@VictoryFirst I’m gonna be out of town for a few days this weekend, not sure if i’ll be able to play.
L.O.T.R. - Whack Evil - dawg Good
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TripleA Turn Summary: Saruman round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Saruman Saruman buy 3 raiderss and 1 trolls; Remaining resources: 0 PUs; Combat Move - Saruman 3 raiderss and 1 trolls moved from Isengard to S. Dunland Combat - Saruman Battle in S. Dunland Saruman attack with 3 raiderss and 1 trolls Elves defend with 4 griffins and 1 hunters Saruman roll dice for 3 raiderss and 1 trolls in S. Dunland, round 2 : 2/4 hits, 1.50 expected hits Freefolk roll dice for 4 griffins and 1 hunters in S. Dunland, round 2 : 2/5 hits, 2.50 expected hits 1 hunters owned by the Elves, 1 griffin owned by the Elves and 2 raiderss owned by the Saruman lost in S. Dunland Saruman roll dice for 1 raiders and 1 trolls in S. Dunland, round 3 : 1/2 hits, 0.83 expected hits Freefolk roll dice for 3 griffins in S. Dunland, round 3 : 1/3 hits, 1.50 expected hits 1 griffin owned by the Elves and 1 raiders owned by the Saruman lost in S. Dunland Saruman roll dice for 1 trolls in S. Dunland, round 4 : 0/1 hits, 0.50 expected hits Freefolk roll dice for 2 griffins in S. Dunland, round 4 : 1/2 hits, 1.00 expected hits 1 trolls owned by the Saruman lost in S. Dunland Freefolk win with 2 griffins remaining. Battle score for attacker is 0 Casualties for Saruman: 3 raiderss and 1 trolls Casualties for Elves: 2 griffins and 1 hunters Non Combat Move - Saruman Place Units - Saruman 3 raiderss and 1 trolls placed in Isengard Turn Complete - Saruman Saruman collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Saruman : 0.17 Freefolk : -1.00
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TripleA Turn Summary: Freefolk round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Freefolk Freefolk buy 2 archerss, 2 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Freefolk 1 lightCavalry moved from Enedwaith Coast to Druwaith Laur Freefolk take Druwaith Laur from Haradrim 1 hobbits moved from Enedwaith to Angren Bank Freefolk take Angren Bank from Haradrim 1 archers and 1 spearInfantry moved from Enedwaith to Druwaith Laur 3 archerss, 4 hobbitss, 3 lightCavalrys and 3 spearInfantrys moved from Enedwaith Coast to Druwaith Laur 1 archers and 1 spearInfantry moved from Lond Daer to Enedwaith Coast 3 hobbitss moved from N. Enedwaith to Enedwaith Coast 2 lightCavalrys moved from Tharbad to N. Enedwaith 2 lightCavalrys moved from N. Enedwaith to Druwaith Laur 3 hobbitss and 1 spearInfantry moved from S. Downs to Minhiriath 1 hobbits moved from Cardolan to Eregion 2 hobbitss and 1 spearInfantry moved from Bree to S. Downs 1 hobbits moved from Fornost to Breelands 1 hobbits moved from Breelands to S. Downs Combat - Freefolk Non Combat Move - Freefolk Place Units - Freefolk 1 archers and 1 spearInfantry placed in Lond Daer 2 lightCavalrys placed in Tharbad 1 archers, 1 hobbits and 1 spearInfantry placed in Bree 1 hobbits placed in Fornost Turn Complete - Freefolk Freefolk collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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@dawgoneit man i hate this “FN” game. not just our game every game.
