L.O.T.R. - Whack Evil - dawg Good


  • @Whackamatt how come your 1’s and 2’s can hit but mine cant?


  • @dawgoneit

    Goblins : 2.83
    Mordor : 1.50
    Elves : -4.33

    Wow! Terrible luck. You had 97% 94% and 74% odds! Won none of them. Should I start a new expression, “You have the luck of the dawg about ya!” :relaxed:

    Sorry for joking. It sucks to consistently get diced. Makes you wonder some time, what’s the point of the game if the dice are going to decide if I lose all the time!

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Haradrim
            Haradrim buy 5 corsairss and 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 spearInfantry moved from S. Ithilien to N. Ithilien
            1 corsairs and 1 galleon moved from N. W. Central Sea Zone to Druwaith Coast
            1 corsairs moved from Druwaith Coast to Andrast
            2 spearInfantrys moved from Anfalas to Andrast
            1 spearInfantry moved from Anfalas to Pinnath Gelin
            3 spearInfantrys moved from Helms Deep to Westfold
            2 corsairss moved from Helms Deep to Westfold
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 spearInfantrys placed in Andrast
            2 spearInfantrys placed in Pinnath Gelin
            1 corsairs and 2 spearInfantrys placed in Anfalas
            4 corsairss placed in Helms Deep
    
        Turn Complete - Haradrim
            Haradrim collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Gondor round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Gondor
            Gondor buy 2 spearInfantrys and 2 towerGuards; Remaining resources: 0 PUs; 
    
        Place Units - Gondor
            2 spearInfantrys and 2 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt said in L.O.T.R. - Whack Evil - dawg Good:

    @dawgoneit

    Goblins : 2.83
    Mordor : 1.50
    Elves : -4.33

    Wow! Terrible luck. You had 97% 94% and 74% odds! Won none of them. Should I start a new expression, “You have the luck of the dawg about ya!” :relaxed:

    Sorry for joking. It sucks to consistently get diced. Makes you wonder some time, what’s the point of the game if the dice are going to decide if I lose all the time!

    ya and its been all my games. i took 4 tanks and 7 fighters after 9 china men. i rolled 3 hits and he rolled 7. don’t figure does it.:disappointed:

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Rhun
            Rhun buy 8 fortificationss; Remaining resources: 2 PUs; 
    
        Combat Move - Rhun
            1 spearInfantry moved from E. Rhovanion to S. E. Rhovanion
                  Rhun take S. E. Rhovanion from Dale
    
        Combat - Rhun
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            6 fortificationss placed in Rhun
            2 fortificationss placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from S. Rhun to E. Emnet
                  Dale take E. Emnet from Saruman
            1 lightCavalry moved from S. Rhun to S. Mirkwood
                  Dale take N. Brown Lands from Mordor
                  Elves take S. Mirkwood from Mordor
            1 heavyCavalry and 1 lightCavalry moved from Celduin to S. E. Rhovanion
                  Dale take E. Rhovanion from Rhun
            1 spearInfantry moved from Celduin to Rhovanion
            1 lightCavalry moved from N. Rhun to S. Dale
            1 lightCavalry moved from S. Dale to Celduin
            1 lightCavalry moved from Celduin to E. Rhovanion
            5 heavyCavalrys moved from Celduin to W. Mirkwood
            1 heavyCavalry moved from Lake Town to W. Mirkwood
            2 archerss and 1 spearInfantry moved from Lake Town to N. Dale
            1 spearInfantry moved from N. Dale to N. Rhun
    
