@Ragnell804 post an AH1 for me from your end
plasmaboy vs AldoRaine BM3
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns and 19 infantry moved from Tambov to Russia 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk 3 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 mech_infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : -1.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Java 1 artillery moved from Shan State to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Yunnan to 43 Sea Zone 1 fighter moved from Yunnan to 43 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang 1 tactical_bomber moved from Kweichow to Sikang 1 fighter moved from Yunnan to Burma 1 fighter moved from Kweichow to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 4/6 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Adding units owned by Japanese to Sakha: 1 infantry EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry EDIT: Changing ownership of Sakha from Russians to Japanese EDIT: Changing ownership of Soviet Far East from Russians to Japanese EDIT: Turning off Edit Mode 1 tactical_bomber moved from Java to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter moved from Burma to Malaya 1 fighter moved from Burma to Malaya 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from Sikang to Yunnan 1 fighter moved from Sikang to Yunnan 1 fighter moved from Sikang to Yunnan 1 fighter moved from Sikang to Yunnan 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 airfield placed in Malaya 1 destroyer and 1 submarine placed in 37 Sea Zone 1 artillery placed in Malaya 3 mech_infantrys placed in Kiangsu Japanese undo move 2. 1 submarine placed in 37 Sea Zone 1 infantry placed in Malaya 1 carrier and 1 destroyer placed in 6 Sea Zone Japanese undo move 2. 1 mech_infantry placed in Malaya 2 artilleries placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : 1.00 Chinese : 1.33 UK_Pacific : 0.33 Japanese : 3.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from United Kingdom to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 3 bombers, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers and 2 fighters in 110 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 42 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Celebes to 44 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 44 Sea Zone to 55 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 55 Sea Zone to Northern Territory 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to India 2 mech_infantrys moved from French Equatorial Africa to Egypt 2 infantry moved from Algeria to Morocco 1 armour moved from Tunisia to Morocco 3 aaGuns and 1 infantry moved from Central United States to 101 Sea Zone 3 aaGuns, 1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 aaGuns moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to Algeria 3 bombers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 3 bombers moved from 91 Sea Zone to Gibraltar Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Algeria: 1 infantry EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Turning off Edit Mode 3 artilleries placed in Central United States 1 transport placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 3 fighters placed in Western United States 1 bomber placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -2.00 Japanese : 0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 6 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from United Kingdom to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 3 bombers, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers and 2 fighters in 110 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 42 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Celebes to 44 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 44 Sea Zone to 55 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 55 Sea Zone to Northern Territory 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to India 2 mech_infantrys moved from French Equatorial Africa to Egypt 2 infantry moved from Algeria to Morocco 1 armour moved from Tunisia to Morocco 3 aaGuns and 1 infantry moved from Central United States to 101 Sea Zone 3 aaGuns, 1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 aaGuns moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to Algeria 3 bombers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 3 bombers moved from 91 Sea Zone to Gibraltar Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Algeria: 1 infantry EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Turning off Edit Mode 3 artilleries placed in Central United States 1 transport placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 3 fighters placed in Western United States 1 bomber placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 6 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 bomber, 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Burma to Eastern Persia 1 fighter moved from Persia to Eastern Persia 3 fighters moved from Egypt to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to Northwest Persia 1 armour, 1 artillery and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British 1 factory_minor placed in Iraq 2 armour and 1 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 1.00 Americans : -2.00 Chinese : -0.67 Japanese : -0.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Archangel 1 bomber moved from Novgorod to Archangel 1 armour moved from Western Ukraine to Rostov 1 armour moved from Bessarabia to Rostov 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Rostov Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Archangel Italians attack with 1 armour and 1 bomber Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 bomber in Archangel, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 1 infantry moved from Yugoslavia to Romania 3 fighters moved from 93 Sea Zone to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 bomber moved from Archangel to Ukraine 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 submarine moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : -0.17 Russians : 0.33
Territory Summary for Italians :
France : 2 artilleries and 1 infantry Romania : 1 infantry and 2 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 9 infantry Bryansk : 1 flag Rostov : 1 flag, 1 armour Archangel : 1 flag, 1 armour Bessarabia : 1 mech_infantry Ukraine : 1 artillery, 1 bomber and 2 infantry Western Ukraine : 1 infantry 93 Sea Zone : 1 flag, 1 destroyer Greece : 1 flag 97 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 53 / 62 Russians : 19 / 39 Japanese : 60 / 65 Americans : 61 / 91 Chinese : 4 / 5 British : 33 / 41 UK_Pacific : 6 / 9 Italians : 18 / 18 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 96 times 2 was rolled 103 times 3 was rolled 98 times 4 was rolled 105 times 5 was rolled 119 times 6 was rolled 107 times Average roll : 3.588 Median : 4.000 Variance : 0.532 Standard Deviation : 0.729 Total rolls : 628 Null / Other 1 was rolled 3 times 2 was rolled 3 times 4 was rolled 3 times 6 was rolled 2 times Average roll : 3.000 Median : 2.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Germans Combat 1 was rolled 18 times 2 was rolled 17 times 3 was rolled 20 times 4 was rolled 27 times 5 was rolled 19 times 6 was rolled 27 times Average roll : 3.727 Median : 4.000 Variance : 0.798 Standard Deviation : 0.893 Total rolls : 128 British Combat 1 was rolled 17 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 8 times 5 was rolled 22 times 6 was rolled 13 times Average roll : 3.483 Median : 3.000 Variance : 1.214 Standard Deviation : 1.102 Total rolls : 89 Italians Combat 1 was rolled 8 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.426 Median : 3.000 Variance : 1.154 Standard Deviation : 1.074 Total rolls : 68 Americans Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 14 times 6 was rolled 5 times Average roll : 4.147 Median : 5.000 Variance : 3.253 Standard Deviation : 1.803 Total rolls : 34 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 22 times 2 was rolled 23 times 3 was rolled 22 times 4 was rolled 23 times 5 was rolled 23 times 6 was rolled 18 times Average roll : 3.427 Median : 3.000 Variance : 0.145 Standard Deviation : 0.381 Total rolls : 131 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.591 Median : 4.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 22 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 4.208 Median : 5.000 Variance : 0.957 Standard Deviation : 0.978 Total rolls : 24 Neutral_Allies Combat 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 4.286 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 14 Chinese Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.082 Median : 3.000 Variance : 0.684 Standard Deviation : 0.827 Total rolls : 49 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.700 Median : 3.500 Variance : 0.148 Standard Deviation : 0.385 Total rolls : 10 Russians Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 11 times 6 was rolled 7 times Average roll : 3.800 Median : 4.000 Variance : 0.580 Standard Deviation : 0.761 Total rolls : 45
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese EDIT: 1 battleship moved from 44 Sea Zone to 54 Sea Zone EDIT: ANZAC undo move 2. EDIT: 1 battleship moved from 44 Sea Zone to 55 Sea Zone 1 cruiser moved from 44 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone 2 infantry moved from Queensland to Northern Territory Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese EDIT: 1 battleship moved from 44 Sea Zone to 54 Sea Zone EDIT: ANZAC undo move 2. EDIT: 1 battleship moved from 44 Sea Zone to 55 Sea Zone 1 cruiser moved from 44 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone 2 infantry moved from Queensland to Northern Territory Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 mech_infantry moved from Smolensk to Tambov Germans take Tambov from Russians 1 armour moved from Ukraine to Volgograd 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour moved from Ukraine to Volgograd 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from Western Germany to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Volgograd Germans attack with 2 armour Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 1 destroyer and 4 fighters Americans defend with 1 submarine Germans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 artillery moved from Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Poland to Belarus 3 artilleries moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 3 aaGuns, 23 armour, 4 artilleries, 25 infantry and 4 tactical_bombers moved from Smolensk to Bryansk 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 tactical_bomber moved from 114 Sea Zone to Novgorod 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway Place Units - Germans 1 destroyer placed in 112 Sea Zone 3 armour placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod Germans undo move 3. 