L.O.T.R. - Whack Evil - dawg Good


  • TripleA Turn Summary: Dwarves round 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 15
    
        Purchase Units - Dwarves
            Dwarves buy 1 berzerkers and 1 phalanx; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            1 mortar and 1 phalanx moved from Celduin to S. Dale
            1 axeInfantry moved from S. Dale to N. Rhun
            1 berzerkers and 1 phalanx moved from N. Dale to N. Rhun
            2 axeInfantrys and 1 berzerkers moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 berzerkers and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Saruman
            Saruman buy 3 raiderss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs, 2 raiderss and 1 siegeTower moved from Isengard to S. Dunland
    
        Combat - Saruman
            Battle in S. Dunland
                Saruman attack with 1 orcs, 2 raiderss and 1 siegeTower
                Elves defend with 1 eagles and 7 griffins
                    Saruman roll dice for 1 orcs, 2 raiderss and 1 siegeTower in S. Dunland, round 2 : 2/4 hits, 1.33 expected hits
                    Freefolk roll dice for 1 eagles and 7 griffins in S. Dunland, round 2 : 4/8 hits, 3.83 expected hits
                    1 griffin owned by the Elves, 1 siegeTower owned by the Saruman, 2 raiderss owned by the Saruman, 1 eagles owned by the Elves and 1 orcs owned by the Saruman lost in S. Dunland
                Freefolk win with 6 griffins remaining. Battle score for attacker is -2
                Casualties for Saruman: 1 orcs, 2 raiderss and 1 siegeTower
                Casualties for Elves: 1 eagles and 1 griffin
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            3 raiderss and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.67
    Freefolk : 0.17
    

    Savegame


  • TripleA Turn Summary: Freefolk round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 3 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 hobbits moved from N. Enedwaith to Enedwaith
            1 archers moved from N. Enedwaith to Enedwaith
            1 spearInfantry moved from N. Enedwaith to Enedwaith
            1 archers, 3 hobbitss and 1 spearInfantry moved from Lond Daer to Enedwaith Coast
            2 archerss, 1 hobbits, 2 lightCavalrys and 2 spearInfantrys moved from N. Enedwaith to Enedwaith Coast
            2 lightCavalrys moved from Tharbad to Enedwaith Coast
            4 hobbitss moved from Cardolan to Eregion
            3 hobbitss moved from Eregion to N. Enedwaith
            1 hobbits moved from S. Downs to Cardolan
            2 hobbitss and 1 spearInfantry moved from Bree to S. Downs
            1 hobbits moved from Breelands to S. Downs
            1 hobbits moved from Fornost to Breelands
    
        Combat - Freefolk
            Battle in Enedwaith
                Freefolk attack with 1 archers, 1 hobbits and 1 spearInfantry
                Haradrim defend with 1 corsairs
                    Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in Enedwaith, round 2 : 1/3 hits, 0.50 expected hits
                    Haradrim roll dice for 1 corsairs in Enedwaith, round 2 : 0/1 hits, 0.17 expected hits
                    1 corsairs owned by the Haradrim lost in Enedwaith
                Freefolk win, taking Enedwaith from Haradrim with 1 archers, 1 hobbits and 1 spearInfantry remaining. Battle score for attacker is 4
                Casualties for Haradrim: 1 corsairs
            Battle in Enedwaith Coast
                Freefolk attack with 3 archerss, 4 hobbitss, 4 lightCavalrys and 3 spearInfantrys
                Haradrim defend with 2 corsairss
                    Freefolk roll dice for 3 archerss, 4 hobbitss, 4 lightCavalrys and 3 spearInfantrys in Enedwaith Coast, round 2 : 4/13 hits, 2.83 expected hits
                    Haradrim roll dice for 2 corsairss in Enedwaith Coast, round 2 : 0/2 hits, 0.33 expected hits
                    2 corsairss owned by the Haradrim lost in Enedwaith Coast
                Freefolk win, taking Enedwaith Coast from Haradrim with 3 archerss, 4 hobbitss, 4 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 8
                Casualties for Haradrim: 2 corsairss
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 archers and 1 spearInfantry placed in Lond Daer
            2 lightCavalrys placed in Tharbad
            2 hobbitss and 1 spearInfantry placed in Bree
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Freefolk : 1.67
    Haradrim : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 5 siegeTowers and 2 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            3 orcss moved from N. Ithilien to Anorien
            4 trollss moved from Eastfold to Lossarnach
            1 orcs, 1 siegeTower and 2 trollss moved from W. Osg. to Lossarnach
            1 orcs moved from S. Mirkwood to Rhovanion
                  Mordor take Rhovanion from Elves
            1 orcs moved from S. Mirkwood to Gladden
                  Mordor take Gladden from Elves
            1 orcs and 1 siegeTower moved from S. Mirkwood to W. Mirkwood
            1 orcs moved from S. Mirkwood to Anduin East Bank
    
