@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
Sub stays on the surface and fights
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
2 aaGuns and 7 infantry moved from Queensland to New South Wales
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 carrier and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 cruiser and 1 submarine moved from 39 Sea Zone to 77 Sea Zone
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Karelia to Norway
1 bomber moved from Western Germany to Russia
4 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Western Germany to Norway
6 fighters moved from Western Germany to Norway
2 bombers moved from Western Germany to Norway
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept German bombing run in Russia?
No intercept.
Shot him down…
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
Shot him down…
I need all the help I can get.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Karelia to Norway
1 bomber moved from Western Germany to Russia
4 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Western Germany to Norway
6 fighters moved from Western Germany to Norway
2 bombers moved from Western Germany to Norway
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Norway
Germans attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 8/12 hits, 5.83 expected hits
Americans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
5 fighters moved from Norway to Novgorod
2 bombers moved from Norway to Novgorod
2 mech_infantrys moved from Karelia to Belarus
1 aaGun moved from Bryansk to Belarus
2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
4 fighters moved from Russia to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Greece to Albania
1 tactical_bomber moved from Norway to Novgorod
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
2 fighters and 1 tactical_bomber placed in Novgorod
1 infantry placed in Western Germany
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.83
Germans : 2.00
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Tambov
2 armour, 6 artilleries, 76 infantry and 1 mech_infantry moved from Russia to Samara
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Samara
Russians attack with 2 armour, 6 artilleries, 76 infantry and 1 mech_infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 2 armour, 6 artilleries, 76 infantry and 1 mech_infantry in Samara, round 2 : 16/85 hits, 16.83 expected hits
Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 2 armour, 6 artilleries, 74 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Persia
1 fighter moved from Vologda to Persia
4 aaGuns moved from Russia to Samara
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : -1.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
5 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
4 fighters moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Kwangtung to Kweichow
1 bomber moved from Shensi to Szechwan
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Shensi to Szechwan
Combat - Japanese
Battle in Sumatra
Battle in Malaya
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Szechwan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Szechwan to Philippines
1 aaGun moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Manchuria to Jehol
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
4 fighters and 5 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Java to 42 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Manchuria
1 armour and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : 2.00
Japanese : -0.33
I forgot another obvious attack after rolling, and needed to remove your sneaky sub in SZ43. You had not gotten any hits against me, so I thought I would just set it all up again and re-roll. This time you won the battle in Kweichow. Ho Hum, that’s the breaks of the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 1 harbour, 3 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber and 1 tactical_bomber moved from India to Shan State
2 bombers moved from India to Shensi
1 armour, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
1 armour, 3 artilleries, 4 carriers, 6 destroyers, 2 fighters, 4 infantry, 4 submarines and 4 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Aleutian Islands
Japanese win, taking Morocco from Italians with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Shan State to India
2 bombers moved from Shensi to Yunnan
3 fighters moved from Eastern United States to 91 Sea Zone
1 cruiser moved from 106 Sea Zone to 101 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport moved from 49 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Western United States
1 fighter moved from British Columbia to Western United States
2 fighters moved from Western United States to 31 Sea Zone
1 fighter moved from 31 Sea Zone to Wake Island
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 marine placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 artilleries, 1 fighter and 3 infantry placed in Western United States
1 harbour placed in Wake Island
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
3 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Sikang
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Shensi from Japanese, taking Sikang from Japanese, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 5 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from India to Caucasus
1 fighter moved from Burma to Malaya
1 armour moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 armour and 1 fighter
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 armour and 1 fighter in Malaya, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Italians defend with 1 armour
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from Caucasus to West India
1 mech_infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from India to Yunnan
7 infantry moved from India to Burma
14 infantry moved from Burma to Yunnan
3 infantry moved from Yunnan to Burma
1 fighter moved from Persia to 71 Sea Zone
1 battleship and 1 destroyer moved from 73 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Iraq to 71 Sea Zone
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 artillery, 5 infantry and 2 mech_infantrys moved from Alexandria to Tobruk
1 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
2 carriers, 1 cruiser and 3 fighters moved from 49 Sea Zone to 31 Sea Zone
1 mech_infantry moved from Belgian Congo to Union of South Africa
Place Units - British
1 carrier placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,1
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,4,5,3,3
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.17
Italians : -0.50
Americans : 0.33
Chinese : -1.67
Japanese : -0.67
That naval defence of South Africa was totally unplanned. I didn’t really think you’d send all those troops down the coast of Africa.
Winning that battle for Kweichow was really useful for me, although attacking Kwangsi was probably a waste of troops.
Well, the naval defence of South Africa was also totally unexpected by me. It has turned the Italian move south into a major blunder…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Smolensk to Tambov
1 armour moved from Western Ukraine to Tambov
1 armour moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Caucasus
1 armour moved from Bryansk to Tambov
2 mech_infantrys moved from Western Ukraine to Tambov
1 bomber moved from Novgorod to Caucasus
3 artilleries moved from Nigeria to 82 Sea Zone
3 infantry moved from Nigeria to 82 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 82 Sea Zone to 70 Sea Zone
3 artilleries moved from 70 Sea Zone to Belgian Congo
3 infantry moved from 70 Sea Zone to Belgian Congo
1 artillery moved from Gold Coast to 82 Sea Zone
1 artillery moved from French West Africa to 82 Sea Zone
1 infantry moved from French West Africa to 82 Sea Zone
1 infantry moved from Gold Coast to 82 Sea Zone
2 infantry moved from Nigeria to 82 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 82 Sea Zone to 70 Sea Zone
2 artilleries moved from 70 Sea Zone to Belgian Congo
4 infantry moved from 70 Sea Zone to Belgian Congo
1 cruiser moved from 82 Sea Zone to 70 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 2 bombers
British defend with 1 infantry
Italians roll dice for 1 armour and 2 bombers in Caucasus, round 2 : 2/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Tambov
Italians attack with 2 armour and 4 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 4 mech_infantrys in Tambov, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belgian Congo
Italians attack with 5 artilleries and 7 infantry
British defend with 4 mech_infantrys
Italians roll dice for 1 cruiser in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 5 artilleries and 7 infantry in Belgian Congo, round 2 : 4/12 hits, 3.67 expected hits
British roll dice for 4 mech_infantrys in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits
4 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 5 artilleries and 6 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 4 mech_infantrys
Non Combat Move - Italians
1 carrier moved from 82 Sea Zone to 70 Sea Zone
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 destroyer moved from 82 Sea Zone to 70 Sea Zone
2 fighters moved from 82 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 armour moved from Novgorod to Bryansk
2 bombers moved from Caucasus to Greece
Place Units - Italians
2 mech_infantrys placed in Western Ukraine
1 fighter placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 37 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 37 Sea Zone to Yunnan
1 cruiser and 1 submarine moved from 77 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 carrier and 2 fighters moved from 49 Sea Zone to 31 Sea Zone
2 aaGuns, 3 artilleries and 8 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to Queensland
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Wake Island
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
1 mech_infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 battleship moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Novgorod to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 114 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Russia
Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 5/10 hits, 5.00 expected hits
Russians roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 fighters moved from 114 Sea Zone to Western Germany
1 fighter moved from Western Germany to Gibraltar
1 mech_infantry moved from Volgograd to Kazakhstan
2 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Rostov
2 fighters moved from Novgorod to Greece
1 infantry moved from Albania to Greece
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Belarus to Tambov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
19 infantry moved from Bryansk to Tambov
10 mech_infantrys moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
9 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Norway to Finland
4 infantry moved from Western Germany to France
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Finland
1 artillery moved from Norway to Finland
21 artilleries moved from Bryansk to Tambov
3 mech_infantrys moved from Bryansk to Tambov
4 armour moved from Bryansk to Tambov
2 fighters moved from Bryansk to Greece
5 armour moved from Bryansk to Tambov
2 fighters moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
3 fighters moved from Russia to Tambov
1 fighter moved from Tambov to Rostov
1 fighter moved from Tambov to Rostov
2 bombers moved from Russia to Greece
2 tactical_bombers moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Tambov
2 armour moved from Bryansk to Tambov
1 fighter moved from Rostov to Greece
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Norway
2 artilleries and 2 infantry placed in Western Germany
2 infantry placed in Novgorod
Germans undo move 7.
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Russia
3 artilleries and 68 infantry moved from Samara to Kazakhstan
1 artillery and 3 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 3 artilleries and 68 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 68 infantry in Kazakhstan, round 2 : 8/71 hits, 12.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 artilleries and 68 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Samara to Sikang
4 aaGuns, 1 artillery and 1 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Iraq
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -5.50
1 US sub will attack SZ92. Will the sub fight?
The sub runs away