giallo vs max334 (Axis +2) BM3

  • 2024 '22 '21 '19 '18

    Made a couple of edits. 1) Forgot to take Celebes, 2) Meant to move DD to sz16 not 6

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 marine placed in Central United States
            1 transport placed in 101 Sea Zone
            2 carriers and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,00
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Szechwan to Kweichow
            11 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Yunnan, round 2 : 4/11 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,50
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 marine placed in Central United States
            1 transport placed in 101 Sea Zone
            2 carriers and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Szechwan to Kweichow
            11 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Yunnan, round 2 : 4/11 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from New Brunswick Nova Scotia to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            2 fighters moved from India to Shan State
            1 tactical_bomber moved from Burma to Shan State
            2 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Alexandria
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 carrier and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            2 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
            1 aaGun and 3 artilleries moved from India to Burma
            2 fighters moved from Shan State to India
            1 tactical_bomber moved from Shan State to Yunnan
            1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 airfield placed in Gibraltar
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
            2 transports placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 1 fighter and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    British : 0,33
    Italians : 0,33
    Americans : 1,00
    Chinese : 2,50
    Japanese : -0,67
    

    Savegame

  • 2024 '22 '21 '19 '18

    Scramble?
    I2 13 May.tsvg

  • '21 '20 '19 '18 '17 '16

    @max334 scramble 3 us fighters

  • 2024 '22 '21 '19 '18

    I’m ignorant… I can not continue this game

  • '21 '20 '19 '18 '17 '16

    too bad, will you post it please

  • 2024 '22 '21 '19 '18

    why dont we just restart the game. Now I’m cognizant of all the Vichy France rules and I’ll play more carefully this time.

  • '21 '20 '19 '18 '17 '16

    @max334 said in giallo vs max334 (Axis +2) BM3:

    why dont we just restart the game. Now I’m cognizant of all the Vichy France rules and I’ll play more carefully this time.

    Im not going for a restart here, we can play on or you can post it

  • 2024 '22 '21 '19 '18

    @Giallo ok, I’m putting you in my book

  • 2024 '22 '21 '19 '18

    I dont have the old file. You can make edits you deem appropriate.
    I2 Giallo.tsvg

  • '21 '20 '19 '18 '17 '16

    @max334 said in giallo vs max334 (Axis +2) BM3:

    I dont have the old file. You can make edits you deem appropriate.
    I2 Giallo.tsvg

    Can you just please post the entire turn, and what do you mean that you don’t have the old file and i can edit

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 marine moved from Northern Italy to 97 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 fighter moved from Southern Italy to Algeria
            1 armour moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 artillery moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
    
        Combat - Italians
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            British scrambles to create a battle in territory 92 Sea Zone
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 2 transports
                Americans defend with 3 fighters
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    2 cruisers owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                    1 marine owned by the Italians lost in Gibraltar
                2 transports owned by the Italians and 1 battleship owned by the Italians retreated to 93 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -14
                Casualties for Italians: 2 cruisers
                Casualties for Americans: 1 fighter
            Battle in Algeria
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits
                    French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 2/2 hits, 0,83 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
                Italians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for French: 2 infantry
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Italians
            1 armour moved from Tobruk to Tunisia
            1 infantry moved from Tobruk to Libya
            1 mech_infantry moved from Tobruk to Libya
            1 fighter moved from Algeria to Tunisia
    
        Place Units - Italians
            1 bomber placed in Southern Italy
            1 marine placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    French : 1,00
    Americans : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    like that for next time

  • 2024 '22 '21 '19 '18

    @Giallo that is the entire turn

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 60 Sea Zone to 55 Sea Zone
            3 fighters moved from New South Wales to Queensland
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo Egyptian Sudan
                ANZAC attack with 1 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,2,1,4,3,1,6,1,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
            ANZAC collect 7 PUs (7 lost to blockades); end with 9 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    ANZAC : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 60 Sea Zone to 55 Sea Zone
            3 fighters moved from New South Wales to Queensland
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Anglo Egyptian Sudan
                ANZAC attack with 1 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,2,1,4,3,1,6,1,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
            ANZAC collect 7 PUs (7 lost to blockades); end with 9 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French West Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 cruiser and 1 destroyer moved from 88 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0,33
    ANZAC : -0,33
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Baltic States to Belarus
            5 infantry moved from Karelia to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            1 fighter and 1 tactical_bomber moved from Finland to Novgorod
            1 bomber moved from Norway to Novgorod
            1 bomber moved from Romania to Novgorod
            1 bomber moved from Germany to Novgorod
            2 tactical_bombers moved from Western Germany to Novgorod
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Novgorod
            1 artillery and 3 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 carrier moved from 113 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 carrier and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 carrier and 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 carrier and 1 destroyer in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier and 1 destroyer in 114 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Germans attack with 1 armour, 3 bombers, 2 fighters, 5 infantry and 4 tactical_bombers
                Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                    AA fire in Novgorod : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 3 bombers, 2 fighters, 5 infantry and 4 tactical_bombers in Novgorod, round 2 : 5/15 hits, 6.83 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Novgorod, round 2 : 5/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 1 armour, 3 bombers, 2 fighters and 4 tactical_bombers in Novgorod, round 3 : 7/10 hits, 6.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 3 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 5 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 5 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Baltic States to Belarus
            2 aaGuns and 11 infantry moved from Eastern Poland to Western Ukraine
            2 armour, 1 artillery and 4 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Romania to Eastern Poland
            1 artillery moved from Poland to Eastern Poland
            2 armour moved from Germany to Eastern Poland
            2 infantry moved from Romania to Bessarabia
            2 infantry moved from Romania to Eastern Poland
            1 fighter and 1 tactical_bomber moved from France to Southern France
            2 fighters moved from Western Germany to 93 Sea Zone
            1 fighter moved from Western Germany to Southern France
            1 infantry moved from France to Southern France
            1 artillery moved from Normandy Bordeaux to Southern France
            2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            3 artilleries and 5 infantry moved from Germany to Poland
            1 bomber moved from Novgorod to Norway
            1 bomber moved from Novgorod to Germany
            1 bomber moved from Novgorod to Romania
            1 tactical_bomber moved from Novgorod to Eastern Poland
            1 tactical_bomber moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Poland
            1 fighter moved from Novgorod to Baltic States
            2 tactical_bombers moved from Novgorod to Baltic States
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
            1 airfield placed in Southern France
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 3.50
    AA fire in Novgorod : : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
            2 mech_infantrys moved from Szechwan to French Indo China
            2 armour moved from Szechwan to Yunnan
            3 armour moved from Sikang to Yunnan
            2 infantry moved from Sikang to Szechwan
            1 artillery moved from Kazakhstan to Sikang
            2 infantry moved from Amur to Korea
            1 infantry moved from Amur to Korea
            15 infantry moved from Amur to Manchuria
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 15 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 15 infantry in Manchuria, round 2 : 2/15 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in French Indo China
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                Russians win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Korea
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Manchuria
            2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            1 aaGun moved from Kazakhstan to Sikang
            3 armour, 1 artillery and 11 infantry moved from Ukraine to Rostov
            1 aaGun moved from Bryansk to Russia
            3 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,1,1,4,2
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Russians : -2,33
    Japanese : 1,00
    

    Savegame

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