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Romania 3 infantry placed in France 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Adding units owned by Germans to France: 3 artilleries EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2.33 Americans : -0.17 Russians : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor and 4 infantry Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry Romania : 1 factory_minor and 3 mech_infantrys Poland : 2 mech_infantrys Germany : 1 factory_major Norway : 1 artillery and 1 infantry Southern Italy : 1 fighter Belarus : 1 flag, 3 mech_infantrys Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 aaGuns, 26 armour, 10 artilleries, 25 infantry and 4 tactical_bombers Nenetsia : 1 flag Urals : 1 flag, 1 infantry Vyborg : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Tambov : 1 flag, 1 mech_infantry Ukraine : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys Western Ukraine : 1 flag Vologda : 1 flag, 1 infantry Volgograd : 1 flag, 2 armour and 1 factory_minor Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 mech_infantrys and 1 tactical_bomber Caucasus : 1 flag, 1 armour Smolensk : 1 flag, 1 infantry 112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport Bulgaria : 1 flag 114 Sea Zone : 1 submarine Finland : 1 flag 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 60 / 78 Russians : 12 / 39 Japanese : 60 / 65 Americans : 61 / 91 Chinese : 4 / 5 British : 33 / 41 UK_Pacific : 6 / 9 Italians : 18 / 18 ANZAC : 10 / 14 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 99 times 2 was rolled 113 times 3 was rolled 108 times 4 was rolled 113 times 5 was rolled 131 times 6 was rolled 113 times Average roll : 3.595 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 677 Null / Other 1 was rolled 4 times 2 was rolled 9 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 11 times 6 was rolled 7 times Average roll : 3.729 Median : 4.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 48 Germans Combat 1 was rolled 20 times 2 was rolled 19 times 3 was rolled 22 times 4 was rolled 27 times 5 was rolled 20 times 6 was rolled 28 times Average roll : 3.676 Median : 4.000 Variance : 0.558 Standard Deviation : 0.747 Total rolls : 136 British Combat 1 was rolled 17 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 8 times 5 was rolled 22 times 6 was rolled 13 times Average roll : 3.483 Median : 3.000 Variance : 1.214 Standard Deviation : 1.102 Total rolls : 89 Italians Combat 1 was rolled 8 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.426 Median : 3.000 Variance : 1.154 Standard Deviation : 1.074 Total rolls : 68 Americans Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 8 times 5 was rolled 14 times 6 was rolled 5 times Average roll : 4.143 Median : 5.000 Variance : 3.260 Standard Deviation : 1.805 Total rolls : 35 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 22 times 2 was rolled 23 times 3 was rolled 22 times 4 was rolled 23 times 5 was rolled 23 times 6 was rolled 18 times Average roll : 3.427 Median : 3.000 Variance : 0.145 Standard Deviation : 0.381 Total rolls : 131 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.591 Median : 4.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 22 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 4.208 Median : 5.000 Variance : 0.957 Standard Deviation : 0.978 Total rolls : 24 Neutral_Allies Combat 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 4.286 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 14 Chinese Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.082 Median : 3.000 Variance : 0.684 Standard Deviation : 0.827 Total rolls : 49 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.700 Median : 3.500 Variance : 0.148 Standard Deviation : 0.385 Total rolls : 10 Russians Combat 1 was rolled 4 times 2 was rolled 9 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 11 times 6 was rolled 7 times Average roll : 3.729 Median : 4.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 48
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour and 1 factory_minor Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 18 infantry moved from Novosibirsk to Samara Place Units - Russians 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Burma 1 tactical_bomber moved from Burma to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 fighter moved from Yunnan to Shensi 1 fighter moved from Yunnan to Shensi 1 artillery moved from Szechwan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 fighter moved from Yunnan to India 1 fighter moved from Yunnan to India 1 fighter moved from 37 Sea Zone to Burma 1 tactical_bomber moved from 37 Sea Zone to Burma 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to Burma Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,5 and causes: 6 damage to unit: airfield Bombing raid in India rolls: 1 and causes: 1 damage to unit: harbour Bombing raid in India causes 7 damage total. Damaged units is as follows: airfield = 6, harbour = 1 Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/7 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shensi Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shensi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery and 2 fighters in Shensi, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 fighters in Shensi, round 4 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Cleaning up after air battles Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Yunnan to Szechwan 6 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Hopei 1 fighter moved from Shensi to Yunnan 1 fighter moved from Shensi to Yunnan 1 tactical_bomber moved from Burma to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from 42 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from India to Yunnan 1 mech_infantry moved from Malaya to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Sakha to Siberia 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Kiangsu to Anhwe Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 infantry EDIT: Adding units owned by Japanese to Celebes: 1 infantry EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport EDIT: Changing ownership of Celebes from Americans to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 mech_infantrys placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in Malaya Japanese undo move 2. 1 armour, 1 artillery and 1 bomber placed in Malaya 1 infantry placed in Japan 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.33 UK_Pacific : -1.00 AA fire in India : : -0.50 Japanese : -3.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag, 1 factory_minor Kwangsi : 1 flag Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 1 artillery Yunnan : 1 flag, 1 aaGun, 5 artilleries, 4 fighters, 3 infantry, 14 mech_infantrys and 3 tactical_bombers Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry and 1 mech_infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 mech_infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag, 1 artillery and 1 infantry Burma : 1 flag, 3 infantry Malaya : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Sakha : 1 flag Soviet Far East : 1 flag Siberia : 1 flag, 2 infantry French Indo China : 1 flag Celebes : 1 flag, 1 infantry Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer and 1 submarine 44 Sea Zone : 1 transport 43 Sea Zone : 1 flag 37 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports 36 Sea Zone : 1 destroyer 35 Sea Zone : 1 destroyer 19 Sea Zone : 1 transport 6 Sea Zone : 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 58 / 78 Russians : 14 / 25 Japanese : 66 / 74 Americans : 58 / 91 Chinese : 2 / 5 British : 33 / 41 UK_Pacific : 5 / 9 Italians : 18 / 18 ANZAC : 10 / 14 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 128 times 2 was rolled 131 times 3 was rolled 132 times 4 was rolled 141 times 5 was rolled 162 times 6 was rolled 139 times Average roll : 3.594 Median : 4.000 Variance : 0.922 Standard Deviation : 0.960 Total rolls : 833 Null / Other 1 was rolled 27 times 2 was rolled 25 times 3 was rolled 25 times 4 was rolled 27 times 5 was rolled 31 times 6 was rolled 24 times Average roll : 3.516 Median : 4.000 Variance : 0.199 Standard Deviation : 0.447 Total rolls : 159 Germans Combat 1 was rolled 20 times 2 was rolled 19 times 3 was rolled 22 times 4 was rolled 28 times 5 was rolled 20 times 6 was rolled 29 times Average roll : 3.696 Median : 4.000 Variance : 0.701 Standard Deviation : 0.837 Total rolls : 138 British Combat 1 was rolled 17 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 8 times 5 was rolled 22 times 6 was rolled 13 times Average roll : 3.483 Median : 3.000 Variance : 1.214 Standard Deviation : 1.102 Total rolls : 89 Italians Combat 1 was rolled 8 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.426 Median : 3.000 Variance : 1.154 Standard Deviation : 1.074 Total rolls : 68 Americans Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 8 times 5 was rolled 14 times 6 was rolled 5 times Average roll : 4.143 Median : 5.000 Variance : 3.260 Standard Deviation : 1.805 Total rolls : 35 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.667 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 27 times 2 was rolled 25 times 3 was rolled 25 times 4 was rolled 27 times 5 was rolled 31 times 6 was rolled 24 times Average roll : 3.516 Median : 4.000 Variance : 0.199 Standard Deviation : 0.447 Total rolls : 159 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.591 Median : 4.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 22 ANZAC Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 4.240 Median : 5.000 Variance : 1.201 Standard Deviation : 1.096 Total rolls : 25 Neutral_Allies Combat 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 4.286 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 14 Chinese Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 13 times 4 was rolled 7 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.113 Median : 3.000 Variance : 0.862 Standard Deviation : 0.929 Total rolls : 53 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.875 Median : 4.000 Variance : 0.622 Standard Deviation : 0.789 Total rolls : 16 Russians Combat 1 was rolled 5 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 7 times Average roll : 3.750 Median : 4.000 Variance : 0.732 Standard Deviation : 0.856 Total rolls : 52
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@plasmaboy No that is fine but please let me know about air battles in the future. The odds were certainly not overwhelming and i would have liked to considered scrambling.
