TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Novosibirsk
2 fighters moved from Russia to Novosibirsk
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
11 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
Combat - Russians
Battle in Persia
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Persia, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 13 infantry
Germans defend with 1 armour
Russians roll dice for 13 infantry in Samara, round 2 : 1/13 hits, 2.17 expected hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 13 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Kansu
1 fighter moved from Novosibirsk to Russia
3 infantry moved from Volgograd to Kazakhstan
6 mech_infantrys moved from Volgograd to Kazakhstan
1 aaGun moved from Volgograd to Kazakhstan
1 aaGun moved from Volgograd to Samara
2 armour moved from Tambov to Samara
2 aaGuns, 22 artilleries and 30 infantry moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Amur to Manchuria
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
2 fighters moved from Java to 61 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
3 infantry, 1 marine and 2 transports moved from 55 Sea Zone to 49 Sea Zone
3 infantry and 1 marine moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 bombers moved from Yunnan to Suiyuyan
2 mech_infantrys moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
Combat - Japanese
Battle in New Guinea
Battle in Solomon Islands
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking Solomon Islands from ANZAC with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 61 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 61 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 61 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 61 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 bombers and 2 mech_infantrys in Suiyuyan, round 3 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 8 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 8 Sea Zone to Japan
2 bombers moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to French Indo China
2 armour and 4 mech_infantrys moved from Yunnan to French Indo China
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 61 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
2 carriers and 1 destroyer moved from 55 Sea Zone to 49 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 2 fighters and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 artilleries placed in French Indo China
2 artilleries and 1 fighter placed in Malaya
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 2.00
ANZAC : 0.33
Chinese : 1.00
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from British Columbia to Aleutian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
6 infantry moved from Iceland to 123 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
2 bombers moved from Iraq to 97 Sea Zone
1 mech_infantry moved from Iraq to Persia
Americans take Persia from Germans
1 bomber moved from Eastern United States to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
6 infantry and 3 transports moved from 123 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Aleutian Islands
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Americans attack with 3 bombers and 2 fighters
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 3 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 submarines
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 97 Sea Zone to Libya
3 bombers moved from 97 Sea Zone to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from Aleutian Islands to British Columbia
1 fighter moved from Queensland to New South Wales
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Iraq to Persia
2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 10 Sea Zone to 51 Sea Zone
1 fighter moved from Queensland to New South Wales
Place Units - Americans
1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 artillery and 7 infantry placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter in Shensi, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from British Columbia to Aleutian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
6 infantry moved from Iceland to 123 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
2 bombers moved from Iraq to 97 Sea Zone
1 mech_infantry moved from Iraq to Persia
Americans take Persia from Germans
1 bomber moved from Eastern United States to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
6 infantry and 3 transports moved from 123 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Aleutian Islands
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Americans attack with 3 bombers and 2 fighters
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 3 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 submarines
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 97 Sea Zone to Libya
3 bombers moved from 97 Sea Zone to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from Aleutian Islands to British Columbia
1 fighter moved from Queensland to New South Wales
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Iraq to Persia
2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 10 Sea Zone to 51 Sea Zone
1 fighter moved from Queensland to New South Wales
Place Units - Americans
1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 artillery and 7 infantry placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter in Shensi, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
3 armour moved from Kansu to Szechwan
Chinese take Shensi from Japanese
3 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 fighters moved from Iraq to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries and 18 infantry moved from Burma to Yunnan
Combat - British
Battle in Szechwan
British attack with 3 armour
Japanese defend with 1 artillery
British roll dice for 3 armour in Szechwan, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 3 artilleries, 18 infantry and 4 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 artilleries, 18 infantry and 4 mech_infantrys in Yunnan, round 2 : 8/25 hits, 5.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Northwest Persia