        Combat - Dale
            Battle in W. Mirkwood
                Dale attack with 6 heavyCavalrys
                Mordor defend with 1 orcs and 1 siegeTower
                    Dale roll dice for 6 heavyCavalrys in W. Mirkwood, round 2 : 1/6 hits, 3.00 expected hits
                    Mordor roll dice for 1 orcs and 1 siegeTower in W. Mirkwood, round 2 : 0/2 hits, 0.33 expected hits
                    1 orcs owned by the Mordor lost in W. Mirkwood
                    Dale roll dice for 6 heavyCavalrys in W. Mirkwood, round 3 : 6/6 hits, 3.00 expected hits
                    Mordor roll dice for 1 siegeTower in W. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits
                    1 siegeTower owned by the Mordor lost in W. Mirkwood
                Dale win, taking W. Mirkwood from Mordor with 6 heavyCavalrys remaining. Battle score for attacker is 7
                Casualties for Mordor: 1 orcs and 1 siegeTower
            Battle in S. E. Rhovanion
                Dale attack with 1 heavyCavalry and 1 lightCavalry
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 heavyCavalry and 1 lightCavalry in S. E. Rhovanion, round 2 : 2/2 hits, 0.83 expected hits
                    Rhun roll dice for 1 spearInfantry in S. E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in S. E. Rhovanion
                Dale win, taking S. E. Rhovanion from Rhun with 1 heavyCavalry and 1 lightCavalry remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
            Battle in Rhovanion
                Dale attack with 1 spearInfantry
                Mordor defend with 1 orcs
                    Dale roll dice for 1 spearInfantry in Rhovanion, round 2 : 1/1 hits, 0.17 expected hits
                    Mordor roll dice for 1 orcs in Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Rhovanion
                Dale win, taking Rhovanion from Mordor with 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.67
    Dale : 3.00
    Rhun : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry and 2 xbowInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiders and 1 xbowInfantry moved from Anorien to E. Emnet
            1 warWolves moved from Anorien to E. Emnet
            1 raiders and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
            1 raiders and 2 xbowInfantrys moved from Harad Road to S. Ithilien
            1 raiders and 1 xbowInfantry moved from Khand to Harad Road
            1 raiderCavalry moved from S. Ithilien to E. Emnet
    
        Combat - Khand
            Battle in E. Emnet
                Khand attack with 1 raiderCavalry, 1 raiders, 1 warWolves and 1 xbowInfantry
                Dale defend with 1 lightCavalry
                    Khand roll dice for 1 raiderCavalry, 1 raiders, 1 warWolves and 1 xbowInfantry in E. Emnet, round 2 : 1/4 hits, 1.50 expected hits
                    Dale roll dice for 1 lightCavalry in E. Emnet, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in E. Emnet
                Khand win, taking E. Emnet from Dale with 1 raiderCavalry, 1 raiders, 1 warWolves and 1 xbowInfantry remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiderCavalry placed in S. Ithilien
            2 xbowInfantrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.17
    Khand : -0.50
    

    Savegame


  • TripleA Turn Summary: Dwarves round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 phalanx moved from S. Dale to N. Rhun
            1 mortar moved from S. Dale to N. Rhun
            1 axeInfantry moved from N. Dale to S. Dale
            1 axeInfantry and 1 berzerkers moved from N. Dale to N. Rhun
            1 berzerkers and 1 phalanx moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 1 berzerkers placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Saruman
            Saruman buy 3 raiderss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            3 raiderss and 1 trolls moved from Isengard to S. Dunland
    
        Combat - Saruman
            Battle in S. Dunland
                Saruman attack with 3 raiderss and 1 trolls
                Elves defend with 4 griffins and 1 hunters
                    Saruman roll dice for 3 raiderss and 1 trolls in S. Dunland, round 2 : 2/4 hits, 1.50 expected hits
                    Freefolk roll dice for 4 griffins and 1 hunters in S. Dunland, round 2 : 2/5 hits, 2.50 expected hits
                    1 hunters owned by the Elves, 1 griffin owned by the Elves and 2 raiderss owned by the Saruman lost in S. Dunland
                    Saruman roll dice for 1 raiders and 1 trolls in S. Dunland, round 3 : 1/2 hits, 0.83 expected hits
                    Freefolk roll dice for 3 griffins in S. Dunland, round 3 : 1/3 hits, 1.50 expected hits
                    1 griffin owned by the Elves and 1 raiders owned by the Saruman lost in S. Dunland
                    Saruman roll dice for 1 trolls in S. Dunland, round 4 : 0/1 hits, 0.50 expected hits
                    Freefolk roll dice for 2 griffins in S. Dunland, round 4 : 1/2 hits, 1.00 expected hits
                    1 trolls owned by the Saruman lost in S. Dunland
                Freefolk win with 2 griffins remaining. Battle score for attacker is 0
                Casualties for Saruman: 3 raiderss and 1 trolls
                Casualties for Elves: 2 griffins and 1 hunters
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            3 raiderss and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.17
    Freefolk : -1.00
    

