bombers, 21 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 10/36 hits, 11.83 expected hits
                    Russians roll dice for 13 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 10/26 hits, 11.67 expected hits
                    7 mech_infantrys owned by the British, 3 artilleries owned by the British and 10 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 10 armour, 3 bombers, 11 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 10/26 hits, 10.17 expected hits
                    Russians roll dice for 13 armour, 2 fighters and 1 tactical_bomber in Bryansk, round 4 : 10/16 hits, 8.33 expected hits
                    10 mech_infantrys owned by the Germans and 10 armour owned by the British lost in Bryansk
                10 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Western Ukraine
                Russians win with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Germans: 8 infantry and 26 mech_infantrys
                Casualties for British: 10 armour, 3 artilleries, 1 infantry and 18 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 bomber, 4 fighters and 1 tactical_bomber
                Americans defend with 6 destroyers, 11 submarines and 2 transports
                11 submarines owned by the Americans Submerged
                    Germans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Americans roll dice for 6 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    4 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans lost in 91 Sea Zone
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52
                Casualties for Germans: 1 fighter
                Casualties for Americans: 6 destroyers and 2 transports
            Battle in Belarus
                Germans attack with 2 artilleries and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 4/8 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Bryansk to Western Ukraine
            3 mech_infantrys moved from Germany to Romania
            4 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Novgorod to Belarus
            1 armour and 5 mech_infantrys moved from Urals to Archangel
            1 aaGun moved from Archangel to Belarus
            3 bombers moved from Bryansk to Western Ukraine
            2 infantry moved from Western Germany to Northern Italy
            1 battleship, 1 carrier and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
            2 transports moved from 96 Sea Zone to 95 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Libya to Tobruk
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            2 submarines moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 tactical_bomber placed in Western Germany
            3 artilleries placed in Novgorod
            9 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 93 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Germans to 92 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            1 destroyer placed in 93 Sea Zone
            2 infantry placed in Southern France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans : -1.67
    Russians : -2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 4 infantry moved from Russia to Vologda
            1 infantry moved from Tambov to Samara
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Germans
            2 armour, 10 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Russia to Bryansk
            5 artilleries moved from Russia to Vologda
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 4 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Java
            1 fighter moved from 44 Sea Zone to Borneo
            1 battleship moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            2 mech_infantrys moved from Kansu to Sikang
            1 infantry moved from Shensi to Sikang
            1 armour and 1 mech_infantry moved from Kweichow to Sikang
            2 armour and 3 mech_infantrys moved from Yunnan to Sikang
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 bomber moved from Yunnan to Sikang
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 4 infantry, 2 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Java
            1 fighter moved from 44 Sea Zone to Borneo
            1 battleship moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            2 mech_infantrys moved from Kansu to Sikang
            1 infantry moved from Shensi to Sikang
            1 armour and 1 mech_infantry moved from Kweichow to Sikang
            2 armour and 3 mech_infantrys moved from Yunnan to Sikang
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 bomber moved from Yunnan to Sikang
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                Americans defend with 1 artillery; ANZAC defend with 2 artilleries, 1 fighter and 2 infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Java, round 2 : 4/9 hits, 3.33 expected hits
                    Americans roll dice for 3 artilleries, 1 fighter and 2 infantry in Java, round 2 : 4/6 hits, 2.33 expected hits
                    4 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 artillery owned by the Americans lost in Java
                    Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Java, round 3 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 artillery and 4 infantry
                Casualties for ANZAC: 2 artilleries, 1 fighter and 2 infantry
                Casualties for Americans: 1 artillery
            Battle in Borneo
                Japanese attack with 1 fighter and 2 infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 armour in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 armour in Borneo, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 3 armour, 1 bomber, 1 infantry and 6 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 armour, 1 bomber, 1 infantry and 6 mech_infantrys in Sikang, round 2 : 0/11 hits, 3.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 armour, 1 bomber, 1 infantry and 6 mech_infantrys in Sikang, round 3 : 4/11 hits, 3.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sikang
                Japanese win, taking Sikang from Chinese with 3 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Malaya
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 bomber moved from Sikang to Yunnan
            1 artillery moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kiangsu to Chahar
            1 transport moved from 44 Sea Zone to 20 Sea Zone
            2 carriers moved from 44 Sea Zone to 42 Sea Zone
            4 destroyers moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 fighter moved from Borneo to 42 Sea Zone
            2 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 6 Sea Zone to Philippines
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Yunnan to Szechwan
            4 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            Japanese undo move 2.
            Japanese undo move 1.
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            1 infantry and 1 mech_infantry placed in Kiangsu
            Japanese undo move 1.
            2 artilleries and 1 infantry placed in French Indo China
            1 infantry placed in Kiangsu
            1 tactical_bomber placed in Japan
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.00
    Chinese : -0.33
    UK_Pacific : -0.83
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 8 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from India to 43 Sea Zone
            1 bomber moved from Iraq to Romania
            1 mech_infantry moved from Ukraine to Romania
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            11 submarines moved from 91 Sea Zone to 102 Sea Zone
            1 destroyer moved from 104 Sea Zone to 102 Sea Zone
            3 destroyers moved from 101 Sea Zone to 102 Sea Zone
            1 bomber moved from British Guiana to Anglo Egyptian Sudan
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 8 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Romania
                Americans attack with 1 bomber and 1 mech_infantry
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 bomber and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Romania, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
                    Americans roll dice for 1 bomber in Romania, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Romania, round 3 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Americans lost in Romania
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber and 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from 43 Sea Zone to Northern Territory
    