        Combat - Mordor
            Battle in Anduin East Bank
                Mordor attack with 1 orcs
                Elves defend with 1 hobbits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Anduin East Bank, round 2 : 0/1 hits, 0.17 expected hits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 3 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Anduin East Bank, round 3 : 0/1 hits, 0.17 expected hits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 4 : 1/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Anduin East Bank, round 4 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Anduin East Bank
                Mordor win, taking Anduin East Bank from Elves with 1 orcs remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
            Battle in W. Mirkwood
                Mordor attack with 1 orcs and 1 siegeTower
                Elves defend with 2 hobbitss
                    Mordor roll dice for 1 orcs and 1 siegeTower in W. Mirkwood, round 2 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 2 hobbitss in W. Mirkwood, round 2 : 0/2 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs and 1 siegeTower in W. Mirkwood, round 3 : 2/2 hits, 0.67 expected hits
                    Elves roll dice for 2 hobbitss in W. Mirkwood, round 3 : 0/2 hits, 0.33 expected hits
                    2 hobbitss owned by the Elves lost in W. Mirkwood
                Mordor win, taking W. Mirkwood from Elves with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 4
                Casualties for Elves: 2 hobbitss
            Battle in Lossarnach
                Mordor attack with 1 orcs, 1 siegeTower and 6 trollss
                Gondor defend with 1 towerGuard
                    Mordor roll dice for 1 orcs, 1 siegeTower and 6 trollss in Lossarnach, round 2 : 5/8 hits, 3.67 expected hits
                    Gondor roll dice for 1 towerGuard in Lossarnach, round 2 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in Lossarnach
                Mordor win, taking Lossarnach from Gondor with 1 orcs, 1 siegeTower and 6 trollss remaining. Battle score for attacker is 4
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 siegeTowers placed in W. Osg.
            2 orcss and 2 siegeTowers placed in Eastfold
            2 trollss placed in E. Osg.
            1 siegeTower placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Mordor : 2.50
    Elves : -1.17
    Gondor : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Goblins
            Goblins buy 3 shooterss and 1 trolls; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            2 shooterss and 2 stabberss moved from Moria to Drimrill Dale
    
        Combat - Goblins
            Battle in Drimrill Dale
                Goblins attack with 2 shooterss and 2 stabberss
                Elves defend with 1 wizard
                    Goblins roll dice for 2 shooterss and 2 stabberss in Drimrill Dale, round 2 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 wizard in Drimrill Dale, round 2 : 1/1 hits, 0.67 expected hits
                    1 wizard owned by the Elves and 1 stabbers owned by the Goblins lost in Drimrill Dale
                Goblins win, taking Drimrill Dale from Elves with 2 shooterss and 1 stabbers remaining. Battle score for attacker is 6
                Casualties for Goblins: 1 stabbers
                Casualties for Elves: 1 wizard
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            3 shooterss and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Elves : 0.33
    