    Savegame


  • TripleA Turn Summary: Freefolk round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Freefolk
            Freefolk buy 2 archerss, 2 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 lightCavalry moved from Enedwaith Coast to Druwaith Laur
                  Freefolk take Druwaith Laur from Haradrim
            1 hobbits moved from Enedwaith to Angren Bank
                  Freefolk take Angren Bank from Haradrim
            1 archers and 1 spearInfantry moved from Enedwaith to Druwaith Laur
            3 archerss, 4 hobbitss, 3 lightCavalrys and 3 spearInfantrys moved from Enedwaith Coast to Druwaith Laur
            1 archers and 1 spearInfantry moved from Lond Daer to Enedwaith Coast
            3 hobbitss moved from N. Enedwaith to Enedwaith Coast
            2 lightCavalrys moved from Tharbad to N. Enedwaith
            2 lightCavalrys moved from N. Enedwaith to Druwaith Laur
            3 hobbitss and 1 spearInfantry moved from S. Downs to Minhiriath
            1 hobbits moved from Cardolan to Eregion
            2 hobbitss and 1 spearInfantry moved from Bree to S. Downs
            1 hobbits moved from Fornost to Breelands
            1 hobbits moved from Breelands to S. Downs
    
        Combat - Freefolk
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 archers and 1 spearInfantry placed in Lond Daer
            2 lightCavalrys placed in Tharbad
            1 archers, 1 hobbits and 1 spearInfantry placed in Bree
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit man i hate this “FN” game. not just our game every game.

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Mordor
            Mordor buy 1 orcs and 6 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            2 trollss moved from E. Osg. to Anorien
            2 siegeTowers moved from W. Osg. to Anorien
            2 orcss and 2 siegeTowers moved from Eastfold to Anorien
            2 orcss moved from Anorien to Lossarnach
            1 siegeTower moved from Dol Goldur to S. Mirkwood
            1 orcs moved from Gladden to S. Mirkwood
    
        Combat - Mordor
            Battle in S. Mirkwood
                Mordor attack with 1 orcs and 1 siegeTower
                Dale defend with 1 lightCavalry
                    Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 2 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 lightCavalry in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 3 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 lightCavalry in S. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits
                    Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 4 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 lightCavalry in S. Mirkwood, round 4 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in S. Mirkwood
                Mordor win, taking S. Mirkwood from Elves with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 orcs placed in Dol Goldur
            4 trollss placed in Eastfold
            2 trollss placed in W. Osg.
    
        Turn Complete - Mordor
            Mordor collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Mordor : -1.00
    Elves : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Goblins
            Goblins buy 3 shooterss and 1 trolls; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            1 shooters moved from Drimrill Dale to Lorien
            1 shooters moved from Celebran to Lorien
            4 trollss moved from Moria to Lorien
            1 shooters moved from Fangorn to Celebran
    
        Combat - Goblins
            Battle in Lorien
                Goblins attack with 2 shooterss and 4 trollss
                Elves defend with 1 castle, 1 eagles, 5 hobbitss and 1 hunters
                    Goblins roll dice for 2 shooterss and 4 trollss in Lorien, round 2 : 3/4 hits, 2.33 expected hits
                    Elves roll dice for 1 eagles, 5 hobbitss and 1 hunters in Lorien, round 2 : 4/7 hits, 1.67 expected hits
                    2 shooterss owned by the Goblins, 3 hobbitss owned by the Elves and 2 trollss owned by the Goblins lost in Lorien
                    Goblins roll dice for 2 trollss in Lorien, round 3 : 1/2 hits, 1.00 expected hits
                    Elves roll dice for 1 eagles, 2 hobbitss and 1 hunters in Lorien, round 3 : 1/4 hits, 1.17 expected hits
                    1 hobbits owned by the Elves and 1 trolls owned by the Goblins lost in Lorien
                    Goblins roll dice for 1 trolls in Lorien, round 4 : 0/1 hits, 0.50 expected hits
                    Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Lorien, round 4 : 2/3 hits, 1.00 expected hits
                    1 trolls owned by the Goblins lost in Lorien
                Elves win with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is -20
                Casualties for Goblins: 2 shooterss and 4 trollss
                Casualties for Elves: 4 hobbitss
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            3 shooterss and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.17
    Elves : 3.17
    