        Place Units - Americans
            8 destroyers and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -0.50
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 8 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from India to 43 Sea Zone
            1 bomber moved from Iraq to Romania
            1 mech_infantry moved from Ukraine to Romania
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            11 submarines moved from 91 Sea Zone to 102 Sea Zone
            1 destroyer moved from 104 Sea Zone to 102 Sea Zone
            3 destroyers moved from 101 Sea Zone to 102 Sea Zone
            1 bomber moved from British Guiana to Anglo Egyptian Sudan
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 8 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Romania
                Americans attack with 1 bomber and 1 mech_infantry
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 bomber and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Romania, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
                    Americans roll dice for 1 bomber in Romania, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Romania, round 3 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Americans lost in Romania
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber and 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from 43 Sea Zone to Northern Territory
    
        Place Units - Americans
            8 destroyers and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Tsinghai to Sikang
            2 artilleries and 3 infantry moved from Kazakhstan to Sikang
            1 bomber moved from India to Sikang
            3 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 artillery and 2 infantry moved from Eastern Persia to West India
            3 mech_infantrys moved from Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            3 mech_infantrys moved from Egypt to Iraq
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Sikang
                British attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
                Japanese defend with 3 armour and 6 mech_infantrys
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Sikang, round 2 : 2/8 hits, 2.83 expected hits
                    Japanese roll dice for 3 armour and 6 mech_infantrys in Sikang, round 2 : 4/9 hits, 3.50 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Sikang
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Sikang, round 3 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 3 armour and 4 mech_infantrys in Sikang, round 3 : 4/7 hits, 2.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Sikang
                Japanese win with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -27
                Casualties for British: 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
                Casualties for Japanese: 3 mech_infantrys
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -2.00
    Americans : -0.50
    Japanese : -1.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    Test post because I keep getting message that I’m locked out…


  • @surfer are you still getting the message?
    i tried and got rite in.

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Italians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_major; Remaining resources: 22 PUs; 
            Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            2 infantry moved from Tobruk to Alexandria
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 fighter moved from 96 Sea Zone to Alexandria
            1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_major; Remaining resources: 22 PUs; 
            Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            2 infantry moved from Tobruk to Alexandria
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 fighter moved from 96 Sea Zone to Alexandria
            1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 2 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 91 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Alexandria
                Italians attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Italians roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/9 hits, 3.00 expected hits
                    British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/8 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            1 carrier moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from Alexandria to Libya
            1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            2 armour and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : 0.67
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,6,2
            ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,6,2
            ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Germans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 3 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Western Ukraine to Russia
            1 mech_infantry moved from Szechwan to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 bomber moved from Gibraltar to Egypt
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            2 submarines moved from 112 Sea Zone to 113 Sea Zone
            5 armour moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Western Ukraine to Bessarabia
            1 tactical_bomber moved from Western Ukraine to Bessarabia
            2 mech_infantrys moved from Romania to Bessarabia
            3 armour moved from Western Ukraine to Bessarabia
            4 mech_infantrys moved from Eastern Poland to Bessarabia
    

    Savegame

  • 2024 2023 '22 '21 '20

    Thanks for the well wishes…yeah, I like have my mom around! Anyway, she’s much better. Had internal bleeding that caused a real scare, but once the surgeon fixed it, she has some broken bones, but she’ll heal. Yea!

    I’m sitting here waiting for her to wake up, so I made a move

    Submerge Russian sub?


  • @surfer yes

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 3 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Western Ukraine to Russia
            1 mech_infantry moved from Szechwan to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 bomber moved from Gibraltar to Egypt
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            2 submarines moved from 112 Sea Zone to 113 Sea Zone
            5 armour moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Western Ukraine to Bessarabia
            1 tactical_bomber moved from Western Ukraine to Bessarabia
            2 mech_infantrys moved from Romania to Bessarabia
            3 armour moved from Western Ukraine to Bessarabia
            4 mech_infantrys moved from Eastern Poland to Bessarabia
    
        Combat - Germans
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt causes 5 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 8,8,7 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in Bessarabia
                Germans attack with 8 armour, 7 mech_infantrys and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 8 armour, 7 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 4/16 hits, 5.83 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 8 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in 113 Sea Zone
                Germans attack with 2 submarines and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 tactical_bomber in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            3 bombers moved from Russia to Novgorod
            9 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries moved from Belarus to Eastern Poland
            5 mech_infantrys moved from Archangel to Novgorod
            1 armour moved from Archangel to Novgorod
            1 aaGun moved from Archangel to Novgorod
            1 infantry moved from Belarus to Archangel
            2 armour moved from Western Ukraine to Eastern Poland
            1 tactical_bomber moved from Western Ukraine to Western Germany
            1 tactical_bomber moved from Bessarabia to Eastern Poland
            3 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Novgorod
            1 aaGun moved from Belarus to Eastern Poland
            1 aaGun moved from Belarus to Novgorod
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            1 bomber moved from Egypt to Alexandria
            1 transport moved from 96 Sea Zone to 93 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            1 battleship moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 tactical_bomber moved from Gibraltar to Southern Italy
            1 fighter moved from Gibraltar to Southern Italy
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Germans
            1 destroyer and 1 transport placed in 113 Sea Zone
            3 artilleries placed in Novgorod
            9 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
            2 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -2.00
    AA fire in Egypt : : -0.17
    Russians : 1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 18 PUs; 
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 infantry moved from Smolensk to Archangel
            2 infantry moved from Bryansk to Belarus
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Nenetsia to Archangel
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 fighter moved from Bryansk to Archangel
            1 tactical_bomber moved from Bryansk to Kazakhstan
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 artilleries and 4 infantry moved from Vologda to Novosibirsk
            1 tactical_bomber moved from Kazakhstan to Novosibirsk
            1 artillery moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 fighter moved from Archangel to Russia
            1 fighter moved from Belarus to Russia
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.17
    

    Savegame

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