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
3 fighters moved from 98 Sea Zone to Egypt
4 mech_infantrys moved from Egypt to Iraq
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Northwest Persia to Eastern Persia
1 tactical_bomber moved from Eastern Persia to West India
1 cruiser moved from 71 Sea Zone to 81 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 artilleries placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,5,2,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.33
Italians : -0.83
British : 3.83
Americans : -1.33
Chinese : -0.33
Japanese : 2.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from British Columbia to Aleutian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
6 infantry moved from Iceland to 123 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
2 bombers moved from Iraq to 97 Sea Zone
1 mech_infantry moved from Iraq to Persia
Americans take Persia from Germans
1 bomber moved from Eastern United States to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
6 infantry and 3 transports moved from 123 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Aleutian Islands
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
Americans attack with 3 bombers and 2 fighters
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 3 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 submarines
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 97 Sea Zone to Libya
3 bombers moved from 97 Sea Zone to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from Aleutian Islands to British Columbia
1 fighter moved from Queensland to New South Wales
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Iraq to Persia
2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 10 Sea Zone to 51 Sea Zone
1 fighter moved from Queensland to New South Wales
Place Units - Americans
1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 artillery and 7 infantry placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter in Shensi, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
3 armour moved from Kansu to Szechwan
Chinese take Shensi from Japanese
3 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 fighters moved from Iraq to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries and 18 infantry moved from Burma to Yunnan
Combat - British
Battle in Szechwan
British attack with 3 armour
Japanese defend with 1 artillery
British roll dice for 3 armour in Szechwan, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 3 artilleries, 18 infantry and 4 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 artilleries, 18 infantry and 4 mech_infantrys in Yunnan, round 2 : 8/25 hits, 5.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Northwest Persia
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
3 fighters moved from 98 Sea Zone to Egypt
4 mech_infantrys moved from Egypt to Iraq
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Northwest Persia to Eastern Persia
1 tactical_bomber moved from Eastern Persia to West India
1 cruiser moved from 71 Sea Zone to 81 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 artilleries placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,5,2,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 armour and 11 mech_infantrys
EDIT: Adding units owned by British to Persia: 1 armour and 11 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33
Italians : -0.83
British : 3.83
Americans : -1.33
Chinese : -0.33
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 marine moved from Crete to 99 Sea Zone
1 artillery, 1 marine and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 marine moved from 96 Sea Zone to Libya
1 bomber moved from Southern Italy to Libya
2 fighters moved from 99 Sea Zone to Libya
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
Combat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
Americans defend with 2 fighters
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Libya, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 2 fighters in Libya, round 2 : 1/2 hits, 1.33 expected hits
1 marine owned by the Italians and 1 fighter owned by the Americans lost in Libya
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Libya, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 marine
Casualties for Americans: 2 fighters
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 battleship, 1 carrier and 1 cruiser moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Libya to 95 Sea Zone
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Iraq to India
1 fighter moved from Kansu to Yunnan
1 fighter moved from Kansu to Russia
2 aaGuns, 1 artillery and 7 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Iraq to India
1 fighter moved from Kansu to Yunnan
1 fighter moved from Kansu to Russia
2 aaGuns, 1 artillery and 7 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Combat Move - French
1 fighter moved from Egypt to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 96 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Caucasus
1 bomber, 4 fighters and 3 tactical_bombers moved from Bryansk to Samara
2 armour and 12 mech_infantrys moved from Bryansk to Samara
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to 112 Sea Zone
3 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Norway to Finland
1 fighter moved from Western Germany to Holland Belgium
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 115 Sea Zone
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 3 : 4/6 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Samara
Germans attack with 2 armour, 1 bomber, 4 fighters, 12 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 2 armour and 13 infantry
AA fire in Samara : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 armour, 1 bomber, 4 fighters, 12 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 9/22 hits, 7.67 expected hits
Russians roll dice for 1 aaGun, 2 armour and 13 infantry in Samara, round 2 : 4/15 hits, 5.33 expected hits
8 infantry owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 2 armour, 1 bomber, 4 fighters, 8 mech_infantrys and 3 tactical_bombers in Samara, round 3 : 3/18 hits, 7.00 expected hits