    Savegame


  • TripleA Turn Summary: Elves round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Elves
            Elves buy 1 eagles, 1 griffin, 4 hobbitss, 1 hunters and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Lorien to Celebran
            1 hunters moved from S. Caves to Celebran
            2 hobbitss moved from Lorien to Anduin East Bank
            1 eagles moved from Lorien to Anduin East Bank
            2 hobbitss moved from High Mirkwood to Carrock
            1 hobbits moved from High Mirkwood to N. Mirkwood
            1 hobbits moved from S. Rhovanion to Dagorlad
                  Elves take Dagorlad from Mordor
            6 griffins moved from S. Dunland to Angren Bank
            4 griffins moved from S. Caves to Druwaith Laur
            2 hobbitss moved from N. Caves to Drimrill Dale
            2 hunterss moved from N. Caves to Drimrill Dale
            1 eagles moved from Rivendell to Celebran
            1 hobbits moved from Rivendell to Eregion
            1 hunters moved from Eregion to S. Dunland
            2 hunterss moved from Eregion to S. Caves
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 1 eagles, 1 hobbits and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Celebran, round 2 : 0/3 hits, 0.83 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 2 : 1/1 hits, 0.33 expected hits
                    1 hobbits owned by the Elves lost in Celebran
                    Elves roll dice for 1 eagles and 1 hunters in Celebran, round 3 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 3 : 1/1 hits, 0.33 expected hits
                    1 hunters owned by the Elves lost in Celebran
                    Elves roll dice for 1 eagles in Celebran, round 4 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 4 : 1/1 hits, 0.33 expected hits
                    1 eagles owned by the Elves lost in Celebran
                Goblins win with 1 shooters remaining. Battle score for attacker is -12
                Casualties for Elves: 1 eagles, 1 hobbits and 1 hunters
            Battle in Drimrill Dale
                Elves attack with 2 hobbitss and 2 hunterss
                Goblins defend with 2 shooterss and 1 stabbers
                    Elves roll dice for 2 hobbitss and 2 hunterss in Drimrill Dale, round 2 : 1/4 hits, 1.00 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Drimrill Dale, round 2 : 0/3 hits, 0.83 expected hits
                    1 stabbers owned by the Goblins lost in Drimrill Dale
                    Elves roll dice for 2 hobbitss and 2 hunterss in Drimrill Dale, round 3 : 0/4 hits, 1.00 expected hits
                    Goblins roll dice for 2 shooterss in Drimrill Dale, round 3 : 1/2 hits, 0.67 expected hits
                    1 hobbits owned by the Elves lost in Drimrill Dale
                    Elves roll dice for 1 hobbits and 2 hunterss in Drimrill Dale, round 4 : 1/3 hits, 0.83 expected hits
                    Goblins roll dice for 2 shooterss in Drimrill Dale, round 4 : 1/2 hits, 0.67 expected hits
                    1 shooters owned by the Goblins and 1 hobbits owned by the Elves lost in Drimrill Dale
                    Elves roll dice for 2 hunterss in Drimrill Dale, round 5 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 5 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 2 hunterss in Drimrill Dale, round 6 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 6 : 1/1 hits, 0.33 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                    Elves roll dice for 1 hunters in Drimrill Dale, round 7 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 7 : 1/1 hits, 0.33 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                Goblins win with 1 shooters remaining. Battle score for attacker is -8
                Casualties for Goblins: 1 shooters and 1 stabbers
                Casualties for Elves: 2 hobbitss and 2 hunterss
            Battle in Druwaith Laur
                Elves attack with 4 griffins
                Haradrim defend with 1 corsairs and 1 spearInfantry
                    Elves roll dice for 4 griffins in Druwaith Laur, round 2 : 2/4 hits, 2.00 expected hits
                    Haradrim roll dice for 1 corsairs and 1 spearInfantry in Druwaith Laur, round 2 : 0/2 hits, 0.50 expected hits
                    1 corsairs owned by the Haradrim and 1 spearInfantry owned by the Haradrim lost in Druwaith Laur
                Elves win with 4 griffins remaining. Battle score for attacker is 7
                Casualties for Haradrim: 1 corsairs and 1 spearInfantry
            Battle in Anduin East Bank
                Elves attack with 1 eagles and 2 hobbitss
                Mordor defend with 1 orcs
                    Elves roll dice for 1 eagles and 2 hobbitss in Anduin East Bank, round 2 : 0/1 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 eagles and 2 hobbitss in Anduin East Bank, round 3 : 0/1 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 3 : 1/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Anduin East Bank
                    Elves roll dice for 1 eagles and 1 hobbits in Anduin East Bank, round 4 : 1/1 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 4 : 1/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves and 1 orcs owned by the Mordor lost in Anduin East Bank
                Elves win with 1 eagles remaining. Battle score for attacker is -1
                Casualties for Elves: 2 hobbitss
                Casualties for Mordor: 1 orcs
            Battle in Angren Bank
                Elves attack with 6 griffins
                Haradrim defend with 4 corsairss and 1 spearInfantry
                    Elves roll dice for 6 griffins in Angren Bank, round 2 : 3/6 hits, 3.00 expected hits
                    Haradrim roll dice for 4 corsairss and 1 spearInfantry in Angren Bank, round 2 : 2/5 hits, 1.00 expected hits
                    3 corsairss owned by the Haradrim and 2 griffins owned by the Elves lost in Angren Bank
                    Elves roll dice for 4 griffins in Angren Bank, round 3 : 2/4 hits, 2.00 expected hits
                    Haradrim roll dice for 1 corsairs and 1 spearInfantry in Angren Bank, round 3 : 0/2 hits, 0.50 expected hits
                    1 corsairs owned by the Haradrim and 1 spearInfantry owned by the Haradrim lost in Angren Bank
                Elves win with 4 griffins remaining. Battle score for attacker is 5
                Casualties for Elves: 2 griffins
                Casualties for Haradrim: 4 corsairss and 1 spearInfantry
    