    Savegame


  • TripleA Turn Summary: Elves round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Elves
            Elves buy 1 eagles, 5 hobbitss and 3 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Carrock to Gladden
                  Elves take Gladden from Mordor
            3 hobbitss moved from N. Mirkwood to W. Mirkwood
            1 hobbits moved from Carrock to Anduin West Bank
            1 hobbits moved from N. Caves to Drimrill Dale
                  Elves take Drimrill Dale from Goblins
            4 griffins moved from Enedwaith to Andrast
            2 griffins moved from S. Dunland to Andrast
            1 hunters moved from S. Caves to S. Dunland
            1 hunters moved from S. Caves to Celebran
            1 hobbits moved from Lorien to Celebran
            1 eagles moved from Lorien to Celebran
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 1 eagles, 1 hobbits and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Celebran, round 2 : 1/3 hits, 0.83 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Celebran
                Elves win, taking Celebran from Goblins with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in Andrast
                Elves attack with 6 griffins
                Haradrim defend with 1 castle, 1 corsairs and 6 spearInfantrys
                    Elves roll dice for 6 griffins in Andrast, round 2 : 5/6 hits, 3.00 expected hits
                    Haradrim roll dice for 1 corsairs and 6 spearInfantrys in Andrast, round 2 : 2/7 hits, 2.17 expected hits
                    1 corsairs owned by the Haradrim, 2 griffins owned by the Elves and 4 spearInfantrys owned by the Haradrim lost in Andrast
                    Elves roll dice for 4 griffins in Andrast, round 3 : 2/4 hits, 2.00 expected hits
                    Haradrim roll dice for 2 spearInfantrys in Andrast, round 3 : 1/2 hits, 0.67 expected hits
                    1 griffin owned by the Elves and 2 spearInfantrys owned by the Haradrim lost in Andrast
                Elves win with 3 griffins remaining. Battle score for attacker is 1
                Casualties for Elves: 3 griffins
                Casualties for Haradrim: 1 corsairs and 6 spearInfantrys
    
        Non Combat Move - Elves
            3 griffins moved from Andrast to Enedwaith Coast
            1 griffin moved from S. Caves to Enedwaith Coast
            1 eagles moved from Celebran to S. Caves
            1 hunters moved from Lorien to S. Caves
            1 eagles moved from S. Caves to Enedwaith Coast
            1 wizard moved from S. Caves to Enedwaith
            1 eagles moved from High Mirkwood to Enedwaith Coast
    
        Place Units - Elves
            1 eagles and 1 hunters placed in S. Caves
            2 hobbitss and 2 hunterss placed in Lorien
            1 hobbits placed in N. Caves
            1 hobbits placed in N. Caves
            1 hobbits placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Elves : 2.17
    Haradrim : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Haradrim
            Haradrim buy 5 spearInfantrys and 4 towers; Remaining resources: 1 PUs; 
    
        Combat Move - Haradrim
            1 spearInfantry moved from N. Ithilien to Dagorlad
            1 spearInfantry moved from Westfold to Fangorn
            1 corsairs and 2 spearInfantrys moved from Westfold to S. Dunland
            1 corsairs and 9 spearInfantrys moved from Westfold to Adorn
            4 corsairss moved from Helms Deep to Westfold
            1 corsairs and 2 spearInfantrys moved from Anfalas to Andrast
            1 corsairs and 1 spearInfantry moved from Pinnath Gelin to Angren Bank
            2 spearInfantrys moved from Pinnath Gelin to Andrast
            2 galleons moved from S. W. Central Sea Zone to Umbar Peninsula Coast
            1 raft moved from S. W. Central Sea Zone to N. W. Central Sea Zone
    
