@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
11 submarines moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Midway
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 2/8 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
Place Units - Americans
6 submarines placed in 10 Sea Zone
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
6 armour, 12 artilleries, 10 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from West India to India
1 mech_infantry moved from Iraq to Egypt
8 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Burma
British attack with 6 armour, 12 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 6 armour, 12 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 11/33 hits, 12.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 6 armour, 12 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
Place Units - British
1 armour and 2 artilleries placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2,3,2,1
British collect 27 PUs (9 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
British : -1.33
Americans : -1.50
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 33 PUs;
Italians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Rostov to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 33 PUs;
Italians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Rostov to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Alexandria
3 transports moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
Place Units - Italians
3 infantry placed in Southern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 5 PUs (5 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 5 PUs (5 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 96 PUs;
Germans buy 1 airfield, 2 artilleries, 2 fighters, 6 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Russia to Vologda
1 armour, 1 artillery and 1 mech_infantry moved from Russia to Tambov
8 armour, 7 artilleries and 8 mech_infantrys moved from Russia to Samara
1 bomber moved from Bryansk to Vologda
1 bomber moved from Bryansk to Iraq
1 bomber moved from Bryansk to Persia
2 mech_infantrys moved from Bryansk to Volgograd
2 tactical_bombers moved from Rostov to Samara
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Tambov
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 8 armour, 7 artilleries, 8 mech_infantrys and 2 tactical_bombers
British defend with 3 mech_infantrys; Russians defend with 1 infantry
Germans roll dice for 8 armour, 7 artilleries, 8 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 12/25 hits, 10.17 expected hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 8 armour, 7 artilleries, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Southern Italy
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
7 mech_infantrys moved from Bryansk to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Tambov
1 aaGun and 3 artilleries moved from Bryansk to Rostov
2 tactical_bombers moved from Samara to Caucasus
1 bomber moved from Vologda to Caucasus
5 submarines moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 fighter moved from 98 Sea Zone to Algeria
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Algeria
1 tactical_bomber moved from Volgograd to Caucasus
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 artilleries and 1 mech_infantry placed in Ukraine
1 airfield placed in Algeria
1 transport placed in 93 Sea Zone
2 infantry placed in Southern France
2 fighters, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -1.50
AA fire in Persia : : -0.17
AA fire in Iraq : : -0.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Combat Move - Russians
6 artilleries, 3 infantry and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 6 artilleries, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry; Japanese defend with 2 infantry
Russians roll dice for 6 artilleries, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/10 hits, 3.50 expected hits
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 6 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.50
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 1 artillery, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
4 mech_infantrys moved from Sikang to Novosibirsk
1 fighter moved from Wake Island to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
5 carriers, 5 destroyers, 6 fighters, 4 infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 62 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 1 artillery, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
4 mech_infantrys moved from Sikang to Novosibirsk
1 fighter moved from Wake Island to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
5 carriers, 5 destroyers, 6 fighters, 4 infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Japanese attack with 3 armour, 1 artillery, 10 infantry and 12 mech_infantrys
British defend with 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 3 armour, 1 artillery, 10 infantry and 12 mech_infantrys in Novosibirsk, round 2 : 10/26 hits, 5.67 expected hits
Russians roll dice for 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 3/12 hits, 5.33 expected hits
3 infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 tactical_bomber owned by the British and 3 armour owned by the British lost in Novosibirsk
Japanese roll dice for 3 armour, 1 artillery, 7 infantry and 12 mech_infantrys in Novosibirsk, round 3 : 8/23 hits, 5.17 expected hits
Russians roll dice for 2 fighters in Novosibirsk, round 3 : 2/2 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 fighters owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 armour, 1 artillery, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 58
Casualties for Japanese: 5 infantry
Casualties for British: 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Battle in 26 Sea Zone
Japanese attack with 5 carriers, 5 destroyers, 9 fighters, 8 submarines and 2 transports
Americans defend with 3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
Japanese roll dice for 8 submarines in 26 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 5 carriers, 5 destroyers, 9 fighters and 2 transports in 26 Sea Zone, round 2 : 8/14 hits, 6.17 expected hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits
1 fighter owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
7 submarines owned by the Japanese Submerged
Japanese roll dice for 4 carriers, 5 destroyers, 8 fighters and 2 transports in 26 Sea Zone, round 3 : 7/13 hits, 5.67 expected hits
Americans roll dice for 5 fighters in 26 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
3 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 4 carriers, 2 destroyers, 8 fighters and 2 transports remaining. Battle score for attacker is 79
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
Battle in Hawaiian Islands
Battle in 62 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to Wake Island
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
4 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from Sikang to Tsinghai
2 artilleries moved from Sikang to Szechwan
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Kiangsu to Hopei
4 mech_infantrys moved from Malaya to French Indo China
1 armour moved from Malaya to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 battleship and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour, 2 fighters and 2 mech_infantrys placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -2.00
ANZAC : 0.67
Russians : -1.67
Japanese : 11.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Yunnan
6 submarines moved from 10 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Yunnan to India
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Mexico
Place Units - Americans
1 transport placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
Americans undo move 2.
