G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15

  • '19 '18

    @DannyDuck716 I might just go ahead with Japan since Russia only has 2 ships left and I would submerge the German subs they can attack. You can just edit any Russian moves on the US turn if you want.

  • '19 '18

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 81 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            3 bombers moved from French Indo China to Kweichow
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            3 artilleries and 3 infantry moved from India to 39 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
            4 artilleries and 4 infantry moved from 55 Sea Zone to Northern Territory
            1 battleship, 2 carriers and 1 destroyer moved from 39 Sea Zone to 55 Sea Zone
            1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 bomber moved from Japan to 26 Sea Zone
            2 fighters moved from 39 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 55 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 5/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 3 submarines
                Americans defend with 1 destroyer and 4 submarines
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Japanese win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 26
                Casualties for Americans: 1 destroyer and 4 submarines
                Casualties for Japanese: 1 submarine
            Battle in Northern Territory
                Japanese attack with 4 artilleries and 4 infantry
                ANZAC defend with 1 aaGun, 1 airfield, 1 fighter and 2 infantry
                    Japanese roll dice for 1 battleship in Northern Territory, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 4 artilleries and 4 infantry in Northern Territory, round 2 : 3/8 hits, 2.67 expected hits
                    ANZAC roll dice for 1 aaGun, 1 fighter and 2 infantry in Northern Territory, round 2 : 3/3 hits, 1.33 expected hits
                    3 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Northern Territory
                    Japanese roll dice for 4 artilleries and 1 infantry in Northern Territory, round 3 : 1/5 hits, 1.67 expected hits
                    ANZAC roll dice for 1 fighter in Northern Territory, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Northern Territory
                Japanese win, taking Northern Territory from ANZAC with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for ANZAC: 1 aaGun, 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from Burma to India
            1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Sakha to Siberia
            1 infantry moved from Manchuria to Amur
            4 infantry moved from Jehol to Manchuria
            1 aaGun moved from Hopei to Shensi
            3 mech_infantrys moved from Hopei to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from French Indo China to Szechwan
            1 bomber moved from Kweichow to India
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            2 bombers moved from Kweichow to Anhwe
            1 mech_infantry moved from Malaya to Burma
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 bomber moved from 26 Sea Zone to Marshall Islands
    
        Place Units - Japanese
            3 infantry placed in India
            2 infantry and 1 mech_infantry placed in Malaya
            Japanese undo move 2.
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            2 mech_infantrys placed in Kiangsu
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : 2.00
    Chinese : -0.33
    Japanese : 1.33
    

    Savegame

  • '19 '18

    @DannyDuck716 Assumed no scramble in SZ 55 since it was so overwhelming.

  • '19 '18

    @DannyDuck716
    Hey, just wanted to make sure you didn’t forget about this game.


  • @Tizkit nah, just working a lot


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                  Americans take 109 Sea Zone from Germans
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer and 2 submarines
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 26 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 carrier, 1 destroyer, 4 fighters and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,5,6,6
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Shensi : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 0/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 3/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
            1 armour and 1 mech_infantry moved from Tunisia to Algeria
                  British take Algeria from Italians
            1 artillery and 3 infantry moved from Tunisia to Algeria
            4 infantry moved from Egypt to 81 Sea Zone
            4 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
            1 cruiser, 2 destroyers and 3 submarines moved from 81 Sea Zone to 79 Sea Zone
            4 infantry moved from 79 Sea Zone to West India
            1 mech_infantry moved from Eastern Persia to Turkmenistan
            4 armour and 3 mech_infantrys moved from Eastern Persia to West India
            1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Persia to West India
            1 armour and 1 mech_infantry moved from Egypt to Iraq
    
        Combat - British
            Battle in West India
                British attack with 4 armour, 1 bomber, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 1 cruiser in West India, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 4 armour, 1 bomber, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in West India, round 2 : 9/16 hits, 6.17 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 4 armour, 1 bomber, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 2 tactical_bombers moved from West India to Eastern Persia
            2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            2 infantry moved from 110 Sea Zone to United Kingdom
            1 armour moved from 110 Sea Zone to United Kingdom
            1 artillery moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 factory_minor placed in Persia
            2 artilleries and 1 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 2.33
    Americans : 0.33
    Chinese : -0.67
    Japanese : -0.33
    AA fire in Shensi : : -0.17
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Caucasus to Turkmenistan
            1 artillery and 2 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Southern Italy to Turkmenistan
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Turkmenistan
                Italians attack with 2 armour and 1 bomber
                British defend with 1 mech_infantry
                    Italians roll dice for 2 armour and 1 bomber in Turkmenistan, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Turkmenistan
                Italians win, taking Turkmenistan from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Turkmenistan to Kazakhstan
            1 aaGun moved from Caucasus to Northwest Persia
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            4 infantry and 1 mech_infantry moved from Western Germany to Germany
            3 mech_infantrys moved from Northern Italy to Germany
            1 aaGun, 1 artillery and 6 infantry moved from Northern Italy to Western Germany
            2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Northern Italy
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : 0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 bombers, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novosibirsk to Sikang
                  Germans take Sikang from Chinese
            15 armour and 9 mech_infantrys moved from Kazakhstan to Eastern Persia
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 15 armour and 9 mech_infantrys
                British defend with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Germans roll dice for 15 armour and 9 mech_infantrys in Eastern Persia, round 2 : 10/24 hits, 9.00 expected hits
                    British roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 5/8 hits, 3.83 expected hits
                    1 mech_infantry owned by the British, 2 tactical_bombers owned by the British, 1 bomber owned by the British, 5 mech_infantrys owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 15 armour and 4 mech_infantrys remaining. Battle score for attacker is 50
                Casualties for Germans: 5 mech_infantrys
                Casualties for British: 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
    