        Combat - Haradrim
            Battle in Angren Bank
                Haradrim attack with 1 corsairs and 1 spearInfantry
                Freefolk defend with 1 hobbits
                    Haradrim roll dice for 1 corsairs and 1 spearInfantry in Angren Bank, round 2 : 1/2 hits, 0.67 expected hits
                    Freefolk roll dice for 1 hobbits in Angren Bank, round 2 : 1/1 hits, 0.17 expected hits
                    1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Angren Bank
                Haradrim win, taking Angren Bank from Freefolk with 1 corsairs remaining. Battle score for attacker is -1
                Casualties for Haradrim: 1 spearInfantry
                Casualties for Freefolk: 1 hobbits
            Battle in Dagorlad
                Haradrim attack with 1 spearInfantry
                Elves defend with 1 hobbits
                    Haradrim roll dice for 1 spearInfantry in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits
                    Haradrim roll dice for 1 spearInfantry in Dagorlad, round 3 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Dagorlad, round 3 : 0/1 hits, 0.17 expected hits
                    Haradrim roll dice for 1 spearInfantry in Dagorlad, round 4 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Dagorlad, round 4 : 0/1 hits, 0.17 expected hits
                    Haradrim roll dice for 1 spearInfantry in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits
                    Haradrim roll dice for 1 spearInfantry in Dagorlad, round 6 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Dagorlad, round 6 : 1/1 hits, 0.17 expected hits
                    1 spearInfantry owned by the Haradrim lost in Dagorlad
                Elves win with 1 hobbits remaining. Battle score for attacker is -3
                Casualties for Haradrim: 1 spearInfantry
            Battle in Adorn
                Haradrim attack with 1 corsairs and 9 spearInfantrys
                Freefolk defend with 1 hobbits
                    Haradrim roll dice for 1 corsairs and 9 spearInfantrys in Adorn, round 2 : 1/10 hits, 2.00 expected hits
                    Freefolk roll dice for 1 hobbits in Adorn, round 2 : 1/1 hits, 0.17 expected hits
                    1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Adorn
                Haradrim win, taking Adorn from Freefolk with 1 corsairs and 8 spearInfantrys remaining. Battle score for attacker is -1
                Casualties for Haradrim: 1 spearInfantry
                Casualties for Freefolk: 1 hobbits
            Battle in S. Dunland
                Haradrim attack with 1 corsairs and 2 spearInfantrys
                Elves defend with 1 hunters
                    Haradrim roll dice for 1 corsairs and 2 spearInfantrys in S. Dunland, round 2 : 2/3 hits, 0.83 expected hits
                    Freefolk roll dice for 1 hunters in S. Dunland, round 2 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in S. Dunland
                Haradrim win, taking S. Dunland from Freefolk with 1 corsairs and 2 spearInfantrys remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 towers placed in Andrast
            2 towers placed in Pinnath Gelin
            3 spearInfantrys placed in Anfalas
            2 spearInfantrys placed in Helms Deep
    
        Turn Complete - Haradrim
            Haradrim collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Elves : 0.17
    Haradrim : -0.33
    Freefolk : 1.17
    

    Savegame


  • TripleA Turn Summary: Gondor round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Gondor
            Gondor buy 1 spearInfantry and 2 towerGuards; Remaining resources: 0 PUs; 
    
        Place Units - Gondor
            1 spearInfantry and 2 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Rhun
            Rhun buy 6 fortificationss and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            1 warChariot moved from Rhun to Celduin
                  Rhun take Celduin from Dale
            1 warChariot moved from Celduin to E. Rhovanion
            2 spearInfantrys moved from Rhun to E. Rhovanion
    
        Combat - Rhun
            Battle in E. Rhovanion
                Rhun attack with 2 spearInfantrys and 1 warChariot
                Dale defend with 1 lightCavalry
                    Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 2 : 0/3 hits, 1.00 expected hits
                    Dale roll dice for 1 lightCavalry in E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 3 : 2/3 hits, 1.00 expected hits
                    Dale roll dice for 1 lightCavalry in E. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in E. Rhovanion
                Rhun win, taking E. Rhovanion from Dale with 2 spearInfantrys and 1 warChariot remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            5 fortificationss and 1 tower placed in Rhun
            1 fortifications placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.33
    Rhun : 0.00
    