Russians roll dice for 2 armour and 5 infantry in Samara, round 3 : 4/7 hits, 2.67 expected hits
3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 2 armour, 1 bomber, 4 fighters, 4 mech_infantrys and 3 tactical_bombers in Samara, round 4 : 3/14 hits, 6.33 expected hits
Russians roll dice for 2 armour and 2 infantry in Samara, round 4 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Samara, round 5 : 6/13 hits, 6.17 expected hits
Russians roll dice for 1 armour in Samara, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 9 mech_infantrys
Casualties for Russians: 1 aaGun, 2 armour and 13 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Bryansk
1 bomber, 4 fighters and 3 tactical_bombers moved from Samara to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Holland Belgium to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Germany to Southern Italy
2 fighters moved from 112 Sea Zone to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -7.67
French : 0.67
Americans : 0.00
AA fire in Samara : : -0.50
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Samara
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Kazakhstan to Samara
2 fighters and 1 tactical_bomber moved from Eastern Persia to Samara
6 mech_infantrys moved from Kazakhstan to Tsinghai
Combat - Russians
Battle in Samara
Russians attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 2 armour and 3 mech_infantrys
Russians roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Samara, round 2 : 6/11 hits, 3.67 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Samara, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Russians, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour and 3 mech_infantrys
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 1 infantry and 6 mech_infantrys
Japanese defend with 2 infantry
Russians roll dice for 1 infantry and 6 mech_infantrys in Tsinghai, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Volgograd to Russia
1 aaGun moved from Kazakhstan to Samara
Place Units - Russians
1 artillery, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
@majikforce yes, i was surprised to find out I have been playing incorrectly for sometime but it is good to finally get it right. I knew i risked giving my plan away but at this point it seems clear you are aware of the threat:grinning:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
2 bombers moved from Anhwe to Szechwan
1 armour and 1 mech_infantry moved from Evenkiyskiy to Kansu
Japanese take Kansu from Chinese
1 armour and 3 mech_infantrys moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Manchuria to Chahar
2 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Manchuria to Jehol
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 bomber moved from Japan to 8 Sea Zone
1 marine moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 artillery moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 cruiser moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in New Zealand
Battle in New Britain
Battle in Hawaiian Islands
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
British defend with 3 armour
Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 3 armour in Szechwan, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Japanese and 3 armour owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 3 armour
Battle in Shan State
Japanese attack with 2 artilleries and 1 fighter
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 fighter in Shan State, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Shan State to French Indo China
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 1 fighter moved from 61 Sea Zone to 55 Sea Zone
1 fighter moved from 61 Sea Zone to 55 Sea Zone
1 bomber moved from 8 Sea Zone to Japan
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Chinese : -0.50
UK_Pacific : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 harbour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour and 1 mech_infantry moved from Persia to Caucasus
3 bombers moved from Egypt to Caucasus
1 bomber moved from Gibraltar to Spain
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to 63 Sea Zone
2 infantry moved from Gibraltar to Spain
2 artilleries moved from Gibraltar to Spain
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
2 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Cyprus
Battle in 63 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malta
Battle in Hawaiian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands
Americans win, taking Malta from Italians, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Americans attack with 1 armour, 3 bombers and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Spain
Americans attack with 3 artilleries, 1 bomber, 1 fighter and 11 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 11 infantry in Spain, round 2 : 4/16 hits, 4.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Spain, round 3 : 4/13 hits, 4.00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 fighter moved from Spain to Gibraltar
3 bombers moved from Caucasus to Russia
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Spain to Iraq
2 infantry moved from 64 Sea Zone to Central America
2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 51 Sea Zone to 64 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 fighter moved from Western United States to 64 Sea Zone
1 fighter moved from 63 Sea Zone to Fiji
1 fighter moved from New South Wales to Fiji
1 bomber moved from British Columbia to Western United States
4 aaGuns moved from Gibraltar to Spain
Place Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
2 armour and 1 mech_infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 64 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Central United States
1 harbour placed in Central America
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 harbour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour and 1 mech_infantry moved from Persia to Caucasus
3 bombers moved from Egypt to Caucasus
1 bomber moved from Gibraltar to Spain
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to 63 Sea Zone
2 infantry moved from Gibraltar to Spain