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will do i did not want to cost you planes defending but will let you know before hand now
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@plasmaboy sounds good. I probably wouldn’t have scrambled so I am okay with playing on. I will try to post my next moves shortly.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 3 artilleries, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 2 mech_infantrys moved from Egypt to Saudi Arabia 3 bombers moved from Gibraltar to Saudi Arabia 1 artillery and 5 infantry moved from Gibraltar to Spain 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Northern Territory to 55 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 3 infantry, 1 marine and 2 transports moved from 55 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia Americans attack with 3 bombers and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 3 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 3/5 hits, 2.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/6 hits, 1.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry in Spain, round 2 : 3/17 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Spain, round 3 : 8/14 hits, 4.67 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 3 bombers moved from Saudi Arabia to Iraq 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 carrier and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from India to West India 3 fighters and 1 tactical_bomber moved from West India to Eastern Persia Place Units - Americans 1 transport placed in 101 Sea Zone 5 infantry placed in Central United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Eastern United States Americans undo move 5. 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6 Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans : 2.50 Neutral_True : 0.67 AA fire in Caroline Islands : : -0.17 Japanese : -0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 3 artilleries, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 2 mech_infantrys moved from Egypt to Saudi Arabia 3 bombers moved from Gibraltar to Saudi Arabia 1 artillery and 5 infantry moved from Gibraltar to Spain 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 3 infantry and 1 marine moved from Northern Territory to 55 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 3 infantry, 1 marine and 2 transports moved from 55 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia Americans attack with 3 bombers and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 3 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 3/5 hits, 2.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/6 hits, 1.83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 9 infantry and 1 mech_infantry in Spain, round 2 : 3/17 hits, 5.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Spain, round 3 : 8/14 hits, 4.67 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 3 bombers moved from Saudi Arabia to Iraq 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 carrier and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from India to West India 3 fighters and 1 tactical_bomber moved from West India to Eastern Persia Place Units - Americans 1 transport placed in 101 Sea Zone 5 infantry placed in Central United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Eastern United States Americans undo move 5. 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6 Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x airfield; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Turkey 1 armour moved from Gibraltar to Southern France British take Southern France from Germans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 2 fighters moved from Gibraltar to Portugal 1 armour moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Turkey 1 bomber and 1 fighter moved from Eastern Persia to Caucasus 1 armour and 2 mech_infantrys moved from Northwest Persia to Turkey 1 armour moved from Iraq to Turkey 2 armour moved from Persia to Turkey 3 fighters moved from Eastern Persia to Burma 1 artillery and 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from Eastern Persia to Burma 2 fighters and 1 tactical_bomber moved from Eastern Persia to Turkey 1 battleship moved from 55 Sea Zone to 33 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Portugal British attack with 1 artillery, 2 fighters and 1 infantry Neutral_True defend with 2 infantry British roll dice for 2 battleships in Portugal, round 2 : 2/2 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal British win, taking Normandy Bordeaux from Germans, taking Portugal from Neutral_True with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 4 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 4 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/12 hits, 4.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 4 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/11 hits, 4.67 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Neutral_True: 8 infantry Battle in Caucasus British attack with 1 bomber, 1 fighter and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Burma British attack with 1 artillery, 4 fighters and 3 infantry Japanese defend with 3 infantry British roll dice for 1 artillery, 4 fighters and 3 infantry in Burma, round 2 : 2/8 hits, 3.00 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery, 4 fighters and 2 infantry in Burma, round 3 : 5/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Tobruk: 1 infantry EDIT: Adding units owned by British to Libya: 1 infantry EDIT: Changing ownership of Libya from Italians to British EDIT: Turning off Edit Mode 4 fighters moved from Burma to India 1 infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 2 fighters and 1 tactical_bomber moved from Turkey to Northwest Persia 1 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Caucasus to Russia 1 fighter moved from Caucasus to Northwest Persia 1 cruiser and 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 2 fighters moved from Portugal to Gibraltar Place Units - British 1 bomber placed in Egypt 1 artillery and 2 infantry placed in Iraq 2 armour and 1 infantry placed in Persia 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1 British collect 42 PUs (1 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.50 British : 5.00 Americans : 2.50 Neutral_True : -0.67 AA fire in Caroline Islands : : -0.17 Chinese : -1.00 Japanese : 0.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 artillery moved from France to Southern France 1 infantry moved from France to Southern France 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber moved from Ukraine to Iraq 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Romania to Greece 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Southern France Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Southern France Italians win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in Normandy Bordeaux Italians attack with 1 artillery and 1 fighter British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 infantry moved from Romania to Bulgaria 1 mech_infantry moved from Romania to Bulgaria 1 mech_infantry moved from Bessarabia to Bulgaria 1 armour moved from Archangel to Urals 1 bomber moved from Iraq to Ukraine 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.17 AA fire in Iraq : : -0.17
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Queensland 3 fighters moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 55 Sea Zone to 33 Sea Zone 2 infantry moved from Northern Territory to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Queensland 3 fighters moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 55 Sea Zone to 33 Sea Zone 2 infantry moved from Northern Territory to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :