the intention wasn’t for them to be bought frequently, as in the real war, the carrier became the dominant capital ship and for good reason. however, the cruiser and battleship have some unique properties that make them worthwhile in certain situations but not at the official cost. they’re pretty cool units and deserve to be bought a few times per game vs a few times per never lol
G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15
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@DannyDuck716 said in G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15:
@Tizkit I’ve always had terrible luck with it but yes, intercept
Well, that one was surprisingly uneventful. 0 for 10 on the rolls at 1 between the two of us.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 18 PUs; Russians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Timguska to Urals 1 fighter moved from Russia to Urals 1 infantry moved from Vologda to Russia 1 infantry moved from Tambov to Russia 1 tactical_bomber moved from Russia to Urals 1 fighter moved from Russia to Urals 1 fighter moved from Russia to Urals Combat - Russians Battle in Urals Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Urals, round 2 : 4/10 hits, 3.17 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Urals to Russia 1 tactical_bomber moved from Urals to Russia Place Units - Russians 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from Japan to Korea 1 bomber moved from Japan to Korea 2 fighters moved from Manchuria to Korea 1 fighter moved from Anhwe to Korea 1 tactical_bomber moved from Manchuria to Korea 1 tactical_bomber moved from Anhwe to Korea 9 infantry moved from Manchuria to Korea 1 bomber moved from Japan to Kweichow 2 tactical_bombers moved from Anhwe to Kweichow 2 fighters moved from 38 Sea Zone to Kweichow 2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from Philippines to Kweichow 1 bomber moved from Philippines to India 1 artillery and 1 infantry moved from Burma to India 1 armour moved from Jehol to Korea 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 4 mech_infantrys moved from Jehol to Kweichow 3 mech_infantrys moved from French Indo China to Kweichow 1 armour and 2 mech_infantrys moved from Burma to Kweichow 3 infantry moved from Yunnan to Kweichow 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Battle in Guam Battle in India Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Guam from Americans, taking India from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Korea Japanese attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 10 infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 12 infantry AA fire in Korea : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 10 infantry and 2 tactical_bombers in Korea, round 2 : 9/21 hits, 7.67 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Korea, round 2 : 3/12 hits, 4.00 expected hits 3 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 7 infantry and 2 tactical_bombers in Korea, round 3 : 9/18 hits, 7.17 expected hits Russians roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 1 bomber, 6 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 3 infantry Casualties for Russians: 2 aaGuns and 12 infantry Battle in Kweichow Japanese attack with 1 armour, 2 bombers, 4 fighters, 3 infantry, 9 mech_infantrys and 3 tactical_bombers Chinese defend with 15 infantry Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 3 infantry, 9 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 : 9/22 hits, 7.83 expected hits Chinese roll dice for 15 infantry in Kweichow, round 2 : 7/15 hits, 5.00 expected hits 3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 9 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 5 mech_infantrys and 3 tactical_bombers in Kweichow, round 3 : 9/15 hits, 6.67 expected hits Chinese roll dice for 6 infantry in Kweichow, round 3 : 2/6 hits, 2.00 expected hits 2 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 3 infantry and 6 mech_infantrys Casualties for Chinese: 15 infantry Non Combat Move - Japanese 1 carrier, 1 destroyer and 5 submarines moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 6 Sea Zone 3 fighters moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 1 bomber moved from Korea to Japan 3 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe 2 bombers moved from Kweichow to French Indo China 1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to Burma 1 fighter moved from Kweichow to Burma 2 tactical_bombers moved from Kweichow to 37 Sea Zone 1 tactical_bomber moved from Kweichow to Burma 1 fighter moved from Kweichow to French Indo China 2 fighters moved from Kweichow to Anhwe 1 battleship moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Japan 1 carrier moved from 45 Sea Zone to 35 Sea Zone 1 aaGun moved from Manchuria to Jehol 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from India to Burma Place Units - Japanese 2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 2 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -1.00 Chinese : 2.00 UK_Pacific : -0.33 Russians : -2.67 Japanese : 5.17
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@Tizkit combat differential of over 5… wow
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Western United States to Gibraltar 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour and 1 mech_infantry moved from Algeria to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Queensland Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Shensi 2 infantry moved from Szechwan to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 4 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Iraq to Northwest Persia 2 armour and 2 mech_infantrys moved from Eastern Persia to India 2 armour, 2 artilleries, 8 infantry and 1 tactical_bomber moved from West India to India 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Iraq to Northwest Persia Combat - British Battle in India British attack with 4 armour, 2 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 armour, 2 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/17 hits, 5.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India British win, taking India from Japanese with 4 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 aaGuns moved from West India to India 1 aaGun moved from West India to India 1 tactical_bomber moved from India to Persia 2 infantry moved from 81 Sea Zone to Egypt Place Units - British 3 armour placed in Iraq 1 destroyer and 1 submarine placed in 81 Sea Zone Turn Complete - British British collect 33 PUs; end with 35 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
British : 2.67 Japanese : 1.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Belarus to Bryansk Place Units - Italians 3 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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@DannyDuck716 said in G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15:
@Tizkit combat differential of over 5… wow
Yeah, I think some of that was probably excess kills anyway. I think the bigger deal was the bad Russian rolls. Only 3 losses for Japan as I recall and no AA gun hits.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from West India: 1 bomber EDIT: Adding units owned by Americans to Russia: 1 bomber EDIT: Turning off Edit Mode ANZAC buy 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to India 1 fighter moved from New South Wales to Northern Territory 1 fighter moved from Queensland to Northern Territory Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 fighters moved from Bryansk to Russia 2 bombers moved from Bryansk to Russia 1 bomber moved from Eastern Poland to Russia
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@DannyDuck716 Intercept Moscow? 5 vs 3.