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TripleA Turn Summary: Mordor round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Mordor Mordor buy 1 orcs and 6 trollss; Remaining resources: 0 PUs; Combat Move - Mordor 2 trollss moved from E. Osg. to Anorien 2 siegeTowers moved from W. Osg. to Anorien 2 orcss and 2 siegeTowers moved from Eastfold to Anorien 2 orcss moved from Anorien to Lossarnach 1 siegeTower moved from Dol Goldur to S. Mirkwood 1 orcs moved from Gladden to S. Mirkwood Combat - Mordor Battle in S. Mirkwood Mordor attack with 1 orcs and 1 siegeTower Dale defend with 1 lightCavalry Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 2 : 0/2 hits, 0.67 expected hits Elves roll dice for 1 lightCavalry in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 3 : 0/2 hits, 0.67 expected hits Elves roll dice for 1 lightCavalry in S. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 4 : 1/2 hits, 0.67 expected hits Elves roll dice for 1 lightCavalry in S. Mirkwood, round 4 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in S. Mirkwood Mordor win, taking S. Mirkwood from Elves with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 4 Casualties for Dale: 1 lightCavalry Non Combat Move - Mordor Place Units - Mordor 1 orcs placed in Dol Goldur 4 trollss placed in Eastfold 2 trollss placed in W. Osg. Turn Complete - Mordor Mordor collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Mordor : -1.00 Elves : -0.50
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TripleA Turn Summary: Goblins round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Goblins Goblins buy 3 shooterss and 1 trolls; Remaining resources: 1 PUs; Combat Move - Goblins 1 shooters moved from Drimrill Dale to Lorien 1 shooters moved from Celebran to Lorien 4 trollss moved from Moria to Lorien 1 shooters moved from Fangorn to Celebran Combat - Goblins Battle in Lorien Goblins attack with 2 shooterss and 4 trollss Elves defend with 1 castle, 1 eagles, 5 hobbitss and 1 hunters Goblins roll dice for 2 shooterss and 4 trollss in Lorien, round 2 : 3/4 hits, 2.33 expected hits Elves roll dice for 1 eagles, 5 hobbitss and 1 hunters in Lorien, round 2 : 4/7 hits, 1.67 expected hits 2 shooterss owned by the Goblins, 3 hobbitss owned by the Elves and 2 trollss owned by the Goblins lost in Lorien Goblins roll dice for 2 trollss in Lorien, round 3 : 1/2 hits, 1.00 expected hits Elves roll dice for 1 eagles, 2 hobbitss and 1 hunters in Lorien, round 3 : 1/4 hits, 1.17 expected hits 1 hobbits owned by the Elves and 1 trolls owned by the Goblins lost in Lorien Goblins roll dice for 1 trolls in Lorien, round 4 : 0/1 hits, 0.50 expected hits Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Lorien, round 4 : 2/3 hits, 1.00 expected hits 1 trolls owned by the Goblins lost in Lorien Elves win with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is -20 Casualties for Goblins: 2 shooterss and 4 trollss Casualties for Elves: 4 hobbitss Non Combat Move - Goblins Place Units - Goblins 3 shooterss and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Goblins : 0.17 Elves : 3.17
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TripleA Turn Summary: Elves round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Elves Elves buy 1 eagles, 5 hobbitss and 3 hunterss; Remaining resources: 0 PUs; Combat Move - Elves 1 hobbits moved from Carrock to Gladden Elves take Gladden from Mordor 3 hobbitss moved from N. Mirkwood to W. Mirkwood 1 hobbits moved from Carrock to Anduin West Bank 1 hobbits moved from N. Caves to Drimrill Dale Elves take Drimrill Dale from Goblins 4 griffins moved from Enedwaith to Andrast 2 griffins moved from S. Dunland to Andrast 1 hunters moved from S. Caves to S. Dunland 1 hunters moved from S. Caves to Celebran 1 hobbits moved from Lorien to Celebran 1 eagles moved from Lorien to Celebran Combat - Elves Battle in Celebran Elves attack with 1 eagles, 1 hobbits