        Non Combat Move - Elves
            4 griffins moved from Angren Bank to S. Dunland
            4 griffins moved from Druwaith Laur to Enedwaith
            1 eagles moved from Anduin East Bank to Lorien
    
        Place Units - Elves
            1 griffin and 1 wizard placed in S. Caves
            3 hobbitss and 1 hunters placed in Lorien
            1 hobbits placed in N. Caves
            1 eagles placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Goblins : 2.83
    Mordor : 1.50
    Elves : -4.33
    Haradrim : 0.00
    

    Savegame


  • @Whackamatt how come your 1’s and 2’s can hit but mine cant?


  • @dawgoneit

    Goblins : 2.83
    Mordor : 1.50
    Elves : -4.33

    Wow! Terrible luck. You had 97% 94% and 74% odds! Won none of them. Should I start a new expression, “You have the luck of the dawg about ya!” :relaxed:

    Sorry for joking. It sucks to consistently get diced. Makes you wonder some time, what’s the point of the game if the dice are going to decide if I lose all the time!

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Haradrim
            Haradrim buy 5 corsairss and 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 spearInfantry moved from S. Ithilien to N. Ithilien
            1 corsairs and 1 galleon moved from N. W. Central Sea Zone to Druwaith Coast
            1 corsairs moved from Druwaith Coast to Andrast
            2 spearInfantrys moved from Anfalas to Andrast
            1 spearInfantry moved from Anfalas to Pinnath Gelin
            3 spearInfantrys moved from Helms Deep to Westfold
            2 corsairss moved from Helms Deep to Westfold
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 spearInfantrys placed in Andrast
            2 spearInfantrys placed in Pinnath Gelin
            1 corsairs and 2 spearInfantrys placed in Anfalas
            4 corsairss placed in Helms Deep
    
        Turn Complete - Haradrim
            Haradrim collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Gondor round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Gondor
            Gondor buy 2 spearInfantrys and 2 towerGuards; Remaining resources: 0 PUs; 
    
        Place Units - Gondor
            2 spearInfantrys and 2 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt said in L.O.T.R. - Whack Evil - dawg Good:

    @dawgoneit

    Goblins : 2.83
    Mordor : 1.50
    Elves : -4.33

    Wow! Terrible luck. You had 97% 94% and 74% odds! Won none of them. Should I start a new expression, “You have the luck of the dawg about ya!” :relaxed:

    Sorry for joking. It sucks to consistently get diced. Makes you wonder some time, what’s the point of the game if the dice are going to decide if I lose all the time!

    ya and its been all my games. i took 4 tanks and 7 fighters after 9 china men. i rolled 3 hits and he rolled 7. don’t figure does it.:disappointed:

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Rhun
            Rhun buy 8 fortificationss; Remaining resources: 2 PUs; 
    
        Combat Move - Rhun
            1 spearInfantry moved from E. Rhovanion to S. E. Rhovanion
                  Rhun take S. E. Rhovanion from Dale
    
        Combat - Rhun
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            6 fortificationss placed in Rhun
            2 fortificationss placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from S. Rhun to E. Emnet
                  Dale take E. Emnet from Saruman
            1 lightCavalry moved from S. Rhun to S. Mirkwood
                  Dale take N. Brown Lands from Mordor
                  Elves take S. Mirkwood from Mordor
            1 heavyCavalry and 1 lightCavalry moved from Celduin to S. E. Rhovanion
                  Dale take E. Rhovanion from Rhun
            1 spearInfantry moved from Celduin to Rhovanion
            1 lightCavalry moved from N. Rhun to S. Dale
            1 lightCavalry moved from S. Dale to Celduin
            1 lightCavalry moved from Celduin to E. Rhovanion
            5 heavyCavalrys moved from Celduin to W. Mirkwood
            1 heavyCavalry moved from Lake Town to W. Mirkwood
            2 archerss and 1 spearInfantry moved from Lake Town to N. Dale
            1 spearInfantry moved from N. Dale to N. Rhun
    
        Combat - Dale
            Battle in W. Mirkwood
                Dale attack with 6 heavyCavalrys
                Mordor defend with 1 orcs and 1 siegeTower
                    Dale roll dice for 6 heavyCavalrys in W. Mirkwood, round 2 : 1/6 hits, 3.00 expected hits
                    Mordor roll dice for 1 orcs and 1 siegeTower in W. Mirkwood, round 2 : 0/2 hits, 0.33 expected hits
                    1 orcs owned by the Mordor lost in W. Mirkwood
                    Dale roll dice for 6 heavyCavalrys in W. Mirkwood, round 3 : 6/6 hits, 3.00 expected hits
                    Mordor roll dice for 1 siegeTower in W. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits
                    1 siegeTower owned by the Mordor lost in W. Mirkwood
                Dale win, taking W. Mirkwood from Mordor with 6 heavyCavalrys remaining. Battle score for attacker is 7
                Casualties for Mordor: 1 orcs and 1 siegeTower
            Battle in S. E. Rhovanion
                Dale attack with 1 heavyCavalry and 1 lightCavalry
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 heavyCavalry and 1 lightCavalry in S. E. Rhovanion, round 2 : 2/2 hits, 0.83 expected hits
                    Rhun roll dice for 1 spearInfantry in S. E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in S. E. Rhovanion
                Dale win, taking S. E. Rhovanion from Rhun with 1 heavyCavalry and 1 lightCavalry remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
            Battle in Rhovanion
                Dale attack with 1 spearInfantry
                Mordor defend with 1 orcs
                    Dale roll dice for 1 spearInfantry in Rhovanion, round 2 : 1/1 hits, 0.17 expected hits
                    Mordor roll dice for 1 orcs in Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Rhovanion
                Dale win, taking Rhovanion from Mordor with 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.67
    Dale : 3.00
    Rhun : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry and 2 xbowInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiders and 1 xbowInfantry moved from Anorien to E. Emnet
            1 warWolves moved from Anorien to E. Emnet
            1 raiders and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
            1 raiders and 2 xbowInfantrys moved from Harad Road to S. Ithilien
            1 raiders and 1 xbowInfantry moved from Khand to Harad Road
            1 raiderCavalry moved from S. Ithilien to E. Emnet
    