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@Tizkit yea, why not.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 fighters moved from Bryansk to Russia 2 bombers moved from Bryansk to Russia 1 bomber moved from Eastern Poland to Russia Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 3/5 hits, 0.83 expected hits Defenders Fire, : 0/3 hits, 0.50 expected hits 3 fighters owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Cleaning up after air battles Non Combat Move - Germans 3 artilleries, 3 infantry and 4 mech_infantrys moved from Belarus to Bryansk 4 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 aaGun moved from Bryansk to Tambov 3 armour moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 mech_infantry moved from 127 Sea Zone to Archangel 5 mech_infantrys moved from Slovakia Hungary to Belarus 3 mech_infantrys moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to Yugoslavia 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Novgorod 2 bombers moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Ukraine 2 aaGuns moved from Western Germany to Northern Italy 1 aaGun moved from France to Northern Italy 3 submarines moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 bomber and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Defenders Fire, : : -0.50 Attackers Fire, : : 2.17
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@DannyDuck716 said in G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15:
@Tizkit yea, why not.
Yikes, I feel bad about that one.
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If you want to put a couple Russian fighters back to at least make a match out of it, I’m ok with that.
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@Tizkit its fine. I’m used to shitty dice by now. It happens in all my other games as well.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 11 PUs; Russians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 6 infantry moved from Urals to Vologda Non Combat Move - Russians Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Shensi 3 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from French Indo China to Yunnan 2 fighters moved from Anhwe to Shensi 1 tactical_bomber moved from Burma to Shensi 1 fighter moved from Burma to Yunnan 1 fighter moved from French Indo China to Yunnan 2 tactical_bombers moved from 37 Sea Zone to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 2 bombers moved from French Indo China to Shensi 1 bomber moved from Burma to Shensi 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 6 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Chahar
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Big battle in SZ26. Let me know if you want anything special for casualties or just usual maximum defense order. If you prefer we can go round by round.
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@Tizkit 1 damage to BB and carriers first then subs, destroyers, 2nd hit on carriers, cruisers, battleship, tac, fighters
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Shensi 3 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from French Indo China to Yunnan 2 fighters moved from Anhwe to Shensi 1 tactical_bomber moved from Burma to Shensi 1 fighter moved from Burma to Yunnan 1 fighter moved from French Indo China to Yunnan 2 tactical_bombers moved from 37 Sea Zone to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 2 bombers moved from French Indo China to Shensi 1 bomber moved from Burma to Shensi 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 6 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Chahar Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits 3 submarines owned by the Americans, 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 5/11 hits, 6.00 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 3 : 6/13 hits, 6.17 expected hits 4 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 4 : 6/11 hits, 6.00 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 4 : 3/8 hits, 4.50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 5 : 7/8 hits, 4.17 expected hits Americans roll dice for 2 fighters and 4 transports in 26 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 4 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 59 Casualties for Japanese: 3 carriers, 3 fighters, 6 submarines and 2 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports Battle in Shensi Japanese attack with 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/10 hits, 4.67 expected hits Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 4/6 hits, 2.33 expected hits 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -15 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 1/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 26 Sea Zone and was removed 2 fighters and 1 tactical_bomber moved from Shensi to Kweichow 1 aaGun moved from Jehol to Anhwe 1 fighter moved from Chahar to Anhwe 1 tactical_bomber moved from Chahar to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 38 Sea Zone 1 carrier moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Burma 2 fighters moved from Japan to Kweichow 1 fighter moved from 6 Sea Zone to 36 Sea Zone 3 bombers moved from Shensi to French Indo China 1 bomber moved from 26 Sea Zone to Marshall Islands 3 infantry moved from Korea to Amur 4 infantry moved from Korea to Manchuria Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 factory_minor placed in Malaya 1 harbour placed in Hainan 1 fighter placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : 1.00 Japanese : -6.67