and 1 hunters Goblins defend with 1 shooters Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Celebran, round 2 : 1/3 hits, 0.83 expected hits Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Celebran Elves win, taking Celebran from Goblins with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is 2 Casualties for Goblins: 1 shooters Battle in Andrast Elves attack with 6 griffins Haradrim defend with 1 castle, 1 corsairs and 6 spearInfantrys Elves roll dice for 6 griffins in Andrast, round 2 : 5/6 hits, 3.00 expected hits Haradrim roll dice for 1 corsairs and 6 spearInfantrys in Andrast, round 2 : 2/7 hits, 2.17 expected hits 1 corsairs owned by the Haradrim, 2 griffins owned by the Elves and 4 spearInfantrys owned by the Haradrim lost in Andrast Elves roll dice for 4 griffins in Andrast, round 3 : 2/4 hits, 2.00 expected hits Haradrim roll dice for 2 spearInfantrys in Andrast, round 3 : 1/2 hits, 0.67 expected hits 1 griffin owned by the Elves and 2 spearInfantrys owned by the Haradrim lost in Andrast Elves win with 3 griffins remaining. Battle score for attacker is 1 Casualties for Elves: 3 griffins Casualties for Haradrim: 1 corsairs and 6 spearInfantrys Non Combat Move - Elves 3 griffins moved from Andrast to Enedwaith Coast 1 griffin moved from S. Caves to Enedwaith Coast 1 eagles moved from Celebran to S. Caves 1 hunters moved from Lorien to S. Caves 1 eagles moved from S. Caves to Enedwaith Coast 1 wizard moved from S. Caves to Enedwaith 1 eagles moved from High Mirkwood to Enedwaith Coast Place Units - Elves 1 eagles and 1 hunters placed in S. Caves 2 hobbitss and 2 hunterss placed in Lorien 1 hobbits placed in N. Caves 1 hobbits placed in N. Caves 1 hobbits placed in Rivendell Turn Complete - Elves Elves collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Goblins : -0.33 Elves : 2.17 Haradrim : 0.17
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TripleA Turn Summary: Haradrim round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Haradrim Haradrim buy 5 spearInfantrys and 4 towers; Remaining resources: 1 PUs; Combat Move - Haradrim 1 spearInfantry moved from N. Ithilien to Dagorlad 1 spearInfantry moved from Westfold to Fangorn 1 corsairs and 2 spearInfantrys moved from Westfold to S. Dunland 1 corsairs and 9 spearInfantrys moved from Westfold to Adorn 4 corsairss moved from Helms Deep to Westfold 1 corsairs and 2 spearInfantrys moved from Anfalas to Andrast 1 corsairs and 1 spearInfantry moved from Pinnath Gelin to Angren Bank 2 spearInfantrys moved from Pinnath Gelin to Andrast 2 galleons moved from S. W. Central Sea Zone to Umbar Peninsula Coast 1 raft moved from S. W. Central Sea Zone to N. W. Central Sea Zone Combat - Haradrim Battle in Angren Bank Haradrim attack with 1 corsairs and 1 spearInfantry Freefolk defend with 1 hobbits Haradrim roll dice for 1 corsairs and 1 spearInfantry in Angren Bank, round 2 : 1/2 hits, 0.67 expected hits Freefolk roll dice for 1 hobbits in Angren Bank, round 2 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Angren Bank Haradrim win, taking Angren Bank from Freefolk with 1 corsairs remaining. Battle score for attacker is -1 Casualties for Haradrim: 1 spearInfantry Casualties for Freefolk: 1 hobbits Battle in Dagorlad Haradrim attack with 1 spearInfantry Elves defend with 1 hobbits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 3 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 3 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 4 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 4 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Dagorlad, round 6 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 6 : 1/1 hits, 0.17 expected hits 1 spearInfantry owned by the Haradrim lost in Dagorlad Elves win with 1 hobbits remaining. Battle score for attacker is -3 Casualties for Haradrim: 1 spearInfantry Battle in Adorn Haradrim attack with 1 corsairs and 9 spearInfantrys Freefolk