@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 2 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Western United States to Gibraltar
1 armour and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour and 1 mech_infantry moved from Algeria to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Shensi
2 infantry moved from Szechwan to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to India
2 armour, 2 artilleries, 8 infantry and 1 tactical_bomber moved from West India to India
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
Combat - British
Battle in India
British attack with 4 armour, 2 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 4 armour, 2 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/17 hits, 5.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 4 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 aaGuns moved from West India to India
1 aaGun moved from West India to India
1 tactical_bomber moved from India to Persia
2 infantry moved from 81 Sea Zone to Egypt
Place Units - British
3 armour placed in Iraq
1 destroyer and 1 submarine placed in 81 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
British : 2.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Belarus to Bryansk
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
@DannyDuck716 said in G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15:
@Tizkit combat differential of over 5… wow
Yeah, I think some of that was probably excess kills anyway. I think the bigger deal was the bad Russian rolls. Only 3 losses for Japan as I recall and no AA gun hits.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 bomber
EDIT: Adding units owned by Americans to Russia: 1 bomber
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to India
1 fighter moved from New South Wales to Northern Territory
1 fighter moved from Queensland to Northern Territory
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 fighters moved from Bryansk to Russia
2 bombers moved from Bryansk to Russia
1 bomber moved from Eastern Poland to Russia
@DannyDuck716 Intercept Moscow? 5 vs 3.
@Tizkit yea, why not.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 fighters moved from Bryansk to Russia
2 bombers moved from Bryansk to Russia
1 bomber moved from Eastern Poland to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 3/5 hits, 0.83 expected hits
Defenders Fire, : 0/3 hits, 0.50 expected hits
3 fighters owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 artilleries, 3 infantry and 4 mech_infantrys moved from Belarus to Bryansk
4 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Tambov
3 armour moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Archangel
5 mech_infantrys moved from Slovakia Hungary to Belarus
3 mech_infantrys moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to Yugoslavia
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Novgorod
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Ukraine
2 aaGuns moved from Western Germany to Northern Italy
1 aaGun moved from France to Northern Italy
3 submarines moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Defenders Fire, : : -0.50
Attackers Fire, : : 2.17
@DannyDuck716 said in G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15:
@Tizkit yea, why not.
Yikes, I feel bad about that one.
If you want to put a couple Russian fighters back to at least make a match out of it, I’m ok with that.
@Tizkit its fine. I’m used to shitty dice by now. It happens in all my other games as well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
6 infantry moved from Urals to Vologda
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Shensi
3 mech_infantrys moved from Kweichow to Shensi
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Anhwe to Shensi
1 tactical_bomber moved from Burma to Shensi
1 fighter moved from Burma to Yunnan
1 fighter moved from French Indo China to Yunnan
2 tactical_bombers moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Yunnan
2 bombers moved from French Indo China to Shensi
1 bomber moved from Burma to Shensi
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Chahar
Big battle in SZ26. Let me know if you want anything special for casualties or just usual maximum defense order. If you prefer we can go round by round.
@Tizkit 1 damage to BB and carriers first then subs, destroyers, 2nd hit on carriers, cruisers, battleship, tac, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Shensi
3 mech_infantrys moved from Kweichow to Shensi
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Anhwe to Shensi
1 tactical_bomber moved from Burma to Shensi
1 fighter moved from Burma to Yunnan
1 fighter moved from French Indo China to Yunnan
2 tactical_bombers moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Yunnan
2 bombers moved from French Indo China to Shensi
1 bomber moved from Burma to Shensi
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Chahar
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits
3 submarines owned by the Americans, 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 5/11 hits, 6.00 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 3 : 6/13 hits, 6.17 expected hits
4 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 4 : 6/11 hits, 6.00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 4 : 3/8 hits, 4.50 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 5 : 7/8 hits, 4.17 expected hits
Americans roll dice for 2 fighters and 4 transports in 26 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 4 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 59
Casualties for Japanese: 3 carriers, 3 fighters, 6 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
Battle in Shensi
Japanese attack with 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/10 hits, 4.67 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 4/6 hits, 2.33 expected hits
3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 1/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber could not land in 26 Sea Zone and was removed
2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
1 aaGun moved from Jehol to Anhwe
1 fighter moved from Chahar to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Burma
2 fighters moved from Japan to Kweichow
1 fighter moved from 6 Sea Zone to 36 Sea Zone
3 bombers moved from Shensi to French Indo China
1 bomber moved from 26 Sea Zone to Marshall Islands
3 infantry moved from Korea to Amur
4 infantry moved from Korea to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Malaya
1 harbour placed in Hainan
1 fighter placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 1.00
Japanese : -6.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Gibraltar to 110 Sea Zone
3 submarines moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 battleship, 1 cruiser and 2 destroyers
Americans roll dice for 4 bombers in 26 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 26 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 26 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 bomber in 26 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 battleship, 1 cruiser and 2 destroyers
Battle in 110 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 destroyer
Americans roll dice for 4 bombers in 110 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from 110 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Shensi to Sikang
3 infantry moved from Shensi to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
4 infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
4 armour moved from Iraq to Northwest Persia
Combat - British
Battle in Caucasus
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
British roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
1 bomber moved from Gibraltar to Egypt
Place Units - British
1 submarine placed in 81 Sea Zone
2 transports placed in 106 Sea Zone
3 mech_infantrys placed in Iraq
1 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -1.50
Americans : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 fighter
British defend with 1 armour
Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 aaGun and 2 armour moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Algeria to Tunisia
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.50
@DannyDuck716 BTW, no big deal but I don’t think buying an artillery for Calcutta that can’t be placed is technically legal.
“In the event that you purchased more units than you can
actually mobilize due to production limitations, you must
return the over-produced units to the box (your choice of
units), and the cost of the units is reimbursed to you.”
@Tizkit yea, miscounted the number of units. Ill fix it next turn