2 armour and 2 infantry placed in Eastern United States
2 artilleries, 1 fighter and 7 infantry placed in Western United States
3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Removing units owned by Americans from Mexico: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Yunnan
6 submarines moved from 10 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Yunnan to India
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Mexico
Place Units - Americans
1 transport placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
Americans undo move 2.
2 armour and 2 infantry placed in Eastern United States
2 artilleries, 1 fighter and 7 infantry placed in Western United States
3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Removing units owned by Americans from Mexico: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
8 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Burma to Shan State
6 armour, 11 artilleries, 9 infantry and 1 mech_infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Iraq
Combat - British
Battle in Shan State
British attack with 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry in Shan State, round 2 : 9/30 hits, 11.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,2,4,6
British collect 26 PUs (10 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : -2.00
Americans : 0.33
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 36 PUs;
Italians buy 1 artillery, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 36 PUs;
Italians buy 1 artillery, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Southern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 carrier and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 3 armour, 2 bombers, 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
8 armour, 7 artilleries and 7 mech_infantrys moved from Samara to Kazakhstan
3 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber and 4 tactical_bombers moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Persia
3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
4 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Vologda to Kazakhstan
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Northwest Persia
Germans attack with 1 bomber, 3 mech_infantrys and 4 tactical_bombers
British defend with 3 infantry
Germans roll dice for 1 bomber, 3 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 6/8 hits, 3.17 expected hits
British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Kazakhstan
Germans attack with 12 armour, 7 artilleries and 18 mech_infantrys
Russians defend with 6 artilleries and 2 infantry
Germans roll dice for 12 armour, 7 artilleries and 18 mech_infantrys in Kazakhstan, round 2 : 12/37 hits, 12.50 expected hits
Russians roll dice for 6 artilleries and 2 infantry in Kazakhstan, round 2 : 1/8 hits, 2.67 expected hits
2 infantry owned by the Russians, 6 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 12 armour, 7 artilleries and 17 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 6 artilleries and 2 infantry
Non Combat Move - Germans
1 bomber moved from Northwest Persia to Caucasus
3 artilleries moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 artilleries moved from Ukraine to Rostov
1 aaGun and 1 artillery moved from Tambov to Volgograd
1 aaGun moved from Samara to Kazakhstan
1 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Belarus to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 95 Sea Zone
3 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
4 tactical_bombers moved from Northwest Persia to Caucasus
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
Germans undo move 1.
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Southern France
1 factory_minor placed in Yugoslavia
2 bombers and 3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Germans undo move 3.
2 infantry placed in Southern France
1 submarine placed in 93 Sea Zone
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 2.33
AA fire in Persia : : 0.83
British : -1.00
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 7 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from 26 Sea Zone to Midway
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Szechwan to Yunnan
1 bomber moved from French Indo China to India
1 mech_infantry moved from Hopei to Yunnan
1 armour moved from Novosibirsk to Turkmenistan
Japanese take Turkmenistan from Russians