        Non Combat Move - Germans
            2 aaGuns, 1 artillery and 2 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Urals to Kazakhstan
            6 mech_infantrys moved from Karelia to Finland
            1 mech_infantry moved from Novgorod to Finland
            1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Finland
            7 armour and 6 mech_infantrys moved from Archangel to Karelia
            1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
            3 mech_infantrys moved from Romania to Germany
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            2 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in France
            3 bombers placed in Western Germany
            Germans undo move 5.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 bombers
            EDIT: Adding units owned by Germans to Western Germany: 2 bombers
            EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,4,2
            Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 1.17
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry and 6 mech_infantrys moved from Szechwan to Shensi
            3 mech_infantrys moved from Kweichow to Shensi
            1 infantry moved from Kansu to Shensi
            1 armour moved from Timguska to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            2 bombers moved from Anhwe to Shensi
            1 bomber, 3 fighters and 1 tactical_bomber moved from India to 79 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 battleship moved from 55 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            1 infantry moved from Northern Territory to South Australia
                  Japanese take South Australia from ANZAC
            1 artillery moved from Northern Territory to Western Australia
                  Japanese take Western Australia from ANZAC
            1 artillery moved from Northern Territory to Queensland
                  Japanese take Queensland from ANZAC
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking New Zealand from ANZAC, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 79 Sea Zone
                Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
                British defend with 1 cruiser, 2 destroyers, 3 submarines and 2 transports
                3 submarines owned by the British Submerged
                    Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 2 transports in 79 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 fighter owned by the Japanese and 2 destroyers owned by the British lost in 79 Sea Zone
                    Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 cruiser and 2 transports in 79 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the British and 1 cruiser owned by the British lost in 79 Sea Zone
                    1 transport owned by the British lost in 79 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 cruiser, 2 destroyers and 2 transports
            Battle in Shensi
                Japanese attack with 1 armour, 2 bombers, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber
                Chinese defend with 8 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 7/18 hits, 5.17 expected hits
                    Chinese roll dice for 8 infantry in Shensi, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 6/16 hits, 4.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 8 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Burma to India
            1 artillery and 1 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 bomber moved from 79 Sea Zone to Malaya
            2 fighters and 1 tactical_bomber moved from 79 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
            2 bombers moved from Shensi to Malaya
            2 mech_infantrys moved from Kiangsu to Kweichow
            3 transports moved from 55 Sea Zone to 37 Sea Zone
            2 carriers moved from 55 Sea Zone to 63 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 63 Sea Zone
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 submarine moved from 26 Sea Zone to 32 Sea Zone
            1 bomber moved from Marshall Islands to Caroline Islands
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Amur to Siberia
            4 infantry moved from Manchuria to Amur
    
        Place Units - Japanese
            1 armour and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 artillery and 2 infantry placed in Malaya
            1 mech_infantry placed in Kiangsu
            3 infantry placed in India
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    ANZAC : -0.17
    Chinese : -1.00
    Japanese : 2.33
    

    Savegame


  • @Tizkit With India and Russia taken, the US and UK and ANZAC (barely hanging on) can’t possibly hope to hold back the Axis forces. We surrender.


  • @Tizkit Good game. Shall we play another? If you want to post the results, I can start the match.

  • '19 '18

    @DannyDuck716 I’ve had another game lined up to follow this one (generally only keep one going at a time) so I’ll have to pass for now. Maybe sometime down the road though but not sure when as I’m not the fastest.

  • '19 '18

    @DannyDuck716 oh and forgot to say, good game.


  • @Tizkit no problem. Message me when you are ready.


  • @Tizkit do you want me to post results?

  • '19 '18

    @DannyDuck716 Usually the losing player posts but no worries, I can post it.

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Axis & Allies Boardgaming Custom Painted Miniatures

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