        Combat - Khand
            Battle in E. Emnet
                Khand attack with 1 raiderCavalry, 1 raiders, 1 warWolves and 1 xbowInfantry
                Dale defend with 1 lightCavalry
                    Khand roll dice for 1 raiderCavalry, 1 raiders, 1 warWolves and 1 xbowInfantry in E. Emnet, round 2 : 1/4 hits, 1.50 expected hits
                    Dale roll dice for 1 lightCavalry in E. Emnet, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in E. Emnet
                Khand win, taking E. Emnet from Dale with 1 raiderCavalry, 1 raiders, 1 warWolves and 1 xbowInfantry remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiderCavalry placed in S. Ithilien
            2 xbowInfantrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.17
    Khand : -0.50
    

    Savegame


  • TripleA Turn Summary: Dwarves round 16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 16
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 phalanx moved from S. Dale to N. Rhun
            1 mortar moved from S. Dale to N. Rhun
            1 axeInfantry moved from N. Dale to S. Dale
            1 axeInfantry and 1 berzerkers moved from N. Dale to N. Rhun
            1 berzerkers and 1 phalanx moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 1 berzerkers placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Saruman
            Saruman buy 3 raiderss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            3 raiderss and 1 trolls moved from Isengard to S. Dunland
    
        Combat - Saruman
            Battle in S. Dunland
                Saruman attack with 3 raiderss and 1 trolls
                Elves defend with 4 griffins and 1 hunters
                    Saruman roll dice for 3 raiderss and 1 trolls in S. Dunland, round 2 : 2/4 hits, 1.50 expected hits
                    Freefolk roll dice for 4 griffins and 1 hunters in S. Dunland, round 2 : 2/5 hits, 2.50 expected hits
                    1 hunters owned by the Elves, 1 griffin owned by the Elves and 2 raiderss owned by the Saruman lost in S. Dunland
                    Saruman roll dice for 1 raiders and 1 trolls in S. Dunland, round 3 : 1/2 hits, 0.83 expected hits
                    Freefolk roll dice for 3 griffins in S. Dunland, round 3 : 1/3 hits, 1.50 expected hits
                    1 griffin owned by the Elves and 1 raiders owned by the Saruman lost in S. Dunland
                    Saruman roll dice for 1 trolls in S. Dunland, round 4 : 0/1 hits, 0.50 expected hits
                    Freefolk roll dice for 2 griffins in S. Dunland, round 4 : 1/2 hits, 1.00 expected hits
                    1 trolls owned by the Saruman lost in S. Dunland
                Freefolk win with 2 griffins remaining. Battle score for attacker is 0
                Casualties for Saruman: 3 raiderss and 1 trolls
                Casualties for Elves: 2 griffins and 1 hunters
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            3 raiderss and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.17
    Freefolk : -1.00
    

    Savegame


  • TripleA Turn Summary: Freefolk round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Freefolk
            Freefolk buy 2 archerss, 2 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 lightCavalry moved from Enedwaith Coast to Druwaith Laur
                  Freefolk take Druwaith Laur from Haradrim
            1 hobbits moved from Enedwaith to Angren Bank
                  Freefolk take Angren Bank from Haradrim
            1 archers and 1 spearInfantry moved from Enedwaith to Druwaith Laur
            3 archerss, 4 hobbitss, 3 lightCavalrys and 3 spearInfantrys moved from Enedwaith Coast to Druwaith Laur
            1 archers and 1 spearInfantry moved from Lond Daer to Enedwaith Coast
            3 hobbitss moved from N. Enedwaith to Enedwaith Coast
            2 lightCavalrys moved from Tharbad to N. Enedwaith
            2 lightCavalrys moved from N. Enedwaith to Druwaith Laur
            3 hobbitss and 1 spearInfantry moved from S. Downs to Minhiriath
            1 hobbits moved from Cardolan to Eregion
            2 hobbitss and 1 spearInfantry moved from Bree to S. Downs
            1 hobbits moved from Fornost to Breelands
            1 hobbits moved from Breelands to S. Downs
    
        Combat - Freefolk
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 archers and 1 spearInfantry placed in Lond Daer
            2 lightCavalrys placed in Tharbad
            1 archers, 1 hobbits and 1 spearInfantry placed in Bree
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit man i hate this “FN” game. not just our game every game.

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Mordor
            Mordor buy 1 orcs and 6 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            2 trollss moved from E. Osg. to Anorien
            2 siegeTowers moved from W. Osg. to Anorien
            2 orcss and 2 siegeTowers moved from Eastfold to Anorien
            2 orcss moved from Anorien to Lossarnach
            1 siegeTower moved from Dol Goldur to S. Mirkwood
            1 orcs moved from Gladden to S. Mirkwood
    
        Combat - Mordor
            Battle in S. Mirkwood
                Mordor attack with 1 orcs and 1 siegeTower
                Dale defend with 1 lightCavalry
                    Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 2 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 lightCavalry in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 3 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 lightCavalry in S. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits
                    Mordor roll dice for 1 orcs and 1 siegeTower in S. Mirkwood, round 4 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 lightCavalry in S. Mirkwood, round 4 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in S. Mirkwood
                Mordor win, taking S. Mirkwood from Elves with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 orcs placed in Dol Goldur
            4 trollss placed in Eastfold
            2 trollss placed in W. Osg.
    
        Turn Complete - Mordor
            Mordor collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Mordor : -1.00
    Elves : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 17
    
        Purchase Units - Goblins
            Goblins buy 3 shooterss and 1 trolls; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            1 shooters moved from Drimrill Dale to Lorien
            1 shooters moved from Celebran to Lorien
            4 trollss moved from Moria to Lorien
            1 shooters moved from Fangorn to Celebran
    
        Combat - Goblins
            Battle in Lorien
                Goblins attack with 2 shooterss and 4 trollss
                Elves defend with 1 castle, 1 eagles, 5 hobbitss and 1 hunters
                    Goblins roll dice for 2 shooterss and 4 trollss in Lorien, round 2 : 3/4 hits, 2.33 expected hits
                    Elves roll dice for 1 eagles, 5 hobbitss and 1 hunters in Lorien, round 2 : 4/7 hits, 1.67 expected hits
                    2 shooterss owned by the Goblins, 3 hobbitss owned by the Elves and 2 trollss owned by the Goblins lost in Lorien
                    Goblins roll dice for 2 trollss in Lorien, round 3 : 1/2 hits, 1.00 expected hits
                    Elves roll dice for 1 eagles, 2 hobbitss and 1 hunters in Lorien, round 3 : 1/4 hits, 1.17 expected hits
                    1 hobbits owned by the Elves and 1 trolls owned by the Goblins lost in Lorien
                    Goblins roll dice for 1 trolls in Lorien, round 4 : 0/1 hits, 0.50 expected hits
                    Elves roll dice for 1 eagles, 1 hobbits and 1 hunters in Lorien, round 4 : 2/3 hits, 1.00 expected hits
                    1 trolls owned by the Goblins lost in Lorien
                Elves win with 1 eagles, 1 hobbits and 1 hunters remaining. Battle score for attacker is -20
                Casualties for Goblins: 2 shooterss and 4 trollss
                Casualties for Elves: 4 hobbitss
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            3 shooterss and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.17
    Elves : 3.17
    

    Savegame

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