defend with 1 hobbits Haradrim roll dice for 1 corsairs and 9 spearInfantrys in Adorn, round 2 : 1/10 hits, 2.00 expected hits Freefolk roll dice for 1 hobbits in Adorn, round 2 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Adorn Haradrim win, taking Adorn from Freefolk with 1 corsairs and 8 spearInfantrys remaining. Battle score for attacker is -1 Casualties for Haradrim: 1 spearInfantry Casualties for Freefolk: 1 hobbits Battle in S. Dunland Haradrim attack with 1 corsairs and 2 spearInfantrys Elves defend with 1 hunters Haradrim roll dice for 1 corsairs and 2 spearInfantrys in S. Dunland, round 2 : 2/3 hits, 0.83 expected hits Freefolk roll dice for 1 hunters in S. Dunland, round 2 : 0/1 hits, 0.50 expected hits 1 hunters owned by the Elves lost in S. Dunland Haradrim win, taking S. Dunland from Freefolk with 1 corsairs and 2 spearInfantrys remaining. Battle score for attacker is 4 Casualties for Elves: 1 hunters Non Combat Move - Haradrim Place Units - Haradrim 2 towers placed in Andrast 2 towers placed in Pinnath Gelin 3 spearInfantrys placed in Anfalas 2 spearInfantrys placed in Helms Deep Turn Complete - Haradrim Haradrim collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Elves : 0.17 Haradrim : -0.33 Freefolk : 1.17
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TripleA Turn Summary: Gondor round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Gondor Gondor buy 1 spearInfantry and 2 towerGuards; Remaining resources: 0 PUs; Place Units - Gondor 1 spearInfantry and 2 towerGuards placed in Minas Tirith Turn Complete - Gondor Gondor collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Rhun Rhun buy 6 fortificationss and 1 tower; Remaining resources: 0 PUs; Combat Move - Rhun 1 warChariot moved from Rhun to Celduin Rhun take Celduin from Dale 1 warChariot moved from Celduin to E. Rhovanion 2 spearInfantrys moved from Rhun to E. Rhovanion Combat - Rhun Battle in E. Rhovanion Rhun attack with 2 spearInfantrys and 1 warChariot Dale defend with 1 lightCavalry Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 2 : 0/3 hits, 1.00 expected hits Dale roll dice for 1 lightCavalry in E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 3 : 2/3 hits, 1.00 expected hits Dale roll dice for 1 lightCavalry in E. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in E. Rhovanion Rhun win, taking E. Rhovanion from Dale with 2 spearInfantrys and 1 warChariot remaining. Battle score for attacker is 4 Casualties for Dale: 1 lightCavalry Non Combat Move - Rhun Place Units - Rhun 5 fortificationss and 1 tower placed in Rhun 1 fortifications placed in Iron Hills Turn Complete - Rhun Rhun collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Dale : -0.33 Rhun : 0.00
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TripleA Turn Summary: Dale round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Dale Dale buy 3 heavyCavalrys and 2 lightCavalrys; Remaining resources: 1 PUs; Combat Move - Dale 1 spearInfantry moved from N. Dale to Celduin Dale take Celduin from Rhun 1 lightCavalry moved from N. Rhun to Celduin 1 lightCavalry moved from Celduin to E. Rhovanion 1 heavyCavalry and 1 lightCavalry moved from S. E. Rhovanion to E. Rhovanion 1 spearInfantry moved from Rhovanion to E. Rhovanion 2 archerss moved from N. Dale to N. Rhun 6 heavyCavalrys moved from W. Mirkwood to Celduin 1 heavyCavalry moved from Lake Town to Celduin 2 spearInfantrys moved from Lake Town to N. Dale 1 archers moved from Lake Town to N. Dale 1 lightCavalry moved from Lake Town to E. Rhovanion Combat - Dale Battle in E. Rhovanion Dale attack with 1 heavyCavalry, 3 lightCavalrys and 1 spearInfantry Rhun defend with 2 spearInfantrys and 1 warChariot Dale roll dice for 1 heavyCavalry, 3 lightCavalrys and 1 spearInfantry in E. Rhovanion, round 2 : 2/5 hits, 1.67 expected hits Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 2 : 1/3 hits, 0.83 expected hits 1 spearInfantry owned by the Rhun, 1 spearInfantry owned by the Dale and 1 warChariot owned by the Rhun lost in E. Rhovanion Dale roll dice for 1 heavyCavalry and 3 lightCavalrys in E. Rhovanion, round 3 : 0/4 hits, 1.50 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 0/1 hits, 0.33 expected hits Dale roll dice for 1 heavyCavalry and 3 lightCavalrys in E. Rhovanion, round 4 : 2/4 hits, 1.50 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 4 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun and 1 lightCavalry owned by the Dale lost in E. Rhovanion Dale win, taking E. Rhovanion from Rhun with 1 heavyCavalry and 2 lightCavalrys remaining. Battle score for attacker is 5 Casualties for Dale: 1 lightCavalry and 1 spearInfantry Casualties for Rhun: 2 spearInfantrys and 1 warChariot Non Combat Move - Dale Place Units - Dale 3 heavyCavalrys and 2 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Dale : -0.67 Rhun : 0.50
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TripleA Turn Summary: Khand round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Khand Khand buy 1 castle, 1 raiders and 1 xbowInfantry; Remaining resources: 1 PUs; Combat Move - Khand 1 raiderCavalry moved from E. Emnet to S. Rhun Khand take S. Brown Lands from Dale Khand take S. Rhovanion from Elves Rhun take S. Rhun from Dale 1 warWolves moved from E. Emnet to Dagorlad 1 raiders and 2 xbowInfantrys moved from N. Ithilien to Dagorlad 1 raiders moved from E. Emnet to Wold 1 xbowInfantry moved from E. Emnet to S. Brown Lands 2 xbowInfantrys moved from Khand to Harad Road 1 raiders and 1 xbowInfantry moved from Harad Road to S. Ithilien 1 raiderCavalry, 1 raiders and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien 1 raiderCavalry moved from N. Ithilien to Dagorlad Combat - Khand Battle in Dagorlad Khand attack with 1 raiderCavalry, 1 raiders, 1 warWolves and 2 xbowInfantrys Elves defend with 1 hobbits Khand roll dice for 1 raiderCavalry, 1 raiders, 1 warWolves and 2 xbowInfantrys in Dagorlad, round 2 : 3/5 hits, 1.83 expected hits Elves roll dice for 1 hobbits in Dagorlad, round 2 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Elves and 1 warWolves owned by the Khand lost in Dagorlad Khand win, taking Dagorlad from Elves with 1 raiderCavalry, 1 raiders and 2 xbowInfantrys remaining. Battle score for attacker is -1 Casualties for Khand: 1 warWolves Casualties for Elves: 1 hobbits Non Combat Move - Khand Place Units - Khand 1 castle placed in E. Emnet 1 raiders placed in S. Ithilien 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Elves : 0.83 Khand : 1.17
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TripleA Turn Summary: Dwarves round 17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 17 Purchase Units - Dwarves Dwarves buy 2 berzerkerss; Remaining resources: 2 PUs; Combat Move - Dwarves 1 berzerkers and 1 phalanx moved from N. Dale to N. Rhun 2 axeInfantrys and 1 berzerkers moved from Lonely Mtn. to N. Dale Non Combat Move - Dwarves Place Units - Dwarves 2 berzerkerss placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Saruman Saruman buy 3 siegeTowers; Remaining resources: 2 PUs; Place Units - Saruman 3 siegeTowers placed in Isengard Turn Complete - Saruman Saruman collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Freefolk Freefolk buy 2 archerss, 3 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Freefolk 4 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys moved from Druwaith Laur to Andrast Combat - Freefolk Battle in Andrast Freefolk attack with 4 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys Haradrim defend with 1 castle, 1 corsairs, 4 spearInfantrys and 2 towers Freefolk roll dice for 4 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys in Andrast, round 2 : 3/18 hits, 4.00 expected hits Haradrim roll dice for 1 corsairs, 4 spearInfantrys and 2 towers in Andrast, round 2 : 3/7 hits, 2.83 expected hits 1 corsairs owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 3 hobbitss owned by the Freefolk lost in Andrast Freefolk roll dice for 4 archerss, 1 hobbits, 6 lightCavalrys and 4 spearInfantrys in Andrast, round 3 : 2/15 hits, 4.00 expected hits Haradrim roll dice for 2 spearInfantrys and 2 towers in Andrast, round 3 : 3/4 hits, 2.00 expected hits 2 spearInfantrys owned by the Haradrim, 1 hobbits owned by the Freefolk and 2 archerss owned by the Freefolk lost in Andrast Freefolk roll dice for 2 archerss, 6 lightCavalrys and 4 spearInfantrys in Andrast, round 4 : 4/12 hits, 3.33 expected hits Haradrim roll dice for 2 towers in Andrast, round 4 : 1/2 hits, 1.33 expected hits 2 towers owned by the Haradrim and 1 spearInfantry owned by the Freefolk lost in Andrast Freefolk win, taking Andrast from Haradrim with 2 archerss, 6 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 9 Casualties for Freefolk: 2 archerss, 4 hobbitss and 1 spearInfantry Casualties for Haradrim: 1 corsairs, 4 spearInfantrys and 2 towers Non Combat Move - Freefolk 3 hobbitss moved from Enedwaith Coast to Druwaith Laur 1 archers and 1 spearInfantry moved from Enedwaith Coast to Enedwaith 1 archers and 1 spearInfantry moved from Lond Daer to Enedwaith Coast 2 lightCavalrys moved from Tharbad to Enedwaith 1 archers and 2 hobbitss moved from Eregion to N. Dunland 1 archers moved from Eregion to N. Dunland 3 hobbitss and 1 spearInfantry moved from Minhiriath to N. Enedwaith 1 hobbits and 1 spearInfantry moved from S. Downs to Minhiriath 2 hobbitss moved from S. Downs to Cardolan 1 hobbits moved from Bree to S. Downs 1 archers and 1 spearInfantry moved from Bree to S. Downs 1 hobbits moved from Breelands to S. Downs 1 hobbits moved from Fornost to Breelands Place Units - Freefolk 1 archers and 1 spearInfantry placed in Tharbad 2 lightCavalrys placed in Lond Daer 1 archers, 1 hobbits and 1 spearInfantry placed in Bree 2 hobbitss placed in Fornost Turn Complete - Freefolk Freefolk collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Freefolk : -2.33 Haradrim : 0.83
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TripleA Turn Summary: Mordor round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Mordor Mordor buy 5 orcss, 1 siegeTower and 3 trollss; Remaining resources: 0 PUs; Combat Move - Mordor 2 orcss, 1 siegeTower and 6 trollss moved from Lossarnach to Anorien 2 trollss moved from W. Osg. to Anorien 4 trollss moved from Eastfold to Anorien 1 orcs moved from S. Mirkwood to Rhovanion Mordor take Rhovanion from Dale 1 siegeTower moved from S. Mirkwood to Gladden Combat - Mordor Battle in Gladden Mordor attack with 1 siegeTower Elves defend with 1 hobbits Mordor roll dice for 1 siegeTower in Gladden, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Gladden, round 2 : 0/1 hits, 0.17 expected hits Mordor roll dice for 1 siegeTower in Gladden, round 3 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Gladden, round 3 : 0/1 hits, 0.17 expected hits Mordor roll dice for 1 siegeTower in Gladden, round 4 : 1/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Gladden, round 4 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Gladden Mordor win, taking Gladden from Elves with 1 siegeTower remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Non Combat Move - Mordor Place Units - Mordor 4 orcss placed in Eastfold 1 orcs and 1 siegeTower placed in W. Osg. 3 trollss placed in Minas Morgul Turn Complete - Mordor Mordor collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Mordor : 0.00 Elves : -0.50
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TripleA Turn Summary: Goblins round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Goblins Goblins buy 6 shooterss; Remaining resources: 1 PUs; Combat Move - Goblins 28 shooterss, 7 stabberss and 1 trolls moved from Moria to Eregion Combat - Goblins Battle in Eregion Goblins attack with 28 shooterss, 7 stabberss and 1 trolls Elves defend with 12 hobbitss; Freefolk defend with 3 archerss, 9 hobbitss and 3 spearInfantrys Goblins roll dice for 28 shooterss, 7 stabberss and 1 trolls in Eregion, round 2 : 3/8 hits, 3.00 expected hits Elves roll dice for 3 archerss, 21 hobbitss and 3 spearInfantrys in Eregion, round 2 : 3/27 hits, 5.50 expected hits 3 shooterss owned by the Goblins and 3 hobbitss owned by the Elves lost in Eregion Goblins roll dice for 25 shooterss, 7 stabberss and 1 trolls in Eregion, round 3 : 3/8 hits, 3.00 expected hits Elves roll dice for 3 archerss, 18 hobbitss and 3 spearInfantrys in Eregion, round 3 : 7/24 hits, 5.00 expected hits 7 shooterss owned by the Goblins and 3 hobbitss owned by the Elves lost in Eregion Goblins roll dice for 18 shooterss, 7 stabberss and 1 trolls in Eregion, round 4 : 4/8 hits, 3.00 expected hits Elves roll dice for 3 archerss, 15 hobbitss and 3 spearInfantrys in Eregion, round 4 : 7/21 hits, 4.50 expected hits 7 shooterss owned by the Goblins, 3 hobbitss owned by the Elves and 1 hobbits owned by the Freefolk lost in Eregion 11 shooterss, 7 stabberss and 1 trolls retreated to Moria Elves win with 3 archerss, 11 hobbitss and 3 spearInfantrys remaining. Battle score for attacker is -14 Casualties for Goblins: 17 shooterss Casualties for Elves: 9 hobbitss Casualties for Freefolk: 1 hobbits Non Combat Move - Goblins Place Units - Goblins 6 shooterss placed in Moria Turn Complete - Goblins Goblins collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Goblins : 1.00 Elves : 2.00
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TripleA Turn Summary: Elves round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Elves Elves buy 1 eagles, 5 hobbitss, 2 hunterss and 1 wizard; Remaining resources: 0 PUs; Combat Move - Elves 1 hobbits moved from W. Mirkwood to S. Mirkwood Elves take S. Mirkwood from Mordor 1 hobbits moved from Celebran to Fangorn 1 eagles moved from S. Caves to Fangorn 2 griffins moved from Enedwaith Coast to S. Dunland 2 griffins moved from Enedwaith Coast to Angren Bank 1 wizard moved from Enedwaith to S. Dunland 1 eagles moved from Enedwaith Coast to Angren Bank 1 eagles moved from Enedwaith Coast to S. Dunland 1 hobbits moved from Anduin West Bank to Gladden 1 hunters moved from Lorien to Gladden Elves take Anduin East Bank from Mordor 1 hunters moved from Celebran to Lorien 1 hobbits moved from Lorien to Celebran 2 hunterss moved from S. Caves to Lorien 3 hobbitss moved from Eregion to N. Dunland 2 hobbitss moved from N. Caves to Eregion 1 hobbits moved from Rivendell to Eregion Combat - Elves Battle in Fangorn Elves attack with 1 eagles and 1 hobbits Haradrim defend with 1 spearInfantry Elves roll dice for 1 eagles and 1 hobbits in Fangorn, round 2 : 0/1 hits, 0.33 expected hits Goblins roll dice for 1 spearInfantry in Fangorn, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 eagles and 1 hobbits in Fangorn, round 3 : 1/1 hits, 0.33 expected hits Goblins roll dice for 1 spearInfantry in Fangorn, round 3 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Haradrim lost in Fangorn Elves win, taking Fangorn from Goblins with 1 eagles and 1 hobbits remaining. Battle score for attacker is 3 Casualties for Haradrim: 1 spearInfantry Battle in Gladden Elves attack with 1 hobbits and 1 hunters Mordor defend with 1 siegeTower Elves roll dice for 1 hobbits and 1 hunters in Gladden, round 2 : 1/2 hits, 0.50 expected hits Mordor roll dice for 1 siegeTower in Gladden, round 2 : 0/1 hits, 0.17 expected hits 1 siegeTower owned by the Mordor lost in Gladden Elves win, taking Gladden from Mordor with 1 hobbits and 1 hunters remaining. Battle score for attacker is 4 Casualties for Mordor: 1 siegeTower Battle in S. Dunland Elves attack with 1 eagles, 2 griffins and 1 wizard Haradrim defend with 1 corsairs and 2 spearInfantrys Elves roll dice for 1 eagles, 2 griffins and 1 wizard in S. Dunland, round 2 : 4/4 hits, 2.00 expected hits Haradrim roll dice for 1 corsairs and 2 