    Savegame


  • TripleA Turn Summary: Dale round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Dale
            Dale buy 3 heavyCavalrys and 2 lightCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            1 spearInfantry moved from N. Dale to Celduin
                  Dale take Celduin from Rhun
            1 lightCavalry moved from N. Rhun to Celduin
            1 lightCavalry moved from Celduin to E. Rhovanion
            1 heavyCavalry and 1 lightCavalry moved from S. E. Rhovanion to E. Rhovanion
            1 spearInfantry moved from Rhovanion to E. Rhovanion
            2 archerss moved from N. Dale to N. Rhun
            6 heavyCavalrys moved from W. Mirkwood to Celduin
            1 heavyCavalry moved from Lake Town to Celduin
            2 spearInfantrys moved from Lake Town to N. Dale
            1 archers moved from Lake Town to N. Dale
            1 lightCavalry moved from Lake Town to E. Rhovanion
    
        Combat - Dale
            Battle in E. Rhovanion
                Dale attack with 1 heavyCavalry, 3 lightCavalrys and 1 spearInfantry
                Rhun defend with 2 spearInfantrys and 1 warChariot
                    Dale roll dice for 1 heavyCavalry, 3 lightCavalrys and 1 spearInfantry in E. Rhovanion, round 2 : 2/5 hits, 1.67 expected hits
                    Rhun roll dice for 2 spearInfantrys and 1 warChariot in E. Rhovanion, round 2 : 1/3 hits, 0.83 expected hits
                    1 spearInfantry owned by the Rhun, 1 spearInfantry owned by the Dale and 1 warChariot owned by the Rhun lost in E. Rhovanion
                    Dale roll dice for 1 heavyCavalry and 3 lightCavalrys in E. Rhovanion, round 3 : 0/4 hits, 1.50 expected hits
                    Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 heavyCavalry and 3 lightCavalrys in E. Rhovanion, round 4 : 2/4 hits, 1.50 expected hits
                    Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 4 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun and 1 lightCavalry owned by the Dale lost in E. Rhovanion
                Dale win, taking E. Rhovanion from Rhun with 1 heavyCavalry and 2 lightCavalrys remaining. Battle score for attacker is 5
                Casualties for Dale: 1 lightCavalry and 1 spearInfantry
                Casualties for Rhun: 2 spearInfantrys and 1 warChariot
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 heavyCavalrys and 2 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.67
    Rhun : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Khand
            Khand buy 1 castle, 1 raiders and 1 xbowInfantry; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from E. Emnet to S. Rhun
                  Khand take S. Brown Lands from Dale
                  Khand take S. Rhovanion from Elves
                  Rhun take S. Rhun from Dale
            1 warWolves moved from E. Emnet to Dagorlad
            1 raiders and 2 xbowInfantrys moved from N. Ithilien to Dagorlad
            1 raiders moved from E. Emnet to Wold
            1 xbowInfantry moved from E. Emnet to S. Brown Lands
            2 xbowInfantrys moved from Khand to Harad Road
            1 raiders and 1 xbowInfantry moved from Harad Road to S. Ithilien
            1 raiderCavalry, 1 raiders and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
            1 raiderCavalry moved from N. Ithilien to Dagorlad
    
        Combat - Khand
            Battle in Dagorlad
                Khand attack with 1 raiderCavalry, 1 raiders, 1 warWolves and 2 xbowInfantrys
                Elves defend with 1 hobbits
                    Khand roll dice for 1 raiderCavalry, 1 raiders, 1 warWolves and 2 xbowInfantrys in Dagorlad, round 2 : 3/5 hits, 1.83 expected hits
                    Elves roll dice for 1 hobbits in Dagorlad, round 2 : 1/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves and 1 warWolves owned by the Khand lost in Dagorlad
                Khand win, taking Dagorlad from Elves with 1 raiderCavalry, 1 raiders and 2 xbowInfantrys remaining. Battle score for attacker is -1
                Casualties for Khand: 1 warWolves
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 castle placed in E. Emnet
            1 raiders placed in S. Ithilien
            1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Elves : 0.83
    Khand : 1.17
    

    Savegame

Suggested Topics

  • 8
  • 27
  • 26
  • 122
  • 115
  • 64
  • 102
  • 179
Axis & Allies Boardgaming Custom Painted Miniatures

63

Online

17.5k

Users

40.1k

Topics

1.7m

Posts