2 artilleries moved from Gibraltar to Spain
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
2 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Cyprus
Battle in 63 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malta
Battle in Hawaiian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands
Americans win, taking Malta from Italians, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Americans attack with 1 armour, 3 bombers and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Spain
Americans attack with 3 artilleries, 1 bomber, 1 fighter and 11 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 11 infantry in Spain, round 2 : 4/16 hits, 4.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Spain, round 3 : 4/13 hits, 4.00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 fighter moved from Spain to Gibraltar
3 bombers moved from Caucasus to Russia
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Spain to Iraq
2 infantry moved from 64 Sea Zone to Central America
2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 51 Sea Zone to 64 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 fighter moved from Western United States to 64 Sea Zone
1 fighter moved from 63 Sea Zone to Fiji
1 fighter moved from New South Wales to Fiji
1 bomber moved from British Columbia to Western United States
4 aaGuns moved from Gibraltar to Spain
Place Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
2 armour and 1 mech_infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 64 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Central United States
1 harbour placed in Central America
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 tactical_bomber moved from West India to Shan State
1 armour and 10 mech_infantrys moved from Persia to Turkey
1 mech_infantry moved from Northwest Persia to Volgograd
Russians take Volgograd from Germans
1 armour and 2 artilleries moved from Iraq to Turkey
1 cruiser moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Turkey
1 fighter moved from Eastern Persia to Turkey
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Persia to Afghanistan
Combat - British
British creates battle in territory 98 Sea Zone
Battle in Crete
Battle in Normandy Bordeaux
British attack with 1 armour, 5 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/7 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
British win, taking 98 Sea Zone from Italians, taking Crete from Italians with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Battle in Afghanistan
British attack with 1 mech_infantry
Neutral_True defend with 4 infantry
British roll dice for 1 mech_infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British lost in Afghanistan
Neutral_True win with 4 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Turkey
British attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys in Turkey, round 2 : 5/16 hits, 4.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 2 armour, 2 artilleries, 1 fighter and 10 mech_infantrys in Turkey, round 3 : 0/15 hits, 4.17 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the British lost in Turkey
British roll dice for 2 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Turkey, round 4 : 2/13 hits, 3.83 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 4 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Turkey
British roll dice for 2 armour, 2 artilleries, 1 fighter and 7 mech_infantrys in Turkey, round 5 : 6/12 hits, 3.67 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 4 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Shan State
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - British
1 tactical_bomber moved from Shan State to Burma
1 aaGun, 2 artilleries, 16 infantry and 4 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from Eastern Persia to India
1 fighter moved from Turkey to Iraq
1 fighter moved from Normandy Bordeaux to Gibraltar
2 carriers and 2 cruisers moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
3 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 destroyer placed in 71 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.17
British : -6.33
Americans : -0.83
Neutral_True : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Bryansk to Tambov
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Americans
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Battle in Tambov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Bryansk
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 infantry moved from New South Wales to Victoria
1 infantry moved from New South Wales to Victoria
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Victoria
1 infantry moved from New South Wales to Queensland
1 fighter moved from Yunnan to Hunan
1 fighter moved from India to Hunan
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Victoria
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Victoria
ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Hunan to Burma
1 fighter moved from Russia to Turkey
1 fighter moved from Burma to India
1 fighter moved from Victoria to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 infantry moved from New South Wales to Victoria
1 infantry moved from New South Wales to Victoria
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Victoria
1 infantry moved from New South Wales to Queensland
1 fighter moved from Yunnan to Hunan
1 fighter moved from India to Hunan
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Victoria
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Victoria
ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Hunan to Burma
1 fighter moved from Russia to Turkey
1 fighter moved from Burma to India
1 fighter moved from Victoria to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Combat Move - French
1 fighter moved from Gibraltar to Tunisia
Combat - French
Battle in Tunisia
French attack with 1 fighter
Italians defend with 1 artillery
French roll dice for 1 fighter in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the French lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
French : -0.50
ANZAC : 1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 12 PUs;
Combat Move - Germans
2 units repaired.
