@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
Please use last post
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 fighters and 1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
1 fighter moved from Queensland to 41 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Hopefully I haven’t forgotten something there.
I’m traveling this weekend. I won’t be able to get to this game until Monday or Tuesday. Cheers!
Just noticed I left a space on one of the transports in SZ123. Can I put a mech on it?
@simon33 said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
Just noticed I left a space on one of the transports in SZ123. Can I put a mech on it?
Oh wait, I put 2 tanks on them. Nevermind. Couldn’t believe I would have done that.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 fighters moved from Belarus to Russia
1 fighter moved from Greece to Russia
4 bombers moved from Greece to Russia
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to West Indies
Intercept German Bombing run in Russia?
No intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 fighters moved from Belarus to Russia
1 fighter moved from Greece to Russia
4 bombers moved from Greece to Russia
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to West Indies
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 5,6,7,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in West Indies
Cleaning up after air battles
Non Combat Move - Germans
4 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 mech_infantrys moved from Belarus to Karelia
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from Southern France to France
1 infantry moved from Southern France to France
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Western Germany
2 fighters moved from Western Germany to Bryansk
1 armour moved from Ukraine to Bryansk
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
2 tactical_bombers moved from Belarus to Novgorod
2 armour moved from Rostov to Bryansk
2 mech_infantrys moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
2 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Rostov to Caucasus
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy nothing; Remaining resources: 26 PUs;
Combat Move - Russians
2 fighters moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
2 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
6 infantry moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Archangel to Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
3 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Yakut S.S.R. to Yenisey
2 bombers moved from Anhwe to Yenisey
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Shensi to Yunnan
2 fighters moved from Hunan to Yunnan
2 tactical_bombers moved from Hunan to Yunnan
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 battleships moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Siam
1 armour moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kansu to Szechwan
2 tactical_bombers moved from Hopei to Yunnan
1 fighter moved from Hopei to Yunnan
Combat - Japanese
Battle in Alaska
Battle in Shan State
Battle in French Indo China
Battle in Malaya
Battle in Yenisey
Japanese attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Yenisey, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 5 infantry in Yenisey, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Yenisey
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Yenisey, round 3 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 1 artillery and 2 bombers in Yenisey, round 4 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific, taking French Indo China from UK_Pacific, taking Malaya from UK_Pacific, taking Yenisey from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantry
Battle in Siam
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Siam, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Hopei to Shensi
1 aaGun moved from Anhwe to Hopei
2 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Manchuria to Central Mongolia
2 bombers moved from Yenisey to Central Mongolia
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Celebes to Java
3 fighters moved from Siam to 37 Sea Zone
2 tactical_bombers moved from Siam to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
4 carriers, 1 cruiser, 5 destroyers and 4 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Hopei
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 infantry and 1 mech_infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Japanese undo move 2.
Japanese undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Hopei: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.33
Russians : 0.67
Japanese : 1.00
I’m struggling to come up with a way I can save this game. I was thinking I’d be able to get on Norway but it seems you can push me off. Interesting that in spite of holding some key allied strongholds, Axis are doing so well compared to the Allies income-wise.
Well, I think it would be very optimistic to think that the Allies can get a beachhead on Norway or Western Europe by the 6th round. But later rounds your chances get better and better.
It will also be very hard for the Russians to hold off all 3 Axis powers without any help at all from the Brits.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from Iceland to 125 Sea Zone
1 bomber moved from United Kingdom to France
1 fighter moved from Eastern United States to 89 Sea Zone
1 bomber moved from Western United States to 2 Sea Zone
1 fighter moved from 41 Sea Zone to Yunnan
1 bomber moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
Combat - Americans
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 89 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 fighter and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Java, round 3 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the Americans lost in Java
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 armour, 2 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine and 1 transport; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 5 destroyers, 6 fighters and 1 transport in 125 Sea Zone, round 2 : 6/12 hits, 5.17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 2 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in Yunnan
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
Americans win, taking Norway from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Americans
1 bomber and 1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from 2 Sea Zone to Western United States
1 bomber moved from Western United States to Queensland
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 submarines moved from 109 Sea Zone to 106 Sea Zone
1 armour, 3 artilleries, 1 carrier, 4 infantry and 4 transports moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 fighter moved from 89 Sea Zone to Eastern United States
2 mech_infantrys moved from Central United States to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 bomber and 1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 15 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Yunnan from Japanese with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 fighter and 1 infantry moved from Burma to Shan State
1 bomber and 1 fighter moved from India to Shan State
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Java
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 infantry in Shan State, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from India to Burma
1 fighter moved from Shan State to 42 Sea Zone
1 fighter moved from Shan State to India
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from France to United Kingdom
1 infantry moved from Iraq to Trans-Jordan
4 artilleries and 9 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 bomber moved from Shan State to India
1 aaGun and 2 infantry moved from Burma to India
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 fighters placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
5 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,5,2,6,6,4,2,4,6,1,3,5,4,1,1,6,1,6,5,5,4,5,4,2,5,3,1,1,4,4,1
UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 0.17
AA fire in France : : 0.67
Americans : 1.83
Chinese : -0.33
Japanese : -1.00
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
Well, I think it would be very optimistic to think that the Allies can get a beachhead on Norway or Western Europe by the 6th round. But later rounds your chances get better and better.
Perhaps. I think I should have tried to hold Gibraltar early on. I probably should have sacrificed those 2 transports to do it.
Very good Allied moves… gives me a lot of bad options to choose from…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 bomber moved from Greece to Archangel
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
Combat - Italians
Battle in Archangel
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Archangel, round 2 : 3/3 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Archangel to Bryansk
1 fighter moved from Archangel to Bryansk
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Romania to Western Ukraine
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Western Ukraine
1 bomber placed in Southern Italy
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 1.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :