Karl7 (Allies) vs Simon33 (Axis) BM3 Game III

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Philippines: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Finland to Karelia
            1 mech_infantry moved from Norway to Karelia
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 bomber moved from Korea to Kiangsu
            1 fighter and 1 tactical_bomber moved from Finland to Karelia
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 carrier, 3 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 4 damage total. 
            Battle in Karelia
                Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Karelia
                Americans win, taking Karelia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Finland to Russia
            3 fighters moved from Norway to Russia
            2 armour moved from Norway to Finland
            1 fighter and 1 tactical_bomber moved from Karelia to Finland
            3 aaGuns moved from Algeria to Tunisia
            5 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 bomber moved from Algeria to Egypt
            1 armour moved from Morocco to Tunisia
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Kiangsu to Korea
            1 fighter moved from 37 Sea Zone to Philippines
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 submarines and 2 transports moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Korea to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Korea to 35 Sea Zone
            2 submarines moved from 36 Sea Zone to 35 Sea Zone
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from Morocco to Algeria
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 infantry placed in Finland
            2 armour and 1 fighter placed in Norway
            1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 bomber and 2 infantry placed in Korea
            Americans undo move 3.
            Americans undo move 2.
            Americans undo move 2.
            Americans undo move 2.
            Americans undo move 1.
            1 submarine placed in 6 Sea Zone
            1 bomber and 1 infantry placed in Korea
            3 infantry placed in Finland
            2 armour and 1 fighter placed in Norway
            Americans undo move 2.
            1 bomber and 1 fighter placed in Korea
            1 carrier and 1 transport placed in 101 Sea Zone
            1 fighter and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
            2 infantry moved from Shensi to Szechwan
            1 fighter and 2 infantry moved from Hopei to Kweichow
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            8 infantry moved from Hopei to Shensi
            1 fighter moved from Kweichow to Shensi
            2 infantry moved from Hopei to Suiyuyan
            2 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Politics - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
            EDIT: Removing units owned by Chinese from Shensi: 1 infantry
            EDIT: Adding units owned by Chinese to Hopei: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - British
            1 armour and 1 infantry moved from Algeria to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Italians
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Cyprus
                British attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Normandy Bordeaux from Germans, taking Cyprus from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Holland Belgium
                British attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
            2 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from West India to Eastern Persia
            2 infantry moved from Persia to Eastern Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from Gibraltar to Tunisia
            2 artilleries moved from Persia to Iraq
            1 mech_infantry moved from Eastern Persia to Persia
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 artillery, 1 fighter and 1 infantry placed in Iraq
            3 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 armour
            EDIT: Adding units owned by British to Iraq: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern Persia: 2 infantry
            EDIT: Adding units owned by British to Persia: 1 infantry
            EDIT: Adding units owned by British to Iraq: 1 infantry
            EDIT: Adding units owned by British to Persia: 1 infantry
            EDIT: Adding units owned by British to Iraq: 1 infantry
            EDIT: Removing units owned by British from Northwest Persia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.33
    Italians : -0.33
    Americans : -0.50
    Chinese : 0.83
    AA fire in Kiangsu : : -0.17
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Italians
            1 fighter and 1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 bomber moved from Ukraine to 99 Sea Zone
            2 fighters and 1 mech_infantry moved from Volgograd to Caucasus
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 2 fighters and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Volgograd
            1 bomber moved from Ukraine to Volgograd
            1 bomber moved from 99 Sea Zone to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from Holland Belgium to Western Germany
            4 infantry moved from Northern Italy to Southern Italy
            1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
            1 aaGun and 2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    Russians : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Queensland to Philippines
            2 fighters moved from Philippines to Korea
            2 fighters moved from Hopei to Shensi
            2 fighters moved from Shensi to Samara
            2 infantry moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
            2 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Novgorod to Vologda
            1 mech_infantry moved from Archangel to Vologda
            3 bombers and 1 mech_infantry moved from Novgorod to Karelia
            1 infantry moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
            2 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Karelia
                Germans attack with 3 bombers and 1 mech_infantry
                Americans defend with 2 mech_infantrys
                    Germans roll dice for 3 bombers and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 2 mech_infantrys in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Americans lost in Karelia
                Germans win, taking Karelia from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 2 mech_infantrys
            Battle in Vologda
                Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Karelia to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Bessarabia to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            5 mech_infantrys moved from Poland to Novgorod
            3 infantry moved from Western Germany to France
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 fighter moved from Vologda to Novgorod
            2 tactical_bombers moved from Vologda to Volgograd
            1 mech_infantry moved from Novgorod to Bryansk
            2 aaGuns, 19 artilleries and 17 infantry moved from Ukraine to Bryansk
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Volgograd
            1 infantry and 2 mech_infantrys placed in Novgorod
            2 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
            Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.67
    Russians : -1.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 infantry moved from Samara to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Vologda
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            1 tactical_bomber moved from Vologda to Russia
            1 aaGun, 12 artilleries and 11 infantry moved from Samara to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Jehol: 1 aaGun and 5 infantry
            EDIT: Adding units owned by Russians to Manchuria: 1 aaGun and 5 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Japanese
            1 armour moved from Anhwe to Chahar
                  Japanese take Jehol from Chinese
                  Japanese take Chahar from Chinese
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from Americans
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 bombers moved from French Indo China to Java
            2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter moved from India to Kweichow
            2 bombers moved from French Indo China to Hopei
            1 fighter moved from French Indo China to Kweichow
            2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
    
        Purchase Units - Japanese
            Japanese buy 5 infantry; Remaining resources: 13 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 3 : 3/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Kweichow
                Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Szechwan to Kiangsu
            1 armour, 1 artillery and 1 mech_infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Anhwe to Chahar
            2 bombers moved from Hopei to French Indo China
            2 bombers moved from Java to Sumatra
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Sumatra
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from Shan State to French Indo China
            1 mech_infantry moved from Shan State to Yunnan
            1 aaGun, 2 armour, 3 artilleries and 3 mech_infantrys moved from Shan State to French Indo China
            3 fighters and 3 tactical_bombers moved from 39 Sea Zone to French Indo China
            4 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
            1 fighter moved from Japan to Kiangsu
            3 artilleries moved from Anhwe to Kiangsu
            1 artillery moved from Anhwe to Kiangsu
            1 artillery moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,5,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,5,4,1,2,6
            Japanese collect 31 PUs (17 lost to blockades); end with 44 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Chinese : 1.33
    Japanese : -2.83
    

    Savegame

  • '19 '17 '16

    I thought about conceding this game right there. I was anticipating moving my fleet to SZ36 there but it seems that I couldn’t do so.

    I don’t know, I think if Japan can’t get its fleet back home, it will be done for. And in that event, even taking Moscow won’t be enough. The middle east isn’t really weak enough.


  • @simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game III:

    I thought about conceding this game right there. I was anticipating moving my fleet to SZ36 there but it seems that I couldn’t do so.

    I don’t know, I think if Japan can’t get its fleet back home, it will be done for. And in that event, even taking Moscow won’t be enough. The middle east isn’t really weak enough.

    Yeah, I was going to do some stuff with the UK middle east force, but then saw you could try a 1 -2 hit with Japan and Germany.

    Axis in a pinch for sure. But allies aren’t really pressing in yet.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                  Americans take Libya from Italians
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Morocco to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            2 fighters moved from 92 Sea Zone to Tobruk
            1 bomber moved from Egypt to Tobruk
            2 infantry moved from Finland to Karelia
            1 fighter moved from Norway to Russia
            1 tactical_bomber moved from Finland to Karelia
            1 fighter moved from Finland to Russia
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 2 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            2 bombers moved from Korea to Japan
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 5,8 and causes: 13 damage to unit: factory_major
                Bombing raid in Japan causes 13 damage total. 
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Tobruk
                Americans attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
                Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Tobruk, round 2 : 8/15 hits, 5.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 1/8 hits, 2.83 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in Tobruk
                Americans win, taking Tobruk from Italians with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
            Battle in Karelia
                Americans attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia
                Americans win, taking Karelia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Karelia to Finland
            2 armour moved from Norway to Finland
            1 carrier and 3 submarines moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Tobruk to 96 Sea Zone
            1 bomber moved from Tobruk to Egypt
            3 aaGuns and 4 infantry moved from Tunisia to Libya
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from Japan to Korea
    
        Place Units - Americans
            1 armour, 1 bomber and 1 mech_infantry placed in Korea
            1 artillery, 1 fighter and 1 infantry placed in Finland
            1 armour and 2 fighters placed in Norway
            Americans undo move 3.
            1 armour, 1 fighter and 1 infantry placed in Norway
            2 submarines and 2 transports placed in 101 Sea Zone
            1 fighter and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            3 infantry moved from Shensi to Sikang
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Shensi to Hopei
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Sikang, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 3 infantry in Sikang, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Jehol
    
        Place Units - Chinese
            4 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            2 mech_infantrys moved from Iraq to Caucasus
            2 fighters moved from Iraq to Caucasus
            1 fighter and 1 mech_infantry moved from Persia to West India
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 infantry moved from Vyborg to Finland
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                British attack with 1 bomber, 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in West India
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 2 fighters and 2 mech_infantrys
                Italians defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Caucasus to Persia
            1 fighter moved from West India to Persia
            2 infantry moved from Persia to Eastern Persia
            1 armour and 4 mech_infantrys moved from Iraq to Persia
            5 artilleries moved from Iraq to Persia
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
            1 bomber moved from Holland Belgium to United Kingdom
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Iraq to Persia
    
        Place Units - British
            2 armour and 1 fighter placed in Persia
            1 armour, 1 artillery and 1 infantry placed in Iraq
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : -2.17
    British : 0.67
    AA fire in Japan : : -0.33
    Americans : 2.50
    Chinese : -0.67
    Japanese : 0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                  Americans take Libya from Italians
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Morocco to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            2 fighters moved from 92 Sea Zone to Tobruk
            1 bomber moved from Egypt to Tobruk
            2 infantry moved from Finland to Karelia
            1 fighter moved from Norway to Russia
            1 tactical_bomber moved from Finland to Karelia
            1 fighter moved from Finland to Russia
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 2 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            2 bombers moved from Korea to Japan
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 5,8 and causes: 13 damage to unit: factory_major
                Bombing raid in Japan causes 13 damage total. 
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Tobruk
                Americans attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
                Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Tobruk, round 2 : 8/15 hits, 5.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 1/8 hits, 2.83 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in Tobruk
                Americans win, taking Tobruk from Italians with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
            Battle in Karelia
                Americans attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia
                Americans win, taking Karelia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Karelia to Finland
            2 armour moved from Norway to Finland
            1 carrier and 3 submarines moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from Tobruk to 96 Sea Zone
            1 bomber moved from Tobruk to Egypt
            3 aaGuns and 4 infantry moved from Tunisia to Libya
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from Japan to Korea
    
        Place Units - Americans
            1 armour, 1 bomber and 1 mech_infantry placed in Korea
            1 artillery, 1 fighter and 1 infantry placed in Finland
            1 armour and 2 fighters placed in Norway
            Americans undo move 3.
            1 armour, 1 fighter and 1 infantry placed in Norway
            2 submarines and 2 transports placed in 101 Sea Zone
            1 fighter and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            3 infantry moved from Shensi to Sikang
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Shensi to Hopei
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Sikang, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 3 infantry in Sikang, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Jehol
    
        Place Units - Chinese
            4 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            2 mech_infantrys moved from Iraq to Caucasus
            2 fighters moved from Iraq to Caucasus
            1 fighter and 1 mech_infantry moved from Persia to West India
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 infantry moved from Vyborg to Finland
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                British attack with 1 bomber, 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in West India
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 2 fighters and 2 mech_infantrys
                Italians defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Caucasus to Persia
            1 fighter moved from West India to Persia
            2 infantry moved from Persia to Eastern Persia
            1 armour and 4 mech_infantrys moved from Iraq to Persia
            5 artilleries moved from Iraq to Persia
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
            1 bomber moved from Holland Belgium to United Kingdom
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Iraq to Persia
    
        Place Units - British
            2 armour and 1 fighter placed in Persia
            1 armour, 1 artillery and 1 infantry placed in Iraq
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Tunisia: 2 fighters
            EDIT: Adding units owned by British to Trans-Jordan: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : -2.17
    British : 0.67
    AA fire in Japan : : -0.33
    Americans : 2.50
    Chinese : -0.67
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Italians
            1 armour, 1 bomber, 3 fighters and 2 mech_infantrys moved from Volgograd to Samara
            1 fighter and 1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Southern Italy to Samara
            1 fighter moved from Southern Italy to Holland Belgium
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 5 PUs; 
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Samara
                Italians attack with 1 armour, 2 bombers, 3 fighters and 2 mech_infantrys
                ANZAC defend with 2 fighters; Russians defend with 1 aaGun and 3 infantry
                    AA fire in Samara : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in Samara
                    Italians roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Samara, round 2 : 2/7 hits, 3.17 expected hits
                    Russians roll dice for 1 aaGun, 2 fighters and 3 infantry in Samara, round 2 : 2/5 hits, 2.33 expected hits
                    1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 aaGun owned by the Russians lost in Samara
                    Italians roll dice for 1 armour, 2 bombers and 2 fighters in Samara, round 3 : 4/5 hits, 2.83 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 3 : 3/4 hits, 2.00 expected hits
                    2 infantry owned by the Russians, 2 fighters owned by the ANZAC, 2 fighters owned by the Italians and 1 armour owned by the Italians lost in Samara
                Italians win with 2 bombers remaining. Battle score for attacker is -10
                Casualties for Italians: 1 armour, 3 fighters and 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 3 infantry
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Italians
            2 bombers moved from Samara to Volgograd
            1 mech_infantry moved from Romania to Ukraine
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
            Italians collect 13 PUs (3 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : -0.33
    AA fire in Samara : : 0.50
    Russians : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to Jehol
            2 fighters moved from Korea to Jehol
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 fighters and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 7 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -2
                Casualties for ANZAC: 3 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 transport placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Tunisia to Libya
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.67
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 mech_infantry moved from Volgograd to Caucasus
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            1 armour moved from Volgograd to Bryansk
                  Germans take Tambov from Russians
            1 fighter and 1 infantry moved from Novgorod to Karelia
            2 bombers moved from Volgograd to Karelia
            1 bomber, 1 infantry and 3 tactical_bombers moved from Volgograd to Caucasus
            2 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 mech_infantrys
                    Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Karelia
                Germans attack with 2 bombers, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Karelia, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to Western Germany
            11 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Western Germany to France
            3 artilleries moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Volgograd to Novgorod
            2 bombers and 1 fighter moved from Karelia to Novgorod
            5 mech_infantrys moved from Novgorod to Bryansk
            1 bomber moved from Caucasus to Novgorod
            3 tactical_bombers moved from Caucasus to Volgograd
            4 armour and 4 mech_infantrys moved from Volgograd to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            3 armour placed in Ukraine
            2 mech_infantrys placed in Novgorod
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -0.67
    Russians : -1.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour moved from Samara to Russia
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun and 5 infantry moved from Manchuria to Jehol
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Great win. Could have posted it after the last US turn I guess. I think I miscalculated how much you can get to SZ36.


  • @simon33

    Thanks man, hard struggle against you.

    Your risk taking as the Axis must be admired.

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