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
2 infantry moved from Rostov to Volgograd
2 bombers moved from Algeria to Volgograd
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from ANZAC
1 mech_infantry moved from Yugoslavia to Bulgaria
2 fighters and 1 tactical_bomber moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Bulgaria
Germans win, taking Bulgaria from ANZAC with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Bulgaria to Bryansk
2 aaGuns, 3 artilleries and 21 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Karelia to Novgorod
2 bombers moved from Volgograd to Caucasus
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 fighters moved from Germany to Bryansk
2 fighters moved from Southern Italy to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
8 armour and 8 mech_infantrys moved from Rostov to Bryansk
1 artillery and 5 infantry moved from 95 Sea Zone to Northern Italy
3 aaGuns and 2 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
Place Units - Germans
1 submarine placed in 105 Sea Zone
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
3 fighters and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 63 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 97 to 85
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 9 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
4 submarines moved from 97 Sea Zone to 94 Sea Zone
2 submarines moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Wake Island to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 46 Sea Zone to New South Wales
2 battleships, 5 carriers, 2 cruisers, 11 destroyers and 4 submarines moved from 33 Sea Zone to 31 Sea Zone
10 fighters moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 3 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 aaGun moved from 31 Sea Zone to Wake Island
3 fighters moved from Hawaiian Islands to 31 Sea Zone
1 tactical_bomber moved from Wake Island to 31 Sea Zone
1 tactical_bomber moved from Wake Island to 31 Sea Zone
2 destroyers moved from 25 Sea Zone to 31 Sea Zone
3 transports moved from 3 Sea Zone to 10 Sea Zone
2 infantry moved from Siberia to Sakha
3 armour moved from Soviet Far East to Sakha
1 aaGun moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 submarine moved from 3 Sea Zone to 10 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 112 Sea Zone to 104 Sea Zone
5 submarines moved from 91 Sea Zone to 94 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
5 destroyers placed in 10 Sea Zone
5 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 5 armour, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 transport moved from 119 Sea Zone to 104 Sea Zone
1 transport moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Combat - British
Non Combat Move - British
3 aaGuns, 1 armour, 5 artilleries and 5 infantry moved from India to West India
13 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
4 artilleries moved from Persia to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
7 armour moved from Persia to Eastern Persia
2 armour and 3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Scotland to United Kingdom
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 armour and 1 harbour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 4 infantry, 4 submarines and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 artilleries and 10 infantry moved from Kweichow to Hopei
1 artillery and 3 infantry moved from Anhwe to Hopei
4 infantry moved from Kweichow to Hopei
4 infantry moved from Kweichow to Hopei
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Solomon Islands
Battle in Hopei
Japanese attack with 8 artilleries and 21 infantry
Chinese defend with 1 infantry
Japanese roll dice for 8 artilleries and 21 infantry in Hopei, round 2 : 7/29 hits, 7.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Solomon Islands from ANZAC, taking Hopei from Chinese with 8 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 1 infantry moved from French Indo China to Shan State
2 transports moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Hopei
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Burma
2 fighters moved from French Indo China to Burma
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia
4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
Place Units - Japanese
4 submarines and 1 transport placed in 6 Sea Zone
1 armour and 1 artillery placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Japan
Japanese undo move 5.
Japanese undo move 3.
2 artilleries and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Italians
2 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
4 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Kazakhstan
1 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 armour moved from Caucasus to Kazakhstan
4 fighters moved from Volgograd to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Thank you for a great game, and thank you so much for setting up a decisive battle. I had the pleasure of rolling that battle and it was a lot of fun. To be honest, overall I thought you played the better game, but I had luck on my side - especially so in that final show down.
Has it really been over two years since I last played PtV, damn!
Just realised I was playing a PtV game last month. I’d say I need to drink less, but I rarely drink - maybe that’s the problem.
That game got aborted early though, so it has been one and a half years since I last completed a PtV game, and in the last two and a half years I’ve only won one PtV game (other than claiming a game due to inactivity).