spearInfantrys in S. Dunland, round 2 : 1/3 hits, 0.83 expected hits 1 corsairs owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 1 eagles owned by the Elves lost in S. Dunland Elves win, taking S. Dunland from Haradrim with 2 griffins and 1 wizard remaining. Battle score for attacker is 4 Casualties for Elves: 1 eagles Casualties for Haradrim: 1 corsairs and 2 spearInfantrys Battle in Angren Bank Elves attack with 1 eagles and 2 griffins Haradrim defend with 1 corsairs Elves roll dice for 1 eagles and 2 griffins in Angren Bank, round 2 : 1/3 hits, 1.33 expected hits Haradrim roll dice for 1 corsairs in Angren Bank, round 2 : 0/1 hits, 0.17 expected hits 1 corsairs owned by the Haradrim lost in Angren Bank Elves win with 1 eagles and 2 griffins remaining. Battle score for attacker is 4 Casualties for Haradrim: 1 corsairs Non Combat Move - Elves 1 eagles moved from Angren Bank to Eregion 2 griffins moved from S. Dunland to N. Dunland 2 griffins moved from Angren Bank to N. Dunland 1 eagles moved from Fangorn to Lorien Place Units - Elves 1 hunters and 1 wizard placed in S. Caves 1 eagles, 2 hobbitss and 1 hunters placed in Lorien 2 hobbitss placed in High Mirkwood 1 hobbits placed in Rivendell Turn Complete - Elves Elves collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Goblins : -0.67 Mordor : -0.17 Elves : 2.50 Haradrim : -0.00
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TripleA Turn Summary: Haradrim round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Haradrim Haradrim buy 4 corsairss and 4 towers; Remaining resources: 2 PUs; Combat Move - Haradrim 1 spearInfantry moved from Adorn to S. Dunland 1 corsairs and 7 spearInfantrys moved from Adorn to Angren Bank 2 corsairss moved from Westfold to S. Dunland 2 corsairss moved from Westfold to Fangorn 4 galleons moved from Entwash to Anduin Mouth 2 spearInfantrys moved from Helms Deep to Westfold 3 spearInfantrys moved from Pinnath Gelin to Anfalas Combat - Haradrim Battle in Fangorn Haradrim attack with 2 corsairss Elves defend with 1 hobbits Haradrim roll dice for 2 corsairss in Fangorn, round 2 : 1/2 hits, 1.00 expected hits Elves roll dice for 1 hobbits in Fangorn, round 2 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Fangorn Haradrim win, taking Fangorn from Elves with 2 corsairss remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Battle in S. Dunland Haradrim attack with 2 corsairss and 1 spearInfantry Elves defend with 1 wizard Haradrim roll dice for 2 corsairss and 1 spearInfantry in S. Dunland, round 2 : 2/3 hits, 1.17 expected hits Elves roll dice for 1 wizard in S. Dunland, round 2 : 1/1 hits, 0.67 expected hits 1 spearInfantry owned by the Haradrim and 1 wizard owned by the Elves lost in S. Dunland Haradrim win, taking S. Dunland from Elves with 2 corsairss remaining. Battle score for attacker is 5 Casualties for Haradrim: 1 spearInfantry Casualties for Elves: 1 wizard Non Combat Move - Haradrim Place Units - Haradrim 2 towers placed in Pinnath Gelin 1 corsairs and 2 towers placed in Anfalas 3 corsairss placed in Helms Deep Turn Complete - Haradrim Haradrim collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Elves : 0.17 Haradrim : 0.83
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TripleA Turn Summary: Gondor round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Gondor Gondor buy 2 fortificationss and 2 towerGuards; Remaining resources: 0 PUs; Place Units - Gondor 2 fortificationss and 2 towerGuards placed in Minas Tirith Turn Complete - Gondor Gondor collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 18
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 18 Purchase Units - Rhun Rhun buy 6 fortificationss and 1 spearInfantry; Remaining resources: 1 PUs; Place Units - Rhun 3 fortificationss and 1 spearInfantry placed in Rhun 3 fortificationss placed in Iron Hills Turn Complete - Rhun Rhun collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :